Changed MaterialConverterBus GetMaterialTypePath() to return a string instead of char*
Minor code cleanup. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
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@@ -23,12 +23,12 @@ namespace AZ
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{
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void MaterialConverterSettings::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext)
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<MaterialConverterSettings>()
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->Version(1)
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->Field("Enable", &MaterialConverterSettings::m_enable)
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->Field("DefaultMaterial", &MaterialConverterSettings::m_defaultMaterial);
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->Version(1)
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->Field("Enable", &MaterialConverterSettings::m_enable)
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->Field("DefaultMaterial", &MaterialConverterSettings::m_defaultMaterial);
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}
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}
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@@ -176,16 +176,9 @@ namespace AZ
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return true;
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}
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const char* MaterialConverterSystemComponent::GetMaterialTypePath() const
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AZStd::string MaterialConverterSystemComponent::GetMaterialTypePath() const
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{
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if (m_settings.m_enable)
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{
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return "Materials/Types/StandardPBR.materialtype";
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}
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else
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{
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return nullptr;
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}
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return "Materials/Types/StandardPBR.materialtype";
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}
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AZStd::string MaterialConverterSystemComponent::GetDefaultMaterialPath() const
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@@ -46,7 +46,7 @@ namespace AZ
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// MaterialConverterBus overrides ...
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bool IsEnabled() const override;
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bool ConvertMaterial(const AZ::SceneAPI::DataTypes::IMaterialData& materialData, RPI::MaterialSourceData& out) override;
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const char* GetMaterialTypePath() const override;
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AZStd::string GetMaterialTypePath() const override;
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AZStd::string GetDefaultMaterialPath() const override;
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private:
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@@ -37,8 +37,8 @@ namespace AZ
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//! @return true if the MaterialSourceData output was populated with converted material data.
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virtual bool ConvertMaterial(const AZ::SceneAPI::DataTypes::IMaterialData& materialData, MaterialSourceData& out) = 0;
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//! Returns the path to the .materialtype file that the converted materials are based on, such as StandardPBR.materialtype, etc. Or nullptr when conversion is disabled.
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virtual const char* GetMaterialTypePath() const = 0;
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//! Returns the path to the .materialtype file that the converted materials are based on, such as StandardPBR.materialtype, etc.
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virtual AZStd::string GetMaterialTypePath() const = 0;
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//! Returns the path to a .material file to use as the default material when conversion is disabled.
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virtual AZStd::string GetDefaultMaterialPath() const = 0;
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@@ -75,10 +75,10 @@ namespace AZ
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RPI::MaterialConverterBus::BroadcastResult(conversionEnabled, &RPI::MaterialConverterBus::Events::IsEnabled);
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// Right now, scene file importing only supports a single material type, once that changes, this will have to be re-designed, see ATOM-3554
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const char* materialTypePath = nullptr;
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AZStd::string materialTypePath;
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RPI::MaterialConverterBus::BroadcastResult(materialTypePath, &RPI::MaterialConverterBus::Events::GetMaterialTypePath);
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if (conversionEnabled && materialTypePath)
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if (conversionEnabled && !materialTypePath.empty())
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{
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AssetBuilderSDK::SourceFileDependency materialTypeSource;
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materialTypeSource.m_sourceFileDependencyPath = materialTypePath;
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