Merge branch 'development' into SJ/TerrainOptimization

Signed-off-by: amzn-sj <srikkant@amazon.com>
This commit is contained in:
amzn-sj
2022-01-16 11:39:06 -08:00
455 changed files with 6806 additions and 3922 deletions
-1
View File
@@ -27,5 +27,4 @@ else()
set_property(GLOBAL APPEND PROPERTY LY_PROJECTS_TARGET_NAME ${project_target_name})
add_subdirectory(Gem)
endif()
+5 -2
View File
@@ -6,6 +6,9 @@
#
#
set(gem_path ${CMAKE_CURRENT_LIST_DIR})
set(gem_json ${gem_path}/gem.json)
o3de_restricted_path(${gem_json} gem_restricted_path gem_parent_relative_path)
add_subdirectory(Code)
add_subdirectory(PythonTests)
add_subdirectory(PythonCoverage)
add_subdirectory(PythonTests)
+1 -1
View File
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
ly_add_target(
NAME AutomatedTesting ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
@@ -6,4 +6,8 @@
#
#
set(gem_path ${CMAKE_CURRENT_LIST_DIR})
set(gem_json ${gem_path}/gem.json)
o3de_restricted_path(${gem_json} gem_restricted_path gem_parent_relative_path)
add_subdirectory(Code)
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${o3de_gem_restricted_path} ${o3de_gem_path} ${o3de_gem_name})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
if(PAL_TRAIT_PYTHONCOVERAGE_SUPPORTED)
+5 -1
View File
@@ -4,6 +4,7 @@
"license": "Apache-2.0 Or MIT",
"license_url": "https://github.com/o3de/o3de/blob/development/LICENSE.txt",
"origin": "Open 3D Engine - o3de.org",
"origin_url": "https://github.com/o3de/o3de",
"type": "Tool",
"summary": "A tool for generating gem coverage for Python tests.",
"canonical_tags": [
@@ -13,5 +14,8 @@
"PythonCoverage"
],
"icon_path": "preview.png",
"requirements": ""
"requirements": "",
"documentation_url": "",
"dependencies": [
]
}
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # for PAL_TRAIT_BLAST Traits
@@ -10,7 +10,7 @@
# Automated Tests
################################################################################
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
include(${pal_dir}/PAL_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
@@ -8,7 +8,8 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
# Built-in Imports
from __future__ import annotations
from typing import List, Tuple, Union
from enum import Enum
import warnings
# Open 3D Engine Imports
import azlmbr
@@ -21,14 +22,25 @@ import azlmbr.legacy.general as general
from editor_python_test_tools.utils import Report
class EditorEntityType(Enum):
GAME = azlmbr.entity.EntityType().Game
LEVEL = azlmbr.entity.EntityType().Level
class EditorComponent:
"""
EditorComponent class used to set and get the component property value using path
EditorComponent object is returned from either of
EditorEntity.add_component() or Entity.add_components() or EditorEntity.get_components_of_type()
which also assigns self.id and self.type_id to the EditorComponent object.
self.type_id is the UUID for the component type as provided by an ebus call.
"""
def __init__(self, type_id: uuid):
self.type_id = type_id
self.id = None
self.property_tree_editor = None
def get_component_name(self) -> str:
"""
Used to get name of component
@@ -38,9 +50,9 @@ class EditorComponent:
assert len(type_names) != 0, "Component object does not have type id"
return type_names[0]
def get_property_tree(self):
def get_property_tree(self, force_get: bool = False):
"""
Used to get the property tree object of component that has following functions associated with it:
Used to get and cache the property tree editor of component that has following functions associated with it:
1. prop_tree.is_container(path)
2. prop_tree.get_container_count(path)
3. prop_tree.reset_container(path)
@@ -48,17 +60,161 @@ class EditorComponent:
5. prop_tree.remove_container_item(path, key)
6. prop_tree.update_container_item(path, key, value)
7. prop_tree.get_container_item(path, key)
:return: Property tree object of a component
:param force_get: Force a fresh property tree editor rather than the cached self.property_tree_editor
:return: Property tree editor of the component
"""
if (not force_get) and (self.property_tree_editor is not None):
return self.property_tree_editor
build_prop_tree_outcome = editor.EditorComponentAPIBus(
bus.Broadcast, "BuildComponentPropertyTreeEditor", self.id
)
assert (
build_prop_tree_outcome.IsSuccess()
), f"Failure: Could not build property tree of component: '{self.get_component_name()}'"
), f"Failure: Could not build property tree editor of component: '{self.get_component_name()}'"
prop_tree = build_prop_tree_outcome.GetValue()
Report.info(prop_tree.build_paths_list())
return prop_tree
self.property_tree_editor = prop_tree
return self.property_tree_editor
def is_property_container(self, component_property_path: str) -> bool:
"""
Used to determine if a component property is a container.
Containers are a collection of same typed values that can expand/shrink to contain more or less.
There are two types of containers; indexed and associative.
Indexed containers use integer key and are something like a linked list
Associative containers utilize keys of the same type which could be any supported type.
:param component_property_path: String of component property. (e.g. 'Settings|Visible')
:return: Boolean True if the property is a container False if it is not.
"""
if self.property_tree_editor is None:
self.get_property_tree()
result = self.property_tree_editor.is_container(component_property_path)
if not result:
Report.info(f"{self.get_component_name()}: '{component_property_path}' is not a container")
return result
def get_container_count(self, component_property_path: str) -> int:
"""
Used to get the count of items in the container.
:param component_property_path: String of component property. (e.g. 'Settings|Visible')
:return: Count of items in the container as unsigned integer
"""
assert (
self.is_property_container(component_property_path)
), f"Failure: '{component_property_path}' is not a property container"
container_count_outcome = self.property_tree_editor.get_container_count(component_property_path)
assert (
container_count_outcome.IsSuccess()
), f"Failure: get_container_count did not return success for '{component_property_path}'"
return container_count_outcome.GetValue()
def reset_container(self, component_property_path: str):
"""
Used to reset a container to empty
:param component_property_path: String of component property. (e.g. 'Settings|Visible')
:return: None
"""
assert (
self.is_property_container(component_property_path)
), f"Failure: '{component_property_path}' is not a property container"
reset_outcome = self.property_tree_editor.reset_container(component_property_path)
assert (
reset_outcome.IsSuccess()
), f"Failure: could not reset_container on '{component_property_path}'"
def append_container_item(self, component_property_path: str, value: any):
"""
Used to append a value to an indexed container item without providing an index key.
Append will fail on an associative container
:param component_property_path: String of component property. (e.g. 'Settings|Visible')
:param value: Value to be set
:return: None
"""
assert (
self.is_property_container(component_property_path)
), f"Failure: '{component_property_path}' is not a property container"
append_outcome = self.property_tree_editor.append_container_item(component_property_path, value)
assert (
append_outcome.IsSuccess()
), f"Failure: could not append_container_item to '{component_property_path}'"
def add_container_item(self, component_property_path: str, key: any, value: any):
"""
Used to add a container item at a specified key.
There are two types of containers; indexed and associative.
Indexed containers use integer key.
Associative containers utilize keys of the same type which could be any supported type.
:param component_property_path: String of component property. (e.g. 'Settings|Visible')
:param key: Zero index integer key or any supported type for associative container
:param value: Value to be set
:return: None
"""
assert (
self.is_property_container(component_property_path)
), f"Failure: '{component_property_path}' is not a property container"
add_outcome = self.property_tree_editor.add_container_item(component_property_path, key, value)
assert (
add_outcome.IsSuccess()
), f"Failure: could not add_container_item '{key}' to '{component_property_path}'"
def get_container_item(self, component_property_path: str, key: any) -> any:
"""
Used to retrieve a container item value at the specified key.
There are two types of containers; indexed and associative.
Indexed containers use integer key.
Associative containers utilize keys of the same type which could be any supported type.
:param component_property_path: String of component property. (e.g. 'Settings|Visible')
:param key: Zero index integer key or any supported type for associative container
:return: Value stored at the key specified
"""
assert (
self.is_property_container(component_property_path)
), f"Failure: '{component_property_path}' is not a property container"
get_outcome = self.property_tree_editor.get_container_item(component_property_path, key)
assert (
get_outcome.IsSuccess()
), (
f"Failure: could not get a value for {self.get_component_name()}: '{component_property_path}' [{key}]. "
f"Error returned by get_container_item: {get_outcome.GetError()}")
return get_outcome.GetValue()
def remove_container_item(self, component_property_path: str, key: any):
"""
Used to remove a container item value at the specified key.
There are two types of containers; indexed and associative.
Indexed containers use integer key.
Associative containers utilize keys of the same type which could be any supported type.
:param component_property_path: String of component property. (e.g. 'Settings|Visible')
:param key: Zero index integer key or any supported type for associative container
:return: None
"""
assert (
self.is_property_container(component_property_path)
), f"Failure: '{component_property_path}' is not a property container"
remove_outcome = self.property_tree_editor.remove_container_item(component_property_path, key)
assert (
remove_outcome.IsSuccess()
), f"Failure: could not remove_container_item '{key}' from '{component_property_path}'"
def update_container_item(self, component_property_path: str, key: any, value: any):
"""
Used to update a container item at a specified key.
There are two types of containers; indexed and associative.
Indexed containers use integer key.
Associative containers utilize keys of the same type which could be any supported type.
:param component_property_path: String of component property. (e.g. 'Settings|Visible')
:param key: Zero index integer key or any supported type for associative container
:param value: Value to be set
:return: None
"""
assert (
self.is_property_container(component_property_path)
), f"Failure: '{component_property_path}' is not a property container"
update_outcome = self.property_tree_editor.update_container_item(component_property_path, key, value)
assert (
update_outcome.IsSuccess()
), f"Failure: could not update '{key}' in '{component_property_path}'"
def get_component_property_value(self, component_property_path: str):
"""
@@ -94,23 +250,36 @@ class EditorComponent:
"""
return editor.EditorComponentAPIBus(bus.Broadcast, "IsComponentEnabled", self.id)
def set_enabled(self, new_state: bool):
"""
Used to set the component enabled state
:param new_state: Boolean enabled True, disabled False
:return: None
"""
if new_state:
editor.EditorComponentAPIBus(bus.Broadcast, "EnableComponents", [self.id])
else:
editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [self.id])
def disable_component(self):
"""
Used to disable the component using its id value.
Deprecation warning! Use set_enabled(False) instead as this method is in deprecation
:return: None
"""
warnings.warn("disable_component is deprecated, use set_enabled(False) instead.", DeprecationWarning)
editor.EditorComponentAPIBus(bus.Broadcast, "DisableComponents", [self.id])
@staticmethod
def get_type_ids(component_names: list) -> list:
def get_type_ids(component_names: list, entity_type: EditorEntityType = EditorEntityType.GAME) -> list:
"""
Used to get type ids of given components list
:param: component_names: List of components to get type ids
:return: List of type ids of given components.
:param component_names: List of components to get type ids
:param entity_type: Entity_Type enum value Entity_Type.GAME is the default
:return: List of type ids of given components. Type id is a UUID as provided by the ebus call
"""
type_ids = editor.EditorComponentAPIBus(
bus.Broadcast, "FindComponentTypeIdsByEntityType", component_names, azlmbr.entity.EntityType().Game
)
bus.Broadcast, "FindComponentTypeIdsByEntityType", component_names, entity_type.value)
return type_ids
@@ -131,7 +300,7 @@ class EditorEntity:
"""
Entity class is used to create and interact with Editor Entities.
Example: To create Editor Entity, Use the code:
test_entity = Entity.create_editor_entity("TestEntity")
test_entity = EditorEntity.create_editor_entity("TestEntity")
# This creates a python object with 'test_entity' linked to entity name "TestEntity" in Editor.
# To add component, use:
test_entity.add_component(<COMPONENT_NAME>)
@@ -276,10 +445,9 @@ class EditorEntity:
:return: List of newly added components to the entity
"""
components = []
type_ids = EditorComponent.get_type_ids(component_names)
type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
for type_id in type_ids:
new_comp = EditorComponent()
new_comp.type_id = type_id
new_comp = EditorComponent(type_id)
add_component_outcome = editor.EditorComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", self.id, [type_id]
)
@@ -291,6 +459,27 @@ class EditorEntity:
self.components.append(new_comp)
return components
def remove_component(self, component_name: str) -> None:
"""
Used to remove a component from Entity
:param component_name: String of component name to remove
:return: None
"""
self.remove_components([component_name])
def remove_components(self, component_names: list):
"""
Used to remove a list of components from Entity
:param component_names: List of component names to remove
:return: None
"""
type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
for type_id in type_ids:
remove_outcome = editor.EditorComponentAPIBus(bus.Broadcast, "RemoveComponents", self.id, [type_id])
assert (
remove_outcome.IsSuccess()
), f"Failure: could not remove component from '{self.get_name()}'"
def get_components_of_type(self, component_names: list) -> List[EditorComponent]:
"""
Used to get components of type component_name that already exists on Entity
@@ -298,10 +487,9 @@ class EditorEntity:
:return: List of Entity Component objects of given component name
"""
component_list = []
type_ids = EditorComponent.get_type_ids(component_names)
type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.GAME)
for type_id in type_ids:
component = EditorComponent()
component.type_id = type_id
component = EditorComponent(type_id)
get_component_of_type_outcome = editor.EditorComponentAPIBus(
bus.Broadcast, "GetComponentOfType", self.id, type_id
)
@@ -319,7 +507,7 @@ class EditorEntity:
:param component_name: Name of component to check for
:return: True, if entity has specified component. Else, False
"""
type_ids = EditorComponent.get_type_ids([component_name])
type_ids = EditorComponent.get_type_ids([component_name], EditorEntityType.GAME)
return editor.EditorComponentAPIBus(bus.Broadcast, "HasComponentOfType", self.id, type_ids[0])
def get_start_status(self) -> int:
@@ -359,6 +547,21 @@ class EditorEntity:
set_status = self.get_start_status()
assert set_status == status_to_set, f"Failed to set start status of {desired_start_status} to {self.get_name}"
def is_locked(self) -> bool:
"""
Used to get the locked status of the entity
:return: Boolean True if locked False if not locked
"""
return editor.EditorEntityInfoRequestBus(bus.Event, "IsLocked", self.id)
def set_lock_state(self, is_locked: bool) -> None:
"""
Sets the lock state on the object to locked or not locked.
:param is_locked: True for locking, False to unlock.
