merge with development

Signed-off-by: evanchia <evanchia@amazon.com>
This commit is contained in:
evanchia
2021-10-21 14:56:16 -07:00
1026 changed files with 27037 additions and 655292 deletions
@@ -54,6 +54,30 @@ def get_mesh_node_names(sceneGraph):
return meshDataList, paths
def add_material_component(entity_id):
# Create an override AZ::Render::EditorMaterialComponent
editor_material_component = azlmbr.entity.EntityUtilityBus(
azlmbr.bus.Broadcast,
"GetOrAddComponentByTypeName",
entity_id,
"EditorMaterialComponent")
# this fills out the material asset to a known product AZMaterial asset relative path
json_update = json.dumps({
"Controller": { "Configuration": { "materials": [
{
"Key": {},
"Value": { "MaterialAsset":{
"assetHint": "materials/basic_grey.azmaterial"
}}
}]
}}
});
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, editor_material_component, json_update)
if not result:
raise RuntimeError("UpdateComponentForEntity for editor_material_component failed")
def update_manifest(scene):
import json
import uuid, os
@@ -74,6 +98,8 @@ def update_manifest(scene):
source_filename_only = os.path.basename(clean_filename)
created_entities = []
previous_entity_id = azlmbr.entity.InvalidEntityId
first_mesh = True
# Loop every mesh node in the scene
for activeMeshIndex in range(len(mesh_name_list)):
@@ -102,14 +128,38 @@ def update_manifest(scene):
# The MeshGroup we created will be output as a product in the asset's path named mesh_group_name.azmodel
# The assetHint will be converted to an AssetId later during prefab loading
json_update = json.dumps({
"Controller": { "Configuration": { "ModelAsset": {
"assetHint": os.path.join(source_relative_path, mesh_group_name) + ".azmodel" }}}
});
"Controller": { "Configuration": { "ModelAsset": {
"assetHint": os.path.join(source_relative_path, mesh_group_name) + ".azmodel" }}}
});
# Apply the JSON above to the component we created
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, editor_mesh_component, json_update)
if not result:
raise RuntimeError("UpdateComponentForEntity failed")
raise RuntimeError("UpdateComponentForEntity failed for Mesh component")
# an example of adding a material component to override the default material
if previous_entity_id is not None and first_mesh:
first_mesh = False
add_material_component(entity_id)
# Get the transform component
transform_component = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "GetOrAddComponentByTypeName", entity_id, "27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0")
# Set this entity to be a child of the last entity we created
# This is just an example of how to do parenting and isn't necessarily useful to parent everything like this
if previous_entity_id is not None:
transform_json = json.dumps({
"Parent Entity" : previous_entity_id.to_json()
});
# Apply the JSON update
result = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "UpdateComponentForEntity", entity_id, transform_component, transform_json)
if not result:
raise RuntimeError("UpdateComponentForEntity failed for Transform component")
# Update the last entity id for next time
previous_entity_id = entity_id
# Keep track of the entity we set up, we'll add them all to the prefab we're creating later
created_entities.append(entity_id)
@@ -147,6 +197,8 @@ def on_update_manifest(args):
except RuntimeError as err:
print (f'ERROR - {err}')
log_exception_traceback()
except:
log_exception_traceback()
global sceneJobHandler
sceneJobHandler = None
@@ -54,4 +54,5 @@ set(ENABLED_GEMS
AWSMetrics
PrefabBuilder
AudioSystem
Profiler
)
@@ -204,7 +204,7 @@ namespace PythonCoverage
return coveringModuleOutputNames;
}
void PythonCoverageEditorSystemComponent::OnStartExecuteByFilenameAsTest(AZStd::string_view filename, AZStd::string_view testCase, [[maybe_unused]] const AZStd::vector<AZStd::string_view>& args)
void PythonCoverageEditorSystemComponent::OnStartExecuteByFilenameAsTest([[maybe_unused]]AZStd::string_view filename, AZStd::string_view testCase, [[maybe_unused]] const AZStd::vector<AZStd::string_view>& args)
{
if (m_coverageState == CoverageState::Disabled)
{
@@ -226,8 +226,7 @@ namespace PythonCoverage
return;
}
const AZStd::string scriptName = AZ::IO::Path(filename).Stem().Native();
const auto coverageFile = m_coverageDir / AZStd::string::format("%s.pycoverage", scriptName.c_str());
const auto coverageFile = m_coverageDir / AZStd::string::format("%.*s.pycoverage", AZ_STRING_ARG(testCase));
// If this is a different python script we clear the existing entity components and start afresh
if (m_coverageFile != coverageFile)
@@ -253,73 +253,3 @@ class TestAtomEditorComponentsMain(object):
)
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_generic'])
@pytest.mark.system
class TestMaterialEditorBasicTests(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project):
def delete_files():
file_system.delete(
[
os.path.join(workspace.paths.project(), "Materials", "test_material.material"),
os.path.join(workspace.paths.project(), "Materials", "test_material_1.material"),
os.path.join(workspace.paths.project(), "Materials", "test_material_2.material"),
],
True,
True,
)
# Cleanup our newly created materials
delete_files()
def teardown():
# Cleanup our newly created materials
delete_files()
request.addfinalizer(teardown)
@pytest.mark.parametrize("exe_file_name", ["MaterialEditor"])
@pytest.mark.test_case_id("C34448113") # Creating a New Asset.
@pytest.mark.test_case_id("C34448114") # Opening an Existing Asset.
@pytest.mark.test_case_id("C34448115") # Closing Selected Material.
@pytest.mark.test_case_id("C34448116") # Closing All Materials.
@pytest.mark.test_case_id("C34448117") # Closing all but Selected Material.
@pytest.mark.test_case_id("C34448118") # Saving Material.
@pytest.mark.test_case_id("C34448119") # Saving as a New Material.
@pytest.mark.test_case_id("C34448120") # Saving as a Child Material.
@pytest.mark.test_case_id("C34448121") # Saving all Open Materials.
def test_MaterialEditorBasicTests(
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name):
expected_lines = [
"Material opened: True",
"Test asset doesn't exist initially: True",
"New asset created: True",
"New Material opened: True",
"Material closed: True",
"All documents closed: True",
"Close All Except Selected worked as expected: True",
"Actual Document saved with changes: True",
"Document saved as copy is saved with changes: True",
"Document saved as child is saved with changes: True",
"Save All worked as expected: True",
]
unexpected_lines = [
# "Trace::Assert",
# "Trace::Error",
"Traceback (most recent call last):"
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
generic_launcher,
"hydra_AtomMaterialEditor_BasicTests.py",
run_python="--runpython",
timeout=120,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
log_file_name="MaterialEditor.log",
)
@@ -89,7 +89,7 @@ class TestAllComponentsIndepthTests(object):
level_creation_expected_lines = [
"Viewport is set to the expected size: True",
"Basic level created"
"Exited game mode"
]
unexpected_lines = [
"Trace::Assert",
@@ -148,7 +148,7 @@ class TestAllComponentsIndepthTests(object):
golden_image_path = os.path.join(golden_images_directory(), golden_image)
golden_images.append(golden_image_path)
expected_lines = ["Light component tests completed."]
expected_lines = ["spot_light Controller|Configuration|Shadows|Shadowmap size: SUCCESS"]
unexpected_lines = [
"Trace::Assert",
"Trace::Error",
@@ -189,8 +189,8 @@ class TestPerformanceBenchmarkSuite(object):
"Benchmark metadata captured.",
"Pass timestamps captured.",
"CPU frame time captured.",
"Capturing complete.",
"Captured data successfully."
"Captured data successfully.",
"Exited game mode"
]
unexpected_lines = [
@@ -67,5 +67,13 @@ class TestAutomation(EditorTestSuite):
class AtomEditorComponents_PostFXLayerAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_PostFXLayerAdded as test_module
@pytest.mark.test_case_id("C36525665")
class AtomEditorComponents_PostFXShapeWeightModifierAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_PostFxShapeWeightModifierAdded as test_module
@pytest.mark.test_case_id("C36525664")
class AtomEditorComponents_PostFXGradientWeightModifierAdded(EditorSharedTest):
from Atom.tests import hydra_AtomEditorComponents_PostFXGradientWeightModifierAdded as test_module
class ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges(EditorSharedTest):
from Atom.tests import hydra_ShaderAssetBuilder_RecompilesShaderAsChainOfDependenciesChanges as test_module
@@ -14,10 +14,6 @@ import editor_python_test_tools.hydra_test_utils as hydra
logger = logging.getLogger(__name__)
TEST_DIRECTORY = os.path.join(os.path.dirname(__file__), "tests")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("level", ["auto_test"])
class TestAtomEditorComponentsSandbox(object):
# It requires at least one test
@@ -70,3 +66,75 @@ class TestAtomEditorComponentsSandbox(object):
null_renderer=True,
cfg_args=cfg_args,
)
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("launcher_platform", ['windows_generic'])
@pytest.mark.system
class TestMaterialEditorBasicTests(object):
@pytest.fixture(autouse=True)
def setup_teardown(self, request, workspace, project):
def delete_files():
file_system.delete(
[
os.path.join(workspace.paths.project(), "Materials", "test_material.material"),
os.path.join(workspace.paths.project(), "Materials", "test_material_1.material"),
os.path.join(workspace.paths.project(), "Materials", "test_material_2.material"),
],
True,
True,
)
# Cleanup our newly created materials
delete_files()
def teardown():
# Cleanup our newly created materials
delete_files()
request.addfinalizer(teardown)
@pytest.mark.parametrize("exe_file_name", ["MaterialEditor"])
@pytest.mark.test_case_id("C34448113") # Creating a New Asset.
@pytest.mark.test_case_id("C34448114") # Opening an Existing Asset.
@pytest.mark.test_case_id("C34448115") # Closing Selected Material.
@pytest.mark.test_case_id("C34448116") # Closing All Materials.
@pytest.mark.test_case_id("C34448117") # Closing all but Selected Material.
@pytest.mark.test_case_id("C34448118") # Saving Material.
@pytest.mark.test_case_id("C34448119") # Saving as a New Material.
@pytest.mark.test_case_id("C34448120") # Saving as a Child Material.
@pytest.mark.test_case_id("C34448121") # Saving all Open Materials.
def test_MaterialEditorBasicTests(
self, request, workspace, project, launcher_platform, generic_launcher, exe_file_name):
expected_lines = [
"Material opened: True",
"Test asset doesn't exist initially: True",
"New asset created: True",
"New Material opened: True",
"Material closed: True",
"All documents closed: True",
"Close All Except Selected worked as expected: True",
"Actual Document saved with changes: True",
"Document saved as copy is saved with changes: True",
"Document saved as child is saved with changes: True",
"Save All worked as expected: True",
]
unexpected_lines = [
# "Trace::Assert",
# "Trace::Error",
"Traceback (most recent call last):"
]
hydra.launch_and_validate_results(
request,
TEST_DIRECTORY,
generic_launcher,
"hydra_AtomMaterialEditor_BasicTests.py",
run_python="--runpython",
timeout=120,
expected_lines=expected_lines,
unexpected_lines=unexpected_lines,
halt_on_unexpected=True,
null_renderer=True,
log_file_name="MaterialEditor.log",
)
@@ -0,0 +1,179 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
postfx_gradient_weight_creation = (
"PostFX Gradient Weight Modifier Entity successfully created",
"PostFX Gradient Weight Modifier Entity failed to be created")
postfx_gradient_weight_component = (
"Entity has a PostFX Gradient Weight Modifier component",
"Entity failed to find PostFX Gradient Weight Modifier component")
postfx_gradient_weight_disabled = (
"PostFX Gradient Weight Modifier component disabled",
"PostFX Gradient Weight Modifier component was not disabled.")
postfx_layer_component = (
"Entity has a PostFX Layer component",
"Entity did not have an PostFX Layer component")
postfx_gradient_weight_enabled = (
"PostFX Gradient Weight Modifier component enabled",
"PostFX Gradient Weight Modifier component was not enabled.")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_PostFXGradientWeightModifier_AddedToEntity():
"""
Summary:
Tests the PostFX Gradient Weight Modifier component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a PostFX Gradient Weight Modifier entity with no components.
2) Add a PostFX Gradient Weight Modifier component to PostFX Gradient Weight Modifier entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Verify PostFX Gradient Weight Modifier component not enabled.
6) Add PostFX Layer component since it is required by the PostFX Gradient Weight Modifier component.
7) Verify PostFX Gradient Weight Modifier component is enabled.
8) Enter/Exit game mode.
9) Test IsHidden.
10) Test IsVisible.
11) Delete PostFX Gradient Weight Modifier entity.
12) UNDO deletion.
13) REDO deletion.
14) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Create a PostFX Gradient Weight Modifier entity with no components.
postfx_gradient_weight_name = "PostFX Gradient Weight Modifier"
postfx_gradient_weight_entity = EditorEntity.create_editor_entity(postfx_gradient_weight_name)
Report.critical_result(Tests.postfx_gradient_weight_creation, postfx_gradient_weight_entity.exists())
# 2. Add a PostFX Gradient Weight Modifier component to PostFX Gradient Weight Modifier entity.
postfx_gradient_weight_component = postfx_gradient_weight_entity.add_component(postfx_gradient_weight_name)
Report.critical_result(
Tests.postfx_gradient_weight_component,
postfx_gradient_weight_entity.has_component(postfx_gradient_weight_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not postfx_gradient_weight_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, postfx_gradient_weight_entity.exists())
# 5. Verify PostFX Gradient Weight Modifier component not enabled.
Report.result(Tests.postfx_gradient_weight_disabled, not postfx_gradient_weight_component.is_enabled())
# 6. Add PostFX Layer component since it is required by the PostFX Gradient Weight Modifier component.
postfx_layer_name = "PostFX Layer"
postfx_gradient_weight_entity.add_component(postfx_layer_name)
Report.result(Tests.postfx_layer_component, postfx_gradient_weight_entity.has_component(postfx_layer_name))
# 7. Verify PostFX Gradient Weight Modifier component is enabled.
Report.result(Tests.postfx_gradient_weight_enabled, postfx_gradient_weight_component.is_enabled())
# 8. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 9. Test IsHidden.
postfx_gradient_weight_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, postfx_gradient_weight_entity.is_hidden() is True)
# 10. Test IsVisible.
postfx_gradient_weight_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, postfx_gradient_weight_entity.is_visible() is True)
# 11. Delete PostFX Gradient Weight Modifier entity.
postfx_gradient_weight_entity.delete()
Report.result(Tests.entity_deleted, not postfx_gradient_weight_entity.exists())
# 12. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, postfx_gradient_weight_entity.exists())
# 13. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not postfx_gradient_weight_entity.exists())
# 14. Look for errors or asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_PostFXGradientWeightModifier_AddedToEntity)
@@ -0,0 +1,207 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
class Tests:
creation_undo = (
"UNDO Entity creation success",
"UNDO Entity creation failed")
creation_redo = (
"REDO Entity creation success",
"REDO Entity creation failed")
postfx_shape_weight_creation = (
"PostFx Shape Weight Modifier Entity successfully created",
"PostFx Shape Weight Modifier Entity failed to be created")
postfx_shape_weight_component = (
"Entity has a PostFx Shape Weight Modifier component",
"Entity failed to find PostFx Shape Weight Modifier component")
postfx_shape_weight_disabled = (
"PostFx Shape Weight Modifier component disabled",
"PostFx Shape Weight Modifier component was not disabled.")
postfx_layer_component = (
"Entity has a PostFX Layer component",
"Entity did not have an PostFX Layer component")
tube_shape_component = (
"Entity has a Tube Shape component",
"Entity did not have a Tube Shape component")
postfx_shape_weight_enabled = (
"PostFx Shape Weight Modifier component enabled",
"PostFx Shape Weight Modifier component was not enabled.")
enter_game_mode = (
"Entered game mode",
"Failed to enter game mode")
exit_game_mode = (
"Exited game mode",
"Couldn't exit game mode")
is_visible = (
"Entity is visible",
"Entity was not visible")
is_hidden = (
"Entity is hidden",
"Entity was not hidden")
entity_deleted = (
"Entity deleted",
"Entity was not deleted")
deletion_undo = (
"UNDO deletion success",
"UNDO deletion failed")
deletion_redo = (
"REDO deletion success",
"REDO deletion failed")
def AtomEditorComponents_postfx_shape_weight_AddedToEntity():
"""
Summary:
Tests the PostFx Shape Weight Modifier component can be added to an entity and has the expected functionality.
Test setup:
- Wait for Editor idle loop.
- Open the "Base" level.
Expected Behavior:
The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
Creation and deletion undo/redo should also work.
Test Steps:
1) Create a PostFx Shape Weight Modifier entity with no components.
2) Add a PostFx Shape Weight Modifier component to PostFx Shape Weight Modifier entity.
3) UNDO the entity creation and component addition.
4) REDO the entity creation and component addition.
5) Verify PostFx Shape Weight Modifier component not enabled.
6) Add PostFX Layer component since it is required by the PostFx Shape Weight Modifier component.
7) Verify PostFx Shape Weight Modifier component is NOT enabled since it also requires a shape.
8) Add a required shape looping over a list and checking if it enables PostFX Shape Weight Modifier.
9) Undo to remove each added shape and verify PostFX Shape Weight Modifier is not enabled.
10) Verify PostFx Shape Weight Modifier component is enabled by adding Spline and Tube Shape component.
11) Enter/Exit game mode.
12) Test IsHidden.
13) Test IsVisible.
14) Delete PostFx Shape Weight Modifier entity.
15) UNDO deletion.
16) REDO deletion.
17) Look for errors.
:return: None
"""
import azlmbr.legacy.general as general
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report, Tracer, TestHelper
with Tracer() as error_tracer:
# Test setup begins.
# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
TestHelper.init_idle()
TestHelper.open_level("", "Base")
# Test steps begin.
# 1. Create a PostFx Shape Weight Modifier entity with no components.
postfx_shape_weight_name = "PostFX Shape Weight Modifier"
postfx_shape_weight_entity = EditorEntity.create_editor_entity(postfx_shape_weight_name)
Report.critical_result(Tests.postfx_shape_weight_creation, postfx_shape_weight_entity.exists())
# 2. Add a PostFx Shape Weight Modifier component to PostFx Shape Weight Modifier entity.
postfx_shape_weight_component = postfx_shape_weight_entity.add_component(postfx_shape_weight_name)
Report.critical_result(
Tests.postfx_shape_weight_component,
postfx_shape_weight_entity.has_component(postfx_shape_weight_name))
# 3. UNDO the entity creation and component addition.
# -> UNDO component addition.
general.undo()
# -> UNDO naming entity.
general.undo()
# -> UNDO selecting entity.
general.undo()
# -> UNDO entity creation.
general.undo()
general.idle_wait_frames(1)
Report.result(Tests.creation_undo, not postfx_shape_weight_entity.exists())
# 4. REDO the entity creation and component addition.
# -> REDO entity creation.
general.redo()
# -> REDO selecting entity.
general.redo()
# -> REDO naming entity.
general.redo()
# -> REDO component addition.
general.redo()
general.idle_wait_frames(1)
Report.result(Tests.creation_redo, postfx_shape_weight_entity.exists())
# 5. Verify PostFx Shape Weight Modifier component not enabled.
Report.result(Tests.postfx_shape_weight_disabled, not postfx_shape_weight_component.is_enabled())
# 6. Add PostFX Layer component since it is required by the PostFx Shape Weight Modifier component.
postfx_layer_name = "PostFX Layer"
postfx_shape_weight_entity.add_component(postfx_layer_name)
Report.result(Tests.postfx_layer_component, postfx_shape_weight_entity.has_component(postfx_layer_name))
# 7. Verify PostFx Shape Weight Modifier component is NOT enabled since it also requires a shape.
Report.result(Tests.postfx_shape_weight_disabled, not postfx_shape_weight_component.is_enabled())
# 8. Add a required shape looping over a list and checking if it enables PostFX Shape Weight Modifier.
for shape in ['Axis Aligned Box Shape', 'Box Shape', 'Capsule Shape', 'Compound Shape', 'Cylinder Shape',
'Disk Shape', 'Polygon Prism Shape', 'Quad Shape', 'Sphere Shape', 'Vegetation Reference Shape']:
postfx_shape_weight_entity.add_component(shape)
test_shape = (
f"Entity has a {shape} component",
f"Entity did not have a {shape} component")
Report.result(test_shape, postfx_shape_weight_entity.has_component(shape))
# Check if required shape allows PostFX Shape Weight Modifier to be enabled
Report.result(Tests.postfx_shape_weight_enabled, postfx_shape_weight_component.is_enabled())
# 9. Undo to remove each added shape and verify PostFX Shape Weight Modifier is not enabled.
general.undo()
TestHelper.wait_for_condition(lambda: not postfx_shape_weight_entity.has_component(shape), 1.0)
Report.result(Tests.postfx_shape_weight_disabled, not postfx_shape_weight_component.is_enabled())
# 10. Verify PostFx Shape Weight Modifier component is enabled by adding Spline and Tube Shape component.
postfx_shape_weight_entity.add_components(['Spline', 'Tube Shape'])
Report.result(Tests.tube_shape_component, postfx_shape_weight_entity.has_component('Tube Shape'))
Report.result(Tests.postfx_shape_weight_enabled, postfx_shape_weight_component.is_enabled())
# 11. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode)
general.idle_wait_frames(1)
TestHelper.exit_game_mode(Tests.exit_game_mode)
# 12. Test IsHidden.
postfx_shape_weight_entity.set_visibility_state(False)
Report.result(Tests.is_hidden, postfx_shape_weight_entity.is_hidden() is True)
# 13. Test IsVisible.
postfx_shape_weight_entity.set_visibility_state(True)
general.idle_wait_frames(1)
Report.result(Tests.is_visible, postfx_shape_weight_entity.is_visible() is True)
# 14. Delete PostFx Shape Weight Modifier entity.
postfx_shape_weight_entity.delete()
Report.result(Tests.entity_deleted, not postfx_shape_weight_entity.exists())
# 15. UNDO deletion.
general.undo()
Report.result(Tests.deletion_undo, postfx_shape_weight_entity.exists())
# 16. REDO deletion.
general.redo()
Report.result(Tests.deletion_redo, not postfx_shape_weight_entity.exists())
# 17. Look for errors or asserts.
TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
for error_info in error_tracer.errors:
Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
for assert_info in error_tracer.asserts:
Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(AtomEditorComponents_postfx_shape_weight_AddedToEntity)
@@ -90,7 +90,6 @@ def run():
benchmarker.capture_cpu_frame_time(i)
general.exit_game_mode()
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
general.log("Capturing complete.")
if __name__ == "__main__":
@@ -215,7 +215,6 @@ def run():
ScreenshotHelper(general.idle_wait_frames).capture_screenshot_blocking(f"{'AtomBasicLevelSetup'}.ppm")
general.exit_game_mode()
helper.wait_for_condition(function=lambda: not general.is_in_game_mode(), timeout_in_seconds=2.0)
general.log("Basic level created")
if __name__ == "__main__":
@@ -33,7 +33,7 @@ add_subdirectory(WhiteBox)
add_subdirectory(NvCloth)
## Prefab ##
add_subdirectory(prefab)
add_subdirectory(Prefab)
## Editor Python Bindings ##
add_subdirectory(EditorPythonBindings)
@@ -59,5 +59,5 @@ add_subdirectory(smoke)
## AWS ##
add_subdirectory(AWS)
## Test Tools ##
## Integration tests for editor testing framework ##
add_subdirectory(editor_test_testing)
@@ -122,17 +122,32 @@ class EditorEntity:
# Creation functions
@classmethod
def find_editor_entity(cls, entity_name: str) -> EditorEntity:
def find_editor_entity(cls, entity_name: str, must_be_unique : bool = False) -> EditorEntity:
"""
Given Entity name, outputs entity object
:param entity_name: Name of entity to find
:return: EditorEntity class object
"""
entity_id = general.find_editor_entity(entity_name)
assert entity_id.IsValid(), f"Failure: Couldn't find entity with name: '{entity_name}'"
entity = cls(entity_id)
entities = cls.find_editor_entities([entity_name])
assert len(entities) != 0, f"Failure: Couldn't find entity with name: '{entity_name}'"
if must_be_unique:
assert len(entities) == 1, f"Failure: Multiple entities with name: '{entity_name}' when expected only one"
entity = cls(entities[0])
return entity
@classmethod
def find_editor_entities(cls, entity_names: List[str]) -> EditorEntity:
"""
Given Entities names, returns a list of EditorEntity
:param entity_name: Name of entity to find
:return: List[EditorEntity] class object
"""
searchFilter = azlmbr.entity.SearchFilter()
searchFilter.names = entity_names
ids = azlmbr.entity.SearchBus(bus.Broadcast, 'SearchEntities', searchFilter)
return [cls(id) for id in ids]
@classmethod
def create_editor_entity(cls, name: str = None, parent_id=None) -> EditorEntity:
"""
@@ -157,8 +172,7 @@ class EditorEntity:
cls,
entity_position: Union[List, Tuple, math.Vector3],
name: str = None,
parent_id: azlmbr.entity.EntityId = None,
) -> EditorEntity:
parent_id: azlmbr.entity.EntityId = None) -> EditorEntity:
"""
Used to create entity at position using 'CreateNewEntityAtPosition' Bus.
:param entity_position: World Position(X, Y, Z) of entity in viewport.
@@ -227,6 +241,12 @@ class EditorEntity:
"""
return editor.EditorEntityInfoRequestBus(bus.Event, "GetChildren", self.id)
def get_children(self) -> List[EditorEntity]:
"""
:return: List of EditorEntity children. Type: [EditorEntity]
"""
return [EditorEntity(child_id) for child_id in self.get_children_ids()]
def add_component(self, component_name: str) -> EditorComponent:
"""
Used to add new component to Entity.
@@ -51,7 +51,7 @@ def launch_and_validate_results(request, test_directory, editor, editor_script,
logger.debug("Running automated test: {}".format(editor_script))
editor.args.extend(["--skipWelcomeScreenDialog", "--regset=/Amazon/Settings/EnableSourceControl=false",
"--regset=/Amazon/Preferences/EnablePrefabSystem=false", run_python, test_case,
f"--pythontestcase={request.node.originalname}", "--runpythonargs", " ".join(cfg_args)])
f"--pythontestcase={request.node.name}", "--runpythonargs", " ".join(cfg_args)])
if auto_test_mode:
editor.args.extend(["--autotest_mode"])
if null_renderer:
@@ -0,0 +1,353 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
from __future__ import annotations
from collections import Counter
from collections import deque
from os import path
from pathlib import Path
from PySide2 import QtWidgets
import azlmbr.legacy.general as general
from azlmbr.entity import EntityId
from azlmbr.math import Vector3
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report
import azlmbr.entity as entity
import azlmbr.bus as bus
import azlmbr.components as components
import azlmbr.editor as editor
import azlmbr.globals
import azlmbr.math as math
import azlmbr.prefab as prefab
import editor_python_test_tools.pyside_utils as pyside_utils
def get_prefab_file_path(prefab_path):
if not path.isabs(prefab_path):
prefab_path = path.join(general.get_file_alias("@projectroot@"), prefab_path)
# Append prefab if it doesn't contain .prefab on it
name, ext = path.splitext(prefab_path)
if ext != ".prefab":
prefab_path = name + ".prefab"
return prefab_path
def get_all_entity_ids():
return entity.SearchBus(bus.Broadcast, 'SearchEntities', entity.SearchFilter())
def wait_for_propagation():
general.idle_wait_frames(1)
# This is a helper class which contains some of the useful information about a prefab instance.
class PrefabInstance:
def __init__(self, prefab_file_name: str = None, container_entity: EditorEntity = None):
self.prefab_file_name: str = prefab_file_name
self.container_entity: EditorEntity = container_entity
def __eq__(self, other):
return other and self.container_entity.id == other.container_entity.id
def __ne__(self, other):
return not self.__eq__(other)
def __hash__(self):
return hash(self.container_entity.id)
def is_valid(self) -> bool:
"""
See if this instance is valid to be used with other prefab operations.
:return: Whether the target instance is valid or not.
"""
return self.container_entity.id.IsValid() and self.prefab_file_name in Prefab.existing_prefabs
def has_editor_prefab_component(self) -> bool:
"""
Check if the instance's container entity contains EditorPrefabComponent.
:return: Whether the container entity of target instance has EditorPrefabComponent in it or not.
"""
return editor.EditorComponentAPIBus(bus.Broadcast, "HasComponentOfType", self.container_entity.id, azlmbr.globals.property.EditorPrefabComponentTypeId)
def is_at_position(self, expected_position):
"""
Check if the instance's container entity is at expected position given.
