Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
This commit is contained in:
+13
-8
@@ -6,8 +6,8 @@
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*
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*/
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#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Source/NetworkEntity/EntityReplication/PropertyPublisher.h>
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/AutoGen/Multiplayer.AutoPackets.h>
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@@ -444,6 +444,11 @@ namespace Multiplayer
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handler.Connect(m_autonomousEntityReplicatorCreated);
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}
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void EntityReplicationManager::AddSendMigrateEntityEventHandler(SendMigrateEntityEvent::Handler& handler)
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{
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handler.Connect(m_sendMigrateEntityEvent);
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}
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const EntityReplicator* EntityReplicationManager::GetEntityReplicator(NetEntityId netEntityId) const
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{
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auto it = m_entityReplicatorMap.find(netEntityId);
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@@ -1094,7 +1099,7 @@ namespace Multiplayer
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bool didSucceed = true;
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EntityMigrationMessage message;
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message.m_entityId = replicator->GetEntityHandle().GetNetEntityId();
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message.m_netEntityId = replicator->GetEntityHandle().GetNetEntityId();
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message.m_prefabEntityId = netBindComponent->GetPrefabEntityId();
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if (localEnt->GetState() == AZ::Entity::State::Active)
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@@ -1119,8 +1124,8 @@ namespace Multiplayer
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message.m_propertyUpdateData.Resize(inputSerializer.GetSize());
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}
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AZ_Assert(didSucceed, "Failed to migrate entity from server");
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// TODO: Move this to an event
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//m_connection.SendReliablePacket(message);
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m_sendMigrateEntityEvent.Signal(m_connection, message);
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AZLOG(NET_RepDeletes, "Migration packet sent %u to remote manager id %d", netEntityId, aznumeric_cast<int32_t>(GetRemoteHostId()));
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// Immediately add a new replicator so that we catch RPC invocations, the remote side will make us a new one, and then remove us if needs be
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@@ -1130,7 +1135,7 @@ namespace Multiplayer
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bool EntityReplicationManager::HandleEntityMigration(AzNetworking::IConnection* invokingConnection, EntityMigrationMessage& message)
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{
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EntityReplicator* replicator = GetEntityReplicator(message.m_entityId);
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EntityReplicator* replicator = GetEntityReplicator(message.m_netEntityId);
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{
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if (message.m_propertyUpdateData.GetSize() > 0)
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{
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@@ -1140,7 +1145,7 @@ namespace Multiplayer
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invokingConnection,
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replicator,
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AzNetworking::InvalidPacketId,
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message.m_entityId,
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message.m_netEntityId,
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NetEntityRole::Server,
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outputSerializer,
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message.m_prefabEntityId
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@@ -1154,7 +1159,7 @@ namespace Multiplayer
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// The HandlePropertyChangeMessage will have made a replicator if we didn't have one already
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if (!replicator)
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{
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replicator = GetEntityReplicator(message.m_entityId);
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replicator = GetEntityReplicator(message.m_netEntityId);
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}
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AZ_Assert(replicator, "Do not have replicator after handling migration message");
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+1
-1
@@ -8,7 +8,7 @@
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#pragma once
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#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/EntityDomains/IEntityDomain.h>
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#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
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@@ -6,8 +6,8 @@
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*
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*/
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#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Source/NetworkEntity/EntityReplication/PropertyPublisher.h>
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/NetworkEntity/NetworkEntityAuthorityTracker.h>
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@@ -1,142 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/Event.h>
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#include <AzCore/EBus/ScheduledEvent.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/EntityBus.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/containers/ring_buffer.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h>
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namespace AzNetworking
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{
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class IConnection;
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}
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namespace Multiplayer
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{
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class EntityReplicationManager;
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class NetworkEntityRpcMessage;
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class NetBindComponent;
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class PropertyPublisher;
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class PropertySubscriber;
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class EntityReplicator final
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: public AZ::EntityBus::Handler
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{
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public:
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EntityReplicator(EntityReplicationManager& replicationManager, AzNetworking::IConnection* connection, NetEntityRole remoteNetworkRole, const ConstNetworkEntityHandle& entityHandle);
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virtual ~EntityReplicator();
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NetEntityRole GetBoundLocalNetworkRole() const;
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NetEntityRole GetRemoteNetworkRole() const;
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ConstNetworkEntityHandle GetEntityHandle() const;
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NetBindComponent* GetNetBindComponent();
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void ActivateNetworkEntity();
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const PrefabEntityId& GetPrefabEntityId() const;
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bool IsPrefabEntityIdSet() const;
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bool OwnsReplicatorLifetime() const;
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bool RemoteManagerOwnsEntityLifetime() const;
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// Interface for ReplicationManager to modify state of replication
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void Initialize(const ConstNetworkEntityHandle& entityHandle);
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void Reset(NetEntityRole remoteNetworkRole);
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void MarkForRemoval();
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bool IsMarkedForRemoval() const;
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void SetPendingRemoval(AZ::TimeMs pendingRemovalTimeMs);
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bool IsPendingRemoval() const;
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void ClearPendingRemoval();
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bool IsDeletionAcknowledged() const;
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bool WasMigrated() const;
