Update intersect behavior for positioning entities in the viewport (#5906)
* update intersect behavior for positioning entities in the viewport and restore SurfaceManipulator Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * tests for surface manipulator from EditorTransformComponentSelection Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update comments in tests and remove #pragma optimize('', off)@ Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add new file for FindClosestPickIntersection tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add remaining tests for surface manipulator and snap fixes Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * some small updates and polish before PR Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * small updates following PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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75d6cb2527
commit
6908a3e945
+9
-15
@@ -84,12 +84,12 @@ namespace AzToolsFramework
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break;
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case State::Translating:
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{
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if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
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if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Middle() &&
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mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down &&
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mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Shift() &&
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mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl())
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{
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SnapVerticesToTerrain(mouseInteraction);
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SnapVerticesToSurface(mouseInteraction);
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return true;
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}
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@@ -109,29 +109,23 @@ namespace AzToolsFramework
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}
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template<typename Vertex>
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void EditorVertexSelectionBase<Vertex>::SnapVerticesToTerrain(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
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void EditorVertexSelectionBase<Vertex>::SnapVerticesToSurface(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
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{
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ScopedUndoBatch surfaceSnapUndo("Snap to Surface");
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ScopedUndoBatch::MarkEntityDirty(GetEntityId());
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const int viewportId = mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId;
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// get unsnapped terrain position (world space)
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AZ::Vector3 worldSurfacePosition = AZ::Vector3::CreateZero();
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;
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, viewportId, &ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
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// get unsnapped surface position (world space)
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const AZ::Vector3 worldSurfacePosition = FindClosestPickIntersection(
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viewportId, mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates, EditorPickRayLength,
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GetDefaultEntityPlacementDistance());
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AZ::Transform worldFromLocal;
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AZ::TransformBus::EventResult(worldFromLocal, GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
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const AZ::Transform localFromWorld = worldFromLocal.GetInverse();
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// convert to local space - snap if enabled
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const GridSnapParameters gridSnapParams = GridSnapSettings(viewportId);
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const AZ::Vector3 localFinalSurfacePosition = gridSnapParams.m_gridSnap
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? CalculateSnappedTerrainPosition(worldSurfacePosition, worldFromLocal, viewportId, gridSnapParams.m_gridSize)
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: localFromWorld.TransformPoint(worldSurfacePosition);
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// convert to local space
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const AZ::Vector3 localFinalSurfacePosition = localFromWorld.TransformPoint(worldSurfacePosition);
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SetSelectedPosition(localFinalSurfacePosition);
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OnEntityComponentPropertyChanged(GetEntityComponentIdPair());
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+1
-1
@@ -171,7 +171,7 @@ namespace AzToolsFramework
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//! Snap the selected vertices to the terrain.
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//! Note: With a multi-selection the manipulator will be translated to the picked
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//! terrain position with all vertices moved relative to it.
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void SnapVerticesToTerrain(const ViewportInteraction::MouseInteractionEvent& mouseInteraction);
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void SnapVerticesToSurface(const ViewportInteraction::MouseInteractionEvent& mouseInteraction);
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//! The Actions provided by the EditorVertexSelection while it is active.
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//! e.g. Vertex deletion, duplication etc.
