6c3d5c434e
* {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic
- Give the user an option how to handle fallback logic for script rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* the new code found an error in a Python script... it seems to work!
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* fixing up the regression test
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* dump version number
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <SceneAPI/SceneData/SceneDataConfiguration.h>
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#include <AzCore/std/string/string.h>
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#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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#include <SceneAPI/SceneCore/Components/ExportingComponent.h>
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#include <SceneAPI/SceneCore/Events/ExportEventContext.h>
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namespace AzToolsFramework
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{
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class EditorPythonEventsInterface;
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}
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namespace AZ::SceneAPI::Events
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{
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class PreExportEventContext;
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}
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namespace AZ::SceneAPI::Containers
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{
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class Scene;
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}
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namespace AZ::SceneAPI::Behaviors
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{
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class SCENE_DATA_CLASS ScriptProcessorRuleBehavior
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: public SceneCore::BehaviorComponent
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, public Events::AssetImportRequestBus::Handler
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{
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public:
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AZ_COMPONENT(ScriptProcessorRuleBehavior, "{24054E73-1B92-43B0-AC13-174B2F0E3F66}", SceneCore::BehaviorComponent);
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~ScriptProcessorRuleBehavior() override = default;
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SCENE_DATA_API void Activate() override;
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SCENE_DATA_API void Deactivate() override;
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static void Reflect(ReflectContext* context);
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// AssetImportRequestBus::Handler
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SCENE_DATA_API Events::ProcessingResult UpdateManifest(
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Containers::Scene& scene,
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ManifestAction action,
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RequestingApplication requester) override;
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SCENE_DATA_API void GetManifestDependencyPaths(AZStd::vector<AZStd::string>& paths) override;
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protected:
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bool LoadPython(const AZ::SceneAPI::Containers::Scene& scene, AZStd::string& scriptPath, Events::ProcessingResult& fallbackResult);
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void UnloadPython();
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bool DoPrepareForExport(Events::PreExportEventContext& context);
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private:
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AzToolsFramework::EditorPythonEventsInterface* m_editorPythonEventsInterface = nullptr;
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struct ExportEventHandler;
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AZStd::shared_ptr<ExportEventHandler> m_exportEventHandler;
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};
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} // namespace AZ::SceneAPI::Behaviors
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