Update GetPrevious to behave similarly to Get when rewound on owning connection

Signed-off-by: puvvadar <puvvadar@amazon.com>
This commit is contained in:
puvvadar
2021-09-17 14:43:14 -07:00
parent f2841f2eba
commit 67e2498a12
5 changed files with 23 additions and 16 deletions
@@ -65,11 +65,6 @@ namespace Multiplayer
return m_rewindingConnectionId;
}
HostFrameId NetworkTime::GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const
{
return (IsTimeRewound() && (rewindConnectionId == m_rewindingConnectionId)) ? m_unalteredFrameId : m_hostFrameId;
}
void NetworkTime::ForceSetTime(HostFrameId frameId, AZ::TimeMs timeMs)
{
AZ_Assert(!IsTimeRewound(), "Forcibly setting network time is unsupported under a rewound time scope");
@@ -32,7 +32,6 @@ namespace Multiplayer
AZ::TimeMs GetHostTimeMs() const override;
float GetHostBlendFactor() const override;
AzNetworking::ConnectionId GetRewindingConnectionId() const override;
HostFrameId GetHostFrameIdForRewindingConnection(AzNetworking::ConnectionId rewindConnectionId) const override;
void ForceSetTime(HostFrameId frameId, AZ::TimeMs timeMs) override;
void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId) override;
void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) override;