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@@ -110,30 +110,6 @@ namespace AzToolsFramework
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return unsnappedPosition + CalculateSnappedOffset(unsnappedPosition, snapAxes, snapAxesCount, size);
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}
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AZ::Vector3 CalculateSnappedTerrainPosition(
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const AZ::Vector3& worldSurfacePosition, const AZ::Transform& worldFromLocal, const int viewportId, const float size)
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{
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const AZ::Transform localFromWorld = worldFromLocal.GetInverse();
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const AZ::Vector3 localSurfacePosition = localFromWorld.TransformPoint(worldSurfacePosition);
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// snap in xy plane
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AZ::Vector3 localSnappedSurfacePosition = localSurfacePosition +
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CalculateSnappedOffset(localSurfacePosition, AZ::Vector3::CreateAxisX(), size) +
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CalculateSnappedOffset(localSurfacePosition, AZ::Vector3::CreateAxisY(), size);
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// find terrain height at xy snapped location
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float terrainHeight = 0.0f;
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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terrainHeight, viewportId, &ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::TerrainHeight,
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Vector3ToVector2(worldFromLocal.TransformPoint(localSnappedSurfacePosition)));
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// set snapped z value to terrain height
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AZ::Vector3 localTerrainHeight = localFromWorld.TransformPoint(AZ::Vector3(0.0f, 0.0f, terrainHeight));
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localSnappedSurfacePosition.SetZ(localTerrainHeight.GetZ());
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return localSnappedSurfacePosition;
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}
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bool GridSnapping(const int viewportId)
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{
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bool snapping = false;
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@@ -63,11 +63,6 @@ namespace AzToolsFramework
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AZ::Vector3 CalculateSnappedPosition(
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const AZ::Vector3& unsnappedPosition, const AZ::Vector3* snapAxes, size_t snapAxesCount, float size);
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//! For a given point on the terrain, calculate the closest xy position snapped to the grid
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//! (z position is aligned to terrain height, not snapped to z grid)
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AZ::Vector3 CalculateSnappedTerrainPosition(
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const AZ::Vector3& worldSurfacePosition, const AZ::Transform& worldFromLocal, int viewportId, float size);
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//! Wrapper for grid snapping and grid size bus calls.
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GridSnapParameters GridSnapSettings(int viewportId);
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+51
-53
@@ -10,6 +10,7 @@
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#include <AzToolsFramework/Manipulators/ManipulatorSnapping.h>
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#include <AzToolsFramework/Manipulators/ManipulatorView.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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namespace AzToolsFramework
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{
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@@ -17,28 +18,16 @@ namespace AzToolsFramework
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const AZ::Transform& worldFromLocal,
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const AZ::Vector3& worldSurfacePosition,
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const AZ::Vector3& localStartPosition,
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const bool snapping,
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const float gridSize,
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const int viewportId)
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[[maybe_unused]] const bool snapping,
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[[maybe_unused]] const float gridSize,
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[[maybe_unused]] const int viewportId)
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{
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const AZ::Transform worldFromLocalUniform = AzToolsFramework::TransformUniformScale(worldFromLocal);
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const AZ::Transform localFromWorldUniform = worldFromLocalUniform.GetInverse();
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const AZ::Vector3 localFinalSurfacePosition = snapping
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// note: gridSize is not scaled by scaleRecip here as localStartPosition is
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// unscaled itself so the position returned by CalculateSnappedTerrainPosition
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// must be in the same space (if localStartPosition were also scaled, gridSize
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// would need to be multiplied by scaleRecip)
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? CalculateSnappedTerrainPosition(worldSurfacePosition, worldFromLocalUniform, viewportId, gridSize)
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: localFromWorldUniform.TransformPoint(worldSurfacePosition);
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// delta/offset between initial vertex position and terrain pick position
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const AZ::Vector3 localSurfaceOffset = localFinalSurfacePosition - localStartPosition;
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const AZ::Transform localFromWorld = worldFromLocal.GetInverse();
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StartInternal startInternal;
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startInternal.m_snapOffset = localSurfaceOffset;
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startInternal.m_localPosition = localStartPosition + localSurfaceOffset;
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startInternal.m_localHitPosition = localFromWorldUniform.TransformVector(worldSurfacePosition);
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startInternal.m_snapOffset = AZ::Vector3::CreateZero();
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startInternal.m_localPosition = localStartPosition;
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startInternal.m_localHitPosition = localFromWorld.TransformPoint(worldSurfacePosition);
