Add target host frame ID tracking to network transform
Signed-off-by: puvvadar <puvvadar@amazon.com>
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@@ -35,6 +35,8 @@ namespace Multiplayer
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void OnScaleChangedEvent(float scale);
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void OnResetCountChangedEvent();
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void UpdateTargetHostFrameId();
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AZ::Transform m_previousTransform = AZ::Transform::CreateIdentity();
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AZ::Transform m_targetTransform = AZ::Transform::CreateIdentity();
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@@ -44,6 +46,8 @@ namespace Multiplayer
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AZ::Event<uint8_t>::Handler m_resetCountEventHandler;
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EntityPreRenderEvent::Handler m_entityPreRenderEventHandler;
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Multiplayer::HostFrameId m_targetHostFrameId = HostFrameId(0);
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};
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class NetworkTransformComponentController
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