UX Workflow improvements for Physics Materials (#1237)

- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings.
- Added button Material Selection to open the physics material library in Asset Editor.
- Default Material in PhysX configuration is read only and consistent with the text in combo boxes.
- Material configuration field "Surface Type" renamed to "Name"
- Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library.
- Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library.
- Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl.
- Updated physx configuration setreg files of AutomatedTesting project.
This commit is contained in:
Aaron Ruiz Mora
2021-06-10 16:36:38 +01:00
committed by GitHub
parent 2ede3c3dc3
commit 7a053d82e1
22 changed files with 127 additions and 37 deletions
@@ -75,6 +75,8 @@ namespace PhysX
AZ_CLASS_ALLOCATOR(MeshAsset, AZ::SystemAllocator, 0);
AZ_RTTI(MeshAsset, "{7A2871B9-5EAB-4DE0-A901-B0D2C6920DDB}", AZ::Data::AssetData);
static void Reflect(AZ::ReflectContext* context);
MeshAssetData m_assetData;
};
} // namespace Pipeline