:return: None
"""
editor.EditorEntityAPIBus(bus.Event, "SetLockState", self.id, is_locked)
def delete(self) -> None:
"""
Used to delete the Entity.
@@ -488,18 +691,6 @@ class EditorLevelEntity:
EditorLevelComponentAPIBus requests.
"""
@staticmethod
def get_type_ids(component_names: list) -> list:
"""
Used to get type ids of given components list for EntityType Level
:param: component_names: List of components to get type ids
:return: List of type ids of given components.
"""
type_ids = editor.EditorComponentAPIBus(
bus.Broadcast, "FindComponentTypeIdsByEntityType", component_names, azlmbr.entity.EntityType().Level
)
return type_ids
@staticmethod
def add_component(component_name: str) -> EditorComponent:
"""
@@ -518,10 +709,9 @@ class EditorLevelEntity:
:return: List of newly added components to the level
"""
components = []
type_ids = EditorLevelEntity.get_type_ids(component_names)
type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.LEVEL)
for type_id in type_ids:
new_comp = EditorComponent()
new_comp.type_id = type_id
new_comp = EditorComponent(type_id)
add_component_outcome = editor.EditorLevelComponentAPIBus(
bus.Broadcast, "AddComponentsOfType", [type_id]
)
@@ -540,10 +730,9 @@ class EditorLevelEntity:
:return: List of Level Component objects of given component name
"""
component_list = []
type_ids = EditorLevelEntity.get_type_ids(component_names)
type_ids = EditorComponent.get_type_ids(component_names, EditorEntityType.LEVEL)
for type_id in type_ids:
component = EditorComponent()
component.type_id = type_id
component = EditorComponent(type_id)
get_component_of_type_outcome = editor.EditorLevelComponentAPIBus(
bus.Broadcast, "GetComponentOfType", type_id
)
@@ -562,7 +751,7 @@ class EditorLevelEntity:
:param component_name: Name of component to check for
:return: True, if level has specified component. Else, False
"""
type_ids = EditorLevelEntity.get_type_ids([component_name])
type_ids = EditorComponent.get_type_ids([component_name], EditorEntityType.LEVEL)
return editor.EditorLevelComponentAPIBus(bus.Broadcast, "HasComponentOfType", type_ids[0])
@staticmethod
@@ -572,5 +761,5 @@ class EditorLevelEntity:
:param component_name: Name of component to check for
:return: integer count of occurences of level component attached to level or zero if none are present
"""
type_ids = EditorLevelEntity.get_type_ids([component_name])
type_ids = EditorComponent.get_type_ids([component_name], EditorEntityType.LEVEL)
return editor.EditorLevelComponentAPIBus(bus.Broadcast, "CountComponentsOfType", type_ids[0])
@@ -127,7 +127,7 @@ def Collider_SameCollisionGroupSameCustomLayerCollide():
# Main Script
# 1) Load the level
helper.init_idle()
helper.open_level("physics", "Collider_SameCollisionGroupSameCustomLayerCollide")
helper.open_level("Physics", "Collider_SameCollisionGroupSameCustomLayerCollide")
# 2) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
@@ -162,7 +162,7 @@ def ForceRegion_MultipleForcesInSameComponentCombineForces():
helper.init_idle()
# 1) Load Level
helper.open_level("physics", "ForceRegion_MultipleForcesInSameComponentCombineForces")
helper.open_level("Physics", "ForceRegion_MultipleForcesInSameComponentCombineForces")
# 2) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
@@ -229,8 +229,8 @@ def Material_DefaultLibraryUpdatedAcrossLevels_after():
for test in test_list:
# 1) Open the correct level is open
helper.open_level(
"physics",
f"Material_DefaultLibraryUpdatedAcrossLevels\\{test.level}"
"Physics",
os.path.join("Material_DefaultLibraryUpdatedAcrossLevels", str(test.level))
)
# 2) Enter Game Mode
@@ -189,7 +189,7 @@ def Material_DefaultLibraryUpdatedAcrossLevels_before():
# 1) Open the correct level is open
helper.open_level(
"Physics",
f"Material_DefaultLibraryUpdatedAcrossLevels\\{test.level}"
os.path.join("Material_DefaultLibraryUpdatedAcrossLevels", str(test.level))
)
# 2) Enter Game Mode
@@ -252,10 +252,8 @@ def Material_LibraryUpdatedAcrossLevels():
for test in test_list:
# 1) Open the correct level for the test
helper.open_level(
"physics",
"Material_LibraryUpdatedAcrossLevels\\Material_LibraryUpdatedAcrossLevels_{}".format(
test.level_index
),
"Physics",
os.path.join("Material_LibraryUpdatedAcrossLevels", str(test.level_index))
)
# 2) Open Game Mode
@@ -106,7 +106,7 @@ def ScriptCanvas_SpawnEntityWithPhysComponents():
# Main Script
helper.init_idle()
# 1) Open Level
helper.open_level("physics", "ScriptCanvas_SpawnEntityWithPhysComponents")
helper.open_level("Physics", "ScriptCanvas_SpawnEntityWithPhysComponents")
# 2) Enter Game Mode
helper.enter_game_mode(Tests.enter_game_mode)
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${gem_restricted_path} ${gem_path} ${gem_parent_relative_path})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake) # for PAL_TRAIT_WHITEBOX Traits
@@ -93,15 +93,19 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
)
ly_add_pytest(
NAME AssetPipelineTests.AssetBundler
PATH ${CMAKE_CURRENT_LIST_DIR}/asset_bundler_batch_tests.py
NAME AssetPipelineTests.AssetBuilder
PATH ${CMAKE_CURRENT_LIST_DIR}/asset_builder_tests.py
EXCLUDE_TEST_RUN_TARGET_FROM_IDE
TEST_SERIAL
TEST_SUITE periodic
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
AZ::AssetBundlerBatch
)
set(SUPPORTED_PLATFORMS "Windows" "Mac")
if (NOT "${PAL_PLATFORM_NAME}" IN_LIST SUPPORTED_PLATFORMS)
return()
endif()
ly_add_pytest(
NAME AssetPipelineTests.BundleMode
@@ -117,16 +121,16 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
)
ly_add_pytest(
NAME AssetPipelineTests.AssetBuilder
PATH ${CMAKE_CURRENT_LIST_DIR}/asset_builder_tests.py
NAME AssetPipelineTests.AssetBundler
PATH ${CMAKE_CURRENT_LIST_DIR}/asset_bundler_batch_tests.py
EXCLUDE_TEST_RUN_TARGET_FROM_IDE
TEST_SERIAL
TEST_SUITE periodic
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
AZ::AssetBundlerBatch
)
ly_add_pytest(
NAME AssetPipelineTests.MissingDependency
PATH ${CMAKE_CURRENT_LIST_DIR}/missing_dependency_tests.py
@@ -136,5 +140,5 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
RUNTIME_DEPENDENCIES
AZ::AssetProcessorBatch
)
endif()
+8 -3
View File
@@ -4,14 +4,19 @@
"license": "Apache-2.0 Or MIT",
"license_url": "https://github.com/o3de/o3de/blob/development/LICENSE.txt",
"origin": "Open 3D Engine - o3de.org",
"origin_url": "https://github.com/o3de/o3de",
"type": "Asset",
"summary": "A standard test scene for Global Illumination (forked from crytek sponza scene)",
"canonical_tags": [
"Gem"
"Gem",
"Asset"
],
"user_tags": [
"Assets"
"Sponza"
],
"icon_path": "preview.png",
"requirements": "",
"dependencies": []
"documentation_url": "",
"dependencies": [
]
}
+11 -3
View File
@@ -3,13 +3,21 @@
"display_name": "AutomatedTesting",
"license": "Apache-2.0 Or MIT",
"license_url": "https://github.com/o3de/o3de/blob/development/LICENSE.txt",
"origin": "Amazon Web Services, Inc.",
"origin": "Open 3D Engine - o3de.org",
"origin_url": "https://github.com/o3de/o3de",
"type": "Code",
"summary": "Project Gem for customizing the AutomatedTesting project functionality.",
"canonical_tags": [
"Gem"
],
"user_tags": [],
"user_tags": [
"AutomatedTesting"
],
"icon_path": "preview.png",
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</Variable>
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</Variable>
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (R)" Value="694">
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (G)" Value="596.99994">
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
</Variable>
<Variable Name="Sky light: Wavelength (B)" Value="488">
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
</Variable>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
</Variable>
<Variable Name="Night sky: Horizon color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
</Variable>
<Variable Name="Night sky: Zenith color" Color="0.36130697,0.434154,0.46778399">
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
</Variable>
<Variable Name="Night sky: Zenith color multiplier" Value="0">
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
</Variable>
<Variable Name="Night sky: Zenith shift" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Night sky: Star intensity" Value="0">
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
</Variable>
<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Night sky: Moon color multiplier" Value="0">
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
</Variable>
<Variable Name="Night sky: Moon inner corona scale" Value="0">
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
</Variable>
<Variable Name="Night sky: Moon outer corona scale" Value="0">
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
</Variable>
<Variable Name="Sun shafts visibility" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun rays visibility" Value="1.5">
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
</Variable>
<Variable Name="Sun rays attenuation" Value="1.5">
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
</Variable>
<Variable Name="Sun rays suncolor influence" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
</Variable>
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
</Variable>
<Variable Name="Ocean fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Ocean fog density" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Static skybox multiplier" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
</Variable>
<Variable Name="Film curve shoulder scale" Value="2.232213">
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
</Variable>
<Variable Name="Film curve midtones scale" Value="0.88389361">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
</Variable>
<Variable Name="Film curve toe scale" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Film curve whitepoint" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Saturation" Value="1">
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
</Variable>
<Variable Name="Color balance" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
</Variable>
<Variable Name="Scene key" Value="0.18000002">
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
</Variable>
<Variable Name="Min exposure" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Max exposure" Value="2.6142297">
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
</Variable>
<Variable Name="EV Min" Value="4.5">
<Spline Keys="0:4.5:0,1:4.5:0,"/>
</Variable>
<Variable Name="EV Max" Value="17">
<Spline Keys="0:17:0,1:17:0,"/>
</Variable>
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0,1:1.5:0,"/>
</Variable>
<Variable Name="Bloom amount" Value="0.30899152">
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
</Variable>
<Variable Name="Filters: grain" Value="0">
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
</Variable>
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Dof: focus range" Value="500.00003">
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 0: Slope Bias" Value="64">
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
</Variable>
<Variable Name="Cascade 1: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 1: Slope Bias" Value="23">
<Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
</Variable>
<Variable Name="Cascade 2: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 2: Slope Bias" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
</Variable>
<Variable Name="Cascade 3: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 3: Slope Bias" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 4: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 4: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
</Variable>
<Variable Name="Cascade 5: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 6: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 6: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Cascade 7: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
</Variable>
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
</Variable>
<Variable Name="Shadow jittering" Value="2.4999998">
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
</Variable>
<Variable Name="Sun color multiplier" Value="9.999999">
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
</Variable>
</TimeOfDay>
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0e6a5435c928079b27796f6b202bbc2623e7e454244ddc099a3cadf33b7cb9e9
size 63
@@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:19096597087688692a225c1955f73d22c46354995fca1df8dff107a90c2f17a2
size 4202594
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:cb97ada674d123c67d7a32eb65e81fa66472cf51f748054c4a4297649f2a0f40
size 5568
oid sha256:0f645243fb623258ed4b063c5a18ea414560496f97d7234782ca97884e0ed8f0
size 5961
+6 -3
View File
@@ -5,12 +5,15 @@
"modules": [],
"project_id": "{D816AFAE-4BB7-4FEF-88F4-E2B786DCF29D}",
"android_settings": {
"package_name": "com.lumberyard.yourgame",
"package_name": "org.o3de.automatedtesting",
"version_number": 1,
"version_name": "1.0.0",
"orientation": "landscape"
},
"engine": "o3de",
"display_name": "AutomatedTesting",
"icon_path": "preview.png"
}
"icon_path": "preview.png",
"external_subdirectories": [
"Gem"
]
}
+44 -29
View File
@@ -49,21 +49,56 @@ include(cmake/O3DEJson.cmake)
# Subdirectory processing
################################################################################
function(add_engine_json_external_subdirectories)
read_json_external_subdirs(external_subdis ${LY_ROOT_FOLDER}/engine.json)
foreach(external_subdir ${external_subdis})
file(REAL_PATH ${external_subdir} real_external_subdir BASE_DIRECTORY ${LY_ROOT_FOLDER})
list(APPEND engine_external_subdirs ${real_external_subdir})
endforeach()
# this function is building up the LY_EXTERNAL_SUBDIRS global property
function(add_engine_gem_json_external_subdirectories gem_path)
set(gem_json_path ${gem_path}/gem.json)
if(EXISTS ${gem_json_path})
read_json_external_subdirs(gem_external_subdirs ${gem_path}/gem.json)
foreach(gem_external_subdir ${gem_external_subdirs})
file(REAL_PATH ${gem_external_subdir} real_external_subdir BASE_DIRECTORY ${gem_path})
set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${real_external_subdir})
add_engine_gem_json_external_subdirectories(${real_external_subdir})
endforeach()
endif()
endfunction()
set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${engine_external_subdirs})
function(add_engine_json_external_subdirectories)
read_json_external_subdirs(engine_external_subdirs ${LY_ROOT_FOLDER}/engine.json)
foreach(engine_external_subdir ${engine_external_subdirs})
file(REAL_PATH ${engine_external_subdir} real_external_subdir BASE_DIRECTORY ${LY_ROOT_FOLDER})
set_property(GLOBAL APPEND PROPERTY LY_EXTERNAL_SUBDIRS ${real_external_subdir})
add_engine_gem_json_external_subdirectories(${real_external_subdir})
endforeach()
endfunction()
function(add_subdirectory_on_externalsubdirs)
get_property(external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS)
list(APPEND LY_EXTERNAL_SUBDIRS ${external_subdirs})
# Loop over the additional external subdirectories and invoke add_subdirectory on them
foreach(external_directory ${LY_EXTERNAL_SUBDIRS})
# Hash the external_directory name and append it to the Binary Directory section of add_subdirectory
# This is to deal with potential situations where multiple external directories has the same last directory name
# For example if D:/Company1/RayTracingGem and F:/Company2/Path/RayTracingGem were both added as a subdirectory
file(REAL_PATH ${external_directory} full_directory_path)
string(SHA256 full_directory_hash ${full_directory_path})
# Truncate the full_directory_hash down to 8 characters to avoid hitting the Windows 260 character path limit
# when the external subdirectory contains relative paths of significant length
string(SUBSTRING ${full_directory_hash} 0 8 full_directory_hash)
# Use the last directory as the suffix path to use for the Binary Directory
get_filename_component(directory_name ${external_directory} NAME)
add_subdirectory(${external_directory} ${CMAKE_BINARY_DIR}/External/${directory_name}-${full_directory_hash})
endforeach()
endfunction()
# Add the projects first so the Launcher can find them
include(cmake/Projects.cmake)
if(NOT INSTALLED_ENGINE)
# Add external subdirectories listed in the engine.json. LY_EXTERNAL_SUBDIRS is a cache variable so the user can add extra
# external subdirectories. This should go before adding the rest of the targets so the targets are availbe to the launcher.
