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o3de/Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.h
T
AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

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1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/string/string.h>
#include <AzCore/Math/Vector3.h>
struct aiMaterial;
namespace AZ
{
namespace SDKMaterial
{
class MaterialWrapper
{
public:
AZ_RTTI(MaterialWrapper, "{3B83DEE4-FF59-4AB3-B4F1-14EEE22339F3}");
enum class MaterialMapType
{
Diffuse,
Specular,
Bump,
Normal,
Metallic,
Roughness,
AmbientOcclusion,
Emissive,
BaseColor
};
MaterialWrapper(aiMaterial* assImpmaterial);
virtual ~MaterialWrapper();
aiMaterial* GetAssImpMaterial();
virtual AZStd::string GetName() const;
virtual AZ::u64 GetUniqueId() const;
virtual AZStd::string GetTextureFileName(MaterialMapType textureType) const;
virtual AZ::Vector3 GetDiffuseColor() const;
virtual AZ::Vector3 GetSpecularColor() const;
virtual AZ::Vector3 GetEmissiveColor() const;
virtual float GetOpacity() const;
virtual float GetShininess() const;
protected:
aiMaterial* m_assImpMaterial = nullptr;
};
} // namespace SDKMaterial
} // namespace AZ