:return: Whether the container entity of target instance is at expected position or not.
"""
actual_position = components.TransformBus(bus.Event, "GetWorldTranslation", self.container_entity.id)
is_at_position = actual_position.IsClose(expected_position)
if not is_at_position:
Report.info(f"Prefab Instance Container Entity '{self.container_entity.id.ToString()}'\'s expected position: {expected_position.ToString()}, actual position: {actual_position.ToString()}")
return is_at_position
async def ui_reparent_prefab_instance(self, parent_entity_id: EntityId):
"""
Reparent this instance to target parent entity.
The function will also check pop up dialog ui in editor to see if there's prefab cyclical dependency error while reparenting prefabs.
:param parent_entity_id: The id of the entity this instance should be a child of in the transform hierarchy next.
"""
container_entity_id_before_reparent = self.container_entity.id
original_parent = EditorEntity(self.container_entity.get_parent_id())
original_parent_before_reparent_children_ids = {child_id.ToString(): child_id for child_id in original_parent.get_children_ids()}
new_parent = EditorEntity(parent_entity_id)
new_parent_before_reparent_children_ids = {child_id.ToString(): child_id for child_id in new_parent.get_children_ids()}
pyside_utils.run_soon(lambda: self.container_entity.set_parent_entity(parent_entity_id))
pyside_utils.run_soon(lambda: wait_for_propagation())
try:
active_modal_widget = await pyside_utils.wait_for_modal_widget()
error_message_box = active_modal_widget.findChild(QtWidgets.QMessageBox)
ok_button = error_message_box.button(QtWidgets.QMessageBox.Ok)
ok_button.click()
assert False, "Cyclical dependency detected while reparenting prefab"
except pyside_utils.EventLoopTimeoutException:
pass
original_parent_after_reparent_children_ids = {child_id.ToString(): child_id for child_id in original_parent.get_children_ids()}
assert len(original_parent_after_reparent_children_ids) == len(original_parent_before_reparent_children_ids) - 1, \
"The children count of the Prefab Instance's original parent should be decreased by 1."
assert not container_entity_id_before_reparent in original_parent_after_reparent_children_ids, \
"This Prefab Instance is still a child entity of its original parent entity."
new_parent_after_reparent_children_ids = {child_id.ToString(): child_id for child_id in new_parent.get_children_ids()}
assert len(new_parent_after_reparent_children_ids) == len(new_parent_before_reparent_children_ids) + 1, \
"The children count of the Prefab Instance's new parent should be increased by 1."
after_before_diff = set(new_parent_after_reparent_children_ids.keys()).difference(set(new_parent_before_reparent_children_ids.keys()))
container_entity_id_after_reparent = new_parent_after_reparent_children_ids[after_before_diff.pop()]
reparented_container_entity = EditorEntity(container_entity_id_after_reparent)
reparented_container_entity_parent_id = reparented_container_entity.get_parent_id()
has_correct_parent = reparented_container_entity_parent_id.ToString() == parent_entity_id.ToString()
assert has_correct_parent, "Prefab Instance reparented is *not* under the expected parent entity"
current_instance_prefab = Prefab.get_prefab(self.prefab_file_name)
current_instance_prefab.instances.remove(self)
self.container_entity = reparented_container_entity
current_instance_prefab.instances.add(self)
# This is a helper class which contains some of the useful information about a prefab template.
class Prefab:
existing_prefabs = {}
def __init__(self, file_path: str):
self.file_path: str = get_prefab_file_path(file_path)
self.instances: set[PrefabInstance] = set()
@classmethod
def is_prefab_loaded(cls, file_path: str) -> bool:
"""
Check if a prefab is ready to be used to generate its instances.
:param file_path: A unique file path of the target prefab.
:return: Whether the target prefab is loaded or not.
"""
return file_path in Prefab.existing_prefabs
@classmethod
def prefab_exists(cls, file_path: str) -> bool:
"""
Check if a prefab exists in the directory for files of prefab tests.
:param file_name: A unique file name of the target prefab.
:return: Whether the target prefab exists or not.
"""
return path.exists(get_prefab_file_path(file_path))
@classmethod
def get_prefab(cls, file_name: str) -> Prefab:
"""
Return a prefab which can be used immediately.
:param file_name: A unique file name of the target prefab.
:return: The prefab with given file name.
"""
assert file_name, "Received an empty file_name"
if Prefab.is_prefab_loaded(file_name):
return Prefab.existing_prefabs[file_name]
else:
assert Prefab.prefab_exists(file_name), f"Attempted to get a prefab \"{file_name}\" that doesn't exist"
new_prefab = Prefab(file_name)
Prefab.existing_prefabs[file_name] = Prefab(file_name)
return new_prefab
@classmethod
def create_prefab(cls, entities: list[EditorEntity], file_name: str, prefab_instance_name: str=None) -> tuple(Prefab, PrefabInstance):
"""
Create a prefab in memory and return it. The very first instance of this prefab will also be created.
:param entities: The entities that should form the new prefab (along with their descendants).
:param file_name: A unique file name of new prefab.
:param prefab_instance_name: A name for the very first instance generated while prefab creation. The default instance name is the same as file_name.
:return: Created Prefab object and the very first PrefabInstance object owned by the prefab.
"""
assert not Prefab.is_prefab_loaded(file_name), f"Can't create Prefab '{file_name}' since the prefab already exists"
new_prefab = Prefab(file_name)
entity_ids = [entity.id for entity in entities]
create_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'CreatePrefabInMemory', entity_ids, new_prefab.file_path)
assert create_prefab_result.IsSuccess(), f"Prefab operation 'CreatePrefab' failed. Error: {create_prefab_result.GetError()}"
container_entity_id = create_prefab_result.GetValue()
container_entity = EditorEntity(container_entity_id)
children_entity_ids = container_entity.get_children_ids()
assert len(children_entity_ids) == len(entities), f"Entity count of created prefab instance does *not* match the count of given entities."
if prefab_instance_name:
container_entity.set_name(prefab_instance_name)
wait_for_propagation()
new_prefab_instance = PrefabInstance(file_name, EditorEntity(container_entity_id))
new_prefab.instances.add(new_prefab_instance)
Prefab.existing_prefabs[file_name] = new_prefab
return new_prefab, new_prefab_instance
@classmethod
def remove_prefabs(cls, prefab_instances: list[PrefabInstance]):
"""
Remove target prefab instances.
:param prefab_instances: Instances to be removed.
"""
entity_ids_to_remove = []
entity_id_queue = [prefab_instance.container_entity for prefab_instance in prefab_instances]
while entity_id_queue:
entity = entity_id_queue.pop(0)
children_entity_ids = entity.get_children_ids()
for child_entity_id in children_entity_ids:
entity_id_queue.append(EditorEntity(child_entity_id))
entity_ids_to_remove.append(entity.id)
container_entity_ids = [prefab_instance.container_entity.id for prefab_instance in prefab_instances]
delete_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'DeleteEntitiesAndAllDescendantsInInstance', container_entity_ids)
assert delete_prefab_result.IsSuccess(), f"Prefab operation 'DeleteEntitiesAndAllDescendantsInInstance' failed. Error: {delete_prefab_result.GetError()}"
wait_for_propagation()
entity_ids_after_delete = set(get_all_entity_ids())
for entity_id_removed in entity_ids_to_remove:
if entity_id_removed in entity_ids_after_delete:
assert False, "Not all entities and descendants in target prefabs are deleted."
for instance in prefab_instances:
instance_deleted_prefab = Prefab.get_prefab(instance.prefab_file_name)
instance_deleted_prefab.instances.remove(instance)
instance = PrefabInstance()
@classmethod
def duplicate_prefabs(cls, prefab_instances: list[PrefabInstance]):
"""
Duplicate target prefab instances.
:param prefab_instances: Instances to be duplicated.
:return: PrefabInstance objects of given prefab instances' duplicates.
"""
assert prefab_instances, "Input list of prefab instances should *not* be empty."
common_parent = EditorEntity(prefab_instances[0].container_entity.get_parent_id())
common_parent_children_ids_before_duplicate = set([child_id.ToString() for child_id in common_parent.get_children_ids()])
container_entity_ids = [prefab_instance.container_entity.id for prefab_instance in prefab_instances]
duplicate_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'DuplicateEntitiesInInstance', container_entity_ids)
assert duplicate_prefab_result.IsSuccess(), f"Prefab operation 'DuplicateEntitiesInInstance' failed. Error: {duplicate_prefab_result.GetError()}"
wait_for_propagation()
duplicate_container_entity_ids = duplicate_prefab_result.GetValue()
common_parent_children_ids_after_duplicate = set([child_id.ToString() for child_id in common_parent.get_children_ids()])
assert set([container_entity_id.ToString() for container_entity_id in container_entity_ids]).issubset(common_parent_children_ids_after_duplicate), \
"Provided prefab instances are *not* the children of their common parent anymore after duplication."
assert common_parent_children_ids_before_duplicate.issubset(common_parent_children_ids_after_duplicate), \
"Some children of provided entities' common parent before duplication are *not* the children of the common parent anymore after duplication."
assert len(common_parent_children_ids_after_duplicate) == len(common_parent_children_ids_before_duplicate) + len(prefab_instances), \
"The children count of the given prefab instances' common parent entity is *not* increased to the expected number."
assert EditorEntity(duplicate_container_entity_ids[0]).get_parent_id().ToString() == common_parent.id.ToString(), \
"Provided prefab instances' parent should be the same as duplicates' parent."
duplicate_instances = []
for duplicate_container_entity_id in duplicate_container_entity_ids:
prefab_file_path = prefab.PrefabPublicRequestBus(bus.Broadcast, 'GetOwningInstancePrefabPath', duplicate_container_entity_id)
assert prefab_file_path, "Returned file path should *not* be empty."
prefab_file_name = Path(prefab_file_path).stem
duplicate_instance_prefab = Prefab.get_prefab(prefab_file_name)
duplicate_instance = PrefabInstance(prefab_file_path, EditorEntity(duplicate_container_entity_id))
duplicate_instance_prefab.instances.add(duplicate_instance)
duplicate_instances.append(duplicate_instance)
return duplicate_instances
@classmethod
def detach_prefab(cls, prefab_instance: PrefabInstance):
"""
Detach target prefab instance.
:param prefab_instances: Instance to be detached.
"""
parent = EditorEntity(prefab_instance.container_entity.get_parent_id())
parent_children_ids_before_detach = set([child_id.ToString() for child_id in parent.get_children_ids()])
assert prefab_instance.has_editor_prefab_component(), f"Container entity should have EditorPrefabComponent before detachment."
detach_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'DetachPrefab', prefab_instance.container_entity.id)
assert detach_prefab_result.IsSuccess(), f"Prefab operation 'DetachPrefab' failed. Error: {detach_prefab_result.GetError()}"
assert not prefab_instance.has_editor_prefab_component(), f"Container entity should *not* have EditorPrefabComponent after detachment."
parent_children_ids_after_detach = set([child_id.ToString() for child_id in parent.get_children_ids()])
assert prefab_instance.container_entity.id.ToString() in parent_children_ids_after_detach, \
"Target prefab instance's container entity id should still exists after the detachment and before the propagation."
assert len(parent_children_ids_after_detach) == len(parent_children_ids_before_detach), \
"Parent entity should still keep the same amount of children entities."
wait_for_propagation()
instance_owner_prefab = Prefab.get_prefab(prefab_instance.prefab_file_name)
instance_owner_prefab.instances.remove(prefab_instance)
prefab_instance = PrefabInstance()
def instantiate(self, parent_entity: EditorEntity=None, name: str=None, prefab_position: Vector3=Vector3()) -> PrefabInstance:
"""
Instantiate an instance of this prefab.
:param parent_entity: The entity the prefab should be a child of in the transform hierarchy.
:param name: A name for newly instantiated prefab instance. The default instance name is the same as this prefab's file name.
:param prefab_position: The position in world space the prefab should be instantiated in.
:return: Instantiated PrefabInstance object owned by this prefab.
"""
parent_entity_id = parent_entity.id if parent_entity is not None else EntityId()
instantiate_prefab_result = prefab.PrefabPublicRequestBus(
bus.Broadcast, 'InstantiatePrefab', self.file_path, parent_entity_id, prefab_position)
assert instantiate_prefab_result.IsSuccess(), f"Prefab operation 'InstantiatePrefab' failed. Error: {instantiate_prefab_result.GetError()}"
container_entity_id = instantiate_prefab_result.GetValue()
container_entity = EditorEntity(container_entity_id)
if name:
container_entity.set_name(name)
wait_for_propagation()
new_prefab_instance = PrefabInstance(self.file_path, EditorEntity(container_entity_id))
assert not new_prefab_instance in self.instances, "This prefab instance is already existed before this instantiation."
self.instances.add(new_prefab_instance)
assert new_prefab_instance.is_at_position(prefab_position), "This prefab instance is *not* at expected position."
