fix possible double connect of the Collider m_debugDisplayDataChangedEvent (#1518)
Signed-off-by: John <jonawals@amazon.com>
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@@ -200,10 +200,8 @@ namespace PhysX
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void Collider::Disconnect()
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{
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if (AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Handler::BusIsConnected())
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{
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AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Handler::BusDisconnect();
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}
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m_debugDisplayDataChangedEvent.Disconnect();
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AzToolsFramework::ViewportInteraction::ViewportSettingsNotificationBus::Handler::BusDisconnect();
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AzToolsFramework::EntitySelectionEvents::Bus::Handler::BusDisconnect();
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AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
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m_displayCallback = nullptr;
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