Merge pull request #1228 from aws-lumberyard-dev/Prefab/EntitySpawnNotificationRemoval

Removed AddOn(De)SpawnedHandler from Spawnable Entities Interface
This commit is contained in:
AMZN-koppersr
2021-06-09 16:42:08 -07:00
committed by GitHub
3 changed files with 0 additions and 32 deletions
@@ -322,12 +322,6 @@ namespace AzFramework
//! @param optionalArgs Optional additional arguments, see BarrierOptionalArgs.
virtual void Barrier(EntitySpawnTicket& ticket, BarrierCallback completionCallback, BarrierOptionalArgs optionalArgs = {}) = 0;
//! Register a handler for OnSpawned events.
virtual void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
//! Register a handler for OnDespawned events.
virtual void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) = 0;
protected:
[[nodiscard]] virtual AZStd::pair<EntitySpawnTicket::Id, void*> CreateTicket(AZ::Data::Asset<Spawnable>&& spawnable) = 0;
virtual void DestroyTicket(void* ticket) = 0;
@@ -150,16 +150,6 @@ namespace AzFramework
QueueRequest(ticket, optionalArgs.m_priority, AZStd::move(queueEntry));
}
void SpawnableEntitiesManager::AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
{
handler.Connect(m_onSpawnedEvent);
}
void SpawnableEntitiesManager::AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler)
{
handler.Connect(m_onDespawnedEvent);
}
auto SpawnableEntitiesManager::ProcessQueue(CommandQueuePriority priority) -> CommandQueueStatus
{
CommandQueueStatus result = CommandQueueStatus::NoCommandsLeft;
@@ -320,8 +310,6 @@ namespace AzFramework
ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end()));
}
m_onSpawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentRequestId++;
return true;
}
@@ -401,8 +389,6 @@ namespace AzFramework
ticket.m_spawnedEntities.begin() + spawnedEntitiesInitialCount, ticket.m_spawnedEntities.end()));
}
m_onSpawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentRequestId++;
return true;
}
@@ -434,8 +420,6 @@ namespace AzFramework
request.m_completionCallback(request.m_ticketId);
}
m_onDespawnedEvent.Signal(ticket.m_spawnable);
ticket.m_currentRequestId++;
return true;
}
@@ -463,8 +447,6 @@ namespace AzFramework
}
}
m_onDespawnedEvent.Signal(ticket.m_spawnable);
// Rebuild the list of entities.
ticket.m_spawnedEntities.clear();
const Spawnable::EntityList& entities = request.m_spawnable->GetEntities();
@@ -517,8 +499,6 @@ namespace AzFramework
ticket.m_currentRequestId++;
m_onSpawnedEvent.Signal(ticket.m_spawnable);
return true;
}
else
@@ -73,9 +73,6 @@ namespace AzFramework
void Barrier(EntitySpawnTicket& spawnInfo, BarrierCallback completionCallback, BarrierOptionalArgs optionalArgs = {}) override;
void AddOnSpawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
void AddOnDespawnedHandler(AZ::Event<AZ::Data::Asset<Spawnable>>::Handler& handler) override;
//
// The following function is thread safe but intended to be run from the main thread.
//
@@ -200,9 +197,6 @@ namespace AzFramework
Queue m_highPriorityQueue;
Queue m_regularPriorityQueue;
AZ::Event<AZ::Data::Asset<Spawnable>> m_onSpawnedEvent;
AZ::Event<AZ::Data::Asset<Spawnable>> m_onDespawnedEvent;
AZ::SerializeContext* m_defaultSerializeContext { nullptr };
//! The threshold used to determine if a request goes in the regular (if bigger than the value) or high priority queue (if smaller
//! or equal to this value). The starting value of 64 is chosen as it's between default values SpawnablePriority_High and