Bundled release build bug fixes cherry picked from development (#5270)
* Fixed some files missed when groundplane_521 was renamed to 512 (#4958) * Fixed references to 521x521 to reference the correct 512x512 FBX file Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed asset hints Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Moved the Asset Catalog loading from LmbrCentral to the AzFramework::Application (#4568) * Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event. It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread. This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard The AssetCatalogRequestBus uses the custom lock guard to dispatch queued events after it has unlocked it's context mutex for the current thread. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed GetContext call from the AssetCatalogRequests::PostThreadDispatchInvoker Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath function to return a path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME The _NAME parameter was not being used before, resulting in the Console stringified name of the function being used. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed CrySystem dependencies from the BundlingSystemComponent Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Moved the loading of the AssetCatalog from LmbrCentralSystemComponent to AzFramework Application Modified the AssetCatalog::InitializeCatalog function to no longer rely on the TickBus to send out the `AssetCatalogEventBus::OnCatalogLoaded` event. It now queues a function on the AssetCatalogRequestBus to send the OnCatalogLoaded event as soon as the dispatching for the AssetCatalogRequestBus has completed on the current thread. This is done by updating the AssetCatalogRequestBus to use EBus ThreadDispatchPolicy to add a callback to invoke any queued function has soon a thread has finished dispatching and has released its DispatchMutex Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AssetCatalogRequestBus to add a custom DispatchLockGuard The AssetCatalogRequestBus uses the custom lock guard to dispatch queued events after it has unlocked it's context mutex for the current thread. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed GetContext call from the AssetCatalogRequests::PostThreadDispatchInvoker Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the definition of FileTagQueryManager::GetDefaultFileTagFilePath function to return a path Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AZ_CONSOLEFREEFUNC macro to actually use the _NAME The _NAME parameter was not being used before, resulting in the Console stringified name of the function being used. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed CrySystem dependencies from the BundlingSystemComponent Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Addded missing template parameter to AssetCatalogRequests The fixes the compile error. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Adding AssetBus::MultiHandler::BusDisconnect call The BlastSystemComponent was connecting to the Bus, but not disconnecting from it, causing an assert to fire to it being a multi-thread bus Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added support for DataDrive lifecycle events to the ComponentApplication The events are using the SettingsRegistry NotifyEvent to track when certain keys are modified to signal handlers. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Corrected invalid JSON creation in ModuleManager::DeactivateEntities Resolved clang warning about used type alias Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fix for dangling reference in lambda registered to the SettingsRegistry Notifier event This was causing the EditorPythonBinding tests to crash due to the following circumstances. First Python has created an instance of a SettingsRegistryProxy Second the SettingsRegistry sends an event during the time when the SettingsRegistryProxy exists. This issue was exposed due to the ComponentApplication Lifecycle events using the SettingsRegistry to dispatch during various times of the application workflow. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Added the generated cmake_dependencies.*.setreg files to engine.pak (#5073) * Copied the generated cmake_dependencies.*.setreg file to the Cache directory Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Removed the platform name from the bootstrap.game.*.setreg Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Fixes for release builds with DCO fix (#5164) * This set of changes is work toward allowing release builds to work with asset bundler generated bundles and legacy, non-prefab levels. This requires some other in-flight changes before this work is complete. Updated engine seed list + fixed automated test ComponentApplicationLifecycle has the ability to automatically register events if asked to register a handler and the event doesn't exist. This is only intended for cases where you need to register a handler early in startup before the settings registry file is loaded. Added two new lifecycle events: One after the system entity has been activated, and one after the system interface has been created. If you load an archive before the system entity has been activated, archive.cpp caches information about those archives until that time, so it can finish registration. This is because the serialization system and BundlingSystemComponent both need to be available to do this registration, but the bundles have to be loaded before those are initialized so that the settings registry file can be loaded. Fixed an error were mounted pak files were searching for levels.pak and not level.pak, and not finding them. I'm pretty sure this logic doesn't do anything functional either way, but I've been testing legacy levels with this change and they work now. Moved wildcard pak loading to where engine.pak is loaded. This is because the settings registry file that defines the IO stack to spin up must be available early in application startup, and this file must be within a mounted pak file. If you're using asset bundler generated bundles, they need to be loaded at this time so that file can be loaded. Atom's BootstrapSystemComponent.cpp no longer initializes on AssetCatalogLoaded, and instead initializes on the ApplicationLifecycle event SystemInterfaceCreated. This is because the base assetcatalog.xml file is really just a development time concept, this file should not be used in packaged release builds, because those builds will make use of delta catalogs in each bundle loaded. The asset catalog contains the list of all assets that were in the cache at development time, and this contains content that developers don't want to ship, and they may want to specifically hide from their customers, so data miners don't find secrets about upcoming game content. Recovering from a branch that had incorrect DCO Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed an incorrect ebus disconnect and removed an include that's no longer needed Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Fixed a copy and paste typo from trying to recover the previous pull request Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated product IDs for the settings registry builder to no longer collide with the JSON builder. Now they are based on a hash of the configuration. Updated the engine default seed list to include the new asset ID info for the renamed bootstrap file Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated the path to the application lifecycle events, because runtime settings aren't included in the merged bootstrap file. Addressed some feedback on printing out a string view on an error Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Removed a test that uses old assets that aren't relevant. We may not need this test anymore, but if we do we've backlogged a task to create a new test to cover this behavior without using old assets. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed SystemInterfaceCreated event to LegacySystemInterfaceCreated Removed SystemEntityActivated event. Now that I have the rest of the fixes in this pull request, this new event wasn't needed, the already existing SystemComponentsActivated event does what I need. Changed list to vector Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>monroegm-disable-blank-issue-2