return new_prefab_instance
@@ -9,20 +9,17 @@ import pytest
import sys
import ly_test_tools.environment.file_system as fs
from .FileManagement import FileManagement as fm
from .utils.FileManagement import FileManagement as fm
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
from .base import TestAutomationBase
from base import TestAutomationBase
@pytest.mark.parametrize("platform", ["win_x64_vs2017"])
@pytest.mark.parametrize("configuration", ["profile"])
@pytest.mark.parametrize("spec", ["all"])
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestUtils(TestAutomationBase):
@fm.file_revert("UtilTest_Physmaterial_Editor_TestLibrary.physmaterial", r"AutomatedTesting\Levels\Physics\Physmaterial_Editor_Test")
def test_physmaterial_editor(self, request, workspace, editor):
def test_physmaterial_editor(self, request, workspace, launcher_platform, editor):
"""
Tests functionality of physmaterial editing utility
:param workspace: Fixture containing platform and project detail
@@ -35,11 +32,11 @@ class TestUtils(TestAutomationBase):
unexpected_lines = ["Assert"]
self._run_test(request, workspace, editor, physmaterial_editor_test_module, expected_lines, unexpected_lines)
def test_UtilTest_Tracer_PicksErrorsAndWarnings(self, request, workspace, editor):
def test_UtilTest_Tracer_PicksErrorsAndWarnings(self, request, workspace, launcher_platform, editor):
from .utils import UtilTest_Tracer_PicksErrorsAndWarnings as testcase_module
self._run_test(request, workspace, editor, testcase_module, [], [])
def test_FileManagement_FindingFiles(self, workspace):
def test_FileManagement_FindingFiles(self, workspace, launcher_platform):
"""
Tests the functionality of "searching for files" with FileManagement._find_files()
:param workspace: ly_test_tools workspace fixture
@@ -110,7 +107,7 @@ class TestUtils(TestAutomationBase):
find_me_too_path, found_me["FindMeToo.txt"]
)
def test_FileManagement_FileBackup(self, workspace):
def test_FileManagement_FileBackup(self, workspace, launcher_platform):
"""
Tests the functionality of the file back up system via the FileManagement class
:param workspace: ly_test_tools workspace fixture
@@ -167,7 +164,7 @@ class TestUtils(TestAutomationBase):
del file_map[target_file_path]
fm._save_file_map(file_map)
def test_FileManagement_FileRestoration(self, workspace):
def test_FileManagement_FileRestoration(self, workspace, launcher_platform):
"""
Tests the restore file system via the FileManagement class
:param workspace: ly_test_tools workspace fixture
@@ -261,7 +258,7 @@ class TestUtils(TestAutomationBase):
["FindMe.txt", "FindMeToo.txt"], parent_path=r"AutomatedTesting\levels\Utils\Managed_files", search_subdirs=True
)
@fm.file_override("default.physxconfiguration", "UtilTest_PhysxConfig_Override.physxconfiguration")
def test_UtilTest_Managed_Files(self, request, workspace, editor):
def test_UtilTest_Managed_Files(self, request, workspace, editor, launcher_platform):
from .utils import UtilTest_Managed_Files as test_module
expected_lines = []
@@ -126,7 +126,7 @@ def ForceRegion_LinearDampingForceOnRigidBodies():
# Constants
CLOSE_ENOUGH = 0.001
TIME_OUT = 3.0
TIME_OUT = 10.0
INITIAL_VELOCITY = azmath.Vector3(0.0, 0.0, -10.0)
# 1) Open level / Enter game mode
@@ -29,21 +29,29 @@ class TestAutomation(TestAutomationBase):
autotest_mode=autotest_mode)
def test_PrefabLevel_OpensLevelWithEntities(self, request, workspace, editor, launcher_platform):
from . import PrefabLevel_OpensLevelWithEntities as test_module
from .tests import PrefabLevel_OpensLevelWithEntities as test_module
self._run_prefab_test(request, workspace, editor, test_module)
def test_Prefab_BasicWorkflow_CreatePrefab(self, request, workspace, editor, launcher_platform):
from . import Prefab_BasicWorkflow_CreatePrefab as test_module
def test_PrefabBasicWorkflow_CreatePrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabBasicWorkflow_CreatePrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module)
def test_Prefab_BasicWorkflow_InstantiatePrefab(self, request, workspace, editor, launcher_platform):
from . import Prefab_BasicWorkflow_InstantiatePrefab as test_module
def test_PrefabBasicWorkflow_InstantiatePrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabBasicWorkflow_InstantiatePrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module)
def test_Prefab_BasicWorkflow_CreateAndDeletePrefab(self, request, workspace, editor, launcher_platform):
from . import Prefab_BasicWorkflow_CreateAndDeletePrefab as test_module
def test_PrefabBasicWorkflow_CreateAndDeletePrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabBasicWorkflow_CreateAndDeletePrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module)
def test_Prefab_BasicWorkflow_CreateAndReparentPrefab(self, request, workspace, editor, launcher_platform):
from . import Prefab_BasicWorkflow_CreateAndReparentPrefab as test_module
def test_PrefabBasicWorkflow_CreateAndReparentPrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabBasicWorkflow_CreateAndReparentPrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
def test_PrefabBasicWorkflow_CreateReparentAndDetachPrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabBasicWorkflow_CreateReparentAndDetachPrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module, autotest_mode=False)
def test_PrefabBasicWorkflow_CreateAndDuplicatePrefab(self, request, workspace, editor, launcher_platform):
from .tests import PrefabBasicWorkflow_CreateAndDuplicatePrefab as test_module
self._run_prefab_test(request, workspace, editor, test_module)
@@ -5,29 +5,28 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def Prefab_BasicWorkflow_CreateAndDeletePrefab():
def PrefabBasicWorkflow_CreateAndDeletePrefab():
CAR_PREFAB_FILE_NAME = 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from prefab.Prefab import Prefab
from editor_python_test_tools.prefab_utils import Prefab
import prefab.Prefab_Test_Utils as prefab_test_utils
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
# Creates a new entity at the root level
car_entity = EditorEntity.create_editor_entity()
car_prefab_entities = [car_entity]
# Checks for prefab creation passed or not
# Creates a prefab from the new entity
_, car = Prefab.create_prefab(
car_prefab_entities, CAR_PREFAB_FILE_NAME)
# Checks for prefab deletion passed or not
# Deletes the prefab instance
Prefab.remove_prefabs([car])
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Prefab_BasicWorkflow_CreateAndDeletePrefab)
Report.start_test(PrefabBasicWorkflow_CreateAndDeletePrefab)
@@ -0,0 +1,32 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def PrefabBasicWorkflow_CreateAndDuplicatePrefab():
CAR_PREFAB_FILE_NAME = 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new entity at the root level
car_entity = EditorEntity.create_editor_entity()
car_prefab_entities = [car_entity]
# Creates a prefab from the new entity
_, car = Prefab.create_prefab(
car_prefab_entities, CAR_PREFAB_FILE_NAME)
# Duplicates the prefab instance
Prefab.duplicate_prefabs([car])
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(PrefabBasicWorkflow_CreateAndDuplicatePrefab)
@@ -5,7 +5,7 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def Prefab_BasicWorkflow_CreateAndReparentPrefab():
def PrefabBasicWorkflow_CreateAndReparentPrefab():
CAR_PREFAB_FILE_NAME = 'car_prefab'
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab'
@@ -16,34 +16,33 @@ def Prefab_BasicWorkflow_CreateAndReparentPrefab():
async def run_test():
from editor_python_test_tools.editor_entity_utils import EditorEntity
from prefab.Prefab import Prefab
from editor_python_test_tools.prefab_utils import Prefab
import prefab.Prefab_Test_Utils as prefab_test_utils
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
# Creates a new car entity at the root level
car_entity = EditorEntity.create_editor_entity()
car_prefab_entities = [car_entity]
# Checks for prefab creation passed or not
# Creates a prefab from the car entity
_, car = Prefab.create_prefab(
car_prefab_entities, CAR_PREFAB_FILE_NAME)
# Creates another new Entity at the root level
# Creates another new wheel entity at the root level
wheel_entity = EditorEntity.create_editor_entity()
wheel_prefab_entities = [wheel_entity]
# Checks for wheel prefab creation passed or not
# Creates another prefab from the wheel entity
_, wheel = Prefab.create_prefab(
wheel_prefab_entities, WHEEL_PREFAB_FILE_NAME)
# Checks for prefab reparenting passed or not
# Reparents the wheel prefab instance to the container entity of the car prefab instance
await wheel.ui_reparent_prefab_instance(car.container_entity.id)
run_test()
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Prefab_BasicWorkflow_CreateAndReparentPrefab)
Report.start_test(PrefabBasicWorkflow_CreateAndReparentPrefab)
@@ -5,26 +5,25 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def Prefab_BasicWorkflow_CreatePrefab():
def PrefabBasicWorkflow_CreatePrefab():
CAR_PREFAB_FILE_NAME = 'car_prefab'
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report
from prefab.Prefab import Prefab
from editor_python_test_tools.prefab_utils import Prefab
import prefab.Prefab_Test_Utils as prefab_test_utils
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new Entity at the root level
# Asserts if creation didn't succeed
# Creates a new entity at the root level
car_entity = EditorEntity.create_editor_entity()
car_prefab_entities = [car_entity]
# Checks for prefab creation passed or not
# Creates a prefab from the new entity
Prefab.create_prefab(car_prefab_entities, CAR_PREFAB_FILE_NAME)
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Prefab_BasicWorkflow_CreatePrefab)
Report.start_test(PrefabBasicWorkflow_CreatePrefab)
@@ -0,0 +1,51 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def PrefabBasicWorkflow_CreateReparentAndDetachPrefab():
CAR_PREFAB_FILE_NAME = 'car_prefab'
WHEEL_PREFAB_FILE_NAME = 'wheel_prefab'
import editor_python_test_tools.pyside_utils as pyside_utils
@pyside_utils.wrap_async
async def run_test():
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.prefab_utils import Prefab
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Creates a new car entity at the root level
car_entity = EditorEntity.create_editor_entity()
car_prefab_entities = [car_entity]
# Creates a prefab from the car entity
_, car = Prefab.create_prefab(
car_prefab_entities, CAR_PREFAB_FILE_NAME)
# Creates another new wheel entity at the root level
wheel_entity = EditorEntity.create_editor_entity()
wheel_prefab_entities = [wheel_entity]
# Creates another prefab from the wheel entity
_, wheel = Prefab.create_prefab(
wheel_prefab_entities, WHEEL_PREFAB_FILE_NAME)
# Reparents the wheel prefab instance to the container entity of the car prefab instance
await wheel.ui_reparent_prefab_instance(car.container_entity.id)
# Detaches the wheel prefab instance
Prefab.detach_prefab(wheel)
run_test()
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(PrefabBasicWorkflow_CreateReparentAndDetachPrefab)
@@ -5,23 +5,22 @@ For complete copyright and license terms please see the LICENSE at the root of t
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
def Prefab_BasicWorkflow_InstantiatePrefab():
def PrefabBasicWorkflow_InstantiatePrefab():
from azlmbr.math import Vector3
EXISTING_TEST_PREFAB_FILE_NAME = "Test"
EXISTING_TEST_PREFAB_FILE_NAME = "Gem/PythonTests/Prefab/data/Test.prefab"
INSTANTIATED_TEST_PREFAB_POSITION = Vector3(10.00, 20.0, 30.0)
EXPECTED_TEST_PREFAB_CHILDREN_COUNT = 1
from prefab.Prefab import Prefab
from editor_python_test_tools.prefab_utils import Prefab
import prefab.Prefab_Test_Utils as prefab_test_utils
import PrefabTestUtils as prefab_test_utils
prefab_test_utils.open_base_tests_level()
# Checks for prefab instantiation passed or not
# Instantiates a new car prefab instance
test_prefab = Prefab.get_prefab(EXISTING_TEST_PREFAB_FILE_NAME)
test_instance = test_prefab.instantiate(
prefab_position=INSTANTIATED_TEST_PREFAB_POSITION)
@@ -31,4 +30,4 @@ def Prefab_BasicWorkflow_InstantiatePrefab():
if __name__ == "__main__":
from editor_python_test_tools.utils import Report
Report.start_test(Prefab_BasicWorkflow_InstantiatePrefab)
Report.start_test(PrefabBasicWorkflow_InstantiatePrefab)
@@ -7,9 +7,9 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
# fmt:off
class Tests():
find_empty_entity = ("Entity: 'EmptyEntity' found", "Entity: 'EmptyEntity' *not* found in level")
empty_entity_pos = ("'EmptyEntity' position is at the expected position", "'EmptyEntity' position is *not* at the expected position")
find_pxentity = ("Entity: 'EntityWithPxCollider' found", "Entity: 'EntityWithPxCollider' *not* found in level")
find_empty_entity = ("Entity: 'EmptyEntity' found", "Entity: 'EmptyEntity' *not* found in level")
empty_entity_pos = ("'EmptyEntity' position is at the expected position", "'EmptyEntity' position is *not* at the expected position")
find_pxentity = ("Entity: 'EntityWithPxCollider' found", "Entity: 'EntityWithPxCollider' *not* found in level")
pxentity_component = ("Entity: 'EntityWithPxCollider' has a Physx Collider", "Entity: 'EntityWithPxCollider' does *not* have a Physx Collider")
# fmt:on
@@ -0,0 +1,38 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
from azlmbr.entity import EntityId
from azlmbr.math import Vector3
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.bus as bus
import azlmbr.components as components
import azlmbr.entity as entity
import azlmbr.legacy.general as general
def check_entity_children_count(entity_id, expected_children_count):
entity_children_count_matched_result = (
"Entity with a unique name found",
"Entity with a unique name *not* found")
entity = EditorEntity(entity_id)
children_entity_ids = entity.get_children_ids()
entity_children_count_matched = len(children_entity_ids) == expected_children_count
Report.result(entity_children_count_matched_result, entity_children_count_matched)
if not entity_children_count_matched:
Report.info(f"Entity '{entity_id.ToString()}' actual children count: {len(children_entity_ids)}. Expected children count: {expected_children_count}")
return entity_children_count_matched
def open_base_tests_level():
helper.init_idle()
helper.open_level("Prefab", "Base")
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c3384e88cd0f47ab8ec81eb75101b02ff9675c76dc070c726a9f3f39f1b2b2df
size 4994448
@@ -1,16 +1,34 @@
ProductName: single_mesh_multiple_materials.dbgsg
debugSceneGraphVersion: 1
single_mesh_multiple_materials
Node Name: Torus
Node Path: RootNode.Torus
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
WorldTransform:
BasisX: < 1.000000, 0.000000, 0.000000>
BasisY: < 0.000000, 1.000000, 0.000000>
BasisZ: < 0.000000, 0.000000, 1.000000>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Torus_1
Node Path: RootNode.Torus.Torus_1
Node Type: MeshData
Positions: Count 2304. Hash: 12560656679477605282
Normals: Count 2304. Hash: 14915939258818888021
FaceList: Count 1152. Hash: 3035560221708475304
FaceMaterialIds: Count 1152. Hash: 2033667258170256242
Node Name: Torus_optimized
Node Path: RootNode.Torus_optimized
Node Name: Torus_2
Node Path: RootNode.Torus.Torus_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Torus_1_optimized
Node Path: RootNode.Torus.Torus_1_optimized
Node Type: MeshData
Positions: Count 2304. Hash: 12560656679477605282
Normals: Count 2304. Hash: 14915939258818888021
@@ -18,7 +36,7 @@ Node Type: MeshData
FaceMaterialIds: Count 1152. Hash: 2033667258170256242
Node Name: transform
Node Path: RootNode.Torus.transform
Node Path: RootNode.Torus.Torus_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -27,13 +45,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UV0
Node Path: RootNode.Torus.UV0
Node Path: RootNode.Torus.Torus_1.UV0
Node Type: MeshVertexUVData
UVs: Count 2304. Hash: 6069930558565069665
UVCustomName: UV0
Node Name: OrangeMaterial
Node Path: RootNode.Torus.OrangeMaterial
Node Path: RootNode.Torus.Torus_1.OrangeMaterial
Node Type: MaterialData
MaterialName: OrangeMaterial
UniqueId: 10937477720113828524
@@ -63,7 +81,7 @@ Node Type: MaterialData
BaseColorTexture:
Node Name: SecondTextureMaterial
Node Path: RootNode.Torus.SecondTextureMaterial
Node Path: RootNode.Torus.Torus_1.SecondTextureMaterial
Node Type: MaterialData
