Update default camera orbit behavior (#5301)
* add new default orbit point behavior Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add default orbit distance to settings registry Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add new default orbit point behavior Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add default orbit distance to settings registry Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * expose default orbit distance to editor settings menu and update how we display default camera position Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add improve orbit changes for focus Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -61,7 +61,7 @@ static AZStd::vector<AZStd::string> GetEditorInputNames()
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void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serialize)
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{
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serialize.Class<CameraMovementSettings>()
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->Version(3)
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->Version(4)
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->Field("TranslateSpeed", &CameraMovementSettings::m_translateSpeed)
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->Field("RotateSpeed", &CameraMovementSettings::m_rotateSpeed)
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->Field("BoostMultiplier", &CameraMovementSettings::m_boostMultiplier)
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@@ -76,9 +76,8 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
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->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
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->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY)
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->Field("DefaultPositionX", &CameraMovementSettings::m_defaultCameraPositionX)
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->Field("DefaultPositionY", &CameraMovementSettings::m_defaultCameraPositionY)
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->Field("DefaultPositionZ", &CameraMovementSettings::m_defaultCameraPositionZ);
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->Field("DefaultPosition", &CameraMovementSettings::m_defaultPosition)
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->Field("DefaultOrbitDistance", &CameraMovementSettings::m_defaultOrbitDistance);
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serialize.Class<CameraInputSettings>()
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->Version(2)
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@@ -159,14 +158,12 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
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AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor",
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"Should the cursor be captured (hidden) while performing free look")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default X Camera Position",
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"Default X Camera Position when a level is opened")
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AZ::Edit::UIHandlers::Vector3, &CameraMovementSettings::m_defaultPosition, "Default Camera Position",
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"Default Camera Position when a level is first opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Y Camera Position",
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"Default Y Camera Position when a level is opened")
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->DataElement(
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Z Camera Position",
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"Default Z Camera Position when a level is opened");
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AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultOrbitDistance, "Default Orbit Distance",
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"The default distance to orbit about when there is no entity selected")
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->Attribute(AZ::Edit::Attributes::Min, minValue);
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editContext->Class<CameraInputSettings>("Camera Input Settings", "")
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->DataElement(
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@@ -283,12 +280,8 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
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SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
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SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
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SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
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SandboxEditor::SetDefaultCameraEditorPosition(
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AZ::Vector3(
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m_cameraMovementSettings.m_defaultCameraPositionX,
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m_cameraMovementSettings.m_defaultCameraPositionY,
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m_cameraMovementSettings.m_defaultCameraPositionZ
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));
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SandboxEditor::SetCameraDefaultEditorPosition(m_cameraMovementSettings.m_defaultPosition);
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SandboxEditor::SetCameraDefaultOrbitDistance(m_cameraMovementSettings.m_defaultOrbitDistance);
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SandboxEditor::SetCameraTranslateForwardChannelId(m_cameraInputSettings.m_translateForwardChannelId);
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SandboxEditor::SetCameraTranslateBackwardChannelId(m_cameraInputSettings.m_translateBackwardChannelId);
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@@ -325,11 +318,8 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
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m_cameraMovementSettings.m_orbitYawRotationInverted = SandboxEditor::CameraOrbitYawRotationInverted();
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m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
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m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
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AZ::Vector3 defaultCameraPosition = SandboxEditor::DefaultEditorCameraPosition();
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m_cameraMovementSettings.m_defaultCameraPositionX = defaultCameraPosition.GetX();
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m_cameraMovementSettings.m_defaultCameraPositionY = defaultCameraPosition.GetY();
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m_cameraMovementSettings.m_defaultCameraPositionZ = defaultCameraPosition.GetZ();
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m_cameraMovementSettings.m_defaultPosition = SandboxEditor::CameraDefaultEditorPosition();
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m_cameraMovementSettings.m_defaultOrbitDistance = SandboxEditor::CameraDefaultOrbitDistance();
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m_cameraInputSettings.m_translateForwardChannelId = SandboxEditor::CameraTranslateForwardChannelId().GetName();
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m_cameraInputSettings.m_translateBackwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId().GetName();
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