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return startInternal;
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}
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@@ -46,26 +35,19 @@ namespace AzToolsFramework
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const StartInternal& startInternal,
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const AZ::Transform& worldFromLocal,
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const AZ::Vector3& worldSurfacePosition,
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const bool snapping,
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const float gridSize,
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[[maybe_unused]] const bool snapping,
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[[maybe_unused]] const float gridSize,
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const ViewportInteraction::KeyboardModifiers keyboardModifiers,
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const int viewportId)
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[[maybe_unused]] const int viewportId)
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{
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const AZ::Transform worldFromLocalUniform = AzToolsFramework::TransformUniformScale(worldFromLocal);
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const AZ::Transform localFromWorldUniform = worldFromLocalUniform.GetInverse();
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const float scaleRecip = ScaleReciprocal(worldFromLocalUniform);
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const AZ::Vector3 localFinalSurfacePosition = snapping
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? CalculateSnappedTerrainPosition(worldSurfacePosition, worldFromLocalUniform, viewportId, gridSize * scaleRecip)
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: localFromWorldUniform.TransformPoint(worldSurfacePosition);
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const AZ::Transform localFromWorld = worldFromLocal.GetInverse();
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const AZ::Vector3 localFinalSurfacePosition = localFromWorld.TransformPoint(worldSurfacePosition);
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Action action;
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action.m_start.m_localPosition = startInternal.m_localPosition;
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action.m_start.m_snapOffset = startInternal.m_snapOffset;
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action.m_start.m_snapOffset = AZ::Vector3::CreateZero();
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action.m_current.m_localOffset = localFinalSurfacePosition - startInternal.m_localPosition;
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// record what modifier keys are held during this action
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action.m_modifiers = keyboardModifiers;
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action.m_modifiers = keyboardModifiers; // record what modifier keys are held during this action
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return action;
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}
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@@ -78,12 +60,16 @@ namespace AzToolsFramework
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{
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SetSpace(worldFromLocal);
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AttachLeftMouseDownImpl();
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// only cast rays against objects (entities/meshes etc.) we can actually see
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m_rayRequest.m_onlyVisible = true;
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}
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void SurfaceManipulator::InstallLeftMouseDownCallback(const MouseActionCallback& onMouseDownCallback)
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{
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m_onLeftMouseDownCallback = onMouseDownCallback;
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}
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void SurfaceManipulator::InstallLeftMouseUpCallback(const MouseActionCallback& onMouseUpCallback)
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{
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m_onLeftMouseUpCallback = onMouseUpCallback;
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@@ -95,17 +81,30 @@ namespace AzToolsFramework
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}
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void SurfaceManipulator::OnLeftMouseDownImpl(
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const ViewportInteraction::MouseInteraction& interaction, float /*rayIntersectionDistance*/)
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const ViewportInteraction::MouseInteraction& interaction, [[maybe_unused]] float rayIntersectionDistance)
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{
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const AZ::Transform worldFromLocalUniformScale = TransformUniformScale(GetSpace());
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const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
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const AzFramework::ViewportId viewportId = interaction.m_interactionId.m_viewportId;
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AZ::Vector3 worldSurfacePosition;
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, interaction.m_interactionId.m_viewportId,
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&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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interaction.m_mousePick.m_screenCoordinates);
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const auto& entityComponentIdPairs = EntityComponentIdPairs();
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m_rayRequest.m_entityFilter.m_ignoreEntities.clear();
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m_rayRequest.m_entityFilter.m_ignoreEntities.reserve(entityComponentIdPairs.size());
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AZStd::transform(
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entityComponentIdPairs.begin(), entityComponentIdPairs.end(),
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AZStd::inserter(m_rayRequest.m_entityFilter.m_ignoreEntities, m_rayRequest.m_entityFilter.m_ignoreEntities.begin()),
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[](const AZ::EntityComponentIdPair& entityComponentIdPair)
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{
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return entityComponentIdPair.GetEntityId();
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});
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// calculate the start and end of the ray
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RefreshRayRequest(
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m_rayRequest, ViewportInteraction::ViewportScreenToWorldRay(viewportId, interaction.m_mousePick.m_screenCoordinates),
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EditorPickRayLength);
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const GridSnapParameters gridSnapParams = GridSnapSettings(viewportId);