MaterialName: SecondTextureMaterial
UniqueId: 16601413836225607467
@@ -93,7 +111,7 @@ Node Type: MaterialData
BaseColorTexture: OneMeshMultipleMaterials/FBXSecondTestTexture.png
Node Name: FirstTextureMaterial
Node Path: RootNode.Torus.FirstTextureMaterial
Node Path: RootNode.Torus.Torus_1.FirstTextureMaterial
Node Type: MaterialData
MaterialName: FirstTextureMaterial
UniqueId: 2580020563915538382
@@ -122,40 +140,21 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: OneMeshMultipleMaterials/FBXTestTexture.png
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Torus.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Torus.Torus_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 2304. Hash: 17641066831235827929
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Torus.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Torus.Torus_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 2304. Hash: 6274616552656695154
TangentSpace: 1
Node Name: UV0
Node Path: RootNode.Torus_optimized.UV0
Node Type: MeshVertexUVData
UVs: Count 2304. Hash: 6069930558565069665
UVCustomName: UV0
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Torus_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 2304. Hash: 17641066831235827929
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Torus_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 2304. Hash: 6274616552656695154
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Torus_optimized.transform
Node Path: RootNode.Torus.Torus_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -163,8 +162,14 @@ Node Type: TransformData
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UV0
Node Path: RootNode.Torus.Torus_2.UV0
Node Type: MeshVertexUVData
UVs: Count 2304. Hash: 6069930558565069665
UVCustomName: UV0
Node Name: OrangeMaterial
Node Path: RootNode.Torus_optimized.OrangeMaterial
Node Path: RootNode.Torus.Torus_2.OrangeMaterial
Node Type: MaterialData
MaterialName: OrangeMaterial
UniqueId: 10937477720113828524
@@ -194,7 +199,7 @@ Node Type: MaterialData
BaseColorTexture:
Node Name: SecondTextureMaterial
Node Path: RootNode.Torus_optimized.SecondTextureMaterial
Node Path: RootNode.Torus.Torus_2.SecondTextureMaterial
Node Type: MaterialData
MaterialName: SecondTextureMaterial
UniqueId: 16601413836225607467
@@ -224,7 +229,7 @@ Node Type: MaterialData
BaseColorTexture: OneMeshMultipleMaterials/FBXSecondTestTexture.png
Node Name: FirstTextureMaterial
Node Path: RootNode.Torus_optimized.FirstTextureMaterial
Node Path: RootNode.Torus.Torus_2.FirstTextureMaterial
Node Type: MaterialData
MaterialName: FirstTextureMaterial
UniqueId: 2580020563915538382
@@ -253,3 +258,120 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: OneMeshMultipleMaterials/FBXTestTexture.png
Node Name: UV0
Node Path: RootNode.Torus.Torus_1_optimized.UV0
Node Type: MeshVertexUVData
UVs: Count 2304. Hash: 6069930558565069665
UVCustomName: UV0
Node Name: TangentSet_0
Node Path: RootNode.Torus.Torus_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 2304. Hash: 17641066831235827929
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.Torus.Torus_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 2304. Hash: 6274616552656695154
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Torus.Torus_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: OrangeMaterial
Node Path: RootNode.Torus.Torus_1_optimized.OrangeMaterial
Node Type: MaterialData
MaterialName: OrangeMaterial
UniqueId: 10937477720113828524
IsNoDraw: false
DiffuseColor: < 0.800000, 0.113346, 0.000000>
SpecularColor: < 0.800000, 0.113346, 0.000000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: SecondTextureMaterial
Node Path: RootNode.Torus.Torus_1_optimized.SecondTextureMaterial
Node Type: MaterialData
MaterialName: SecondTextureMaterial
UniqueId: 16601413836225607467
IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: OneMeshMultipleMaterials/FBXSecondTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: OneMeshMultipleMaterials/FBXSecondTestTexture.png
Node Name: FirstTextureMaterial
Node Path: RootNode.Torus.Torus_1_optimized.FirstTextureMaterial
Node Type: MaterialData
MaterialName: FirstTextureMaterial
UniqueId: 2580020563915538382
IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: OneMeshMultipleMaterials/FBXTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: OneMeshMultipleMaterials/FBXTestTexture.png
@@ -1,16 +1,34 @@
ProductName: OneMeshOneMaterial.dbgsg
debugSceneGraphVersion: 1
OneMeshOneMaterial
Node Name: Cube
Node Path: RootNode.Cube
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
WorldTransform:
BasisX: < 1.000000, 0.000000, 0.000000>
BasisY: < 0.000000, 1.000000, 0.000000>
BasisZ: < 0.000000, 0.000000, 1.000000>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1
Node Path: RootNode.Cube.Cube_1
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cube_optimized
Node Path: RootNode.Cube_optimized
Node Name: Cube_2
Node Path: RootNode.Cube.Cube_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1_optimized
Node Path: RootNode.Cube.Cube_1_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
@@ -18,7 +36,7 @@ Node Type: MeshData
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: transform
Node Path: RootNode.Cube.transform
Node Path: RootNode.Cube.Cube_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -27,13 +45,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.UVMap
Node Path: RootNode.Cube.Cube_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: CubeMaterial
Node Path: RootNode.Cube.CubeMaterial
Node Path: RootNode.Cube.Cube_1.CubeMaterial
Node Type: MaterialData
MaterialName: CubeMaterial
UniqueId: 973942033197978066
@@ -62,40 +80,21 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: OneMeshOneMaterial/FBXTestTexture.png
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
Node Name: UVMap
Node Path: RootNode.Cube_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
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TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
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TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube_optimized.transform
Node Path: RootNode.Cube.Cube_2.transform
Node Type: TransformData
Matrix:
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@@ -103,8 +102,72 @@ Node Type: TransformData
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.Cube_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: CubeMaterial
Node Path: RootNode.Cube_optimized.CubeMaterial
Node Path: RootNode.Cube.Cube_2.CubeMaterial
Node Type: MaterialData
MaterialName: CubeMaterial
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IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 36.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: OneMeshOneMaterial/FBXTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: OneMeshOneMaterial/FBXTestTexture.png
Node Name: UVMap
Node Path: RootNode.Cube.Cube_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube.Cube_1_optimized.transform
Node Type: TransformData
Matrix:
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BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: CubeMaterial
Node Path: RootNode.Cube.Cube_1_optimized.CubeMaterial
Node Type: MaterialData
MaterialName: CubeMaterial
UniqueId: 973942033197978066
@@ -1,64 +1,109 @@
ProductName: lodtest.dbgsg
debugSceneGraphVersion: 1
lodtest
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Node Path: RootNode.lodtest
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
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BasisY: < 0.000000, 1.000000, 0.000000>
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Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: lodtest_lod3
Node Path: RootNode.lodtest_lod3
Node Name: lodtest_2
Node Path: RootNode.lodtest.lodtest_2
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BasisZ: < 0.000000, -100.000000, -0.000016>
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Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
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Node Path: RootNode.lodtest_lod3.lodtest_lod3_1
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Normals: Count 1984. Hash: 2708036977889843831
FaceList: Count 960. Hash: 10390417165025722786
FaceMaterialIds: Count 960. Hash: 12510609185544665964
Node Name: lodtest_lod2
Node Path: RootNode.lodtest_lod2
Node Name: lodtest_lod3_2
Node Path: RootNode.lodtest_lod3.lodtest_lod3_2
Node Type: BoneData
WorldTransform:
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BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 2.298166, 0.000000>
Node Name: lodtest_lod3_1_optimized
Node Path: RootNode.lodtest_lod3.lodtest_lod3_1_optimized
Node Type: MeshData
Positions: Count 1984. Hash: 6600975913707260286
Normals: Count 1984. Hash: 2708036977889843831
FaceList: Count 960. Hash: 10390417165025722786
FaceMaterialIds: Count 960. Hash: 12510609185544665964
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Node Path: RootNode.lodtest_lod2.lodtest_lod2_1
Node Type: MeshData
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Normals: Count 240. Hash: 11195242321181199939
FaceList: Count 80. Hash: 11130917988116538993
FaceMaterialIds: Count 80. Hash: 4190892684086530065
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Node Path: RootNode.lodtest_lod1
Node Name: lodtest_lod2_2
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BasisZ: < 0.000000, -100.000000, -0.000016>
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Normals: Count 240. Hash: 11195242321181199939
FaceList: Count 80. Hash: 11130917988116538993
FaceMaterialIds: Count 80. Hash: 4190892684086530065
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Normals: Count 192. Hash: 1873340970602844856
FaceList: Count 124. Hash: 3728991722746136013
FaceMaterialIds: Count 124. Hash: 2372486708814455910
Node Name: lodtest_optimized
Node Path: RootNode.lodtest_optimized
Node Type: MeshData
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Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: lodtest_lod1_2
Node Path: RootNode.lodtest_lod1.lodtest_lod1_2
Node Type: BoneData
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BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 2.410331, 0.000000, 0.000000>
Node Name: lodtest_lod3_optimized
Node Path: RootNode.lodtest_lod3_optimized
Node Type: MeshData
Positions: Count 1984. Hash: 6600975913707260286
Normals: Count 1984. Hash: 2708036977889843831
FaceList: Count 960. Hash: 10390417165025722786
FaceMaterialIds: Count 960. Hash: 12510609185544665964
Node Name: lodtest_lod2_optimized
Node Path: RootNode.lodtest_lod2_optimized
Node Type: MeshData
Positions: Count 240. Hash: 219362421205407416
Normals: Count 240. Hash: 11195242321181199939
FaceList: Count 80. Hash: 11130917988116538993
FaceMaterialIds: Count 80. Hash: 4190892684086530065
Node Name: lodtest_lod1_optimized
Node Path: RootNode.lodtest_lod1_optimized
Node Name: lodtest_lod1_1_optimized
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1_optimized
Node Type: MeshData
Positions: Count 192. Hash: 7921557352486854444
Normals: Count 192. Hash: 1873340970602844856
@@ -66,7 +111,7 @@ Node Type: MeshData
FaceMaterialIds: Count 124. Hash: 2372486708814455910
Node Name: transform
Node Path: RootNode.lodtest.transform
Node Path: RootNode.lodtest.lodtest_1.transform
Node Type: TransformData
Matrix:
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@@ -75,13 +120,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.lodtest.UVMap
Node Path: RootNode.lodtest.lodtest_1.UVMap
Node Type: MeshVertexUVData
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UVCustomName: UVMap
Node Name: Material
Node Path: RootNode.lodtest.Material
Node Path: RootNode.lodtest.lodtest_1.Material
Node Type: MaterialData
MaterialName: Material
UniqueId: 11127505492038345244
@@ -110,21 +155,124 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: TangentSet_MikkT_0
Node Path: RootNode.lodtest.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.lodtest.lodtest_1.TangentSet_0
Node Type: MeshVertexTangentData
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TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.lodtest.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.lodtest.lodtest_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.lodtest_lod3.transform
Node Path: RootNode.lodtest.lodtest_2.transform
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BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.lodtest.lodtest_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: Material
Node Path: RootNode.lodtest.lodtest_2.Material
Node Type: MaterialData
MaterialName: Material
UniqueId: 11127505492038345244
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DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
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UseRoughnessMap: Not set
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UseAOMap: Not set
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MetallicTexture:
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AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: UVMap
Node Path: RootNode.lodtest.lodtest_1_optimized.UVMap
Node Type: MeshVertexUVData
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UVCustomName: UVMap
Node Name: TangentSet_0
Node Path: RootNode.lodtest.lodtest_1_optimized.TangentSet_0
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SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.lodtest.lodtest_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.lodtest.lodtest_1_optimized.transform
Node Type: TransformData
Matrix:
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BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Material
Node Path: RootNode.lodtest.lodtest_1_optimized.Material
Node Type: MaterialData
MaterialName: Material
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IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 36.000000
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MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
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Node Path: RootNode.lodtest_lod3.lodtest_lod3_1.transform
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@@ -133,13 +281,13 @@ Node Type: TransformData
Transl: < 0.000000, 2.298166, 0.000000>
Node Name: UVMap
Node Path: RootNode.lodtest_lod3.UVMap
Node Path: RootNode.lodtest_lod3.lodtest_lod3_1.UVMap
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UVCustomName: UVMap
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Node Path: RootNode.lodtest_lod3.lodtest_lod3_1.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
@@ -168,21 +316,124 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: TangentSet_MikkT_0
Node Path: RootNode.lodtest_lod3.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.lodtest_lod3.lodtest_lod3_1.TangentSet_0
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TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.lodtest_lod3.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.lodtest_lod3.lodtest_lod3_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 1984. Hash: 5048878728906162461
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.lodtest_lod2.transform
Node Path: RootNode.lodtest_lod3.lodtest_lod3_2.transform
Node Type: TransformData
Matrix:
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BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 2.298166, 0.000000>
Node Name: UVMap
Node Path: RootNode.lodtest_lod3.lodtest_lod3_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 1984. Hash: 14119273880200542497
UVCustomName: UVMap
Node Name: DefaultMaterial
Node Path: RootNode.lodtest_lod3.lodtest_lod3_2.DefaultMaterial
Node Type: MaterialData
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DiffuseColor: < 0.800000, 0.800000, 0.800000>
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UseRoughnessMap: Not set
RoughnessFactor: Not set
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EmissiveIntensity: Not set
UseAOMap: Not set
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AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
