FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
@@ -10,14 +10,8 @@
#include <AzCore/std/string/string.h>
#include <AzCore/Math/Vector3.h>
namespace fbxsdk
{
class FbxSurfaceMaterial;
}
struct aiMaterial;
namespace AZ
{
namespace SDKMaterial
@@ -39,11 +33,9 @@ namespace AZ
BaseColor
};
MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial);
MaterialWrapper(aiMaterial* assImpmaterial);
virtual ~MaterialWrapper();
fbxsdk::FbxSurfaceMaterial* GetFbxMaterial();
aiMaterial* GetAssImpMaterial();
virtual AZStd::string GetName() const;
@@ -56,7 +48,6 @@ namespace AZ
virtual float GetShininess() const;
protected:
fbxsdk::FbxSurfaceMaterial* m_fbxMaterial = nullptr;
aiMaterial* m_assImpMaterial = nullptr;
};
} // namespace SDKMaterial