FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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struct SceneImporterSettings
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{
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AZ_TYPE_INFO(SceneImporterSettings, "{8BB6C7AD-BF99-44DC-9DA1-E7AD3F03DC10}");
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static void Reflect(AZ::ReflectContext* context);
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AZStd::unordered_set<AZStd::string> m_supportedFileTypeExtensions;
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};
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class SceneImportRequestHandler
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: public AZ::Component
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, public Events::AssetImportRequestBus::Handler
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{
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public:
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AZ_COMPONENT(SceneImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}");
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~SceneImportRequestHandler() override = default;
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void Activate() override;
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void Deactivate() override;
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static void Reflect(ReflectContext* context);
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void GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions) override;
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Events::LoadingResult LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid,
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RequestingApplication requester) override;
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static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
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private:
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SceneImporterSettings m_settings;
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static constexpr const char* SettingsFilename = "AssetImporterSettings.json";
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};
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} // namespace SceneAPI
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} // namespace AZ
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