fixed raycast multi SC node to return more then 1 result (#1238)
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@@ -165,6 +165,7 @@ namespace ScriptCanvasPhysics
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request.m_start = worldSpaceTransform.GetTranslation();
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request.m_direction = worldSpaceTransform.TransformVector(direction.GetNormalized());
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request.m_distance = distance;
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request.m_reportMultipleHits = true;
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request.m_filterCallback = [ignore](const AzPhysics::SimulatedBody* body, [[maybe_unused]] const Physics::Shape* shape)
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{
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return body->GetEntityId() != ignore ? AzPhysics::SceneQuery::QueryHitType::Touch : AzPhysics::SceneQuery::QueryHitType::None;
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