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UVCustomName: UVMap
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GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.lodtest_lod3.lodtest_lod3_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
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GenerationMethod: 1
Node Name: transform
Node Path: RootNode.lodtest_lod3.lodtest_lod3_1_optimized.transform
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BasisZ: < 0.000000, -100.000000, -0.000016>
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Node Name: DefaultMaterial
Node Path: RootNode.lodtest_lod3.lodtest_lod3_1_optimized.DefaultMaterial
Node Type: MaterialData
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UniqueId: 3809502407269006983
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DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.000000, 0.000000, 0.000000>
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@@ -191,13 +442,13 @@ Node Type: TransformData
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Node Path: RootNode.lodtest_lod2.lodtest_lod2_1.DefaultMaterial
Node Type: MaterialData
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@@ -226,21 +477,124 @@ Node Type: MaterialData
EmissiveTexture:
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Node Path: RootNode.lodtest_lod2.TangentSet_MikkT_0
Node Name: TangentSet_0
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SetIndex: 0
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TangentSpace: 1
GenerationMethod: 1
Node Name: transform
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Node Path: RootNode.lodtest_lod2.lodtest_lod2_2.transform
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BaseColorTexture:
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SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.lodtest_lod2.lodtest_lod2_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 240. Hash: 1379238632949267281
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.lodtest_lod2.lodtest_lod2_1_optimized.transform
Node Type: TransformData
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BasisY: < 0.000000, -0.000016, 100.000000>
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Transl: < 0.000000, -2.211498, 0.000000>
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Node Type: MaterialData
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DiffuseColor: < 0.800000, 0.800000, 0.800000>
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@@ -249,13 +603,13 @@ Node Type: TransformData
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Node Path: RootNode.lodtest_lod1.DefaultMaterial
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
@@ -284,107 +638,36 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: TangentSet_MikkT_0
Node Path: RootNode.lodtest_lod1.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 192. Hash: 11165448242141781141
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.lodtest_lod1.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 192. Hash: 7987814487334449536
TangentSpace: 1
Node Name: UVMap
Node Path: RootNode.lodtest_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.lodtest_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.lodtest_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.lodtest_optimized.transform
Node Path: RootNode.lodtest_lod1.lodtest_lod1_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Material
Node Path: RootNode.lodtest_optimized.Material
Node Type: MaterialData
MaterialName: Material
UniqueId: 11127505492038345244
IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 36.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Transl: < 2.410331, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.lodtest_lod3_optimized.UVMap
Node Path: RootNode.lodtest_lod1.lodtest_lod1_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 1984. Hash: 14119273880200542497
UVs: Count 192. Hash: 27253578623892681
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.lodtest_lod3_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 1984. Hash: 5664494957869921957
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.lodtest_lod3_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 1984. Hash: 5048878728906162461
TangentSpace: 1
Node Name: transform
Node Path: RootNode.lodtest_lod3_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 2.298166, 0.000000>
Node Name: DefaultMaterial
Node Path: RootNode.lodtest_lod3_optimized.DefaultMaterial
Node Path: RootNode.lodtest_lod1.lodtest_lod1_2.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
@@ -414,84 +697,26 @@ Node Type: MaterialData
BaseColorTexture:
Node Name: UVMap
Node Path: RootNode.lodtest_lod2_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 240. Hash: 13702273589593616598
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.lodtest_lod2_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 240. Hash: 1390901212717410749
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.lodtest_lod2_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 240. Hash: 1379238632949267281
TangentSpace: 1
Node Name: transform
Node Path: RootNode.lodtest_lod2_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, -0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, -2.211498, 0.000000>
Node Name: DefaultMaterial
Node Path: RootNode.lodtest_lod2_optimized.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.000000, 0.000000, 0.000000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 0.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: UVMap
Node Path: RootNode.lodtest_lod1_optimized.UVMap
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 13790301632763350589
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.lodtest_lod1_optimized.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 192. Hash: 7293001660047850407
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.lodtest_lod1_optimized.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 192. Hash: 2874689498270494796
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.lodtest_lod1_optimized.transform
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -500,7 +725,7 @@ Node Type: TransformData
Transl: < 2.410331, 0.000000, 0.000000>
Node Name: DefaultMaterial
Node Path: RootNode.lodtest_lod1_optimized.DefaultMaterial
Node Path: RootNode.lodtest_lod1.lodtest_lod1_1_optimized.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
@@ -528,4 +753,3 @@ Node Type: MaterialData
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
@@ -1,32 +1,59 @@
ProductName: physicstest.dbgsg
debugSceneGraphVersion: 1
physicstest
Node Name: Cone
Node Path: RootNode.Cone
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
WorldTransform:
BasisX: < 1.000000, 0.000000, 0.000000>
BasisY: < 0.000000, 1.000000, 0.000000>
BasisZ: < 0.000000, 0.000000, 1.000000>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cone_1
Node Path: RootNode.Cone.Cone_1
Node Type: MeshData
Positions: Count 128. Hash: 7714223793259938211
Normals: Count 128. Hash: 2352668179264002707
FaceList: Count 62. Hash: 14563017593520122982
FaceMaterialIds: Count 62. Hash: 12234218120113875284
Node Name: Cube_phys
Node Path: RootNode.Cube_phys
Node Type: MeshData
Positions: Count 24. Hash: 3478903613105670818
Normals: Count 24. Hash: 7251512570672401149
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cone_2
Node Path: RootNode.Cone.Cone_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cone_optimized
Node Path: RootNode.Cone_optimized
Node Name: Cone_1_optimized
Node Path: RootNode.Cone.Cone_1_optimized
Node Type: MeshData
Positions: Count 128. Hash: 10174710861731544050
Normals: Count 128. Hash: 2352668179264002707
FaceList: Count 62. Hash: 11332459830831720586
FaceMaterialIds: Count 62. Hash: 12234218120113875284
Node Name: Cube_phys_1
Node Path: RootNode.Cube_phys.Cube_phys_1
Node Type: MeshData
Positions: Count 24. Hash: 3478903613105670818
Normals: Count 24. Hash: 7251512570672401149
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cube_phys_2
Node Path: RootNode.Cube_phys.Cube_phys_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: transform
Node Path: RootNode.Cone.transform
Node Path: RootNode.Cone.Cone_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -35,13 +62,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cone.UVMap
Node Path: RootNode.Cone.Cone_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 128. Hash: 10171083346831193808
UVCustomName: UVMap
Node Name: DefaultMaterial
Node Path: RootNode.Cone.DefaultMaterial
Node Path: RootNode.Cone.Cone_1.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
@@ -70,21 +97,21 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cone.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cone.Cone_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 128. Hash: 14351734474754285313
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cone.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cone.Cone_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 128. Hash: 15997251922861304891
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube_phys.transform
Node Path: RootNode.Cone.Cone_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -93,13 +120,116 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube_phys.UVMap
Node Path: RootNode.Cone.Cone_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 128. Hash: 10171083346831193808
UVCustomName: UVMap
Node Name: DefaultMaterial
Node Path: RootNode.Cone.Cone_2.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.000000, 0.000000, 0.000000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 0.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: UVMap
Node Path: RootNode.Cone.Cone_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 128. Hash: 7873368003484215433
UVCustomName: UVMap
Node Name: TangentSet_0
Node Path: RootNode.Cone.Cone_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 128. Hash: 12937806066914201637
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.Cone.Cone_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 128. Hash: 873786942732834087
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cone.Cone_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: DefaultMaterial
Node Path: RootNode.Cone.Cone_1_optimized.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.000000, 0.000000, 0.000000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 0.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: transform
Node Path: RootNode.Cube_phys.Cube_phys_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube_phys.Cube_phys_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 13623018071435219250
UVCustomName: UVMap
Node Name: DefaultMaterial
Node Path: RootNode.Cube_phys.DefaultMaterial
Node Path: RootNode.Cube_phys.Cube_phys_1.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
@@ -128,40 +258,21 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube_phys.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cube_phys.Cube_phys_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 11965897353301448436
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube_phys.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cube_phys.Cube_phys_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 17515781720544086759
TangentSpace: 1
Node Name: UVMap
Node Path: RootNode.Cone_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 128. Hash: 7873368003484215433
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cone_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 128. Hash: 12937806066914201637
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cone_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 128. Hash: 873786942732834087
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cone_optimized.transform
Node Path: RootNode.Cube_phys.Cube_phys_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -169,8 +280,14 @@ Node Type: TransformData
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube_phys.Cube_phys_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 13623018071435219250
UVCustomName: UVMap
Node Name: DefaultMaterial
Node Path: RootNode.Cone_optimized.DefaultMaterial
Node Path: RootNode.Cube_phys.Cube_phys_2.DefaultMaterial
Node Type: MaterialData
MaterialName: DefaultMaterial
UniqueId: 3809502407269006983
@@ -198,4 +315,3 @@ Node Type: MaterialData
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
@@ -1,32 +1,59 @@
ProductName: multiple_mesh_linked_materials.dbgsg
debugSceneGraphVersion: 1
multiple_mesh_linked_materials
Node Name: Cube
Node Path: RootNode.Cube
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
WorldTransform:
BasisX: < 1.000000, 0.000000, 0.000000>
BasisY: < 0.000000, 1.000000, 0.000000>
BasisZ: < 0.000000, 0.000000, 1.000000>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1
Node Path: RootNode.Cube.Cube_1
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7113802799051126666
Node Name: Cone
Node Path: RootNode.Cone
Node Name: Cube_2
Node Path: RootNode.Cube.Cube_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1_optimized
Node Path: RootNode.Cube.Cube_1_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7113802799051126666
Node Name: Cone_1
Node Path: RootNode.Cone.Cone_1
Node Type: MeshData
Positions: Count 128. Hash: 12506421592104186200
Normals: Count 128. Hash: 367461522682321485
FaceList: Count 62. Hash: 13208951979626973193
FaceMaterialIds: Count 62. Hash: 15454348664434923102
Node Name: Cube_optimized
Node Path: RootNode.Cube_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7113802799051126666
Node Name: Cone_2
Node Path: RootNode.Cone.Cone_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 2.000000>
Node Name: Cone_optimized
Node Path: RootNode.Cone_optimized
Node Name: Cone_1_optimized
Node Path: RootNode.Cone.Cone_1_optimized
Node Type: MeshData
Positions: Count 128. Hash: 14946490408303214595
Normals: Count 128. Hash: 367461522682321485
@@ -34,7 +61,7 @@ Node Type: MeshData
FaceMaterialIds: Count 62. Hash: 15454348664434923102
Node Name: transform
Node Path: RootNode.Cube.transform
Node Path: RootNode.Cube.Cube_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -43,13 +70,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UV0
Node Path: RootNode.Cube.UV0
Node Path: RootNode.Cube.Cube_1.UV0
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UV0
Node Name: SharedBlack
Node Path: RootNode.Cube.SharedBlack
Node Path: RootNode.Cube.Cube_1.SharedBlack
Node Type: MaterialData
MaterialName: SharedBlack
UniqueId: 5248829540156873090
@@ -79,7 +106,7 @@ Node Type: MaterialData
BaseColorTexture:
Node Name: SharedOrange
Node Path: RootNode.Cube.SharedOrange
Node Path: RootNode.Cube.Cube_1.SharedOrange
Node Type: MaterialData
MaterialName: SharedOrange
UniqueId: 9470651048605569128
@@ -108,21 +135,184 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cone.transform
Node Path: RootNode.Cube.Cube_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UV0
Node Path: RootNode.Cube.Cube_2.UV0
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UV0
Node Name: SharedBlack
Node Path: RootNode.Cube.Cube_2.SharedBlack
Node Type: MaterialData
MaterialName: SharedBlack
UniqueId: 5248829540156873090
IsNoDraw: false
DiffuseColor: < 0.000000, 0.000000, 0.000000>
SpecularColor: < 0.000000, 0.000000, 0.000000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: SharedOrange
Node Path: RootNode.Cube.Cube_2.SharedOrange
Node Type: MaterialData
MaterialName: SharedOrange
UniqueId: 9470651048605569128
IsNoDraw: false
DiffuseColor: < 0.800000, 0.139382, 0.014429>
SpecularColor: < 0.800000, 0.139382, 0.014429>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: UV0
Node Path: RootNode.Cube.Cube_1_optimized.UV0
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UV0
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube.Cube_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: SharedBlack
Node Path: RootNode.Cube.Cube_1_optimized.SharedBlack
Node Type: MaterialData
MaterialName: SharedBlack
UniqueId: 5248829540156873090
IsNoDraw: false
DiffuseColor: < 0.000000, 0.000000, 0.000000>
SpecularColor: < 0.000000, 0.000000, 0.000000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: SharedOrange
