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o3de/Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.cpp
T
AMZN-stankowi 73522e90c9 FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
2021-07-01 15:46:55 -07:00

70 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/SDKWrapper/MaterialWrapper.h>
namespace AZ
{
namespace SDKMaterial
{
MaterialWrapper::MaterialWrapper(aiMaterial* assImpMaterial)
: m_assImpMaterial(assImpMaterial)
{
}
MaterialWrapper::~MaterialWrapper()
{
m_assImpMaterial = nullptr;
}
aiMaterial* MaterialWrapper::GetAssImpMaterial()
{
return m_assImpMaterial;
}
AZStd::string MaterialWrapper::GetName() const
{
return AZStd::string();
}
AZ::u64 MaterialWrapper::GetUniqueId() const
{
return uint64_t();
}
AZ::Vector3 MaterialWrapper::GetDiffuseColor() const
{
return {};
}
AZ::Vector3 MaterialWrapper::GetSpecularColor() const
{
return {};
}
AZ::Vector3 MaterialWrapper::GetEmissiveColor() const
{
return {};
}
float MaterialWrapper::GetOpacity() const
{
return {};
}
float MaterialWrapper::GetShininess() const
{
return {};
}
AZStd::string MaterialWrapper::GetTextureFileName([[maybe_unused]]MaterialMapType textureType) const
{
return AZStd::string();
}
}// namespace SDKMaterial
}//namespace AZ