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const AZ::Vector3 worldSurfacePosition = FindClosestPickIntersection(m_rayRequest, GetDefaultEntityPlacementDistance());
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m_startInternal = CalculateManipulationDataStart(
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worldFromLocalUniformScale, worldSurfacePosition, GetLocalPosition(), gridSnapParams.m_gridSnap, gridSnapParams.m_gridSize,
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@@ -123,17 +122,14 @@ namespace AzToolsFramework
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{
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if (m_onLeftMouseUpCallback)
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{
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AZ::Vector3 worldSurfacePosition = AZ::Vector3::CreateZero();
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, interaction.m_interactionId.m_viewportId,
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&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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interaction.m_mousePick.m_screenCoordinates);
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const AzFramework::ViewportId viewportId = interaction.m_interactionId.m_viewportId;
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const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
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const GridSnapParameters gridSnapParams = GridSnapSettings(viewportId);
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const AZ::Vector3 worldSurfacePosition = FindClosestPickIntersection(m_rayRequest, GetDefaultEntityPlacementDistance());
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m_onLeftMouseUpCallback(CalculateManipulationDataAction(
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m_startInternal, TransformUniformScale(GetSpace()), worldSurfacePosition, gridSnapParams.m_gridSnap,
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gridSnapParams.m_gridSize, interaction.m_keyboardModifiers, interaction.m_interactionId.m_viewportId));
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gridSnapParams.m_gridSize, interaction.m_keyboardModifiers, viewportId));
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}
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}
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@@ -141,13 +137,15 @@ namespace AzToolsFramework
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{
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if (m_onMouseMoveCallback)
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{
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AZ::Vector3 worldSurfacePosition = AZ::Vector3::CreateZero();
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ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
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worldSurfacePosition, interaction.m_interactionId.m_viewportId,
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&ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
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interaction.m_mousePick.m_screenCoordinates);
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const AzFramework::ViewportId viewportId = interaction.m_interactionId.m_viewportId;
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const GridSnapParameters gridSnapParams = GridSnapSettings(interaction.m_interactionId.m_viewportId);
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// update the start and end of the ray
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RefreshRayRequest(
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m_rayRequest, ViewportInteraction::ViewportScreenToWorldRay(viewportId, interaction.m_mousePick.m_screenCoordinates),
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EditorPickRayLength);
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const GridSnapParameters gridSnapParams = GridSnapSettings(viewportId);
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const AZ::Vector3 worldSurfacePosition = FindClosestPickIntersection(m_rayRequest, GetDefaultEntityPlacementDistance());
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m_onMouseMoveCallback(CalculateManipulationDataAction(
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m_startInternal, TransformUniformScale(GetSpace()), worldSurfacePosition, gridSnapParams.m_gridSnap,
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@@ -11,6 +11,7 @@
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#include "BaseManipulator.h"
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzFramework/Render/GeometryIntersectionStructures.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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namespace AzToolsFramework
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@@ -58,10 +59,12 @@ namespace AzToolsFramework
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Start m_start;
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Current m_current;
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ViewportInteraction::KeyboardModifiers m_modifiers;
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AZ::Vector3 LocalPosition() const
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{
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return m_start.m_localPosition + m_current.m_localOffset;
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}
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AZ::Vector3 LocalPositionOffset() const
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{
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return m_current.m_localOffset;
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@@ -106,6 +109,9 @@ namespace AzToolsFramework
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MouseActionCallback m_onLeftMouseUpCallback = nullptr;
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MouseActionCallback m_onMouseMoveCallback = nullptr;
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//! Cached ray request initialized at mouse down and updated during mouse move.
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AzFramework::RenderGeometry::RayRequest m_rayRequest;
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static StartInternal CalculateManipulationDataStart(
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const AZ::Transform& worldFromLocal,
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const AZ::Vector3& worldSurfacePosition,
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@@ -64,23 +64,12 @@ namespace AzToolsFramework
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return circleBoundWidth;
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}
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AZ::Vector3 FindClosestPickIntersection(
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AzFramework::ViewportId viewportId, const AzFramework::ScreenPoint& screenPoint, const float rayLength, const float defaultDistance)
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AZ::Vector3 FindClosestPickIntersection(const AzFramework::RenderGeometry::RayRequest& rayRequest, const float defaultDistance)
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{