Node Path: RootNode.Cube.Cube_1_optimized.SharedOrange
Node Type: MaterialData
MaterialName: SharedOrange
UniqueId: 9470651048605569128
IsNoDraw: false
DiffuseColor: < 0.800000, 0.139382, 0.014429>
SpecularColor: < 0.800000, 0.139382, 0.014429>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: transform
Node Path: RootNode.Cone.Cone_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -131,13 +321,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 2.000000>
Node Name: UV0
Node Path: RootNode.Cone.UV0
Node Path: RootNode.Cone.Cone_1.UV0
Node Type: MeshVertexUVData
UVs: Count 128. Hash: 10291654057525777310
UVCustomName: UV0
Node Name: SharedOrange
Node Path: RootNode.Cone.SharedOrange
Node Path: RootNode.Cone.Cone_1.SharedOrange
Node Type: MaterialData
MaterialName: SharedOrange
UniqueId: 9470651048605569128
@@ -167,7 +357,7 @@ Node Type: MaterialData
BaseColorTexture:
Node Name: SharedBlack
Node Path: RootNode.Cone.SharedBlack
Node Path: RootNode.Cone.Cone_1.SharedBlack
Node Type: MaterialData
MaterialName: SharedBlack
UniqueId: 5248829540156873090
@@ -196,79 +386,36 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cone.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cone.Cone_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 128. Hash: 12695232913942738512
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cone.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cone.Cone_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 128. Hash: 9034210764777745751
TangentSpace: 1
Node Name: UV0
Node Path: RootNode.Cube_optimized.UV0
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UV0
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube_optimized.transform
Node Path: RootNode.Cone.Cone_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Transl: < 0.000000, 0.000000, 2.000000>
Node Name: SharedBlack
Node Path: RootNode.Cube_optimized.SharedBlack
Node Type: MaterialData
MaterialName: SharedBlack
UniqueId: 5248829540156873090
IsNoDraw: false
DiffuseColor: < 0.000000, 0.000000, 0.000000>
SpecularColor: < 0.000000, 0.000000, 0.000000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: UV0
Node Path: RootNode.Cone.Cone_2.UV0
Node Type: MeshVertexUVData
UVs: Count 128. Hash: 10291654057525777310
UVCustomName: UV0
Node Name: SharedOrange
Node Path: RootNode.Cube_optimized.SharedOrange
Node Path: RootNode.Cone.Cone_2.SharedOrange
Node Type: MaterialData
MaterialName: SharedOrange
UniqueId: 9470651048605569128
@@ -297,27 +444,57 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: SharedBlack
Node Path: RootNode.Cone.Cone_2.SharedBlack
Node Type: MaterialData
MaterialName: SharedBlack
UniqueId: 5248829540156873090
IsNoDraw: false
DiffuseColor: < 0.000000, 0.000000, 0.000000>
SpecularColor: < 0.000000, 0.000000, 0.000000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
Node Name: UV0
Node Path: RootNode.Cone_optimized.UV0
Node Path: RootNode.Cone.Cone_1_optimized.UV0
Node Type: MeshVertexUVData
UVs: Count 128. Hash: 7173974213247584731
UVCustomName: UV0
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cone_optimized.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cone.Cone_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 128. Hash: 10740776669168782230
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cone_optimized.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cone.Cone_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 128. Hash: 6990068477421150065
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cone_optimized.transform
Node Path: RootNode.Cone.Cone_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -326,7 +503,7 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 2.000000>
Node Name: SharedOrange
Node Path: RootNode.Cone_optimized.SharedOrange
Node Path: RootNode.Cone.Cone_1_optimized.SharedOrange
Node Type: MaterialData
MaterialName: SharedOrange
UniqueId: 9470651048605569128
@@ -356,7 +533,7 @@ Node Type: MaterialData
BaseColorTexture:
Node Name: SharedBlack
Node Path: RootNode.Cone_optimized.SharedBlack
Node Path: RootNode.Cone.Cone_1_optimized.SharedBlack
Node Type: MaterialData
MaterialName: SharedBlack
UniqueId: 5248829540156873090
@@ -384,4 +561,3 @@ Node Type: MaterialData
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
@@ -1,32 +1,59 @@
ProductName: multiple_mesh_one_material.dbgsg
debugSceneGraphVersion: 1
multiple_mesh_one_material
Node Name: Cube
Node Path: RootNode.Cube
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
WorldTransform:
BasisX: < 1.000000, 0.000000, 0.000000>
BasisY: < 0.000000, 1.000000, 0.000000>
BasisZ: < 0.000000, 0.000000, 1.000000>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1
Node Path: RootNode.Cube.Cube_1
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder
Node Path: RootNode.Cylinder
Node Name: Cube_2
Node Path: RootNode.Cube.Cube_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1_optimized
Node Path: RootNode.Cube.Cube_1_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder_1
Node Path: RootNode.Cylinder.Cylinder_1
Node Type: MeshData
Positions: Count 192. Hash: 1283526254311745349
Normals: Count 192. Hash: 1873340970602844856
FaceList: Count 124. Hash: 3728991722746136013
FaceMaterialIds: Count 124. Hash: 2372486708814455910
Node Name: Cube_optimized
Node Path: RootNode.Cube_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder_2
Node Path: RootNode.Cylinder.Cylinder_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: Cylinder_optimized
Node Path: RootNode.Cylinder_optimized
Node Name: Cylinder_1_optimized
Node Path: RootNode.Cylinder.Cylinder_1_optimized
Node Type: MeshData
Positions: Count 192. Hash: 7921557352486854444
Normals: Count 192. Hash: 1873340970602844856
@@ -34,7 +61,7 @@ Node Type: MeshData
FaceMaterialIds: Count 124. Hash: 2372486708814455910
Node Name: transform
Node Path: RootNode.Cube.transform
Node Path: RootNode.Cube.Cube_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -43,13 +70,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.UVMap
Node Path: RootNode.Cube.Cube_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: SingleMaterial
Node Path: RootNode.Cube.SingleMaterial
Node Path: RootNode.Cube.Cube_1.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
@@ -78,21 +105,124 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: TwoMeshOneMaterial/FBXTestTexture.png
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cylinder.transform
Node Path: RootNode.Cube.Cube_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.Cube_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: SingleMaterial
Node Path: RootNode.Cube.Cube_2.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
IsNoDraw: false
DiffuseColor: < 0.814049, 0.814049, 0.814049>
SpecularColor: < 0.814049, 0.814049, 0.814049>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: TwoMeshOneMaterial/FBXTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshOneMaterial/FBXTestTexture.png
Node Name: UVMap
Node Path: RootNode.Cube.Cube_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube.Cube_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: SingleMaterial
Node Path: RootNode.Cube.Cube_1_optimized.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
IsNoDraw: false
DiffuseColor: < 0.814049, 0.814049, 0.814049>
SpecularColor: < 0.814049, 0.814049, 0.814049>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: TwoMeshOneMaterial/FBXTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshOneMaterial/FBXTestTexture.png
Node Name: transform
Node Path: RootNode.Cylinder.Cylinder_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -101,13 +231,13 @@ Node Type: TransformData
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cylinder.UVMap
Node Path: RootNode.Cylinder.Cylinder_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 27253578623892681
UVCustomName: UVMap
Node Name: SingleMaterial
Node Path: RootNode.Cylinder.SingleMaterial
Node Path: RootNode.Cylinder.Cylinder_1.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
@@ -136,49 +266,36 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: TwoMeshOneMaterial/FBXTestTexture.png
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cylinder.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 192. Hash: 11165448242141781141
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cylinder.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 192. Hash: 7987814487334449536
TangentSpace: 1
Node Name: UVMap
Node Path: RootNode.Cube_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube_optimized.transform
Node Path: RootNode.Cylinder.Cylinder_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cylinder.Cylinder_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 27253578623892681
UVCustomName: UVMap
Node Name: SingleMaterial
Node Path: RootNode.Cube_optimized.SingleMaterial
Node Path: RootNode.Cylinder.Cylinder_2.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
@@ -208,26 +325,26 @@ Node Type: MaterialData
BaseColorTexture: TwoMeshOneMaterial/FBXTestTexture.png
Node Name: UVMap
Node Path: RootNode.Cylinder_optimized.UVMap
Node Path: RootNode.Cylinder.Cylinder_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 13790301632763350589
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cylinder_optimized.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 192. Hash: 7293001660047850407
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cylinder_optimized.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 192. Hash: 2874689498270494796
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cylinder_optimized.transform
Node Path: RootNode.Cylinder.Cylinder_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -236,7 +353,7 @@ Node Type: TransformData
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: SingleMaterial
Node Path: RootNode.Cylinder_optimized.SingleMaterial
Node Path: RootNode.Cylinder.Cylinder_1_optimized.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
@@ -264,4 +381,3 @@ Node Type: MaterialData
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshOneMaterial/FBXTestTexture.png
@@ -1,32 +1,59 @@
ProductName: multiple_mesh_multiple_material.dbgsg
debugSceneGraphVersion: 1
multiple_mesh_multiple_material
Node Name: Cube
Node Path: RootNode.Cube
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
WorldTransform:
BasisX: < 1.000000, 0.000000, 0.000000>
BasisY: < 0.000000, 1.000000, 0.000000>
BasisZ: < 0.000000, 0.000000, 1.000000>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1
Node Path: RootNode.Cube.Cube_1
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder
Node Path: RootNode.Cylinder
Node Name: Cube_2
Node Path: RootNode.Cube.Cube_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1_optimized
Node Path: RootNode.Cube.Cube_1_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder_1
Node Path: RootNode.Cylinder.Cylinder_1
Node Type: MeshData
Positions: Count 192. Hash: 1283526254311745349
Normals: Count 192. Hash: 1873340970602844856
FaceList: Count 124. Hash: 3728991722746136013
FaceMaterialIds: Count 124. Hash: 2372486708814455910
Node Name: Cube_optimized
Node Path: RootNode.Cube_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder_2
Node Path: RootNode.Cylinder.Cylinder_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: Cylinder_optimized
Node Path: RootNode.Cylinder_optimized
Node Name: Cylinder_1_optimized
Node Path: RootNode.Cylinder.Cylinder_1_optimized
Node Type: MeshData
Positions: Count 192. Hash: 7921557352486854444
Normals: Count 192. Hash: 1873340970602844856
@@ -34,7 +61,7 @@ Node Type: MeshData
FaceMaterialIds: Count 124. Hash: 2372486708814455910
Node Name: transform
Node Path: RootNode.Cube.transform
Node Path: RootNode.Cube.Cube_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -43,13 +70,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.UVMap
Node Path: RootNode.Cube.Cube_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: SingleMaterial
Node Path: RootNode.Cube.SingleMaterial
Node Path: RootNode.Cube.Cube_1.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
@@ -78,21 +105,124 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXTestTexture.png
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cylinder.transform
Node Path: RootNode.Cube.Cube_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.Cube_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: SingleMaterial
Node Path: RootNode.Cube.Cube_2.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
IsNoDraw: false
DiffuseColor: < 0.814049, 0.814049, 0.814049>
SpecularColor: < 0.814049, 0.814049, 0.814049>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: TwoMeshTwoMaterial/FBXTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXTestTexture.png
Node Name: UVMap
Node Path: RootNode.Cube.Cube_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube.Cube_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: SingleMaterial
Node Path: RootNode.Cube.Cube_1_optimized.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
IsNoDraw: false
DiffuseColor: < 0.814049, 0.814049, 0.814049>
SpecularColor: < 0.814049, 0.814049, 0.814049>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: TwoMeshTwoMaterial/FBXTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXTestTexture.png
Node Name: transform
Node Path: RootNode.Cylinder.Cylinder_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -101,13 +231,13 @@ Node Type: TransformData
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cylinder.UVMap
Node Path: RootNode.Cylinder.Cylinder_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 27253578623892681
UVCustomName: UVMap
Node Name: SecondMaterial
Node Path: RootNode.Cylinder.SecondMaterial
Node Path: RootNode.Cylinder.Cylinder_1.SecondMaterial
Node Type: MaterialData
MaterialName: SecondMaterial
UniqueId: 5229255358802505087
@@ -136,55 +266,42 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXSecondTestTexture.png
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cylinder.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 192. Hash: 11165448242141781141
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cylinder.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 192. Hash: 7987814487334449536
TangentSpace: 1
Node Name: UVMap
Node Path: RootNode.Cube_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube_optimized.transform
Node Path: RootNode.Cylinder.Cylinder_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: SingleMaterial
Node Path: RootNode.Cube_optimized.SingleMaterial
Node Name: UVMap
Node Path: RootNode.Cylinder.Cylinder_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 27253578623892681
UVCustomName: UVMap
Node Name: SecondMaterial
Node Path: RootNode.Cylinder.Cylinder_2.SecondMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
MaterialName: SecondMaterial
UniqueId: 5229255358802505087
IsNoDraw: false
DiffuseColor: < 0.814049, 0.814049, 0.814049>
SpecularColor: < 0.814049, 0.814049, 0.814049>
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
@@ -197,7 +314,7 @@ Node Type: MaterialData
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: TwoMeshTwoMaterial/FBXTestTexture.png
DiffuseTexture: TwoMeshTwoMaterial/FBXSecondTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
@@ -205,29 +322,29 @@ Node Type: MaterialData
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXTestTexture.png
BaseColorTexture: TwoMeshTwoMaterial/FBXSecondTestTexture.png
Node Name: UVMap
Node Path: RootNode.Cylinder_optimized.UVMap
Node Path: RootNode.Cylinder.Cylinder_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 13790301632763350589
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cylinder_optimized.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 192. Hash: 7293001660047850407
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cylinder_optimized.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 192. Hash: 2874689498270494796
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cylinder_optimized.transform
Node Path: RootNode.Cylinder.Cylinder_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -236,7 +353,7 @@ Node Type: TransformData
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: SecondMaterial
