Update intersect behavior for positioning entities in the viewport (#5906)

* update intersect behavior for positioning entities in the viewport and restore SurfaceManipulator

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* tests for surface manipulator from EditorTransformComponentSelection

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* update comments in tests and remove #pragma optimize('', off)@

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add new file for FindClosestPickIntersection tests

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* add remaining tests for surface manipulator and snap fixes

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* some small updates and polish before PR

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>

* small updates following PR feedback

Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
This commit is contained in:
Tom Hulton-Harrop
2021-11-30 15:07:40 +00:00
committed by GitHub
parent 75d6cb2527
commit 6908a3e945
31 changed files with 811 additions and 280 deletions
+3 -23
View File
@@ -472,7 +472,7 @@ void EditorViewportWidget::Update()
{
auto start = std::chrono::steady_clock::now();
m_entityVisibilityQuery.UpdateVisibility(GetCameraState());
m_entityVisibilityQuery.UpdateVisibility(m_renderViewport->GetCameraState());
if (ed_visibility_logTiming)
{
@@ -714,7 +714,7 @@ void EditorViewportWidget::RenderAll()
m_debugDisplay->DepthTestOff();
m_manipulatorManager->DrawManipulators(
*m_debugDisplay, GetCameraState(),
*m_debugDisplay, m_renderViewport->GetCameraState(),
BuildMouseInteractionInternal(
AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), keyboardModifiers,
BuildMousePick(WidgetToViewport(mapFromGlobal(QCursor::pos())))));
@@ -878,31 +878,11 @@ void EditorViewportWidget::OnMenuSelectCurrentCamera()
}
}
AzFramework::CameraState EditorViewportWidget::GetCameraState()
{
return m_renderViewport->GetCameraState();
}
AZ::Vector3 EditorViewportWidget::PickTerrain(const AzFramework::ScreenPoint& point)
{
return LYVec3ToAZVec3(ViewToWorld(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), nullptr, true));
}
float EditorViewportWidget::TerrainHeight(const AZ::Vector2& position)
{
return GetIEditor()->GetTerrainElevation(position.GetX(), position.GetY());
}
void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
{
visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
}
AzFramework::ScreenPoint EditorViewportWidget::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
{
return m_renderViewport->ViewportWorldToScreen(worldPosition);
}
QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu()
{
return this;
@@ -2132,7 +2112,7 @@ bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& camera
{
if (m_pPrimaryViewport == this)
{
cameraState = GetCameraState();
cameraState = m_renderViewport->GetCameraState();
return true;
}