Improve selection in the viewport (#720)
* improve selection in the viewport * remove debug code * updates following review feedback - update API comments from /// to //! from - add [[nodiscard]] attribute to member function - move constructor implementations to .cpp files * use lambda instead of ternary operator * fix unit test failure caused by typo
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzFramework/Viewport/CursorState.h>
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namespace UnitTest
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{
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using AzFramework::CursorState;
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using AzFramework::ScreenVector;
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using AzFramework::ScreenPoint;
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class CursorStateFixture : public ::testing::Test
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{
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public:
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CursorState m_cursorState;
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};
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TEST_F(CursorStateFixture, CursorStateHasZeroDeltaInitially)
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{
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using ::testing::Eq;
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EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
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}
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TEST_F(CursorStateFixture, CursorStateReturnsZeroDeltaAfterSingleMoveAndUpdate)
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{
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using ::testing::Eq;
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m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
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m_cursorState.Update();
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EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
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}
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TEST_F(CursorStateFixture, CursorStateReturnsDeltaAfterSecondMoveAndUpdate)
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{
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using ::testing::Eq;
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m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
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m_cursorState.Update();
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m_cursorState.SetCurrentPosition(ScreenPoint(15, 22));
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EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(5, 12)));
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}
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} // namespace UnitTest
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