Add target host frame ID tracking to network transform

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-07-15 13:45:49 -07:00
parent 63cbb69797
commit 7950c2b549
2 changed files with 27 additions and 4 deletions
@@ -35,6 +35,8 @@ namespace Multiplayer
void OnScaleChangedEvent(float scale);
void OnResetCountChangedEvent();
void UpdateTargetHostFrameId();
AZ::Transform m_previousTransform = AZ::Transform::CreateIdentity();
AZ::Transform m_targetTransform = AZ::Transform::CreateIdentity();
@@ -44,6 +46,8 @@ namespace Multiplayer
AZ::Event<uint8_t>::Handler m_resetCountEventHandler;
EntityPreRenderEvent::Handler m_entityPreRenderEventHandler;
Multiplayer::HostFrameId m_targetHostFrameId = HostFrameId(0);
};
class NetworkTransformComponentController