FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -10,14 +10,8 @@
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#include <AzCore/std/string/string.h>
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#include <AzCore/Math/Vector3.h>
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namespace fbxsdk
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{
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class FbxSurfaceMaterial;
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}
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struct aiMaterial;
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namespace AZ
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{
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namespace SDKMaterial
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@@ -39,11 +33,9 @@ namespace AZ
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BaseColor
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};
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MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial);
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MaterialWrapper(aiMaterial* assImpmaterial);
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virtual ~MaterialWrapper();
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fbxsdk::FbxSurfaceMaterial* GetFbxMaterial();
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aiMaterial* GetAssImpMaterial();
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virtual AZStd::string GetName() const;
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@@ -56,7 +48,6 @@ namespace AZ
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virtual float GetShininess() const;
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protected:
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fbxsdk::FbxSurfaceMaterial* m_fbxMaterial = nullptr;
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aiMaterial* m_assImpMaterial = nullptr;
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};
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} // namespace SDKMaterial
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