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using AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus;
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AzToolsFramework::ViewportInteraction::ProjectedViewportRay viewportRay{};
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ViewportInteractionRequestBus::EventResult(
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viewportRay, viewportId, &ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay, screenPoint);
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AzFramework::RenderGeometry::RayRequest ray;
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ray.m_startWorldPosition = viewportRay.origin;
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ray.m_endWorldPosition = viewportRay.origin + viewportRay.direction * rayLength;
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ray.m_onlyVisible = true;
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AzFramework::RenderGeometry::RayResult renderGeometryIntersectionResult;
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AzFramework::RenderGeometry::IntersectorBus::EventResult(
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renderGeometryIntersectionResult, AzToolsFramework::GetEntityContextId(),
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&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, ray);
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&AzFramework::RenderGeometry::IntersectorBus::Events::RayIntersect, rayRequest);
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// attempt a ray intersection with any visible mesh and return the intersection position if successful
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if (renderGeometryIntersectionResult)
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@@ -89,7 +78,32 @@ namespace AzToolsFramework
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}
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else
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{
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return viewportRay.origin + viewportRay.direction * defaultDistance;
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const AZ::Vector3 rayDirection = (rayRequest.m_endWorldPosition - rayRequest.m_startWorldPosition).GetNormalized();
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return rayRequest.m_startWorldPosition + rayDirection * defaultDistance;
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}
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}
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void RefreshRayRequest(
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AzFramework::RenderGeometry::RayRequest& rayRequest,
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const ViewportInteraction::ProjectedViewportRay& viewportRay,
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const float rayLength)
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{
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AZ_Assert(rayLength > 0.0f, "Invalid ray length passed to RefreshRayRequest");
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rayRequest.m_startWorldPosition = viewportRay.origin;
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rayRequest.m_endWorldPosition = viewportRay.origin + viewportRay.direction * rayLength;
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}
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AZ::Vector3 FindClosestPickIntersection(
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const AzFramework::ViewportId viewportId,
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const AzFramework::ScreenPoint& screenPoint,
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const float rayLength,
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const float defaultDistance)
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{
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AzFramework::RenderGeometry::RayRequest ray;
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ray.m_onlyVisible = true; // only consider visible objects
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RefreshRayRequest(ray, ViewportInteraction::ViewportScreenToWorldRay(viewportId, screenPoint), rayLength);
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return FindClosestPickIntersection(ray, defaultDistance);
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}
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} // namespace AzToolsFramework
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@@ -15,13 +15,19 @@
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#include <AzFramework/Viewport/CameraState.h>
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#include <AzFramework/Viewport/ClickDetector.h>
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#include <AzFramework/Viewport/ViewportId.h>
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#include <AzFramework/Viewport/ViewportScreen.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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namespace AzFramework
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{
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struct ScreenPoint;
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}
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namespace RenderGeometry
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{
|
||||
struct RayRequest;
|
||||
}
|
||||
} // namespace AzFramework
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
@@ -177,6 +183,26 @@ namespace AzToolsFramework
|
||||
//! Type to inherit to implement ViewportInteractionRequests.
|
||||
using ViewportInteractionRequestBus = AZ::EBus<ViewportInteractionRequests, ViewportEBusTraits>;
|
||||
|
||||
//! Utility function to return a viewport ray.
|
||||
inline ProjectedViewportRay ViewportScreenToWorldRay(
|
||||
const AzFramework::CameraState& cameraState, const AzFramework::ScreenPoint& screenPoint)
|
||||
{
|
||||
const AZ::Vector3 rayOrigin = AzFramework::ScreenToWorld(screenPoint, cameraState);
|
||||
const AZ::Vector3 rayDirection = (rayOrigin - cameraState.m_position).GetNormalized();
|
||||
return AzToolsFramework::ViewportInteraction::ProjectedViewportRay{ rayOrigin, rayDirection };
|
||||
}
|
||||
|
||||
//! Utility function to return a viewport ray using the ViewportInteractionRequestBus.
|
||||
inline ProjectedViewportRay ViewportScreenToWorldRay(
|
||||
const AzFramework::ViewportId viewportId, const AzFramework::ScreenPoint& screenPoint)
|
||||
{
|
||||
ProjectedViewportRay viewportRay{};
|
||||
ViewportInteractionRequestBus::EventResult(
|
||||
viewportRay, viewportId, &ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay, screenPoint);
|
||||
|
||||
return viewportRay;
|
||||
}
|
||||
|
||||
//! Interface to return only viewport specific settings (e.g. snapping).
|
||||
class ViewportSettingsRequests
|
||||
{
|
||||
@@ -228,10 +254,6 @@ namespace AzToolsFramework
|
||||
class MainEditorViewportInteractionRequests
|
||||
{
|
||||
public:
|
||||
//! Given a point in screen space, return the terrain position in world space.
|
||||
virtual AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) = 0;
|
||||
//! Return the terrain height given a world position in 2d (xy plane).
|
||||
virtual float TerrainHeight(const AZ::Vector2& position) = 0;
|
||||
//! Is the user holding a modifier key to move the manipulator space from local to world.
