Update default camera orbit behavior (#5301)

* add new default orbit point behavior

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add default orbit distance to settings registry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add new default orbit point behavior

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add default orbit distance to settings registry

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* expose default orbit distance to editor settings menu and update how we display default camera position

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add improve orbit changes for focus

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
This commit is contained in:
Tom Hulton-Harrop
2021-11-08 09:19:40 +00:00
committed by GitHub
parent 425e172079
commit 783186fa7e
8 changed files with 68 additions and 49 deletions
+17 -6
View File
@@ -38,6 +38,7 @@ namespace SandboxEditor
constexpr AZStd::string_view CameraTranslateSmoothingSetting = "/Amazon/Preferences/Editor/Camera/TranslateSmoothing";
constexpr AZStd::string_view CameraRotateSmoothingSetting = "/Amazon/Preferences/Editor/Camera/RotateSmoothing";
constexpr AZStd::string_view CameraCaptureCursorLookSetting = "/Amazon/Preferences/Editor/Camera/CaptureCursorLook";
constexpr AZStd::string_view CameraDefaultOrbitDistanceSetting = "/Amazon/Preferences/Editor/Camera/DefaultOrbitDistance";
constexpr AZStd::string_view CameraTranslateForwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateForwardId";
constexpr AZStd::string_view CameraTranslateBackwardIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateBackwardId";
constexpr AZStd::string_view CameraTranslateLeftIdSetting = "/Amazon/Preferences/Editor/Camera/CameraTranslateLeftId";
@@ -114,15 +115,15 @@ namespace SandboxEditor
return AZStd::make_unique<EditorViewportSettingsCallbacksImpl>();
}
AZ::Vector3 DefaultEditorCameraPosition()
AZ::Vector3 CameraDefaultEditorPosition()
{
float xPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0));
float yPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0));
float zPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0));
return AZ::Vector3(xPosition, yPosition, zPosition);
return AZ::Vector3(
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0)),
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0)),
aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0)));
}
void SetDefaultCameraEditorPosition(const AZ::Vector3 defaultCameraPosition)
void SetCameraDefaultEditorPosition(const AZ::Vector3& defaultCameraPosition)
{
SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
@@ -359,6 +360,16 @@ namespace SandboxEditor
SetRegistry(CameraCaptureCursorLookSetting, capture);
}
float CameraDefaultOrbitDistance()
{
return aznumeric_cast<float>(GetRegistry(CameraDefaultOrbitDistanceSetting, 20.0));
}
void SetCameraDefaultOrbitDistance(const float distance)
{
SetRegistry(CameraDefaultOrbitDistanceSetting, distance);
}
AzFramework::InputChannelId CameraTranslateForwardChannelId()
{
return AzFramework::InputChannelId(