add_engine_json_external_subdirectories()
add_subdirectory_on_externalsubdirs()
# Add the rest of the targets
add_subdirectory(Assets)
add_subdirectory(Code)
@@ -73,31 +108,11 @@ if(NOT INSTALLED_ENGINE)
add_subdirectory(Templates)
add_subdirectory(Tools)
# Add external subdirectories listed in the engine.json. LY_EXTERNAL_SUBDIRS is a cache variable so the user can add extra
# external subdirectories
add_engine_json_external_subdirectories()
else()
ly_find_o3de_packages()
add_subdirectory_on_externalsubdirs()
endif()
get_property(external_subdirs GLOBAL PROPERTY LY_EXTERNAL_SUBDIRS)
list(APPEND LY_EXTERNAL_SUBDIRS ${external_subdirs})
# Loop over the additional external subdirectories and invoke add_subdirectory on them
foreach(external_directory ${LY_EXTERNAL_SUBDIRS})
# Hash the extenal_directory name and append it to the Binary Directory section of add_subdirectory
# This is to deal with potential situations where multiple external directories has the same last directory name
# For example if D:/Company1/RayTracingGem and F:/Company2/Path/RayTracingGem were both added as a subdirectory
file(REAL_PATH ${external_directory} full_directory_path)
string(SHA256 full_directory_hash ${full_directory_path})
# Truncate the full_directory_hash down to 8 characters to avoid hitting the Windows 260 character path limit
# when the external subdirectory contains relative paths of significant length
string(SUBSTRING ${full_directory_hash} 0 8 full_directory_hash)
# Use the last directory as the suffix path to use for the Binary Directory
get_filename_component(directory_name ${external_directory} NAME)
add_subdirectory(${external_directory} ${CMAKE_BINARY_DIR}/External/${directory_name}-${full_directory_hash})
endforeach()
################################################################################
# Post-processing
################################################################################
+1 -1
View File
@@ -63,7 +63,7 @@ ly_add_target(
set(pal_cmake_files "")
foreach(enabled_platform ${LY_PAL_TOOLS_ENABLED})
string(TOLOWER ${enabled_platform} enabled_platform_lowercase)
ly_get_list_relative_pal_filename(pal_cmake_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${enabled_platform})
o3de_pal_dir(pal_cmake_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${enabled_platform} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
list(APPEND pal_cmake_files ${pal_cmake_dir}/editor_lib_${enabled_platform_lowercase}_files.cmake)
endforeach()
@@ -35,6 +35,11 @@ namespace DisplaySettingsPythonBindingsUnitTests
m_app.Start(appDesc);
m_app.RegisterComponentDescriptor(AzToolsFramework::DisplaySettingsPythonFuncsHandler::CreateDescriptor());
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// in the unit tests.
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
}
void TearDown() override
@@ -565,10 +565,6 @@ namespace AZ
m_entityActivatedEvent.DisconnectAllHandlers();
m_entityDeactivatedEvent.DisconnectAllHandlers();
#if !defined(_RELEASE)
m_budgetTracker.Reset();
#endif
DestroyAllocator();
}
@@ -758,6 +754,12 @@ namespace AZ
static_cast<SettingsRegistryImpl*>(m_settingsRegistry.get())->ClearNotifiers();
static_cast<SettingsRegistryImpl*>(m_settingsRegistry.get())->ClearMergeEvents();
#if !defined(_RELEASE)
// the budget tracker must be cleaned up prior to module unloading to ensure
// budgets initialized cross boundary are freed properly
m_budgetTracker.Reset();
#endif
// Uninit and unload any dynamic modules.
m_moduleManager->UnloadModules();
ComponentApplicationLifecycle::SignalEvent(*m_settingsRegistry, "GemsUnloaded", R"({})");
@@ -361,7 +361,7 @@ namespace AZ::Dom::Json
bool RapidJsonReadHandler::String(const char* str, rapidjson::SizeType length, bool copy)
{
const Lifetime lifetime = copy ? m_stringLifetime : Lifetime::Temporary;
const Lifetime lifetime = !copy ? m_stringLifetime : Lifetime::Temporary;
return CheckResult(m_visitor->String(AZStd::string_view(str, length), lifetime));
}
@@ -373,11 +373,7 @@ namespace AZ::Dom::Json
bool RapidJsonReadHandler::Key(const char* str, rapidjson::SizeType length, [[maybe_unused]] bool copy)
{
AZStd::string_view key = AZStd::string_view(str, length);
if (!m_visitor->SupportsRawKeys())
{
m_visitor->Key(AZ::Name(key));
}
const Lifetime lifetime = copy ? m_stringLifetime : Lifetime::Temporary;
const Lifetime lifetime = !copy ? m_stringLifetime : Lifetime::Temporary;
return CheckResult(m_visitor->RawKey(key, lifetime));
}
+161 -1
View File
@@ -21,4 +21,164 @@ namespace AZ::Dom::Utils
{
return backend.ReadFromBufferInPlace(string.data(), string.size(), visitor);
}
}
AZ::Outcome<Value, AZStd::string> WriteToValue(const Backend::WriteCallback& writeCallback)
{
Value value;
AZStd::unique_ptr<Visitor> writer = value.GetWriteHandler();
Visitor::Result result = writeCallback(*writer);
if (!result.IsSuccess())
{
return AZ::Failure(result.GetError().FormatVisitorErrorMessage());
}
return AZ::Success(AZStd::move(value));
}
bool DeepCompareIsEqual(const Value& lhs, const Value& rhs)
{
const Value::ValueType& lhsValue = lhs.GetInternalValue();
const Value::ValueType& rhsValue = rhs.GetInternalValue();
if (lhs.IsString() && rhs.IsString())
{
// If we both hold the same ref counted string we don't need to do a full comparison
if (AZStd::holds_alternative<Value::SharedStringType>(lhsValue) && lhsValue == rhsValue)
{
return true;
}
return lhs.GetString() == rhs.GetString();
}
return AZStd::visit(
[&](auto&& ourValue) -> bool
{
using Alternative = AZStd::decay_t<decltype(ourValue)>;
if constexpr (AZStd::is_same_v<Alternative, ObjectPtr>)
{
if (!rhs.IsObject())
{
return false;
}
auto&& theirValue = AZStd::get<AZStd::remove_cvref_t<decltype(ourValue)>>(rhsValue);
if (ourValue == theirValue)
{
return true;
}
const Object::ContainerType& ourValues = ourValue->GetValues();
const Object::ContainerType& theirValues = theirValue->GetValues();
if (ourValues.size() != theirValues.size())
{
return false;
}
for (size_t i = 0; i < ourValues.size(); ++i)
{
const Object::EntryType& lhsChild = ourValues[i];
const Object::EntryType& rhsChild = theirValues[i];
if (lhsChild.first != rhsChild.first || !DeepCompareIsEqual(lhsChild.second, rhsChild.second))
{
return false;
}
}
return true;
}
else if constexpr (AZStd::is_same_v<Alternative, ArrayPtr>)
{
if (!rhs.IsArray())
{
return false;
}
auto&& theirValue = AZStd::get<AZStd::remove_cvref_t<decltype(ourValue)>>(rhsValue);
if (ourValue == theirValue)
{
return true;
}
const Array::ContainerType& ourValues = ourValue->GetValues();
const Array::ContainerType& theirValues = theirValue->GetValues();
if (ourValues.size() != theirValues.size())
{
return false;
}
for (size_t i = 0; i < ourValues.size(); ++i)
{
const Value& lhsChild = ourValues[i];
const Value& rhsChild = theirValues[i];
if (!DeepCompareIsEqual(lhsChild, rhsChild))
{
return false;
}
}
return true;
}
else if constexpr (AZStd::is_same_v<Alternative, NodePtr>)
{
if (!rhs.IsNode())
{
return false;
}
auto&& theirValue = AZStd::get<AZStd::remove_cvref_t<decltype(ourValue)>>(rhsValue);
if (ourValue == theirValue)
{
return true;
}
const Node& ourNode = *ourValue;
const Node& theirNode = *theirValue;
const Object::ContainerType& ourProperties = ourNode.GetProperties();
const Object::ContainerType& theirProperties = theirNode.GetProperties();
if (ourProperties.size() != theirProperties.size())
{
return false;
}
for (size_t i = 0; i < ourProperties.size(); ++i)
{
const Object::EntryType& lhsChild = ourProperties[i];
const Object::EntryType& rhsChild = theirProperties[i];
if (lhsChild.first != rhsChild.first || !DeepCompareIsEqual(lhsChild.second, rhsChild.second))
{
return false;
}
}
const Array::ContainerType& ourChildren = ourNode.GetChildren();
const Array::ContainerType& theirChildren = theirNode.GetChildren();
for (size_t i = 0; i < ourChildren.size(); ++i)
{
const Value& lhsChild = ourChildren[i];
const Value& rhsChild = theirChildren[i];
if (!DeepCompareIsEqual(lhsChild, rhsChild))
{
return false;
}
}
return true;
}
else
{
return lhs == rhs;
}
},
lhsValue);
}
Value DeepCopy(const Value& value, bool copyStrings)
{
Value copiedValue;
AZStd::unique_ptr<Visitor> writer = copiedValue.GetWriteHandler();
value.Accept(*writer, copyStrings);
return copiedValue;
}
} // namespace AZ::Dom::Utils
@@ -9,9 +9,15 @@
#pragma once
#include <AzCore/DOM/DomBackend.h>
#include <AzCore/DOM/DomValue.h>
namespace AZ::Dom::Utils
{
Visitor::Result ReadFromString(Backend& backend, AZStd::string_view string, AZ::Dom::Lifetime lifetime, Visitor& visitor);
Visitor::Result ReadFromStringInPlace(Backend& backend, AZStd::string& string, Visitor& visitor);
AZ::Outcome<Value, AZStd::string> WriteToValue(const Backend::WriteCallback& writeCallback);
bool DeepCompareIsEqual(const Value& lhs, const Value& rhs);
Value DeepCopy(const Value& value, bool copyStrings = true);
} // namespace AZ::Dom::Utils
File diff suppressed because it is too large Load Diff
+402
View File
@@ -0,0 +1,402 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/DOM/DomBackend.h>
#include <AzCore/DOM/DomVisitor.h>
#include <AzCore/Memory/HphaSchema.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/Memory/PoolAllocator.h>
#include <AzCore/std/containers/array.h>
#include <AzCore/std/containers/stack.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
namespace AZ::Dom
{
using KeyType = AZ::Name;
//! The type of underlying value stored in a value. \see Value
enum class Type
{
Null,
Bool,
Object,
Array,
String,
Int64,
Uint64,
Double,
Node,
Opaque,
};
//! The allocator used by Value.
//! Value heap allocates shared_ptrs for its container storage (Array / Object / Node) alongside
class ValueAllocator final : public SimpleSchemaAllocator<AZ::HphaSchema, AZ::HphaSchema::Descriptor, false, false>
{
public:
AZ_TYPE_INFO(ValueAllocator, "{5BC8B389-72C7-459E-B502-12E74D61869F}");
using Base = SimpleSchemaAllocator<AZ::HphaSchema, AZ::HphaSchema::Descriptor, false, false>;
ValueAllocator()
: Base("DomValueAllocator", "Allocator for AZ::Dom::Value")
{
DisableOverriding();
}
};
using StdValueAllocator = AZStdAlloc<ValueAllocator>;
class Value;
//! Internal storage for a Value array: an ordered list of Values.
class Array
{
public:
using ContainerType = AZStd::vector<Value, StdValueAllocator>;
using Iterator = ContainerType::iterator;
using ConstIterator = ContainerType::const_iterator;
static constexpr const size_t ReserveIncrement = 4;
static_assert((ReserveIncrement & (ReserveIncrement - 1)) == 0, "ReserveIncremenet must be a power of 2");
const ContainerType& GetValues() const;
private:
ContainerType m_values;
friend class Value;
};
using ArrayPtr = AZStd::shared_ptr<Array>;
using ConstArrayPtr = AZStd::shared_ptr<const Array>;
//! Internal storage for a Value object: an ordered list of Name / Value pairs.
class Object
{
public:
using EntryType = AZStd::pair<KeyType, Value>;
using ContainerType = AZStd::vector<EntryType, StdValueAllocator>;
using Iterator = ContainerType::iterator;
using ConstIterator = ContainerType::const_iterator;
static constexpr const size_t ReserveIncrement = 8;
static_assert((ReserveIncrement & (ReserveIncrement - 1)) == 0, "ReserveIncremenet must be a power of 2");
const ContainerType& GetValues() const;
private:
ContainerType m_values;
friend class Value;
};
using ObjectPtr = AZStd::shared_ptr<Object>;
using ConstObjectPtr = AZStd::shared_ptr<const Object>;
//! Storage for a Value node: a named Value with both properties and children.
//! Properties are stored as an ordered list of Name / Value pairs.
//! Children are stored as an oredered list of Values.
class Node
{
public:
Node() = default;
Node(const Node&) = default;
Node(Node&&) = default;
explicit Node(AZ::Name name);
Node& operator=(const Node&) = default;
Node& operator=(Node&&) = default;
AZ::Name GetName() const;
void SetName(AZ::Name name);
Object::ContainerType& GetProperties();
const Object::ContainerType& GetProperties() const;
Array::ContainerType& GetChildren();
const Array::ContainerType& GetChildren() const;
private:
AZ::Name m_name;
Object::ContainerType m_properties;
Array::ContainerType m_children;
friend class Value;
};
using NodePtr = AZStd::shared_ptr<Node>;
using ConstNodePtr = AZStd::shared_ptr<Node>;
//! Value is a typed union of Dom types that can represent the types provdied by AZ::Dom::Visitor.
