{lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic (#6396)
* {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic
- Give the user an option how to handle fallback logic for script rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* the new code found an error in a Python script... it seems to work!
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* fixing up the regression test
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* dump version number
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
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@@ -54,7 +54,7 @@ namespace AZ::SceneAPI::Behaviors
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SCENE_DATA_API void GetManifestDependencyPaths(AZStd::vector<AZStd::string>& paths) override;
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protected:
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bool LoadPython(const AZ::SceneAPI::Containers::Scene& scene, AZStd::string& scriptPath);
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bool LoadPython(const AZ::SceneAPI::Containers::Scene& scene, AZStd::string& scriptPath, Events::ProcessingResult& fallbackResult);
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void UnloadPython();
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bool DoPrepareForExport(Events::PreExportEventContext& context);
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