parent
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commit
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@ -1,16 +1,9 @@
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<EngineDependencies versionnumber="1.0.0">
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<Dependency path="*.ent" optional="false" />
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<Dependency path="game.cfg" optional="true" />
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<Dependency path="config/singleplayer.cfg" optional="true" />
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<Dependency path="singleplayer.cfg" optional="true" />
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<Dependency path="autoexec.cfg" optional="true" />
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<Dependency path="default-ui" optional="true" />
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<Dependency path="fonts/default-ui.fontfamily" optional="true" />
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<Dependency path="fonts/default-ui/default-ui.fontfamily" optional="true" />
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<Dependency path="libs/smartobjects.xml" optional="true" />
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<Dependency path="modes/menucommon_sp.pak" optional="true" />
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<Dependency path="modes/menucommon_mp.pak" optional="true" />
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<Dependency path="libs/materialeffects/surfacetypes.xml" optional="true" />
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<Dependency path="libs/localization/localization.xml" optional="true" />
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<Dependency path="localization/*xml" optional="true" />
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</EngineDependencies>
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@ -0,0 +1,93 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Component/ComponentApplicationLifecycle.h>
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#include <AzCore/Settings/SettingsRegistryVisitorUtils.h>
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namespace AZ::ComponentApplicationLifecycle
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{
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bool ValidateEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName)
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{
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using FixedValueString = SettingsRegistryInterface::FixedValueString;
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using Type = SettingsRegistryInterface::Type;
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FixedValueString eventRegistrationKey{ ApplicationLifecycleEventRegistrationKey };
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eventRegistrationKey += '/';
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eventRegistrationKey += eventName;
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return settingsRegistry.GetType(eventRegistrationKey) == Type::Object;
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}
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bool SignalEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName, AZStd::string_view eventValue)
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{
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using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
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using Format = AZ::SettingsRegistryInterface::Format;
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if (!ValidateEvent(settingsRegistry, eventName))
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{
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AZ_Warning("ComponentApplicationLifecycle", false, R"(Cannot signal event %.*s. Name does is not a field of object "%.*s".)"
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R"( Please make sure the entry exists in the '<engine-root>/Registry/application_lifecycle_events.setreg")"
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" or in *.setreg within the project", AZ_STRING_ARG(eventName), AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey));
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return false;
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}
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auto eventRegistrationKey = FixedValueString::format("%.*s/%.*s", AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey),
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AZ_STRING_ARG(eventName));
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return settingsRegistry.MergeSettings(eventValue, Format::JsonMergePatch, eventRegistrationKey);
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}
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bool RegisterEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName)
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{
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using FixedValueString = SettingsRegistryInterface::FixedValueString;
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using Format = AZ::SettingsRegistryInterface::Format;
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if (!ValidateEvent(settingsRegistry, eventName))
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{
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FixedValueString eventRegistrationKey{ ApplicationLifecycleEventRegistrationKey };
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eventRegistrationKey += '/';
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eventRegistrationKey += eventName;
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return settingsRegistry.MergeSettings(R"({})", Format::JsonMergePatch, eventRegistrationKey);
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}
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return true;
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}
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bool RegisterHandler(AZ::SettingsRegistryInterface& settingsRegistry, AZ::SettingsRegistryInterface::NotifyEventHandler& handler,
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AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName, bool autoRegisterEvent)
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{
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using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
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using Type = AZ::SettingsRegistryInterface::Type;
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using NotifyEventHandler = AZ::SettingsRegistryInterface::NotifyEventHandler;
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// Some systems may attempt to register a handler before the settings registry has been loaded
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// If so, this flag lets them automatically register an event if it hasn't yet been registered.
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// RegisterEvent calls validate event.
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if ((!autoRegisterEvent && !ValidateEvent(settingsRegistry, eventName)) ||
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(autoRegisterEvent && !RegisterEvent(settingsRegistry, eventName)))
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{
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AZ_Warning(
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"ComponentApplicationLifecycle", false,
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R"(Cannot register event %.*s. Name is not a field of object "%.*s".)"