//! Value can be one of the following types:
//! - Null: a type with no value, this is the default type for Value
//! - Bool: a true or false boolean value
//! - Object: a container with an ordered list of Name/Value pairs, analagous to a JSON object
//! - Array: a container with an ordered list of Values, analagous to a JSON array
//! - String: a UTF-8 string
//! - Int64: a signed, 64-bit integer
//! - Uint64: an unsigned, 64-bit integer
//! - Double: a double precision floating point value
//! - Node: a container with a Name, an ordered list of Name/Values pairs (attributes), and an ordered list of Values (children),
//! analagous to an XML node
//! - Opaque: an arbitrary value stored in an AZStd::any. This is a non-serializable representation of an entry used only for in-memory
//! options. This is intended to be used as an intermediate value over the course of DOM transformation and as a proxy to pass through
//! types of which the DOM has no knowledge to other systems.
//! \note Value is a copy-on-write data structure and may be cheaply returned by value. Heap allocated data larger than the size of the
//! value itself (objects, arrays, and nodes) are copied by new Values only when their contents change, so care should be taken in
//! performance critical code to avoid mutation operations such as operator[] to avoid copies. It is recommended that an immutable Value
//! be explicitly be stored as a `const Value` to avoid accidental detach and copy operations.
class Value final
{
public:
// Determine the short string buffer size based on the size of our largest internal type (string_view)
// minus the size of the short string size field.
static constexpr const size_t ShortStringSize = sizeof(AZStd::string_view) - 2;
using ShortStringType = AZStd::fixed_string<ShortStringSize>;
using SharedStringContainer = AZStd::vector<char>;
using SharedStringType = AZStd::shared_ptr<const SharedStringContainer>;
using OpaqueStorageType = AZStd::shared_ptr<AZStd::any>;
//! The internal storage type for Value.
//! These types do not correspond one-to-one with the Value's external Type as there may be multiple storage classes
//! for the same type in some instances, such as string storage.
using ValueType = AZStd::variant<
// Null
AZStd::monostate,
// Int64
int64_t,
// Uint64
uint64_t,
// Double
double,
// Bool
bool,
// String
AZStd::string_view,
SharedStringType,
ShortStringType,
// Object
ObjectPtr,
// Array
ArrayPtr,
// Node
NodePtr,
// Opaque
OpaqueStorageType>;
// Constructors...
Value() = default;
Value(const Value&);
Value(Value&&) noexcept;
Value(AZStd::string_view stringView, bool copy);
explicit Value(const ValueType&);
explicit Value(ValueType&&);
explicit Value(SharedStringType sharedString);
explicit Value(int8_t value);
explicit Value(uint8_t value);
explicit Value(int16_t value);
explicit Value(uint16_t value);
explicit Value(int32_t value);
explicit Value(uint32_t value);
explicit Value(int64_t value);
explicit Value(uint64_t value);
explicit Value(float value);
explicit Value(double value);
explicit Value(bool value);
explicit Value(Type type);
// Disable accidental calls to Value(bool) with pointer types
template<class T>
explicit Value(T*) = delete;
static Value FromOpaqueValue(const AZStd::any& value);
// Equality / comparison / swap...
Value& operator=(const Value&);
Value& operator=(Value&&) noexcept;
//! Assignment operator to allow forwarding types constructible via Value(T) to be assigned
template<class T>
auto operator=(T&& arg)
-> AZStd::enable_if_t<!AZStd::is_same_v<AZStd::remove_cvref_t<T>, Value> && AZStd::is_constructible_v<Value, T>, Value&>
{
return operator=(Value(AZStd::forward<T>(arg)));
}
bool operator==(const Value& rhs) const;
bool operator!=(const Value& rhs) const;
void Swap(Value& other) noexcept;
// Type info...
Type GetType() const;
bool IsNull() const;
bool IsFalse() const;
bool IsTrue() const;
bool IsBool() const;
bool IsNode() const;
bool IsObject() const;
bool IsArray() const;
bool IsOpaqueValue() const;
bool IsNumber() const;
bool IsInt() const;
bool IsUint() const;
bool IsDouble() const;
bool IsString() const;
// Object API (also used by Node)...
Value& SetObject();
size_t MemberCount() const;
size_t MemberCapacity() const;
bool ObjectEmpty() const;
Value& operator[](KeyType name);
const Value& operator[](KeyType name) const;
Value& operator[](AZStd::string_view name);
const Value& operator[](AZStd::string_view name) const;
Object::ConstIterator MemberBegin() const;
Object::ConstIterator MemberEnd() const;
Object::Iterator MemberBegin();
Object::Iterator MemberEnd();
Object::Iterator FindMutableMember(KeyType name);
Object::Iterator FindMutableMember(AZStd::string_view name);
Object::ConstIterator FindMember(KeyType name) const;
Object::ConstIterator FindMember(AZStd::string_view name) const;
Value& MemberReserve(size_t newCapacity);
bool HasMember(KeyType name) const;
bool HasMember(AZStd::string_view name) const;
Value& AddMember(KeyType name, const Value& value);
Value& AddMember(AZStd::string_view name, const Value& value);
Value& AddMember(KeyType name, Value&& value);
Value& AddMember(AZStd::string_view name, Value&& value);
void RemoveAllMembers();
void RemoveMember(KeyType name);
void RemoveMember(AZStd::string_view name);
Object::Iterator RemoveMember(Object::Iterator pos);
Object::Iterator EraseMember(Object::ConstIterator pos);
Object::Iterator EraseMember(Object::ConstIterator first, Object::ConstIterator last);
Object::Iterator EraseMember(KeyType name);
Object::Iterator EraseMember(AZStd::string_view name);
Object::ContainerType& GetMutableObject();
const Object::ContainerType& GetObject() const;
// Array API (also used by Node)...
Value& SetArray();
size_t ArraySize() const;
size_t ArrayCapacity() const;
bool IsArrayEmpty() const;
void ClearArray();
Value& operator[](size_t index);
const Value& operator[](size_t index) const;
Value& MutableArrayAt(size_t index);
const Value& ArrayAt(size_t index) const;
Array::ConstIterator ArrayBegin() const;
Array::ConstIterator ArrayEnd() const;
Array::Iterator ArrayBegin();
Array::Iterator ArrayEnd();
Value& ArrayReserve(size_t newCapacity);
Value& ArrayPushBack(Value value);
Value& ArrayPopBack();
Array::Iterator ArrayErase(Array::ConstIterator pos);
Array::Iterator ArrayErase(Array::ConstIterator first, Array::ConstIterator last);
Array::ContainerType& GetMutableArray();
const Array::ContainerType& GetArray() const;
// Node API (supports both object + array API, plus a dedicated NodeName)...
void SetNode(AZ::Name name);
void SetNode(AZStd::string_view name);
AZ::Name GetNodeName() const;
void SetNodeName(AZ::Name name);
void SetNodeName(AZStd::string_view name);
//! Convenience method, sets the first non-node element of a Node.
void SetNodeValue(Value value);
//! Convenience method, gets the first non-node element of a Node.
Value GetNodeValue() const;
Node& GetMutableNode();
const Node& GetNode() const;
// int API...
int64_t GetInt64() const;
void SetInt64(int64_t);
// uint API...
uint64_t GetUint64() const;
void SetUint64(uint64_t);
// bool API...
bool GetBool() const;
void SetBool(bool);
// double API...
double GetDouble() const;
void SetDouble(double);
// String API...
AZStd::string_view GetString() const;
size_t GetStringLength() const;
void SetString(AZStd::string_view);
void SetString(SharedStringType sharedString);
void CopyFromString(AZStd::string_view);
// Opaque type API...
const AZStd::any& GetOpaqueValue() const;
//! This sets this Value to represent a value of an type that the DOM has
//! no formal knowledge of. Where possible, it should be preferred to
//! serialize an opaque type into a DOM value instead, as serializers
//! and other systems will have no means of dealing with fully arbitrary
//! values.
void SetOpaqueValue(AZStd::any);
// Null API...
void SetNull();
// Visitor API...
Visitor::Result Accept(Visitor& visitor, bool copyStrings) const;
AZStd::unique_ptr<Visitor> GetWriteHandler();
//! Gets the internal value of this Value. Note that this value's types may not correspond one-to-one with the Type enumeration,
//! as internally the same type might have different storage mechanisms. Where possible, prefer using the typed API.
const ValueType& GetInternalValue() const;
private:
const Node& GetNodeInternal() const;
Node& GetNodeInternal();
const Object::ContainerType& GetObjectInternal() const;
Object::ContainerType& GetObjectInternal();
const Array::ContainerType& GetArrayInternal() const;
Array::ContainerType& GetArrayInternal();
explicit Value(AZStd::any opaqueValue);
static_assert(
sizeof(ValueType) == sizeof(ShortStringType) + sizeof(size_t), "ValueType should have no members larger than ShortStringType");
ValueType m_value;
};
} // namespace AZ::Dom
@@ -0,0 +1,262 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/DOM/DomValueWriter.h>
namespace AZ::Dom
{
ValueWriter::ValueWriter(Value& outputValue)
: m_result(outputValue)
{
}
VisitorFlags ValueWriter::GetVisitorFlags() const
{
return VisitorFlags::SupportsRawKeys | VisitorFlags::SupportsArrays | VisitorFlags::SupportsObjects | VisitorFlags::SupportsNodes;
}
ValueWriter::ValueInfo::ValueInfo(Value& container)
: m_container(container)
{
}
Visitor::Result ValueWriter::Null()
{
CurrentValue().SetNull();
return FinishWrite();
}
Visitor::Result ValueWriter::Bool(bool value)
{
CurrentValue().SetBool(value);
return FinishWrite();
}
Visitor::Result ValueWriter::Int64(AZ::s64 value)
{
CurrentValue().SetInt64(value);
return FinishWrite();
}
Visitor::Result ValueWriter::Uint64(AZ::u64 value)
{
CurrentValue().SetUint64(value);
return FinishWrite();
}
Visitor::Result ValueWriter::Double(double value)
{
CurrentValue().SetDouble(value);
return FinishWrite();
}
Visitor::Result ValueWriter::String(AZStd::string_view value, Lifetime lifetime)
{
if (lifetime == Lifetime::Persistent)
{
CurrentValue().SetString(value);
}
else
{
CurrentValue().CopyFromString(value);
}
return FinishWrite();
}
Visitor::Result ValueWriter::RefCountedString(AZStd::shared_ptr<const AZStd::vector<char>> value, [[maybe_unused]] Lifetime lifetime)
{
CurrentValue().SetString(AZStd::move(value));
return FinishWrite();
}
Visitor::Result ValueWriter::StartObject()
{
CurrentValue().SetObject();
m_entryStack.emplace(CurrentValue());
return VisitorSuccess();
}
template <class T, class A>
void MoveVectorMemory(AZStd::vector<T, A>& dest, AZStd::vector<T, A>& source)
{
dest.resize_no_construct(source.size());
const size_t size = sizeof(T) * source.size();
memcpy(dest.data(), source.data(), size);
memset(source.data(), 0, size);
source.resize(0);
}
Visitor::Result ValueWriter::EndContainer(Type containerType, AZ::u64 attributeCount, AZ::u64 elementCount)
{
const char* endMethodName;
switch (containerType)
{
case Type::Object:
endMethodName = "EndObject";
break;
case Type::Array:
endMethodName = "EndArray";
break;
case Type::Node:
endMethodName = "EndNode";
break;
default:
AZ_Assert(false, "Invalid container type specified");
return VisitorFailure(VisitorErrorCode::InternalError, "AZ::Dom::ValueWriter: EndContainer called with invalid container type");
}
if (m_entryStack.empty())
{
return VisitorFailure(
VisitorErrorCode::InternalError,
AZStd::string::format("AZ::Dom::ValueWriter: %s called without a matching call", endMethodName));
}
const ValueInfo& topEntry = m_entryStack.top();
Value& container = topEntry.m_container;
ValueBuffer& buffer = GetValueBuffer();
if (container.GetType() != containerType)
{
return VisitorFailure(
VisitorErrorCode::InternalError,
AZStd::string::format("AZ::Dom::ValueWriter: %s called from within a different container type", endMethodName));
}
if (aznumeric_cast<AZ::u64>(buffer.m_attributes.size()) != attributeCount)
{
return VisitorFailure(
VisitorErrorCode::InternalError,
AZStd::string::format(
"AZ::Dom::ValueWriter: %s expected %llu attributes but received %zu attributes instead", endMethodName, attributeCount,
buffer.m_attributes.size()));
}
if (aznumeric_cast<AZ::u64>(buffer.m_elements.size()) != elementCount)
{
return VisitorFailure(
VisitorErrorCode::InternalError,
AZStd::string::format(
"AZ::Dom::ValueWriter: %s expected %llu elements but received %zu elements instead", endMethodName, elementCount,
buffer.m_elements.size()));
}
if (buffer.m_attributes.size() > 0)
{
MoveVectorMemory(container.GetMutableObject(), buffer.m_attributes);
}
if(buffer.m_elements.size() > 0)
{
MoveVectorMemory(container.GetMutableArray(), buffer.m_elements);
}
m_entryStack.pop();
return FinishWrite();
}
ValueWriter::ValueBuffer& ValueWriter::GetValueBuffer()
{
if (m_entryStack.size() <= m_valueBuffers.size())
{
return m_valueBuffers[m_entryStack.size() - 1];
}
m_valueBuffers.resize(m_entryStack.size());
return m_valueBuffers[m_entryStack.size() - 1];
}
Visitor::Result ValueWriter::EndObject(AZ::u64 attributeCount)
{
return EndContainer(Type::Object, attributeCount, 0);
}
Visitor::Result ValueWriter::Key(AZ::Name key)
{
AZ_Assert(!m_entryStack.empty(), "Attempmted to push a key with no object");
AZ_Assert(!m_entryStack.top().m_container.IsArray(), "Attempted to push a key to an array");
m_entryStack.top().m_key = AZStd::move(key);
return VisitorSuccess();
}
Visitor::Result ValueWriter::RawKey(AZStd::string_view key, [[maybe_unused]] Lifetime lifetime)
{
return Key(AZ::Name(key));
}
Visitor::Result ValueWriter::StartArray()
{
CurrentValue().SetArray();
m_entryStack.emplace(CurrentValue());
return VisitorSuccess();
}
Visitor::Result ValueWriter::EndArray(AZ::u64 elementCount)
{
return EndContainer(Type::Array, 0, elementCount);
}
Visitor::Result ValueWriter::StartNode(AZ::Name name)
{
CurrentValue().SetNode(name);
m_entryStack.emplace(CurrentValue());
return VisitorSuccess();
}
Visitor::Result ValueWriter::RawStartNode(AZStd::string_view name, [[maybe_unused]] Lifetime lifetime)
{
return StartNode(AZ::Name(name));
}
Visitor::Result ValueWriter::EndNode(AZ::u64 attributeCount, AZ::u64 elementCount)
{
return EndContainer(Type::Node, attributeCount, elementCount);
}
Visitor::Result ValueWriter::OpaqueValue(OpaqueType& value)
{
CurrentValue().SetOpaqueValue(value);
return FinishWrite();
}
Visitor::Result ValueWriter::FinishWrite()
{
if (m_entryStack.empty())
{
return VisitorSuccess();
}
Value value;
m_entryStack.top().m_value.Swap(value);
ValueInfo& newEntry = m_entryStack.top();
if (!newEntry.m_key.IsEmpty())
{
GetValueBuffer().m_attributes.emplace_back(AZStd::move(newEntry.m_key), AZStd::move(value));
newEntry.m_key = AZ::Name();
}
else
{
GetValueBuffer().m_elements.emplace_back(AZStd::move(value));
}
return VisitorSuccess();
}
Value& ValueWriter::CurrentValue()
{
if (m_entryStack.empty())
{
return m_result;
}
return m_entryStack.top().m_value;
}
} // namespace AZ::Dom
@@ -0,0 +1,72 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/DOM/DomValue.h>
#include <AzCore/std/containers/stack.h>
namespace AZ::Dom
{
//! Visitor that writes to a Value.