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void SetWasMigrated(bool wasMigrated);
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NetworkEntityUpdateMessage GenerateUpdatePacket();
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AZ::TimeMs GetResendTimeoutTimeMs() const;
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PropertyPublisher* GetPropertyPublisher();
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const PropertyPublisher* GetPropertyPublisher() const;
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PropertySubscriber* GetPropertySubscriber();
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// Handlers for Rpc messages
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bool HandleRpcMessage(AzNetworking::IConnection* invokingConnection, NetworkEntityRpcMessage& entityRpcMessage);
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//! AZ::EntityBus overrides
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//! @{
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void OnEntityActivated(const AZ::EntityId&) override;
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void OnEntityDestroyed(const AZ::EntityId&) override;
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//! @}
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private:
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enum class RpcValidationResult
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{
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HandleRpc, // Handle Rpc message
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DropRpc, // Do not handle Rpc
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DropRpcAndDisconnect, // Do not handle the Rpc, it is disallowed from this endpoint we should disconnect the connection
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ForwardToClient, // Forward this message to the Client
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ForwardToAutonomous, // Forward this message to the Autonomous
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ForwardToAuthority, // Forward this message to the Authority
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};
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RpcValidationResult ValidateRpcMessage(const NetworkEntityRpcMessage& entityRpcMessage) const;
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// Internal state tracking
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bool CanSendUpdates();
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void SetPrefabEntityId(const PrefabEntityId& prefabEntityId); // cache assetId so authority doesn't need to keep sending it
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// Event processing
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void OnSendRpcEvent(NetworkEntityRpcMessage& message);
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void OnForwardRpcEvent(NetworkEntityRpcMessage& message);
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void OnEntityDirtiedEvent();
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void OnEntityRemovedEvent();
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void OnProxyRemovalTimedEvent();
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void ActivateNetworkEntityInternal();
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void AttachRPCHandlers();
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void DeferRpcMessage(NetworkEntityRpcMessage& message);
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AZ_DISABLE_COPY_MOVE(EntityReplicator);
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// Events
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RpcSendEvent::Handler m_onSendRpcHandler;
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RpcSendEvent::Handler m_onForwardRpcHandler;
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RpcSendEvent::Handler m_onSendAutonomousRpcHandler;
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RpcSendEvent::Handler m_onForwardAutonomousRpcHandler;
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EntityDirtiedEvent::Handler m_onEntityDirtiedHandler;
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EntityStopEvent::Handler m_onEntityStopHandler;
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AZ::ScheduledEvent m_proxyRemovalEvent;
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ConstNetworkEntityHandle m_entityHandle;
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PrefabEntityId m_prefabEntityId;
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AZStd::unique_ptr<PropertyPublisher> m_propertyPublisher;
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AZStd::unique_ptr<PropertySubscriber> m_propertySubscriber;
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NetBindComponent* m_netBindComponent = nullptr;
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EntityReplicationManager& m_replicationManager;
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AzNetworking::IConnection* m_connection;
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NetEntityRole m_boundLocalNetworkRole;
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NetEntityRole m_remoteNetworkRole;
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bool m_wasMigrated = false;
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bool m_isForwardingRpc = false;
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bool m_prefabEntityIdSet = false;
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};
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}
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#include <Source/NetworkEntity/EntityReplication/EntityReplicator.inl>
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@@ -1,68 +0,0 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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namespace Multiplayer
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{
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inline NetEntityRole EntityReplicator::GetBoundLocalNetworkRole() const
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{
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return m_boundLocalNetworkRole;
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}
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inline NetEntityRole EntityReplicator::GetRemoteNetworkRole() const
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{
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return m_remoteNetworkRole;
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}
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inline ConstNetworkEntityHandle EntityReplicator::GetEntityHandle() const
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{
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return m_entityHandle;
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}
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inline NetBindComponent* EntityReplicator::GetNetBindComponent()
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{
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return m_netBindComponent;
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}
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inline const PrefabEntityId& EntityReplicator::GetPrefabEntityId() const
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{
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AZ_Assert(IsPrefabEntityIdSet(), "PrefabEntityId not set for Entity");
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return m_prefabEntityId;
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}
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inline bool EntityReplicator::IsPrefabEntityIdSet() const
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{
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return m_prefabEntityIdSet;
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}
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inline bool EntityReplicator::WasMigrated() const
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{
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return m_wasMigrated;
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}
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inline void EntityReplicator::SetWasMigrated(bool wasMigrated)
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{
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m_wasMigrated = wasMigrated;
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}
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inline PropertyPublisher* EntityReplicator::GetPropertyPublisher()
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{
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return m_propertyPublisher.get();
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}
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inline const PropertyPublisher* EntityReplicator::GetPropertyPublisher() const
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{
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return m_propertyPublisher.get();
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}
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inline PropertySubscriber* EntityReplicator::GetPropertySubscriber()
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{
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return m_propertySubscriber.get();
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}
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}
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@@ -7,7 +7,7 @@
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*/
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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namespace Multiplayer
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