Update intersect behavior for positioning entities in the viewport (#5906)
* update intersect behavior for positioning entities in the viewport and restore SurfaceManipulator Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * tests for surface manipulator from EditorTransformComponentSelection Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * update comments in tests and remove #pragma optimize('', off)@ Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add new file for FindClosestPickIntersection tests Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * add remaining tests for surface manipulator and snap fixes Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * some small updates and polish before PR Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com> * small updates following PR feedback Signed-off-by: Tom Hulton-Harrop <82228511+hultonha@users.noreply.github.com>
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@@ -472,7 +472,7 @@ void EditorViewportWidget::Update()
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{
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auto start = std::chrono::steady_clock::now();
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m_entityVisibilityQuery.UpdateVisibility(GetCameraState());
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m_entityVisibilityQuery.UpdateVisibility(m_renderViewport->GetCameraState());
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if (ed_visibility_logTiming)
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{
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@@ -714,7 +714,7 @@ void EditorViewportWidget::RenderAll()
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m_debugDisplay->DepthTestOff();
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m_manipulatorManager->DrawManipulators(
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*m_debugDisplay, GetCameraState(),
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*m_debugDisplay, m_renderViewport->GetCameraState(),
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BuildMouseInteractionInternal(
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AztfVi::MouseButtons(AztfVi::TranslateMouseButtons(QGuiApplication::mouseButtons())), keyboardModifiers,
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BuildMousePick(WidgetToViewport(mapFromGlobal(QCursor::pos())))));
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@@ -878,31 +878,11 @@ void EditorViewportWidget::OnMenuSelectCurrentCamera()
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}
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}
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AzFramework::CameraState EditorViewportWidget::GetCameraState()
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{
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return m_renderViewport->GetCameraState();
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}
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AZ::Vector3 EditorViewportWidget::PickTerrain(const AzFramework::ScreenPoint& point)
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{
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return LYVec3ToAZVec3(ViewToWorld(AzToolsFramework::ViewportInteraction::QPointFromScreenPoint(point), nullptr, true));
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}
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float EditorViewportWidget::TerrainHeight(const AZ::Vector2& position)
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{
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return GetIEditor()->GetTerrainElevation(position.GetX(), position.GetY());
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}
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void EditorViewportWidget::FindVisibleEntities(AZStd::vector<AZ::EntityId>& visibleEntitiesOut)
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{
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visibleEntitiesOut.assign(m_entityVisibilityQuery.Begin(), m_entityVisibilityQuery.End());
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}
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AzFramework::ScreenPoint EditorViewportWidget::ViewportWorldToScreen(const AZ::Vector3& worldPosition)
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{
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return m_renderViewport->ViewportWorldToScreen(worldPosition);
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}
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QWidget* EditorViewportWidget::GetWidgetForViewportContextMenu()
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{
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return this;
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@@ -2132,7 +2112,7 @@ bool EditorViewportWidget::GetActiveCameraState(AzFramework::CameraState& camera
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{
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if (m_pPrimaryViewport == this)
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{
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cameraState = GetCameraState();
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cameraState = m_renderViewport->GetCameraState();
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return true;
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}
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