//! Supports all Visitor operations.
class ValueWriter : public Visitor
{
public:
ValueWriter(Value& outputValue);
VisitorFlags GetVisitorFlags() const override;
Result Null() override;
Result Bool(bool value) override;
Result Int64(AZ::s64 value) override;
Result Uint64(AZ::u64 value) override;
Result Double(double value) override;
Result String(AZStd::string_view value, Lifetime lifetime) override;
Result RefCountedString(AZStd::shared_ptr<const AZStd::vector<char>> value, Lifetime lifetime) override;
Result StartObject() override;
Result EndObject(AZ::u64 attributeCount) override;
Result Key(AZ::Name key) override;
Result RawKey(AZStd::string_view key, Lifetime lifetime) override;
Result StartArray() override;
Result EndArray(AZ::u64 elementCount) override;
Result StartNode(AZ::Name name) override;
Result RawStartNode(AZStd::string_view name, Lifetime lifetime) override;
Result EndNode(AZ::u64 attributeCount, AZ::u64 elementCount) override;
Result OpaqueValue(OpaqueType& value) override;
private:
Result FinishWrite();
Value& CurrentValue();
Visitor::Result EndContainer(Type containerType, AZ::u64 attributeCount, AZ::u64 elementCount);
struct ValueInfo
{
ValueInfo(Value& container);
KeyType m_key;
Value m_value;
Value& m_container;
};
struct ValueBuffer
{
Array::ContainerType m_elements;
Object::ContainerType m_attributes;
};
ValueBuffer& GetValueBuffer();
Value& m_result;
// Stores info about the current value being processed
AZStd::stack<ValueInfo, AZStd::deque<ValueInfo, AZStdAlloc<ValueAllocator>>> m_entryStack;
// Provides temporary storage for elements and attributes to prevent extra heap allocations
// These buffers persist to be reused even as the entry stack changes
AZStd::vector<ValueBuffer, AZStdAlloc<ValueAllocator>> m_valueBuffers;
};
} // namespace AZ::Dom
@@ -105,7 +105,12 @@ namespace AZ::Dom
return VisitorSuccess();
}
Visitor::Result Visitor::OpaqueValue([[maybe_unused]] const OpaqueType& value, [[maybe_unused]] Lifetime lifetime)
Visitor::Result Visitor::RefCountedString(AZStd::shared_ptr<const AZStd::vector<char>> value, Lifetime lifetime)
{
return String({ value->data(), value->size() }, lifetime);
}
Visitor::Result Visitor::OpaqueValue([[maybe_unused]] OpaqueType& value)
{
if (!SupportsOpaqueValues())
{
+11 -4
View File
@@ -11,6 +11,8 @@
#include <AzCore/Name/Name.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/std/any.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/string/string.h>
namespace AZ::Dom
@@ -167,15 +169,20 @@ namespace AZ::Dom
virtual Result Uint64(AZ::u64 value);
//! Operates on a double precision, 64 bit floating point value.
virtual Result Double(double value);
//! Operates on a string value. As strings are a reference type.
//! Storage semantics are provided to indicate where the value may be stored persistently or requires a copy.
//! Operates on a string value. As strings are a reference type,
//! storage semantics are provided to indicate where the value may be stored persistently or requires a copy.
//! \param lifetime Specifies the lifetime of this string - if the string has a temporary lifetime, it cannot
//! safely be stored as a reference.
virtual Result String(AZStd::string_view value, Lifetime lifetime);
//! Operates on a ref-counted string value. S
//! \param lifetime Specifies the lifetime of this string. If the string has a temporary lifetime, it may not
//! be safely stored as a reference, but may still be safely stored as a ref-counted shared_ptr.
virtual Result RefCountedString(AZStd::shared_ptr<const AZStd::vector<char>> value, Lifetime lifetime);
//! Operates on an opaque value. As opaque values are a reference type, storage semantics are provided to
//! indicate where the value may be stored persistently or requires a copy.
//! The base implementation of OpaqueValue rejects the operation, as opaque values are meant for special
//! cases with specific implementations, not generic usage.
//! Storage semantics are provided to indicate where the value may be stored persistently or requires a copy.
virtual Result OpaqueValue(const OpaqueType& value, Lifetime lifetime);
virtual Result OpaqueValue(OpaqueType& value);
//! Operates on a raw value encoded as a UTF-8 string that hasn't had its type deduced.
//! Visitors that support raw values (\see VisitorFlags::SupportsRawValues) may parse the raw value and
//! forward it to the corresponding value call or calls of their choice.
+10 -6
View File
@@ -62,12 +62,16 @@ namespace AZ::Debug
//
// Anywhere the budget is used, the budget must be declared (either in a header or in the source file itself)
// AZ_DECLARE_BUDGET(AzCore);
#define AZ_DEFINE_BUDGET(name) \
::AZ::Debug::Budget* AZ_BUDGET_GETTER(name)() \
{ \
constexpr static uint32_t crc = AZ_CRC_CE(#name); \
static ::AZ::Debug::Budget* budget = ::AZ::Debug::BudgetTracker::GetBudgetFromEnvironment(#name, crc); \
return budget; \
#define AZ_DEFINE_BUDGET(name) \
::AZ::Debug::Budget* AZ_BUDGET_GETTER(name)() \
{ \
static ::AZ::Debug::Budget* budget = nullptr; \
if (budget == nullptr) \
{ \
constexpr static uint32_t crc = AZ_CRC_CE(#name); \
::AZ::Debug::BudgetTracker::GetBudgetFromEnvironment(budget, #name, crc); \
} \
return budget; \
}
#endif
@@ -13,23 +13,24 @@
#include <AzCore/Interface/Interface.h>
#include <AzCore/Memory/Memory.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/parallel/scoped_lock.h>
namespace AZ::Debug
{
struct BudgetTracker::BudgetTrackerImpl
{
AZStd::unordered_map<const char*, Budget> m_budgets;
AZStd::unordered_map<AZStd::string_view, Budget> m_budgets;
AZStd::unordered_set<Budget**> m_externalBudgetRefs;
};
Budget* BudgetTracker::GetBudgetFromEnvironment(const char* budgetName, uint32_t crc)
void BudgetTracker::GetBudgetFromEnvironment(Budget*& extBudgetRef, const char* budgetName, uint32_t crc)
{
BudgetTracker* tracker = Interface<BudgetTracker>::Get();
if (tracker)
{
return &tracker->GetBudget(budgetName, crc);
tracker->GetBudget(extBudgetRef, budgetName, crc);
}
return nullptr;
}
BudgetTracker::~BudgetTracker()
@@ -54,17 +55,24 @@ namespace AZ::Debug
if (m_impl)
{
Interface<BudgetTracker>::Unregister(this);
for (auto budgetRef : m_impl->m_externalBudgetRefs)
{
*budgetRef = nullptr;
}
delete m_impl;
m_impl = nullptr;
}
}
Budget& BudgetTracker::GetBudget(const char* budgetName, uint32_t crc)
void BudgetTracker::GetBudget(Budget*& extBudgetRef, const char* budgetName, uint32_t crc)
{
AZStd::scoped_lock lock{ m_mutex };
auto it = m_impl->m_budgets.try_emplace(budgetName, budgetName, crc).first;
m_impl->m_externalBudgetRefs.insert(&extBudgetRef);
return it->second;
auto iter = m_impl->m_budgets.try_emplace(budgetName, budgetName, crc).first;
extBudgetRef = &iter->second;
}
} // namespace AZ::Debug
@@ -20,7 +20,7 @@ namespace AZ::Debug
{
public:
AZ_TYPE_INFO(BudgetTracker, "{E14A746D-BFFE-4C02-90FB-4699B79864A5}");
static Budget* GetBudgetFromEnvironment(const char* budgetName, uint32_t crc);
static void GetBudgetFromEnvironment(Budget*& extBudgetRef, const char* budgetName, uint32_t crc);
~BudgetTracker();
@@ -28,7 +28,7 @@ namespace AZ::Debug
bool Init();
void Reset();
Budget& GetBudget(const char* budgetName, uint32_t crc);
void GetBudget(Budget*& extBudgetRef, const char* budgetName, uint32_t crc);
private:
struct BudgetTrackerImpl;
@@ -117,6 +117,10 @@ set(FILES
DOM/DomBackend.h
DOM/DomUtils.cpp
DOM/DomUtils.h
DOM/DomValue.cpp
DOM/DomValue.h
DOM/DomValueWriter.cpp
DOM/DomValueWriter.h
DOM/DomVisitor.cpp
DOM/DomVisitor.h
DOM/Backends/JSON/JsonBackend.h
@@ -59,7 +59,7 @@ namespace AZStd
constexpr span(pointer s, size_type length);
constexpr span(pointer first, const_pointer last);
constexpr span(pointer first, pointer last);
// We explicitly delete this constructor because it's too easy to accidentally
// create a span to just the first element instead of an entire array.
@@ -24,7 +24,7 @@ namespace AZStd
}
template <class Element>
inline constexpr span<Element>::span(pointer first, const_pointer last)
inline constexpr span<Element>::span(pointer first, pointer last)
: m_begin(first)
, m_end(last)
{ }
@@ -1760,7 +1760,8 @@ namespace AZStd
template<class Element, size_t MaxElementCount, class Traits>
struct hash<basic_fixed_string<Element, MaxElementCount, Traits>>
{
inline constexpr size_t operator()(const basic_fixed_string<Element, MaxElementCount, Traits>& value) const
using is_transparent = void;
inline constexpr size_t operator()(const basic_string_view<Element, Traits>& value) const
{
return hash_string(value.begin(), value.length());
}
@@ -2071,9 +2071,8 @@ namespace AZStd
template<class Element, class Traits, class Allocator>
struct hash< basic_string< Element, Traits, Allocator> >
{
typedef basic_string< Element, Traits, Allocator> argument_type;
typedef AZStd::size_t result_type;
inline result_type operator()(const argument_type& value) const
using is_transparent = void;
inline constexpr size_t operator()(const basic_string_view<Element, Traits>& value) const
{
return hash_string(value.begin(), value.length());
}
+5 -5
View File
@@ -9,8 +9,8 @@
# TODO: would like to be able to build from this path, however, the whole setup is done at the workspace's root
# we also dont want to drop cmake output files everywhere.
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
ly_get_list_relative_pal_filename(common_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/Common)
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
set(common_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/Common)
if(PAL_TRAIT_PROF_PIX_SUPPORTED)
set(LY_PIX_ENABLED OFF CACHE BOOL "Enables PIX profiler integration.")
