@@ -69,8 +69,11 @@ namespace Multiplayer
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//! @{
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bool OnSessionHealthCheck() override;
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bool OnCreateSessionBegin(const AzFramework::SessionConfig& sessionConfig) override;
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void OnCreateSessionEnd() override;
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bool OnDestroySessionBegin() override;
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void OnDestroySessionEnd() override;
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void OnUpdateSessionBegin(const AzFramework::SessionConfig& sessionConfig, const AZStd::string& updateReason) override;
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void OnUpdateSessionEnd() override;
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//! @}
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//! AZ::TickBus::Handler overrides.
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@@ -147,7 +150,8 @@ namespace Multiplayer
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void OnAutonomousEntityReplicatorCreated();
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void ExecuteConsoleCommandList(AzNetworking::IConnection* connection, const AZStd::fixed_vector<Multiplayer::LongNetworkString, 32>& commands);
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NetworkEntityHandle SpawnDefaultPlayerPrefab(uint64_t temporaryUserIdentifier);
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void EnableAutonomousControl(NetworkEntityHandle entityHandle, AzNetworking::ConnectionId connectionId);
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||||
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AZ_CONSOLEFUNC(MultiplayerSystemComponent, DumpStats, AZ::ConsoleFunctorFlags::Null, "Dumps stats for the current multiplayer session");
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||||
|
||||
AzNetworking::INetworkInterface* m_networkInterface = nullptr;
|
||||
|
||||
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