@@ -20,6 +20,7 @@
|
||||
namespace Multiplayer
|
||||
{
|
||||
class NetSystemComponent;
|
||||
class NetworkHierarchyRootComponent;
|
||||
|
||||
class ServerToClientReplicationWindow
|
||||
: public IReplicationWindow
|
||||
@@ -56,7 +57,7 @@ namespace Multiplayer
|
||||
void OnEntityActivated(AZ::Entity* entity);
|
||||
void OnEntityDeactivated(AZ::Entity* entity);
|
||||
|
||||
//void CollectControlledEntitiesRecursive(ReplicationSet& replicationSet, EntityHierarchyComponent::Authority& hierarchyController);
|
||||
void UpdateHierarchyReplicationSet(ReplicationSet& replicationSet, NetworkHierarchyRootComponent& hierarchyComponent);
|
||||
|
||||
void EvaluateConnection();
|
||||
void AddEntityToReplicationSet(ConstNetworkEntityHandle& entityHandle, float priority, float distanceSquared);
|
||||
|
||||
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Block a user