@@ -110,15 +110,15 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
AZ::AzTest
)
ly_get_list_relative_pal_filename(pal_test_dir ${CMAKE_CURRENT_LIST_DIR}/Tests/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_tests_dir ${CMAKE_CURRENT_LIST_DIR}/Tests/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME AzCore.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE AZ
FILES_CMAKE
Tests/azcoretests_files.cmake
${pal_test_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
${pal_tests_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
PLATFORM_INCLUDE_FILES
${pal_test_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
${pal_tests_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
INCLUDE_DIRECTORIES
PRIVATE
Tests
@@ -8,9 +8,10 @@
#if defined(HAVE_BENCHMARK)
#include <AzCore/DOM/DomUtils.h>
#include <AzCore/DOM/Backends/JSON/JsonBackend.h>
#include <AzCore/DOM/Backends/JSON/JsonSerializationUtils.h>
#include <AzCore/DOM/DomUtils.h>
#include <AzCore/DOM/DomValue.h>
#include <AzCore/JSON/document.h>
#include <AzCore/Name/NameDictionary.h>
#include <AzCore/Serialization/Json/JsonUtils.h>
@@ -25,27 +26,31 @@ namespace Benchmark
{
UnitTest::AllocatorsBenchmarkFixture::SetUp(st);
AZ::NameDictionary::Create();
AZ::AllocatorInstance<AZ::Dom::ValueAllocator>::Create();
}
void SetUp(::benchmark::State& st) override
{
UnitTest::AllocatorsBenchmarkFixture::SetUp(st);
AZ::NameDictionary::Create();
AZ::AllocatorInstance<AZ::Dom::ValueAllocator>::Create();
}
void TearDown(::benchmark::State& st) override
{
AZ::AllocatorInstance<AZ::Dom::ValueAllocator>::Destroy();
AZ::NameDictionary::Destroy();
UnitTest::AllocatorsBenchmarkFixture::TearDown(st);
}
void TearDown(const ::benchmark::State& st) override
{
AZ::AllocatorInstance<AZ::Dom::ValueAllocator>::Destroy();
AZ::NameDictionary::Destroy();
UnitTest::AllocatorsBenchmarkFixture::TearDown(st);
}
AZStd::string GenerateDomJsonBenchmarkPayload(int64_t entryCount, int64_t stringTemplateLength)
rapidjson::Document GenerateDomJsonBenchmarkDocument(int64_t entryCount, int64_t stringTemplateLength)
{
rapidjson::Document document;
document.SetObject();
@@ -103,11 +108,28 @@ namespace Benchmark
document.SetObject();
document.AddMember("entries", createObject(), document.GetAllocator());
return document;
}
AZStd::string GenerateDomJsonBenchmarkPayload(int64_t entryCount, int64_t stringTemplateLength)
{
rapidjson::Document document = GenerateDomJsonBenchmarkDocument(entryCount, stringTemplateLength);
AZStd::string serializedJson;
auto result = AZ::JsonSerializationUtils::WriteJsonString(document, serializedJson);
AZ_Assert(result.IsSuccess(), "Failed to serialize generated JSON");
return serializedJson;
}
template <class T>
void TakeAndDiscardWithoutTimingDtor(T&& value, benchmark::State& state)
{
{
T instance = AZStd::move(value);
state.PauseTiming();
}
state.ResumeTiming();
}
};
// Helper macro for registering JSON benchmarks
@@ -119,7 +141,7 @@ namespace Benchmark
->Args({ 100, 500 }) \
->Unit(benchmark::kMillisecond);
BENCHMARK_DEFINE_F(DomJsonBenchmark, DomDeserializeToDocumentInPlace)(benchmark::State& state)
BENCHMARK_DEFINE_F(DomJsonBenchmark, AzDomDeserializeToRapidjsonInPlace)(benchmark::State& state)
{
AZ::Dom::JsonBackend backend;
AZStd::string serializedPayload = GenerateDomJsonBenchmarkPayload(state.range(0), state.range(1));
@@ -136,14 +158,38 @@ namespace Benchmark
return AZ::Dom::Utils::ReadFromStringInPlace(backend, payloadCopy, visitor);
});
benchmark::DoNotOptimize(result.GetValue());
TakeAndDiscardWithoutTimingDtor(result.TakeValue(), state);
}
state.SetBytesProcessed(serializedPayload.size() * state.iterations());
}
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, DomDeserializeToDocumentInPlace)
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, AzDomDeserializeToRapidjsonInPlace)
BENCHMARK_DEFINE_F(DomJsonBenchmark, DomDeserializeToDocument)(benchmark::State& state)
BENCHMARK_DEFINE_F(DomJsonBenchmark, AzDomDeserializeToAzDomValueInPlace)(benchmark::State& state)
{
AZ::Dom::JsonBackend backend;
AZStd::string serializedPayload = GenerateDomJsonBenchmarkPayload(state.range(0), state.range(1));
for (auto _ : state)
{
state.PauseTiming();
AZStd::string payloadCopy = serializedPayload;
state.ResumeTiming();
auto result = AZ::Dom::Utils::WriteToValue(
[&](AZ::Dom::Visitor& visitor)
{
return AZ::Dom::Utils::ReadFromStringInPlace(backend, payloadCopy, visitor);
});
TakeAndDiscardWithoutTimingDtor(result.TakeValue(), state);
}
state.SetBytesProcessed(serializedPayload.size() * state.iterations());
}
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, AzDomDeserializeToAzDomValueInPlace)
BENCHMARK_DEFINE_F(DomJsonBenchmark, AzDomDeserializeToRapidjson)(benchmark::State& state)
{
AZ::Dom::JsonBackend backend;
AZStd::string serializedPayload = GenerateDomJsonBenchmarkPayload(state.range(0), state.range(1));
@@ -156,14 +202,34 @@ namespace Benchmark
return AZ::Dom::Utils::ReadFromString(backend, serializedPayload, AZ::Dom::Lifetime::Temporary, visitor);
});
benchmark::DoNotOptimize(result.GetValue());
TakeAndDiscardWithoutTimingDtor(result.TakeValue(), state);
}
state.SetBytesProcessed(serializedPayload.size() * state.iterations());
}
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, DomDeserializeToDocument)
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, AzDomDeserializeToRapidjson)
BENCHMARK_DEFINE_F(DomJsonBenchmark, JsonUtilsDeserializeToDocument)(benchmark::State& state)
BENCHMARK_DEFINE_F(DomJsonBenchmark, AzDomDeserializeToAzDomValue)(benchmark::State& state)
{
AZ::Dom::JsonBackend backend;
AZStd::string serializedPayload = GenerateDomJsonBenchmarkPayload(state.range(0), state.range(1));
for (auto _ : state)
{
auto result = AZ::Dom::Utils::WriteToValue(
[&](AZ::Dom::Visitor& visitor)
{
return AZ::Dom::Utils::ReadFromString(backend, serializedPayload, AZ::Dom::Lifetime::Temporary, visitor);
});
TakeAndDiscardWithoutTimingDtor(result.TakeValue(), state);
}
state.SetBytesProcessed(serializedPayload.size() * state.iterations());
}
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, AzDomDeserializeToAzDomValue)
BENCHMARK_DEFINE_F(DomJsonBenchmark, RapidjsonDeserializeToRapidjson)(benchmark::State& state)
{
AZ::Dom::JsonBackend backend;
AZStd::string serializedPayload = GenerateDomJsonBenchmarkPayload(state.range(0), state.range(1));
@@ -172,12 +238,78 @@ namespace Benchmark
{
auto result = AZ::JsonSerializationUtils::ReadJsonString(serializedPayload);
benchmark::DoNotOptimize(result.GetValue());
TakeAndDiscardWithoutTimingDtor(result.TakeValue(), state);
}
state.SetBytesProcessed(serializedPayload.size() * state.iterations());
}
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, JsonUtilsDeserializeToDocument)
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, RapidjsonDeserializeToRapidjson)
BENCHMARK_DEFINE_F(DomJsonBenchmark, RapidjsonMakeComplexObject)(benchmark::State& state)
{
for (auto _ : state)
{
TakeAndDiscardWithoutTimingDtor(GenerateDomJsonBenchmarkPayload(state.range(0), state.range(1)), state);
}
state.SetItemsProcessed(state.range(0) * state.range(0) * state.iterations());
}
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, RapidjsonMakeComplexObject)
BENCHMARK_DEFINE_F(DomJsonBenchmark, RapidjsonLookupMemberByString)(benchmark::State& state)
{
rapidjson::Document document(rapidjson::kObjectType);
AZStd::vector<AZStd::string> keys;
for (int64_t i = 0; i < state.range(0); ++i)
{
AZStd::string key(AZStd::string::format("key%" PRId64, i));
keys.push_back(key);
document.AddMember(rapidjson::Value(key.data(), static_cast<rapidjson::SizeType>(key.size()), document.GetAllocator()), rapidjson::Value(i), document.GetAllocator());
}
for (auto _ : state)
{
for (const AZStd::string& key : keys)
{
benchmark::DoNotOptimize(document.FindMember(key.data()));
}
}
state.SetItemsProcessed(state.iterations() * state.range(0));
}
BENCHMARK_REGISTER_F(DomJsonBenchmark, RapidjsonLookupMemberByString)->Arg(100)->Arg(1000)->Arg(10000)->Unit(benchmark::kMillisecond);
BENCHMARK_DEFINE_F(DomJsonBenchmark, RapidjsonDeepCopy)(benchmark::State& state)
{
rapidjson::Document original = GenerateDomJsonBenchmarkDocument(state.range(0), state.range(1));
for (auto _ : state)
{
rapidjson::Document copy;
copy.CopyFrom(original, copy.GetAllocator(), true);
TakeAndDiscardWithoutTimingDtor(AZStd::move(copy), state);
}
state.SetItemsProcessed(state.iterations());
}
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, RapidjsonDeepCopy)
BENCHMARK_DEFINE_F(DomJsonBenchmark, RapidjsonCopyAndMutate)(benchmark::State& state)
{
rapidjson::Document original = GenerateDomJsonBenchmarkDocument(state.range(0), state.range(1));
for (auto _ : state)
{
rapidjson::Document copy;
copy.CopyFrom(original, copy.GetAllocator(), true);
copy["entries"]["Key0"].PushBack(42, copy.GetAllocator());
TakeAndDiscardWithoutTimingDtor(AZStd::move(copy), state);
}
state.SetItemsProcessed(state.iterations());
}
BENCHMARK_REGISTER_JSON(DomJsonBenchmark, RapidjsonCopyAndMutate)
#undef BENCHMARK_REGISTER_JSON
} // namespace Benchmark
@@ -0,0 +1,263 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/DOM/DomValue.h>
#include <AzCore/DOM/DomUtils.h>
#include <AzCore/Name/NameDictionary.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <cinttypes>
namespace AZ::Dom::Benchmark
{
class DomValueBenchmark : public UnitTest::AllocatorsBenchmarkFixture
{
public:
void SetUp(const ::benchmark::State& st) override
{
UnitTest::AllocatorsBenchmarkFixture::SetUp(st);
AZ::NameDictionary::Create();
AZ::AllocatorInstance<ValueAllocator>::Create();
}
void SetUp(::benchmark::State& st) override
{
UnitTest::AllocatorsBenchmarkFixture::SetUp(st);
AZ::NameDictionary::Create();
AZ::AllocatorInstance<ValueAllocator>::Create();
}
void TearDown(::benchmark::State& st) override
{
AZ::AllocatorInstance<ValueAllocator>::Destroy();
AZ::NameDictionary::Destroy();
UnitTest::AllocatorsBenchmarkFixture::TearDown(st);
}
void TearDown(const ::benchmark::State& st) override
{
AZ::AllocatorInstance<ValueAllocator>::Destroy();
AZ::NameDictionary::Destroy();
UnitTest::AllocatorsBenchmarkFixture::TearDown(st);
}
Value GenerateDomBenchmarkPayload(int64_t entryCount, int64_t stringTemplateLength)
{
Value root(Type::Object);
AZStd::string entryTemplate;
while (entryTemplate.size() < static_cast<size_t>(stringTemplateLength))
{
entryTemplate += "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor ";
}
entryTemplate.resize(stringTemplateLength);
AZStd::string buffer;
auto createString = [&](int n) -> Value
{
return Value(AZStd::string::format("#%i %s", n, entryTemplate.c_str()), true);
};
auto createEntry = [&](int n) -> Value
{
Value entry(Type::Object);
entry.AddMember("string", createString(n));
entry.AddMember("int", Value(n));
entry.AddMember("double", Value(static_cast<double>(n) * 0.5));
entry.AddMember("bool", Value(n % 2 == 0));
entry.AddMember("null", Value(Type::Null));
return entry;
};
auto createArray = [&]() -> Value
{
Value array(Type::Array);
for (int i = 0; i < entryCount; ++i)
{
array.ArrayPushBack(createEntry(i));
}
return array;
};
auto createObject = [&]() -> Value
{
Value object;
object.SetObject();
for (int i = 0; i < entryCount; ++i)
{
buffer = AZStd::string::format("Key%i", i);
object.AddMember(AZ::Name(buffer), createArray());
}
return object;
};
root["entries"] = createObject();
return root;
}
template<class T>
void TakeAndDiscardWithoutTimingDtor(T&& value, benchmark::State& state)
{
{
T instance = AZStd::move(value);
state.PauseTiming();
}
state.ResumeTiming();
}
};
BENCHMARK_DEFINE_F(DomValueBenchmark, AzDomValueMakeComplexObject)(benchmark::State& state)
{
for (auto _ : state)
{
TakeAndDiscardWithoutTimingDtor(GenerateDomBenchmarkPayload(state.range(0), state.range(1)), state);
}
state.SetItemsProcessed(state.range(0) * state.range(0) * state.iterations());
}
BENCHMARK_REGISTER_F(DomValueBenchmark, AzDomValueMakeComplexObject)
->Args({ 10, 5 })
->Args({ 10, 500 })
->Args({ 100, 5 })
->Args({ 100, 500 })
->Unit(benchmark::kMillisecond);
BENCHMARK_DEFINE_F(DomValueBenchmark, AzDomValueShallowCopy)(benchmark::State& state)
{
Value original = GenerateDomBenchmarkPayload(state.range(0), state.range(1));
for (auto _ : state)
{
Value copy = original;
benchmark::DoNotOptimize(copy);
}
state.SetItemsProcessed(state.iterations());
}
BENCHMARK_REGISTER_F(DomValueBenchmark, AzDomValueShallowCopy)
->Args({ 10, 5 })
->Args({ 10, 500 })
->Args({ 100, 5 })
->Args({ 100, 500 })
->Unit(benchmark::kNanosecond);
