[ATOM-5389] MeshComponent stats

This commit is contained in:
mnaumov
2021-06-08 19:21:40 -07:00
parent 1f48985a0e
commit 672b9fd956
7 changed files with 145 additions and 2 deletions
@@ -25,12 +25,16 @@ namespace AZ
void EditorMeshComponent::Reflect(AZ::ReflectContext* context)
{
BaseClass::Reflect(context);
EditorMeshStats::Reflect(context);
if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->RegisterGenericType<EditorMeshStats>();
serializeContext->Class<EditorMeshComponent, BaseClass>()
->Version(2, ConvertToEditorRenderComponentAdapter<1>)
->Field("addMaterialComponentFlag", &EditorMeshComponent::m_addMaterialComponentFlag)
->Field("meshStats", &EditorMeshComponent::m_stats)
;
// This shouldn't be registered here, but is required to make a vector from EditorMeshComponentTypeId. This can be removed when one of the following happens:
@@ -55,6 +59,8 @@ namespace AZ
->Attribute(AZ::Edit::Attributes::ButtonText, "Add Material Component")
->Attribute(AZ::Edit::Attributes::ChangeNotify, &EditorMeshComponent::AddEditorMaterialComponent)
->Attribute(AZ::Edit::Attributes::Visibility, &EditorMeshComponent::GetEditorMaterialComponentVisibility)
->DataElement(AZ::Edit::UIHandlers::Default, &EditorMeshComponent::m_stats, "Mesh Stats", "Mesh statistics.")
->Attribute(AZ::Edit::Attributes::AutoExpand, false)
;
editContext->Class<MeshComponentController>(
@@ -204,6 +210,25 @@ namespace AZ
void EditorMeshComponent::OnModelReady(const Data::Asset<RPI::ModelAsset>& /*modelAsset*/, const Data::Instance<RPI::Model>& /*model*/)
{
m_stats.m_meshStatsForLod.clear();
if (m_controller.GetConfiguration().IsAssetSet())
{
auto lods = m_controller.GetConfiguration().m_modelAsset->GetLodAssets();
for (auto& lod : lods)
{
EditorMeshStatsForLod stats;
auto meshes = lod->GetMeshes();
stats.m_meshCount = lod->GetMeshes().size();
for (auto& mesh : meshes)
{
stats.m_vertCount += mesh.GetVertexCount();
stats.m_triCount += mesh.GetIndexCount() / 3;
}
m_stats.m_meshStatsForLod.push_back(stats);
}
}
m_stats.UpdateStringRepresentation();
// Refresh the tree when the model loads to update UI based on the model.
AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay,
@@ -216,6 +241,11 @@ namespace AZ
// places it in a bad state, which happens in OnConfigurationChanged base function.
// This is a bug with AssetManager [LYN-2249]
auto temp = m_controller.m_configuration.m_modelAsset;
m_stats.m_meshStatsForLod.clear();
m_stats.UpdateStringRepresentation();
SetDirty();
return BaseClass::OnConfigurationChanged();
}
} // namespace Render