Changes to make client and entity migration functional, needed in the event of a host quitting necessitating a host migration
Signed-off-by: kberg-amzn <karlberg@amazon.com>
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@@ -32,7 +32,7 @@ namespace Multiplayer
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{
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m_networkEditorInterface = AZ::Interface<INetworking>::Get()->CreateNetworkInterface(
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AZ::Name(MpEditorInterfaceName), ProtocolType::Tcp, TrustZone::ExternalClientToServer, *this);
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m_networkEditorInterface->SetTimeoutEnabled(false);
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m_networkEditorInterface->SetTimeoutMs(AZ::TimeMs{ 0 }); // Disable timeouts on this network interface
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if (editorsv_isDedicated)
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{
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uint16_t editorServerPort = DefaultServerEditorPort;
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