Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -21,6 +21,8 @@ namespace Multiplayer
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//! IEntityDomain overrides.
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//! @{
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void SetAabb(const AZ::Aabb& aabb) override;
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const AZ::Aabb& GetAabb() const override;
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bool IsInDomain(const ConstNetworkEntityHandle& entityHandle) const override;
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void ActivateTracking(const INetworkEntityManager::OwnedEntitySet& ownedEntitySet) override;
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void RetrieveEntitiesNotInDomain(EntitiesNotInDomain& outEntitiesNotInDomain) const override;
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