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R"( Please make sure the entry exists in the '<engine-root>/Registry/application_lifecycle_events.setreg")"
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" or in *.setreg within the project", AZ_STRING_ARG(eventName), AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey));
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return false;
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}
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auto eventNameRegistrationKey = FixedValueString::format("%.*s/%.*s", AZ_STRING_ARG(ApplicationLifecycleEventRegistrationKey),
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AZ_STRING_ARG(eventName));
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auto lifecycleCallback = [callback = AZStd::move(callback), eventNameRegistrationKey](AZStd::string_view path, Type type)
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{
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if (path == eventNameRegistrationKey)
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{
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callback(path, type);
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}
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};
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handler = NotifyEventHandler(AZStd::move(lifecycleCallback));
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settingsRegistry.RegisterNotifier(handler);
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return true;
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}
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}
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@ -0,0 +1,56 @@
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Settings/SettingsRegistry.h>
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#include <AzCore/std/string/string_view.h>
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namespace AZ::ComponentApplicationLifecycle
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{
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//! Root Key where lifecycle events should be registered under
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inline constexpr AZStd::string_view ApplicationLifecycleEventRegistrationKey = "/O3DE/Application/LifecycleEvents";
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//! Validates that the event @eventName is stored in the array at ApplicationLifecycleEventRegistrationKey
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//! @param settingsRegistry registry where @eventName will be searched
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//! @param eventName name of key that validated that exists as an element in the ApplicationLifecycleEventRegistrationKey array
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//! @return true if the @eventName was found in the ApplicationLifecycleEventRegistrationKey array
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bool ValidateEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName);
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//! Wrapper around setting a value underneath the ApplicationLifecycleEventRegistrationKey
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//! It validates if the @eventName is is part of the ApplicationLifecycleEventRegistrationKey array
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//! It then appends the @eventName to the ApplicationLifecycleEventRegistrationKey merges the @eventValue into
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//! the SettingsRegistry at that key
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//! NOTE: This function should only be invoked from ComponentApplication and its derived classes
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//! @param settingsRegistry registry where eventName should be set
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//! @param eventName name of key underneath the ApplicationLifecycleEventRegistrationKey to signal
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//! @param eventValue JSON Object that will be merged into the SettingsRegistry at <ApplicationLifecycleEventRootKey>/<eventName>
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//! @return true if the eventValue was successfully merged at the <ApplicationLifecycleEventRootKey>/<eventName>
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bool SignalEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName, AZStd::string_view eventValue);
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//! Register that the event @eventName is stored in the array at ApplicationLifecycleEventRegistrationKey
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//! @param settingsRegistry registry where @eventName will be searched
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//! @param eventName name of key that will be stored in the ApplicationLifecycleEventRegistrationKey array
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//! @return true if the event passed validation or the eventName was stored in the ApplicationLifecycleEventRegistrationKey array
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bool RegisterEvent(AZ::SettingsRegistryInterface& settingsRegistry, AZStd::string_view eventName);
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//! Wrapper around registering the NotifyEventHandler with the SettingsRegistry for the specified event
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//! It validates if the @eventName is is part of the ApplicationLifecycleEventRegistrationKey array and if
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//! so moves the @callback into @handler and then registers the handler with the SettingsRegistry NotifyEvent
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//! @param settingsRegistry registry where handler will be registered
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//! @param handler handler where callback will be moved into and then registered with the SettingsRegistry
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//! if the specified @eventName passes validation
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//! @param callback will be moved into the handler if the specified @eventName is valid
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//! @param eventName name of key underneath the ApplicationLifecycleEventRegistrationKey to register
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//! @param autoRegisterEvent automatically register this event if it hasn't been registered yet. This is useful
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//! when registering a handler before the settings registry has been loaded.
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//! @return true if the handler was registered with the SettingsRegistry NotifyEvent
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bool RegisterHandler(AZ::SettingsRegistryInterface& settingsRegistry, AZ::SettingsRegistryInterface::NotifyEventHandler& handler,
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AZ::SettingsRegistryInterface::NotifyCallback callback, AZStd::string_view eventName, bool autoRegisterEvent = false);
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}
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// The Lifecycle events contains the name of the event as a string
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// ComponentApplication derived classes
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// will set these these keys to a JSON Object indicate an event has occured
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// A callback can be registered with the SettingsRegistry
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// to be notified when that key is set
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// The JSON object that is set will contain any payload data
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// related to the event
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{
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"O3DE" : {
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"Application": {
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"LifecycleEvents": {
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"SystemComponentsActivated": {},
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"SystemComponentsDeactivated": {},
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"ReflectionManagerAvailable": {},
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"ReflectionManagerUnavailable": {},
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"SystemAllocatorCreated": {},
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"SystemAllocatorPendingDestruction": {},
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"SettingsRegistryAvailable": {},
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"SettingsRegistryUnavailable": {},
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"ConsoleAvailable": {},
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"ConsoleUnavailable": {},
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"GemsLoaded": {},
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"GemsUnloaded": {},
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"FileIOAvailable": {},
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"FileIOUnavailable": {},
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"LegacySystemInterfaceCreated": {}
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}
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}
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}
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}
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Loading…
Reference in New Issue