Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -10,6 +10,17 @@
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namespace Multiplayer
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{
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void FullOwnershipEntityDomain::SetAabb([[maybe_unused]] const AZ::Aabb& aabb)
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{
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; // Do nothing, by definition we own everything
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}
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const AZ::Aabb& FullOwnershipEntityDomain::GetAabb() const
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{
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static AZ::Aabb nullAabb = AZ::Aabb::CreateNull();
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return nullAabb;
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}
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bool FullOwnershipEntityDomain::IsInDomain([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle) const
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{
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return true;
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