|
||||
virtual bool ShowingWorldSpace() = 0;
|
||||
//! Return the widget to use as the parent for the viewport context menu.
|
||||
@@ -337,9 +359,18 @@ namespace AzToolsFramework
|
||||
//! Performs an intersection test against meshes in the scene, if there is a hit (the ray intersects
|
||||
//! a mesh), that position is returned, otherwise a point projected defaultDistance from the
|
||||
//! origin of the ray will be returned.
|
||||
//! @note The intersection will only consider visible objects.
|
||||
AZ::Vector3 FindClosestPickIntersection(
|
||||
AzFramework::ViewportId viewportId, const AzFramework::ScreenPoint& screenPoint, float rayLength, float defaultDistance);
|
||||
|
||||
//! Overload of FindClosestPickIntersection taking a RenderGeometry::RayRequest directly.
|
||||
//! @note rayRequest must contain a valid ray/line segment (start/endWorldPosition must not be at the same position).
|
||||
AZ::Vector3 FindClosestPickIntersection(const AzFramework::RenderGeometry::RayRequest& rayRequest, float defaultDistance);
|
||||
|
||||
//! Update the in/out parameter rayRequest based on the latest viewport ray.
|
||||
void RefreshRayRequest(
|
||||
AzFramework::RenderGeometry::RayRequest& rayRequest, const ViewportInteraction::ProjectedViewportRay& viewportRay, float rayLength);
|
||||
|
||||
//! Maps a mouse interaction event to a ClickDetector event.
|
||||
//! @note Function only cares about up or down events, all other events are mapped to Nil (ignored).
|
||||
AzFramework::ClickDetector::ClickEvent ClickDetectorEventFromViewportInteraction(
|
||||
|
||||
+14
@@ -9,6 +9,7 @@
|
||||
#include "EditorSelectionUtil.h"
|
||||
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzCore/Math/Aabb.h>
|
||||
#include <AzCore/Math/IntersectSegment.h>
|
||||
@@ -16,8 +17,21 @@
|
||||
#include <AzToolsFramework/API/ComponentEntitySelectionBus.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportMessages.h>
|
||||
|
||||
AZ_CVAR(
|
||||
float,
|
||||
ed_defaultEntityPlacementDistance,
|
||||
10.0f,
|
||||
nullptr,
|
||||
AZ::ConsoleFunctorFlags::Null,
|
||||
"The default distance to place an entity from the camera if no intersection is found");
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
float GetDefaultEntityPlacementDistance()
|
||||
{
|
||||
return ed_defaultEntityPlacementDistance;
|
||||
}
|
||||
|
||||
AZ::Vector3 CalculateCenterOffset(const AZ::EntityId entityId, const EditorTransformComponentSelectionRequests::Pivot pivot)
|
||||
{
|
||||
if (Centered(pivot))
|
||||
|
||||
+3
@@ -60,6 +60,9 @@ namespace AzToolsFramework
|
||||
//! Wrapper for EBus call to return the DPI scaling for a given viewport.
|
||||
float GetScreenDisplayScaling(int viewportId);
|
||||
|
||||
//! The default distance an entity is placed from the camera if there is no intersection.
|
||||
float GetDefaultEntityPlacementDistance();
|
||||
|
||||
//! A utility to return the center of several points.
|
||||
//! Take several positions and store the min and max of each in
|
||||
//! turn - when all points have been added return the center/midpoint.
