Add Unit tests for EditorFocusMode and PrefabFocus. Minor change to PrefabFocusHandler to avoid instantiating a new AZ::EntityId() for checks.
Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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@@ -34,6 +34,7 @@ set(FILES
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EntityTestbed.h
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FileFunc.cpp
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FingerprintingTests.cpp
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FocusMode/EditorFocusModeTests.cpp
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GenericComponentWrapperTest.cpp
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InstanceDataHierarchy.cpp
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IntegerPrimtitiveTestConfig.h
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@@ -50,6 +51,7 @@ set(FILES
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Prefab/Benchmark/PrefabLoadBenchmarks.cpp
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Prefab/Benchmark/PrefabUpdateInstancesBenchmarks.cpp
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Prefab/Benchmark/SpawnableCreateBenchmarks.cpp
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Prefab/PrefabFocus/PrefabFocusTests.cpp
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Prefab/MockPrefabFileIOActionValidator.cpp
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Prefab/MockPrefabFileIOActionValidator.h
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Prefab/PrefabDuplicateTests.cpp
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