UX Workflow improvements for Physics Materials (#1237)
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings. - Added button Material Selection to open the physics material library in Asset Editor. - Default Material in PhysX configuration is read only and consistent with the text in combo boxes. - Material configuration field "Surface Type" renamed to "Name" - Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library. - Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library. - Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl. - Updated physx configuration setreg files of AutomatedTesting project.
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@@ -441,6 +441,7 @@ namespace PhysX
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"UpdateMaterialSelectionFromPhysicsAsset: Physics material '%s' not found in the material library. Mesh material '%s' will use the default physics material.",
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physicsMaterialNameFromPhysicsAsset.c_str(),
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meshAsset->m_assetData.m_materialNames[slotIndex].c_str());
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materialSelection.SetMaterialId(Physics::MaterialId(), slotIndex);
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}
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}
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}
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