|
||||
|
||||
+56
-40
@@ -231,8 +231,8 @@ namespace AzToolsFramework
|
||||
{
|
||||
return mouseInteraction.m_mouseInteraction.m_mouseButtons.Middle() &&
|
||||
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down &&
|
||||
mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl() &&
|
||||
!mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Alt();
|
||||
!mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Alt() &&
|
||||
mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl();
|
||||
}
|
||||
|
||||
static bool IndividualDitto(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
@@ -243,12 +243,12 @@ namespace AzToolsFramework
|
||||
mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl();
|
||||
}
|
||||
|
||||
static bool SnapTerrain(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
static bool SnapSurface(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
{
|
||||
return mouseInteraction.m_mouseInteraction.m_mouseButtons.Middle() &&
|
||||
mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down &&
|
||||
(mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Alt() ||
|
||||
mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl());
|
||||
mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Shift() &&
|
||||
mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl();
|
||||
}
|
||||
|
||||
static bool ManipulatorDitto(
|
||||
@@ -923,26 +923,6 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
static AZ::Vector3 PickTerrainPosition(const ViewportInteraction::MouseInteraction& mouseInteraction)
|
||||
{
|
||||
AZ_PROFILE_FUNCTION(AzToolsFramework);
|
||||
|
||||
const int viewportId = mouseInteraction.m_interactionId.m_viewportId;
|
||||
// get unsnapped terrain position (world space)
|
||||
AZ::Vector3 worldSurfacePosition;
|
||||
ViewportInteraction::MainEditorViewportInteractionRequestBus::EventResult(
|
||||
worldSurfacePosition, viewportId, &ViewportInteraction::MainEditorViewportInteractionRequestBus::Events::PickTerrain,
|
||||
mouseInteraction.m_mousePick.m_screenCoordinates);
|
||||
|
||||
// convert to local space - snap if enabled
|
||||
const GridSnapParameters gridSnapParams = GridSnapSettings(viewportId);
|
||||
const AZ::Vector3 finalSurfacePosition = gridSnapParams.m_gridSnap
|
||||
? CalculateSnappedTerrainPosition(worldSurfacePosition, AZ::Transform::CreateIdentity(), viewportId, gridSnapParams.m_gridSize)
|
||||
: worldSurfacePosition;
|
||||
|
||||
return finalSurfacePosition;
|
||||
}
|
||||
|
||||
// is the passed entity id contained with in the entity id list
|
||||
template<typename EntityIdContainer>
|
||||
static bool IsEntitySelectedInternal(AZ::EntityId entityId, const EntityIdContainer& selectedEntityIds)
|
||||
@@ -1286,7 +1266,7 @@ namespace AzToolsFramework
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(m_entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
|
||||
// [ref 1.]
|
||||
// see comment [ref 1.] above
|
||||
BeginRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
@@ -1321,7 +1301,7 @@ namespace AzToolsFramework
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(m_entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
|
||||
// [ref 1.]
|
||||
// see comment [ref 1.] above
|
||||
BeginRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
@@ -1343,6 +1323,39 @@ namespace AzToolsFramework
|
||||
EndRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
// surface
|
||||
translationManipulators->InstallSurfaceManipulatorMouseDownCallback(
|
||||
[this, manipulatorEntityIds]([[maybe_unused]] const SurfaceManipulator::Action& action)
|
||||
{
|
||||
BuildSortedEntityIdVectorFromEntityIdMap(m_entityIdManipulators.m_lookups, manipulatorEntityIds->m_entityIds);
|
||||
|
||||
InitializeTranslationLookup(m_entityIdManipulators);
|
||||
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(m_entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
|
||||
// see comment [ref 1.] above
|
||||
BeginRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
translationManipulators->InstallSurfaceManipulatorMouseMoveCallback(
|
||||
[this, prevModifiers, manipulatorEntityIds](const SurfaceManipulator::Action& action) mutable
|
||||
{
|
||||
UpdateTranslationManipulator(
|
||||
action, manipulatorEntityIds->m_entityIds, m_entityIdManipulators, m_pivotOverrideFrame, prevModifiers,
|
||||
m_transformChangedInternally, m_spaceCluster.m_spaceLock);
|
||||
});
|
||||
|
||||
translationManipulators->InstallSurfaceManipulatorMouseUpCallback(
|
||||
[this, manipulatorEntityIds]([[maybe_unused]] const SurfaceManipulator::Action& action)
|
||||
{
|
||||
AzToolsFramework::EditorTransformChangeNotificationBus::Broadcast(
|
||||
&AzToolsFramework::EditorTransformChangeNotificationBus::Events::OnEntityTransformChanged,
|
||||
manipulatorEntityIds->m_entityIds);
|
||||
|
||||
EndRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
// transfer ownership
|
||||
m_entityIdManipulators.m_manipulators = AZStd::move(translationManipulators);
|
||||
}
|
||||
@@ -1395,7 +1408,7 @@ namespace AzToolsFramework
|
||||
m_axisPreview.m_translation = m_entityIdManipulators.m_manipulators->GetLocalTransform().GetTranslation();
|
||||
m_axisPreview.m_orientation = QuaternionFromTransformNoScaling(m_entityIdManipulators.m_manipulators->GetLocalTransform());
|
||||
|
||||
// [ref 1.]