BENCHMARK_DEFINE_F(DomValueBenchmark, AzDomValueCopyAndMutate)(benchmark::State& state)
{
Value original = GenerateDomBenchmarkPayload(state.range(0), state.range(1));
for (auto _ : state)
{
Value copy = original;
copy["entries"]["Key0"].ArrayPushBack(Value(42));
TakeAndDiscardWithoutTimingDtor(AZStd::move(copy), state);
}
state.SetItemsProcessed(state.iterations());
}
BENCHMARK_REGISTER_F(DomValueBenchmark, AzDomValueCopyAndMutate)
->Args({ 10, 5 })
->Args({ 10, 500 })
->Args({ 100, 5 })
->Args({ 100, 500 })
->Unit(benchmark::kNanosecond);
BENCHMARK_DEFINE_F(DomValueBenchmark, AzDomValueDeepCopy)(benchmark::State& state)
{
Value original = GenerateDomBenchmarkPayload(state.range(0), state.range(1));
for (auto _ : state)
{
Value copy = Utils::DeepCopy(original);
TakeAndDiscardWithoutTimingDtor(AZStd::move(copy), state);
}
state.SetItemsProcessed(state.iterations());
}
BENCHMARK_REGISTER_F(DomValueBenchmark, AzDomValueDeepCopy)
->Args({ 10, 5 })
->Args({ 10, 500 })
->Args({ 100, 5 })
->Args({ 100, 500 })
->Unit(benchmark::kMillisecond);
BENCHMARK_DEFINE_F(DomValueBenchmark, LookupMemberByName)(benchmark::State& state)
{
Value value(Type::Object);
AZStd::vector<AZ::Name> keys;
for (int64_t i = 0; i < state.range(0); ++i)
{
AZ::Name key(AZStd::string::format("key%" PRId64, i));
keys.push_back(key);
value[key] = i;
}
for (auto _ : state)
{
for (const AZ::Name& key : keys)
{
benchmark::DoNotOptimize(value[key]);
}
}
state.SetItemsProcessed(state.iterations() * state.range(0));
}
BENCHMARK_REGISTER_F(DomValueBenchmark, LookupMemberByName)->Arg(100)->Arg(1000)->Arg(10000)->Unit(benchmark::kMillisecond);
BENCHMARK_DEFINE_F(DomValueBenchmark, LookupMemberByString)(benchmark::State& state)
{
Value value(Type::Object);
AZStd::vector<AZStd::string> keys;
for (int64_t i = 0; i < state.range(0); ++i)
{
AZStd::string key(AZStd::string::format("key%" PRId64, i));
keys.push_back(key);
value[key] = i;
}
for (auto _ : state)
{
for (const AZStd::string& key : keys)
{
benchmark::DoNotOptimize(value[key]);
}
}
state.SetItemsProcessed(state.iterations() * state.range(0));
}
BENCHMARK_REGISTER_F(DomValueBenchmark, LookupMemberByString)->Arg(100)->Arg(1000)->Arg(10000)->Unit(benchmark::kMillisecond);
BENCHMARK_DEFINE_F(DomValueBenchmark, LookupMemberByStringComparison)(benchmark::State& state)
{
Value value(Type::Object);
AZStd::vector<AZStd::string> keys;
for (int64_t i = 0; i < state.range(0); ++i)
{
AZStd::string key(AZStd::string::format("key%" PRId64, i));
keys.push_back(key);
value[key] = i;
}
for (auto _ : state)
{
for (const AZStd::string& key : keys)
{
const Object::ContainerType& object = value.GetObject();
benchmark::DoNotOptimize(AZStd::find_if(
object.cbegin(), object.cend(),
[&key](const Object::EntryType& entry)
{
return key == entry.first.GetStringView();
}));
}
}
state.SetItemsProcessed(state.iterations() * state.range(0));
}
BENCHMARK_REGISTER_F(DomValueBenchmark, LookupMemberByStringComparison)->Arg(100)->Arg(1000)->Arg(10000)->Unit(benchmark::kMillisecond);
} // namespace AZ::Dom::Benchmark
@@ -0,0 +1,392 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/DOM/Backends/JSON/JsonBackend.h>
#include <AzCore/DOM/Backends/JSON/JsonSerializationUtils.h>
#include <AzCore/DOM/DomUtils.h>
#include <AzCore/DOM/DomValue.h>
#include <AzCore/Name/NameDictionary.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/Serialization/Json/JsonUtils.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/std/numeric.h>
namespace AZ::Dom::Tests
{
class DomValueTests : public UnitTest::AllocatorsFixture
{
public:
void SetUp() override
{
UnitTest::AllocatorsFixture::SetUp();
NameDictionary::Create();
AZ::AllocatorInstance<ValueAllocator>::Create();
}
void TearDown() override
{
m_value = Value();
AZ::AllocatorInstance<ValueAllocator>::Destroy();
NameDictionary::Destroy();
UnitTest::AllocatorsFixture::TearDown();
}
void PerformValueChecks()
{
Value shallowCopy = m_value;
EXPECT_EQ(m_value, shallowCopy);
EXPECT_TRUE(Utils::DeepCompareIsEqual(m_value, shallowCopy));
Value deepCopy = Utils::DeepCopy(m_value);
EXPECT_TRUE(Utils::DeepCompareIsEqual(m_value, deepCopy));
}
Value m_value;
};
TEST_F(DomValueTests, EmptyArray)
{
m_value.SetArray();
EXPECT_TRUE(m_value.IsArray());
EXPECT_EQ(m_value.ArraySize(), 0);
PerformValueChecks();
}
TEST_F(DomValueTests, SimpleArray)
{
m_value.SetArray();
for (int i = 0; i < 5; ++i)
{
m_value.ArrayPushBack(Value(i));
EXPECT_EQ(m_value.ArraySize(), i + 1);
EXPECT_EQ(m_value[i].GetInt64(), i);
}
PerformValueChecks();
}
TEST_F(DomValueTests, NestedArrays)
{
Value x(5);
m_value.SetArray();
for (int j = 0; j < 5; ++j)
{
Value nestedArray(Type::Array);
for (int i = 0; i < 5; ++i)
{
nestedArray.ArrayPushBack(Value(i));
}
m_value.ArrayPushBack(AZStd::move(nestedArray));
}
EXPECT_EQ(m_value.ArraySize(), 5);
for (int i = 0; i < 3; ++i)
{
EXPECT_EQ(m_value[i].ArraySize(), 5);
for (int j = 0; j < 5; ++j)
{
EXPECT_EQ(m_value[i][j].GetInt64(), j);
}
}
PerformValueChecks();
}
TEST_F(DomValueTests, EmptyObject)
{
m_value.SetObject();
EXPECT_EQ(m_value.MemberCount(), 0);
PerformValueChecks();
}
TEST_F(DomValueTests, SimpleObject)
{
m_value.SetObject();
for (int i = 0; i < 5; ++i)
{
AZStd::string key = AZStd::string::format("Key%i", i);
m_value.AddMember(key, Value(i));
EXPECT_EQ(m_value.MemberCount(), i + 1);
EXPECT_EQ(m_value[key].GetInt64(), i);
}
PerformValueChecks();
}
TEST_F(DomValueTests, NestedObjects)
{
m_value.SetObject();
for (int j = 0; j < 3; ++j)
{
Value nestedObject(Type::Object);
for (int i = 0; i < 5; ++i)
{
nestedObject.AddMember(AZStd::string::format("Key%i", i), Value(i));
}
m_value.AddMember(AZStd::string::format("Obj%i", j), AZStd::move(nestedObject));
}
EXPECT_EQ(m_value.MemberCount(), 3);
for (int j = 0; j < 3; ++j)
{
const Value& nestedObject = m_value[AZStd::string::format("Obj%i", j)];
EXPECT_EQ(nestedObject.MemberCount(), 5);
for (int i = 0; i < 5; ++i)
{
EXPECT_EQ(nestedObject[AZStd::string::format("Key%i", i)].GetInt64(), i);
}
}
PerformValueChecks();
}
TEST_F(DomValueTests, EmptyNode)
{
m_value.SetNode("Test");
EXPECT_EQ(m_value.GetNodeName(), AZ::Name("Test"));
EXPECT_EQ(m_value.MemberCount(), 0);
EXPECT_EQ(m_value.ArraySize(), 0);
PerformValueChecks();
}
TEST_F(DomValueTests, SimpleNode)
{
m_value.SetNode("Test");
for (int i = 0; i < 10; ++i)
{
m_value.ArrayPushBack(Value(i));
EXPECT_EQ(m_value.ArraySize(), i + 1);
EXPECT_EQ(m_value[i].GetInt64(), i);
if (i < 5)
{
AZ::Name key = AZ::Name(AZStd::string::format("TwoTimes%i", i));
m_value.AddMember(key, Value(i * 2));
EXPECT_EQ(m_value.MemberCount(), i + 1);
EXPECT_EQ(m_value[key].GetInt64(), i * 2);
}
}
PerformValueChecks();
}
TEST_F(DomValueTests, NestedNodes)
{
m_value.SetNode("TopLevel");
const AZ::Name childNodeName("ChildNode");
for (int i = 0; i < 5; ++i)
{
Value childNode(Type::Node);
childNode.SetNodeName(childNodeName);
childNode.SetNodeValue(Value(i));
childNode.AddMember("foo", Value(i));
childNode.AddMember("bar", Value("test", false));
m_value.ArrayPushBack(childNode);
}
EXPECT_EQ(m_value.ArraySize(), 5);
for (int i = 0; i < 5; ++i)
{
const Value& childNode = m_value[i];
EXPECT_EQ(childNode.GetNodeName(), childNodeName);
EXPECT_EQ(childNode.GetNodeValue().GetInt64(), i);
EXPECT_EQ(childNode["foo"].GetInt64(), i);
EXPECT_EQ(childNode["bar"].GetString(), "test");
}
PerformValueChecks();
}
TEST_F(DomValueTests, Int64)
{
m_value.SetObject();
m_value["int64_min"] = AZStd::numeric_limits<int64_t>::min();
m_value["int64_max"] = AZStd::numeric_limits<int64_t>::max();
EXPECT_EQ(m_value["int64_min"].GetType(), Type::Int64);
EXPECT_EQ(m_value["int64_min"].GetInt64(), AZStd::numeric_limits<int64_t>::min());
EXPECT_EQ(m_value["int64_max"].GetType(), Type::Int64);
EXPECT_EQ(m_value["int64_max"].GetInt64(), AZStd::numeric_limits<int64_t>::max());
PerformValueChecks();
}
TEST_F(DomValueTests, Uint64)
{
m_value.SetObject();
m_value["uint64_min"] = AZStd::numeric_limits<uint64_t>::min();
m_value["uint64_max"] = AZStd::numeric_limits<uint64_t>::max();
EXPECT_EQ(m_value["uint64_min"].GetType(), Type::Uint64);
EXPECT_EQ(m_value["uint64_min"].GetInt64(), AZStd::numeric_limits<uint64_t>::min());
EXPECT_EQ(m_value["uint64_max"].GetType(), Type::Uint64);
EXPECT_EQ(m_value["uint64_max"].GetInt64(), AZStd::numeric_limits<uint64_t>::max());
PerformValueChecks();
}
TEST_F(DomValueTests, Double)
{
m_value.SetObject();
m_value["double_min"] = AZStd::numeric_limits<double>::min();
m_value["double_max"] = AZStd::numeric_limits<double>::max();
EXPECT_EQ(m_value["double_min"].GetType(), Type::Double);
EXPECT_EQ(m_value["double_min"].GetDouble(), AZStd::numeric_limits<double>::min());
EXPECT_EQ(m_value["double_max"].GetType(), Type::Double);
EXPECT_EQ(m_value["double_max"].GetDouble(), AZStd::numeric_limits<double>::max());
PerformValueChecks();
}
TEST_F(DomValueTests, Null)
{
m_value.SetObject();
m_value["null_value"] = Value(Type::Null);
EXPECT_EQ(m_value["null_value"].GetType(), Type::Null);
EXPECT_EQ(m_value["null_type"], Value());
PerformValueChecks();
}
TEST_F(DomValueTests, Bool)
{
m_value.SetObject();
m_value["true_value"] = true;
m_value["false_value"] = false;
EXPECT_EQ(m_value["true_value"].GetType(), Type::Bool);
EXPECT_EQ(m_value["true_value"].GetBool(), true);
EXPECT_EQ(m_value["false_value"].GetType(), Type::Bool);
EXPECT_EQ(m_value["false_value"].GetBool(), false);
PerformValueChecks();
}
TEST_F(DomValueTests, String)
{
const char* s1 = "reference string long enough to avoid SSO";
const char* s2 = "copy string long enough to avoid SSO";
m_value.SetObject();
AZStd::string stringToReference = s1;
m_value["no_copy"] = Value(stringToReference, false);
AZStd::string stringToCopy = s2;
m_value["copy"] = Value(stringToCopy, true);
EXPECT_EQ(m_value["no_copy"].GetType(), Type::String);
EXPECT_EQ(m_value["no_copy"].GetString(), s1);
stringToReference.at(0) = 'F';
EXPECT_NE(m_value["no_copy"].GetString(), s1);
EXPECT_EQ(m_value["copy"].GetType(), Type::String);
EXPECT_EQ(m_value["copy"].GetString(), s2);
stringToCopy.at(0) = 'F';
EXPECT_EQ(m_value["copy"].GetString(), s2);
PerformValueChecks();
}
TEST_F(DomValueTests, CopyOnWrite_Object)
{
Value v1(Type::Object);
v1["foo"] = 5;
Value nestedObject(Type::Object);
v1["obj"] = nestedObject;
Value v2 = v1;
EXPECT_EQ(&v1.GetObject(), &v2.GetObject());
EXPECT_EQ(&v1.FindMember("obj")->second.GetObject(), &v2.FindMember("obj")->second.GetObject());
v2["foo"] = 0;
EXPECT_NE(&v1.GetObject(), &v2.GetObject());
EXPECT_EQ(&v1.FindMember("obj")->second.GetObject(), &v2.FindMember("obj")->second.GetObject());
v2["obj"]["key"] = true;
EXPECT_NE(&v1.GetObject(), &v2.GetObject());
EXPECT_NE(&v1.FindMember("obj")->second.GetObject(), &v2.FindMember("obj")->second.GetObject());
v2 = v1;
EXPECT_EQ(&v1.GetObject(), &v2.GetObject());
EXPECT_EQ(&v1.FindMember("obj")->second.GetObject(), &v2.FindMember("obj")->second.GetObject());
}
TEST_F(DomValueTests, CopyOnWrite_Array)
{
Value v1(Type::Array);
v1.ArrayPushBack(Value(1));
v1.ArrayPushBack(Value(2));
Value nestedArray(Type::Array);
v1.ArrayPushBack(nestedArray);
Value v2 = v1;
EXPECT_EQ(&v1.GetArray(), &v2.GetArray());
EXPECT_EQ(&v1.ArrayAt(2).GetArray(), &v2.ArrayAt(2).GetArray());
v2[0] = 0;
EXPECT_NE(&v1.GetArray(), &v2.GetArray());
EXPECT_EQ(&v1.ArrayAt(2).GetArray(), &v2.ArrayAt(2).GetArray());
v2[2].ArrayPushBack(Value(42));
EXPECT_NE(&v1.GetArray(), &v2.GetArray());
EXPECT_NE(&v1.ArrayAt(2).GetArray(), &v2.ArrayAt(2).GetArray());
v2 = v1;
EXPECT_EQ(&v1.GetArray(), &v2.GetArray());
EXPECT_EQ(&v1.ArrayAt(2).GetArray(), &v2.ArrayAt(2).GetArray());
}
TEST_F(DomValueTests, CopyOnWrite_Node)
{
Value v1;
v1.SetNode("TopLevel");
v1.ArrayPushBack(Value(1));
v1.ArrayPushBack(Value(2));
v1["obj"].SetNode("Nested");
Value v2 = v1;
EXPECT_EQ(&v1.GetNode(), &v2.GetNode());
EXPECT_EQ(&v1["obj"].GetNode(), &v2["obj"].GetNode());
v2[0] = 0;
EXPECT_NE(&v1.GetNode(), &v2.GetNode());
EXPECT_EQ(&v1["obj"].GetNode(), &v2["obj"].GetNode());
v2["obj"].ArrayPushBack(Value(42));
EXPECT_NE(&v1.GetNode(), &v2.GetNode());
EXPECT_NE(&v1["obj"].GetNode(), &v2["obj"].GetNode());
v2 = v1;
EXPECT_EQ(&v1.GetNode(), &v2.GetNode());
EXPECT_EQ(&v1["obj"].GetNode(), &v2["obj"].GetNode());
}
} // namespace AZ::Dom::Tests
@@ -217,6 +217,8 @@ set(FILES
AZStd/VectorAndArray.cpp
DOM/DomJsonTests.cpp
DOM/DomJsonBenchmarks.cpp
DOM/DomValueTests.cpp
DOM/DomValueBenchmarks.cpp
)
# Prevent the following files from being grouped in UNITY builds
@@ -129,6 +129,32 @@ namespace Camera
GetFrustumHeight()
};
}
//! Unprojects a position in screen space pixel coordinates to world space.
