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o3de/Code/Tools/SceneAPI/SceneBuilder/SceneImportRequestHandler.h
T
AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

53 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
namespace AZ
{
namespace SceneAPI
{
struct SceneImporterSettings
{
AZ_TYPE_INFO(SceneImporterSettings, "{8BB6C7AD-BF99-44DC-9DA1-E7AD3F03DC10}");
static void Reflect(AZ::ReflectContext* context);
AZStd::unordered_set<AZStd::string> m_supportedFileTypeExtensions;
};
class SceneImportRequestHandler
: public AZ::Component
, public Events::AssetImportRequestBus::Handler
{
public:
AZ_COMPONENT(SceneImportRequestHandler, "{9F4B189C-0A96-4F44-A5F0-E087FF1561F8}");
~SceneImportRequestHandler() override = default;
void Activate() override;
void Deactivate() override;
static void Reflect(ReflectContext* context);
void GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions) override;
Events::LoadingResult LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid,
RequestingApplication requester) override;
static void GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided);
private:
SceneImporterSettings m_settings;
static constexpr const char* SettingsFilename = "AssetImporterSettings.json";
};
} // namespace SceneAPI
} // namespace AZ