|
||||
// see comment [ref 1.] above
|
||||
BeginRecordManipulatorCommand();
|
||||
});
|
||||
|
||||
@@ -1867,6 +1880,13 @@ namespace AzToolsFramework
|
||||
|
||||
if (!m_selectedEntityIds.empty())
|
||||
{
|
||||
// try snapping to a surface (mesh) if in Translation mode
|
||||
if (Input::SnapSurface(mouseInteraction))
|
||||
{
|
||||
PerformSnapToSurface(mouseInteraction);
|
||||
return false;
|
||||
}
|
||||
|
||||
// group copying/alignment to specific entity - 'ditto' position/orientation for group
|
||||
if (Input::GroupDitto(mouseInteraction) && PerformGroupDitto(entityIdUnderCursor))
|
||||
{
|
||||
@@ -1879,13 +1899,6 @@ namespace AzToolsFramework
|
||||
return false;
|
||||
}
|
||||
|
||||
// try snapping to the terrain (if in Translation mode) and entity wasn't picked
|
||||
if (Input::SnapTerrain(mouseInteraction))
|
||||
{
|
||||
PerformSnapToTerrain(mouseInteraction);
|
||||
return false;
|
||||
}
|
||||
|
||||
// set manipulator pivot override translation or orientation (update manipulators)
|
||||
if (Input::ManipulatorDitto(clickOutcome, mouseInteraction))
|
||||
{
|
||||
@@ -1973,25 +1986,28 @@ namespace AzToolsFramework
|
||||
return false;
|
||||
}
|
||||
|
||||
void EditorTransformComponentSelection::PerformSnapToTerrain(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
void EditorTransformComponentSelection::PerformSnapToSurface(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
|
||||
{
|
||||
for (AZ::EntityId entityId : m_selectedEntityIds)
|
||||
for (const AZ::EntityId& entityId : m_selectedEntityIds)
|
||||
{
|
||||
ScopedUndoBatch::MarkEntityDirty(entityId);
|
||||
}
|
||||
|
||||
if (m_mode == Mode::Translation)
|
||||
{
|
||||
const AZ::Vector3 finalSurfacePosition = PickTerrainPosition(mouseInteraction.m_mouseInteraction);
|
||||
const AZ::Vector3 worldPosition = FindClosestPickIntersection(
|
||||
mouseInteraction.m_mouseInteraction.m_interactionId.m_viewportId,
|
||||
mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates, AzToolsFramework::EditorPickRayLength,
|
||||
GetDefaultEntityPlacementDistance());
|
||||
|
||||
// handle modifier alternatives
|
||||
if (Input::IndividualDitto(mouseInteraction))
|
||||
{
|
||||
CopyTranslationToSelectedEntitiesIndividual(finalSurfacePosition);
|
||||
CopyTranslationToSelectedEntitiesIndividual(worldPosition);
|
||||
}
|
||||
else if (Input::GroupDitto(mouseInteraction))
|
||||
{
|
||||
CopyTranslationToSelectedEntitiesGroup(finalSurfacePosition);
|
||||
CopyTranslationToSelectedEntitiesGroup(worldPosition);
|
||||
}
|
||||
}
|
||||
else if (m_mode == Mode::Rotation)
|
||||
|
||||
+1
-1
@@ -308,7 +308,7 @@ namespace AzToolsFramework
|
||||
bool PerformGroupDitto(AZ::EntityId entityId);
|
||||
bool PerformIndividualDitto(AZ::EntityId entityId);
|
||||
void PerformManipulatorDitto(AZ::EntityId entityId);
|
||||
void PerformSnapToTerrain(const ViewportInteraction::MouseInteractionEvent& mouseInteraction);
|
||||
void PerformSnapToSurface(const ViewportInteraction::MouseInteractionEvent& mouseInteraction);
|
||||
|
||||
//! Responsible for keeping the space cluster in sync with the current reference frame.
|
||||
void UpdateSpaceCluster(ReferenceFrame referenceFrame);
|
||||
|
||||
Reference in New Issue
Block a user