Update default camera orbit behavior (#5301)

* add new default orbit point behavior

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add default orbit distance to settings registry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add new default orbit point behavior

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add default orbit distance to settings registry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* expose default orbit distance to editor settings menu and update how we display default camera position

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add improve orbit changes for focus

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
This commit is contained in:
Tom Hulton-Harrop
2021-11-08 09:19:40 +00:00
committed by GitHub
parent 425e172079
commit 783186fa7e
8 changed files with 68 additions and 49 deletions
+5 -5
View File
@@ -620,9 +620,9 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
break;
case eNotify_OnEndNewScene:
PopDisableRendering();
{
PopDisableRendering();
Matrix34 viewTM;
viewTM.SetIdentity();
@@ -638,9 +638,9 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
break;
case eNotify_OnEndTerrainCreate:
PopDisableRendering();
{
PopDisableRendering();
Matrix34 viewTM;
viewTM.SetIdentity();
@@ -2527,7 +2527,7 @@ bool EditorViewportSettings::StickySelectEnabled() const
AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
{
return SandboxEditor::DefaultEditorCameraPosition();
return SandboxEditor::CameraDefaultEditorPosition();
}
AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);