//! With a depth of zero, the position returned will be on the near clip plane of the camera
//! in world space.
//! @param screenPosition The absolute screen position
//! @param depth The depth offset into the world relative to the near clip plane of the camera
//! @return the position in world space
virtual AZ::Vector3 ScreenToWorld(const AZ::Vector2& screenPosition, float depth) = 0;
//! Unprojects a position in screen space normalized device coordinates to world space.
//! With a depth of zero, the position returned will be on the near clip plane of the camera
//! in world space.
//! @param screenNdcPosition The normalized device coordinates in the range [0,1]
//! @param depth The depth offset into the world relative to the near clip plane of the camera
//! @return the position in world space
virtual AZ::Vector3 ScreenNdcToWorld(const AZ::Vector2& screenNdcPosition, float depth) = 0;
//! Projects a position in world space to screen space for the given camera.
//! @param worldPosition The world position
//! @return The absolute screen position
virtual AZ::Vector2 WorldToScreen(const AZ::Vector3& worldPosition) = 0;
//! Projects a position in world space to screen space normalized device coordinates.
//! @param worldPosition The world position
//! @return The normalized device coordinates in the range [0,1]
virtual AZ::Vector2 WorldToScreenNdc(const AZ::Vector3& worldPosition) = 0;
};
using CameraRequestBus = AZ::EBus<CameraComponentRequests>;
+6 -6
View File
@@ -8,8 +8,8 @@
include(AzFramework/feature_options.cmake)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
ly_get_list_relative_pal_filename(common_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/Common)
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
set(common_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/Common)
ly_add_target(
NAME AzFramework STATIC
@@ -44,7 +44,7 @@ ly_add_source_properties(
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Tests/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(test_pal_dir ${CMAKE_CURRENT_LIST_DIR}/Tests/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME AzFrameworkTestShared STATIC
@@ -86,11 +86,11 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
NAMESPACE AZ
FILES_CMAKE
Tests/frameworktests_files.cmake
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
${test_pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
Tests
${pal_dir}
${test_pal_dir}
BUILD_DEPENDENCIES
PRIVATE
AZ::AzFramework
@@ -104,7 +104,7 @@ if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
NAME AZ::AzFramework.Tests
)
include(${pal_dir}/platform_specific_test_targets.cmake)
include(${test_pal_dir}/platform_specific_test_targets.cmake)
endif()
+2 -2
View File
@@ -6,8 +6,8 @@
#
#
ly_get_list_relative_pal_filename(common_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/Common)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
set(common_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/Common)
ly_add_target(
NAME AzNetworking STATIC
+1 -1
View File
@@ -10,7 +10,7 @@ if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME AzQtComponents SHARED
+4 -4
View File
@@ -7,18 +7,18 @@
#
if(NOT LY_MONOLITHIC_GAME)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/AzTest/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_aztest_dir ${CMAKE_CURRENT_LIST_DIR}/AzTest/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME AzTest STATIC
NAMESPACE AZ
FILES_CMAKE
AzTest/aztest_files.cmake
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
${pal_aztest_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
.
${pal_dir}
${pal_aztest_dir}
BUILD_DEPENDENCIES
PUBLIC
3rdParty::googletest::GMock
@@ -26,6 +26,6 @@ if(NOT LY_MONOLITHIC_GAME)
3rdParty::GoogleBenchmark
AZ::AzCore
PLATFORM_INCLUDE_FILES
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
${pal_aztest_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}.cmake
)
endif()
@@ -14,6 +14,7 @@
#include <AzToolsFramework/UI/PropertyEditor/PropertyQTConstants.h>
#include <AzToolsFramework/UI/PropertyEditor/QtWidgetLimits.h>
#include <QtWidgets/QWidget>
#include <QLocale>
namespace AzToolsFramework
{
@@ -92,25 +93,11 @@ namespace AzToolsFramework
{
toolTipString += "\n";
}
toolTipString += "[";
if (propertyControl->minimum() <= aznumeric_cast<AZ::s64>(QtWidgetLimits<T>::Min()))
{
toolTipString += "-" + QObject::tr(PropertyQTConstant_InfinityString);
}
else
{
toolTipString += QString::number(propertyControl->minimum());
}
toolTipString += ", ";
if (propertyControl->maximum() >= aznumeric_cast<AZ::s64>(QtWidgetLimits<T>::Max()))
{
toolTipString += QObject::tr(PropertyQTConstant_InfinityString);
}
else
{
toolTipString += QString::number(propertyControl->maximum());
}
toolTipString += "]";
const QString minString = QLocale().toString(propertyControl->minimum());
const QString maxString = QLocale().toString(propertyControl->maximum());
toolTipString += QString("[%1, %2]").arg(minString).arg(maxString);
return true;
}
return false;
@@ -128,16 +115,11 @@ namespace AzToolsFramework
{
toolTipString += "\n";
}
toolTipString += "[" + QString::number(propertyControl->minimum()) + ", ";
if (propertyControl->maximum() >= aznumeric_cast<AZ::s64>(QtWidgetLimits<T>::Max()))
{
toolTipString += QObject::tr(PropertyQTConstant_InfinityString);
}
else
{
toolTipString += QString::number(propertyControl->maximum());
}
toolTipString += "]";
const QString minString = QLocale().toString(propertyControl->minimum());
const QString maxString = QLocale().toString(propertyControl->maximum());
toolTipString += QString("[%1, %2]").arg(minString).arg(maxString);
return true;
}
return false;
@@ -196,7 +178,7 @@ namespace AzToolsFramework
}
else
{
AZ_WarningOnce("AzToolsFramework", false, "Property %s: 'Min' attribute from property '%s' into widget", debugName);
AZ_WarningOnce("AzToolsFramework", false, "Failed to read 'Min' attribute from property '%s' into widget", debugName);
}
}
else if (attrib == AZ::Edit::Attributes::Max)
@@ -83,18 +83,6 @@ namespace UnitTest
widget->setMaximum(widget->maximum() - 1);
}
static std::string GetToolTipStringAtLimits()
{
if constexpr (std::is_signed<ValueType>::value)
{
return "[-INF, INF]";
}
else
{
return "[0, INF]";
}
}
void PropertyCtrlHandlersCreated()
{
using ::testing::Ne;
@@ -125,11 +113,13 @@ namespace UnitTest
auto& widget = m_widget;
auto& handler = m_handler;
QString tooltip;
std::string expected;
// Retrieve the tooltip string for this widget
auto success = handler->ModifyTooltip(widget, tooltip);
expected = GetToolTipStringAtLimits();
const QString minString = QLocale().toString(widget->minimum());
const QString maxString = QLocale().toString(widget->maximum());
const AZStd::string expected = AZStd::string::format("[%s, %s]", minString.toStdString().c_str(), maxString.toStdString().c_str());
// Expect the operation to be successful and a valid limit tooltip string generated
EXPECT_TRUE(success);
@@ -142,18 +132,21 @@ namespace UnitTest
auto& widget = m_widget;
auto& handler = m_handler;
QString tooltip;
std::stringstream expected;
// That is not at the extremeties of the type range limit
SetWidgetRangeToNonExtremeties(widget);
// Retrieve the tooltip string for this widget
auto success = handler->ModifyTooltip(widget, tooltip);
expected << "[" << widget->minimum() << ", " << widget->maximum() << "]";
const QString minString = QLocale().toString(widget->minimum());
const QString maxString = QLocale().toString(widget->maximum());
const AZStd::string expected = AZStd::string::format("[%s, %s]", minString.toStdString().c_str(), maxString.toStdString().c_str());
// Expect the operation to be successful and a valid less than limit tooltip string generated
EXPECT_TRUE(success);
EXPECT_STREQ(tooltip.toStdString().c_str(), expected.str().c_str());
EXPECT_STREQ(tooltip.toStdString().c_str(), expected.c_str());
}
void EmitWidgetValueChanged()
+3 -3
View File
@@ -6,8 +6,8 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
ly_get_list_relative_pal_filename(common_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/Common)
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
set(common_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/Common)
ly_add_target(
NAME GridMate STATIC
@@ -41,7 +41,7 @@ ly_add_source_properties(
################################################################################
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
ly_get_list_relative_pal_filename(pal_test_dir ${CMAKE_CURRENT_LIST_DIR}/Tests/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_test_dir ${CMAKE_CURRENT_LIST_DIR}/Tests/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME GridMate.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
NAMESPACE AZ
+1 -1
View File
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
include(${pal_dir}/LauncherUnified_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
@@ -201,7 +201,7 @@ function(ly_delayed_generate_static_modules_inl)
foreach(game_gem_dependency ${all_game_gem_dependencies})
# Sometimes, a gem's Client variant may be an interface library
# which dependes on multiple gem targets. The interface libraries
# which depends on multiple gem targets. The interface libraries
# should be skipped; the real dependencies of the interface will be processed
if(TARGET ${game_gem_dependency})
get_target_property(target_type ${game_gem_dependency} TYPE)
+1 -1
View File
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME CryCommon STATIC
+2 -3
View File
@@ -13,7 +13,6 @@
#include <AzCore/Math/Crc.h>
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/allocator_stateless.h>
#include <Range.h>
#include <AnimKey.h>
@@ -184,7 +183,7 @@ public:
private:
AnimParamType m_type;
AZStd::basic_string<char, AZStd::char_traits<char>, AZStd::stateless_allocator> m_name;
AZStd::string m_name;
};
namespace AZStd
@@ -620,7 +619,7 @@ public:
, valueType(_valueType)
, flags(_flags) {};
AZStd::basic_string<char, AZStd::char_traits<char>, AZStd::stateless_allocator> name; // parameter name.
AZStd::string name; // parameter name.
CAnimParamType paramType; // parameter id.
AnimValueType valueType; // value type, defines type of track to use for animating this parameter.
ESupportedParamFlags flags; // combination of flags from ESupportedParamFlags.
+1 -1
View File
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
add_subdirectory(XML)
+2 -2
View File
@@ -6,14 +6,14 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/source/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_source_dir ${CMAKE_CURRENT_LIST_DIR}/source/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME AWSNativeSDKInit STATIC
NAMESPACE AZ
FILES_CMAKE
aws_native_sdk_init_files.cmake
${pal_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
${pal_source_dir}/platform_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PUBLIC
include
@@ -11,7 +11,7 @@ ly_get_pal_tool_dirs(pal_tool_dirs ${CMAKE_CURRENT_LIST_DIR}/AssetBuilderSDK/Pla
set(pal_files "")
foreach(enabled_platform ${LY_PAL_TOOLS_ENABLED})
string(TOLOWER ${enabled_platform} enabled_platform_lowercase)
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/AssetBuilderSDK/Platform/${enabled_platform})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/AssetBuilderSDK/Platform/${enabled_platform} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
list(APPEND pal_files ${pal_dir}/assetbuildersdk_${enabled_platform_lowercase}_files.cmake)
endforeach()
+1 -1
View File
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
include(${pal_dir}/platform_traits_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
+1 -1
View File
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
+3 -1
View File
@@ -10,6 +10,8 @@ if(NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME LuaIDE APPLICATION
NAMESPACE AZ
@@ -18,7 +20,7 @@ ly_add_target(
AUTORCC
FILES_CMAKE
lua_ide_files.cmake
Platform/${PAL_PLATFORM_NAME}/lua_ide_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
${pal_dir}/lua_ide_${PAL_PLATFORM_NAME_LOWERCASE}_files.cmake
INCLUDE_DIRECTORIES
PRIVATE
.
@@ -1221,7 +1221,7 @@ namespace O3DE::ProjectManager
auto result = ExecuteWithLockErrorHandling(
[&]
{
for (auto repoUri : m_manifest.attr("get_repos")())
for (auto repoUri : m_manifest.attr("get_manifest_repos")())
{
gemRepos.push_back(GetGemRepoInfo(repoUri));
}
+1 -1
View File
@@ -6,7 +6,7 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME RemoteConsoleCore STATIC
+1 -1
View File
@@ -10,7 +10,7 @@ if (NOT PAL_TRAIT_BUILD_HOST_TOOLS)
return()
endif()
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
ly_add_target(
NAME SceneData SHARED
@@ -6,9 +6,9 @@
#
#
ly_get_list_relative_pal_filename(pal_source_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME})
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
include(${pal_source_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
include(${pal_dir}/PAL_${PAL_PLATFORM_NAME_LOWERCASE}.cmake)
if(PAL_TRAIT_TEST_IMPACT_FRAMEWORK_SUPPORTED)
add_subdirectory(Runtime)
@@ -6,8 +6,8 @@
#
#
ly_get_list_relative_pal_filename(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${PAL_PLATFORM_NAME})
ly_get_list_relative_pal_filename(common_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/Common)
o3de_pal_dir(pal_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/${PAL_PLATFORM_NAME} ${O3DE_ENGINE_RESTRICTED_PATH} ${LY_ROOT_FOLDER})
set(common_dir ${CMAKE_CURRENT_LIST_DIR}/Source/Platform/Common)
ly_add_target(
NAME TestImpact.Runtime.Static STATIC
+4
View File
@@ -6,4 +6,8 @@
#
#
set(gem_path ${CMAKE_CURRENT_LIST_DIR})
set(gem_json ${gem_path}/gem.json)
o3de_restricted_path(${gem_json} gem_restricted_path gem_parent_relative_path)
add_subdirectory(Code)

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