Improve selection in the viewport (#720)
* improve selection in the viewport * remove debug code * updates following review feedback - update API comments from /// to //! from - add [[nodiscard]] attribute to member function - move constructor implementations to .cpp files * use lambda instead of ternary operator * fix unit test failure caused by typo
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzFramework/Viewport/ClickDetector.h>
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#include <AzFramework/Viewport/ScreenGeometry.h>
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namespace AzFramework
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{
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std::ostream& operator<<(std::ostream& os, const ClickDetector::ClickOutcome clickOutcome)
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{
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switch (clickOutcome)
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{
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case ClickDetector::ClickOutcome::Click:
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os << "ClickOutcome::Click";
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break;
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case ClickDetector::ClickOutcome::Move:
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os << "ClickOutcome::Move";
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break;
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case ClickDetector::ClickOutcome::Release:
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os << "ClickOutcome::Release";
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break;
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case ClickDetector::ClickOutcome::Nil:
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os << "ClickOutcome::Nil";
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break;
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}
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return os;
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}
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} // namespace AzFramework
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namespace UnitTest
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{
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using AzFramework::ClickDetector;
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using AzFramework::ScreenVector;
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class ClickDetectorFixture : public ::testing::Test
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{
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public:
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ClickDetector m_clickDetector;
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};
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TEST_F(ClickDetectorFixture, ClickIsDetectedWithNoMouseMovementOnMouseUp)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome initialDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome initialUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(initialUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
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}
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TEST_F(ClickDetectorFixture, MoveIsDetectedWithMouseMovementAfterMouseDown)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome initialDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome initialMoveOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(10, 10));
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EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(initialMoveOutcome, Eq(ClickDetector::ClickOutcome::Move));
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}
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TEST_F(ClickDetectorFixture, ReleaseIsDetectedAfterMouseMovementOnMouseUp)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome initialDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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// move
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(10, 10));
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const ClickDetector::ClickOutcome initialUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(initialUpOutcome, Eq(ClickDetector::ClickOutcome::Release));
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}
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TEST_F(ClickDetectorFixture, MoveIsReturnedOnlyAfterFirstMouseMove)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome initialDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome initialMoveOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(10, 10));
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const ClickDetector::ClickOutcome secondaryMoveOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(10, 10));
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EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(initialMoveOutcome, Eq(ClickDetector::ClickOutcome::Move));
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EXPECT_THAT(secondaryMoveOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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}
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TEST_F(ClickDetectorFixture, ClickIsNotRegisteredAfterDoubleClick)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome initialDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome initialUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome secondaryDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome secondaryUpOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(initialUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
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EXPECT_THAT(secondaryDownOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // double click
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EXPECT_THAT(secondaryUpOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // click not registered
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}
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TEST_F(ClickDetectorFixture, ClickIsNotRegisteredAfterIgnoredDoubleClick)
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{
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using ::testing::Eq;
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const ClickDetector::ClickOutcome initialDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Down, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome initialUpOutcome = m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome secondaryDownOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Nil, ScreenVector(0, 0));
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const ClickDetector::ClickOutcome secondaryUpOutcome =
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m_clickDetector.DetectClick(ClickDetector::ClickEvent::Up, ScreenVector(0, 0));
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EXPECT_THAT(initialDownOutcome, Eq(ClickDetector::ClickOutcome::Nil));
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EXPECT_THAT(initialUpOutcome, Eq(ClickDetector::ClickOutcome::Click));
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EXPECT_THAT(secondaryDownOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // ignored double click
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EXPECT_THAT(secondaryUpOutcome, Eq(ClickDetector::ClickOutcome::Nil)); // click not registered
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}
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} // namespace UnitTest
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