Update intersect behavior for positioning entities in the viewport (#5906)
* update intersect behavior for positioning entities in the viewport and restore SurfaceManipulator Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * tests for surface manipulator from EditorTransformComponentSelection Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update comments in tests and remove #pragma optimize('', off)@ Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add new file for FindClosestPickIntersection tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add remaining tests for surface manipulator and snap fixes Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * some small updates and polish before PR Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * small updates following PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -205,8 +205,6 @@ private:
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void* GetSystemCursorConstraintWindow() const override;
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// AzToolsFramework::MainEditorViewportInteractionRequestBus overrides ...
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AZ::Vector3 PickTerrain(const AzFramework::ScreenPoint& point) override;
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float TerrainHeight(const AZ::Vector2& position) override;
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bool ShowingWorldSpace() override;
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QWidget* GetWidgetForViewportContextMenu() override;
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@@ -293,9 +291,6 @@ private:
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// This switches the active camera to the next one in the list of (default, all custom cams).
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void CycleCamera();
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AzFramework::CameraState GetCameraState();
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AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition);
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QPoint WidgetToViewport(const QPoint& point) const;
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QPoint ViewportToWidget(const QPoint& point) const;
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QSize WidgetToViewport(const QSize& size) const;
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