FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
@@ -11,29 +11,16 @@ namespace AZ
{
namespace SDKMaterial
{
MaterialWrapper::MaterialWrapper(fbxsdk::FbxSurfaceMaterial* fbxMaterial)
:m_fbxMaterial(fbxMaterial)
, m_assImpMaterial(nullptr)
{
}
MaterialWrapper::MaterialWrapper(aiMaterial* assImpMaterial)
:m_fbxMaterial(nullptr)
, m_assImpMaterial(assImpMaterial)
: m_assImpMaterial(assImpMaterial)
{
}
MaterialWrapper::~MaterialWrapper()
{
m_fbxMaterial = nullptr;
m_assImpMaterial = nullptr;
}
fbxsdk::FbxSurfaceMaterial* MaterialWrapper::GetFbxMaterial()
{
return m_fbxMaterial;
}
aiMaterial* MaterialWrapper::GetAssImpMaterial()
{
return m_assImpMaterial;