UX Workflow improvements for Physics Materials (#1237)
- Added button to PhysX Collider Component in PhysX Mesh's field to open FBX Settings. - Added button Material Selection to open the physics material library in Asset Editor. - Default Material in PhysX configuration is read only and consistent with the text in combo boxes. - Material configuration field "Surface Type" renamed to "Name" - Fixed bug in EditorColliderComponent where the material selection was not updated when changing the library. - Fixed bug where the materials selection was not set to default when a physics material from the asset was not found in the library. - Added attributes 'BrowseButtonEnabled' and 'BrowseButtonVisible' to PropertyAssetCtrl. - Updated physx configuration setreg files of AutomatedTesting project.
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@@ -75,6 +75,8 @@ namespace PhysX
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AZ_CLASS_ALLOCATOR(MeshAsset, AZ::SystemAllocator, 0);
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AZ_RTTI(MeshAsset, "{7A2871B9-5EAB-4DE0-A901-B0D2C6920DDB}", AZ::Data::AssetData);
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static void Reflect(AZ::ReflectContext* context);
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MeshAssetData m_assetData;
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};
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} // namespace Pipeline
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