Updated PrefabBuilder to not error when prefabs are present at end
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@@ -261,21 +261,15 @@ namespace AZ::Prefab
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if (context.HasCompletedSuccessfully())
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{
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AZ_TracePrintf("Prefab Builder", "Finalizing products.\n");
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if (!context.HasPrefabs())
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if (StoreProducts(tempDirPath, context.GetProcessedObjects(),
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context.GetRegisteredProductAssetDependencies(), jobProducts))
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{
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if (StoreProducts(tempDirPath, context.GetProcessedObjects(),
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context.GetRegisteredProductAssetDependencies(), jobProducts))
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{
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return true;
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}
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else
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{
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AZ_Error("Prefab Builder", false, "One or more objects couldn't be committed to disk.");
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}
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return true;
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}
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else
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{
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AZ_Error("Prefab Builder", false, "After processing there were still Prefabs left.");
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AZ_Error("Prefab Builder", false, "One or more objects couldn't be committed to disk.");
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}
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}
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else
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