Node Path: RootNode.Cylinder_optimized.SecondMaterial
Node Path: RootNode.Cylinder.Cylinder_1_optimized.SecondMaterial
Node Type: MaterialData
MaterialName: SecondMaterial
UniqueId: 5229255358802505087
@@ -264,4 +381,3 @@ Node Type: MaterialData
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXSecondTestTexture.png
@@ -1,32 +1,59 @@
ProductName: multiple_mesh_multiple_material.dbgsg
debugSceneGraphVersion: 1
multiple_mesh_multiple_material
Node Name: Cube
Node Path: RootNode.Cube
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
WorldTransform:
BasisX: < 1.000000, 0.000000, 0.000000>
BasisY: < 0.000000, 1.000000, 0.000000>
BasisZ: < 0.000000, 0.000000, 1.000000>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1
Node Path: RootNode.Cube.Cube_1
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder
Node Path: RootNode.Cylinder
Node Name: Cube_2
Node Path: RootNode.Cube.Cube_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1_optimized
Node Path: RootNode.Cube.Cube_1_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder_1
Node Path: RootNode.Cylinder.Cylinder_1
Node Type: MeshData
Positions: Count 192. Hash: 1283526254311745349
Normals: Count 192. Hash: 1873340970602844856
FaceList: Count 124. Hash: 3728991722746136013
FaceMaterialIds: Count 124. Hash: 2372486708814455910
Node Name: Cube_optimized
Node Path: RootNode.Cube_optimized
Node Type: MeshData
Positions: Count 24. Hash: 8661923109306356285
Normals: Count 24. Hash: 5807525742165000561
FaceList: Count 12. Hash: 9888799799190757436
FaceMaterialIds: Count 12. Hash: 7110546404675862471
Node Name: Cylinder_2
Node Path: RootNode.Cylinder.Cylinder_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: transform
Node Path: RootNode.Cube.transform
Node Path: RootNode.Cube.Cube_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -35,13 +62,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.UVMap
Node Path: RootNode.Cube.Cube_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: SingleMaterial
Node Path: RootNode.Cube.SingleMaterial
Node Path: RootNode.Cube.Cube_1.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
@@ -70,21 +97,124 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXTestTexture.png
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cylinder.transform
Node Path: RootNode.Cube.Cube_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.Cube_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: SingleMaterial
Node Path: RootNode.Cube.Cube_2.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
IsNoDraw: false
DiffuseColor: < 0.814049, 0.814049, 0.814049>
SpecularColor: < 0.814049, 0.814049, 0.814049>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: TwoMeshTwoMaterial/FBXTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXTestTexture.png
Node Name: UVMap
Node Path: RootNode.Cube.Cube_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube.Cube_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: SingleMaterial
Node Path: RootNode.Cube.Cube_1_optimized.SingleMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
IsNoDraw: false
DiffuseColor: < 0.814049, 0.814049, 0.814049>
SpecularColor: < 0.814049, 0.814049, 0.814049>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: TwoMeshTwoMaterial/FBXTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXTestTexture.png
Node Name: transform
Node Path: RootNode.Cylinder.Cylinder_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -93,13 +223,13 @@ Node Type: TransformData
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cylinder.UVMap
Node Path: RootNode.Cylinder.Cylinder_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 27253578623892681
UVCustomName: UVMap
Node Name: SecondMaterial
Node Path: RootNode.Cylinder.SecondMaterial
Node Path: RootNode.Cylinder.Cylinder_1.SecondMaterial
Node Type: MaterialData
MaterialName: SecondMaterial
UniqueId: 5229255358802505087
@@ -128,55 +258,42 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXSecondTestTexture.png
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cylinder.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 192. Hash: 11165448242141781141
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cylinder.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cylinder.Cylinder_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 192. Hash: 7987814487334449536
TangentSpace: 1
Node Name: UVMap
Node Path: RootNode.Cube_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24. Hash: 1622169145591646736
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 24. Hash: 13438447437797057049
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24. Hash: 11372562338897179017
TangentSpace: 1
GenerationMethod: 1
Node Name: transform
Node Path: RootNode.Cube_optimized.transform
Node Path: RootNode.Cylinder.Cylinder_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Transl: <-4.388482, 0.000000, 0.000000>
Node Name: SingleMaterial
Node Path: RootNode.Cube_optimized.SingleMaterial
Node Name: UVMap
Node Path: RootNode.Cylinder.Cylinder_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 192. Hash: 27253578623892681
UVCustomName: UVMap
Node Name: SecondMaterial
Node Path: RootNode.Cylinder.Cylinder_2.SecondMaterial
Node Type: MaterialData
MaterialName: SingleMaterial
UniqueId: 14432700632681398127
MaterialName: SecondMaterial
UniqueId: 5229255358802505087
IsNoDraw: false
DiffuseColor: < 0.814049, 0.814049, 0.814049>
SpecularColor: < 0.814049, 0.814049, 0.814049>
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 25.000000
@@ -189,7 +306,7 @@ Node Type: MaterialData
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture: TwoMeshTwoMaterial/FBXTestTexture.png
DiffuseTexture: TwoMeshTwoMaterial/FBXSecondTestTexture.png
SpecularTexture:
BumpTexture:
NormalTexture:
@@ -197,5 +314,4 @@ Node Type: MaterialData
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture: TwoMeshTwoMaterial/FBXTestTexture.png
BaseColorTexture: TwoMeshTwoMaterial/FBXSecondTestTexture.png
@@ -1,30 +1,48 @@
ProductName: vertexcolor.dbgsg
debugSceneGraphVersion: 1
vertexcolor
Node Name: Cube
Node Path: RootNode.Cube
Node Name: RootNode
Node Path: RootNode
Node Type: RootBoneData
WorldTransform:
BasisX: < 1.000000, 0.000000, 0.000000>
BasisY: < 0.000000, 1.000000, 0.000000>
BasisZ: < 0.000000, 0.000000, 1.000000>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1
Node Path: RootNode.Cube.Cube_1
Node Type: MeshData
Positions: Count 24576. Hash: 7031773714680283213
Normals: Count 24576. Hash: 8968157737282745201
FaceList: Count 12288. Hash: 13183441914179219962
FaceMaterialIds: Count 12288. Hash: 12545154121625736090
Node Name: Cube_optimized
Node Path: RootNode.Cube_optimized
Node Name: Cube_2
Node Path: RootNode.Cube.Cube_2
Node Type: BoneData
WorldTransform:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Cube_1_optimized
Node Path: RootNode.Cube.Cube_1_optimized
Node Type: MeshData
Positions: Count 24576. Hash: 7031773714680283213
Normals: Count 24576. Hash: 8968157737282745201
FaceList: Count 12288. Hash: 13183441914179219962
Positions: Count 6376. Hash: 10806296444120211070
Normals: Count 6376. Hash: 3814626075063770280
FaceList: Count 12288. Hash: 15242182080304859208
FaceMaterialIds: Count 12288. Hash: 12545154121625736090
Node Name: Col0
Node Path: RootNode.Cube.Col0
Node Path: RootNode.Cube.Cube_1.Col0
Node Type: MeshVertexColorData
Colors: Count 24576. Hash: 17169952715183318502
ColorsCustomName:
Node Name: transform
Node Path: RootNode.Cube.transform
Node Path: RootNode.Cube.Cube_1.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -33,13 +51,13 @@ Node Type: TransformData
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.UVMap
Node Path: RootNode.Cube.Cube_1.UVMap
Node Type: MeshVertexUVData
UVs: Count 24576. Hash: 4554678369329207802
UVCustomName: UVMap
Node Name: Material
Node Path: RootNode.Cube.Material
Node Path: RootNode.Cube.Cube_1.Material
Node Type: MaterialData
MaterialName: Material
UniqueId: 11127505492038345244
@@ -68,46 +86,27 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube.TangentSet_MikkT_0
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 24576. Hash: 13321090379606717973
TangentSpace: 1
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube.BitangentSet_MikkT_0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24576. Hash: 17217515414004886507
TangentSpace: 1
Node Name: UVMap
Node Path: RootNode.Cube_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 24576. Hash: 4554678369329207802
UVCustomName: UVMap
Node Name: TangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.TangentSet_MikkT_0
Node Type: MeshVertexTangentData
Tangents: Count 24576. Hash: 13321090379606717973
TangentSpace: 1
SetIndex: 0
Node Name: BitangentSet_MikkT_0
Node Path: RootNode.Cube_optimized.BitangentSet_MikkT_0
Node Type: MeshVertexBitangentData
Bitangents: Count 24576. Hash: 17217515414004886507
TangentSpace: 1
GenerationMethod: 1
Node Name: Col0
Node Path: RootNode.Cube_optimized.Col0
Node Path: RootNode.Cube.Cube_2.Col0
Node Type: MeshVertexColorData
Colors: Count 24576. Hash: 17169952715183318502
ColorsCustomName:
Node Name: transform
Node Path: RootNode.Cube_optimized.transform
Node Path: RootNode.Cube.Cube_2.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
@@ -115,8 +114,14 @@ Node Type: TransformData
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: UVMap
Node Path: RootNode.Cube.Cube_2.UVMap
Node Type: MeshVertexUVData
UVs: Count 24576. Hash: 4554678369329207802
UVCustomName: UVMap
Node Name: Material
Node Path: RootNode.Cube_optimized.Material
Node Path: RootNode.Cube.Cube_2.Material
Node Type: MaterialData
MaterialName: Material
UniqueId: 11127505492038345244
@@ -145,3 +150,66 @@ Node Type: MaterialData
EmissiveTexture:
BaseColorTexture:
Node Name: UVMap
Node Path: RootNode.Cube.Cube_1_optimized.UVMap
Node Type: MeshVertexUVData
UVs: Count 6376. Hash: 12957930967905951851
UVCustomName: UVMap
Node Name: TangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.TangentSet_0
Node Type: MeshVertexTangentData
Tangents: Count 6376. Hash: 7712841033379094373
GenerationMethod: 1
SetIndex: 0
Node Name: BitangentSet_0
Node Path: RootNode.Cube.Cube_1_optimized.BitangentSet_0
Node Type: MeshVertexBitangentData
Bitangents: Count 6376. Hash: 12547048737213169362
GenerationMethod: 1
Node Name: Col0
Node Path: RootNode.Cube.Cube_1_optimized.Col0
Node Type: MeshVertexColorData
Colors: Count 6376. Hash: 8761962599807935159
ColorsCustomName:
Node Name: transform
Node Path: RootNode.Cube.Cube_1_optimized.transform
Node Type: TransformData
Matrix:
BasisX: < 100.000000, 0.000000, 0.000000>
BasisY: < 0.000000, -0.000016, 100.000000>
BasisZ: < 0.000000, -100.000000, -0.000016>
Transl: < 0.000000, 0.000000, 0.000000>
Node Name: Material
Node Path: RootNode.Cube.Cube_1_optimized.Material
Node Type: MaterialData
MaterialName: Material
UniqueId: 11127505492038345244
IsNoDraw: false
DiffuseColor: < 0.800000, 0.800000, 0.800000>
SpecularColor: < 0.800000, 0.800000, 0.800000>
EmissiveColor: < 0.000000, 0.000000, 0.000000>
Opacity: 1.000000
Shininess: 36.000000
UseColorMap: Not set
BaseColor: Not set
UseMetallicMap: Not set
MetallicFactor: Not set
UseRoughnessMap: Not set
RoughnessFactor: Not set
UseEmissiveMap: Not set
EmissiveIntensity: Not set
UseAOMap: Not set
DiffuseTexture:
SpecularTexture:
BumpTexture:
NormalTexture:
MetallicTexture:
RoughnessTexture:
AmbientOcclusionTexture:
EmissiveTexture:
BaseColorTexture:
@@ -67,7 +67,7 @@ blackbox_fbx_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=0,
warning_count=1,
products = [
asset_db_utils.DBProduct(
product_name='onemeshonematerial/onemeshonematerial.dbgsg',
@@ -99,7 +99,7 @@ blackbox_fbx_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=9,
warning_count=22,
products = [
asset_db_utils.DBProduct(
product_name='softnaminglod/lodtest.dbgsg',
@@ -131,7 +131,7 @@ blackbox_fbx_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=6,
warning_count=14,
products = [
asset_db_utils.DBProduct(
product_name='softnamingphysics/physicstest.dbgsg',
@@ -165,7 +165,7 @@ blackbox_fbx_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=0,
warning_count=2,
products = [
asset_db_utils.DBProduct(
product_name='twomeshonematerial/multiple_mesh_one_material.dbgsg',
@@ -197,7 +197,7 @@ blackbox_fbx_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=0,
warning_count=2,
products= [
asset_db_utils.DBProduct(
product_name='twomeshlinkedmaterials/multiple_mesh_linked_materials.dbgsg',
@@ -230,7 +230,7 @@ blackbox_fbx_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=0,
warning_count=1,
products = [
asset_db_utils.DBProduct(
product_name='onemeshmultiplematerials/single_mesh_multiple_materials.dbgsg',
@@ -260,7 +260,7 @@ blackbox_fbx_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=0,
warning_count=1,
products=[
asset_db_utils.DBProduct(
product_name='vertexcolor/vertexcolor.dbgsg',
@@ -275,6 +275,38 @@ blackbox_fbx_tests = [
id="35796285",
marks=pytest.mark.test_case_id("C35796285"),
),
pytest.param(
BlackboxAssetTest(
test_name= "MotionTest_RunAP_SuccessWithMatchingProducts",
asset_folder= "Motion",
scene_debug_file="Jack_Idle_Aim_ZUp.dbgsg",
assets = [
asset_db_utils.DBSourceAsset(
source_file_name = "Jack_Idle_Aim_ZUp.fbx",
uuid = b"eda904ae0e145f8b973d57fc5809918b",
jobs = [
asset_db_utils.DBJob(
job_key= "Scene compilation",
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=0,
products = [
asset_db_utils.DBProduct(
product_name='motion/jack_idle_aim_zup.dbgsg',
sub_id=-517610290,
asset_type=b'07f289d14dc74c4094b40a53bbcb9f0b'),
asset_db_utils.DBProduct(
product_name='motion/jack_idle_aim_zup.motion',
sub_id=186392073,
asset_type=b'00494b8e75784ba28b28272e90680787')
]
),
]
)
]
),
),
]
@@ -296,7 +328,7 @@ blackbox_fbx_special_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=0,
warning_count=2,
products = [
asset_db_utils.DBProduct(
product_name='twomeshtwomaterial/multiple_mesh_multiple_material.dbgsg',
@@ -317,7 +349,7 @@ blackbox_fbx_special_tests = [
builder_guid=b"bd8bf65894854fe3830e8ec3a23c35f3",
status=4,
error_count=0,
warning_count=0,
warning_count=2,
products = [
asset_db_utils.DBProduct(
product_name='twomeshtwomaterial/multiple_mesh_multiple_material.dbgsg',
@@ -387,7 +419,6 @@ class TestsFBX_AllPlatforms(object):
self.run_fbx_test(workspace, ap_setup_fixture,
asset_processor, project, blackbox_param, True)
def populateAssetInfo(self, workspace, project, assets):
# Check that each given source asset resulted in the expected jobs and products.
@@ -398,7 +429,6 @@ class TestsFBX_AllPlatforms(object):
product.product_name = job.platform + "/" \
+ product.product_name
def run_fbx_test(self, workspace, ap_setup_fixture, asset_processor,
project, blackbox_params: BlackboxAssetTest, overrideAsset = False):
"""
@@ -90,7 +90,7 @@ class TestAutomationBase:
editor_starttime = time.time()
self.logger.debug("Running automated test")
testcase_module_filepath = self._get_testcase_module_filepath(testcase_module)
pycmd = ["--runpythontest", testcase_module_filepath, f"-pythontestcase={request.node.originalname}"]
pycmd = ["--runpythontest", testcase_module_filepath, f"-pythontestcase={request.node.name}"]
if use_null_renderer:
pycmd += ["-rhi=null"]
if batch_mode:
@@ -4,21 +4,21 @@
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::ParallelEditorTestsWindows
TEST_SUITE main
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
PYTEST_MARKS "SUITE_main"
RUNTIME_DEPENDENCIES
AZ::AssetProcessor
Legacy::Editor
AutomatedTesting.Assets
COMPONENT
TestTools
)
endif()
# This timeouts on jenkins, investigation is needed. Commment for now
#
#if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
# ly_add_pytest(
# NAME AutomatedTesting::EditorTestTesting
# TEST_SUITE main
# TEST_SERIAL
# PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
# RUNTIME_DEPENDENCIES
# Legacy::Editor
# AZ::AssetProcessor
# AutomatedTesting.Assets
# COMPONENT
# TestTools
# )
#endif()
@@ -46,10 +46,11 @@ class TestEditorTest:
@classmethod
def setup_class(cls):
TestEditorTest.args = sys.argv.copy()
build_dir_arg_index = TestEditorTest.args.index("--build-directory")
if build_dir_arg_index < 0:
print("Error: Must pass --build-directory argument in order to run this test")
sys.exit(-2)
build_dir_arg_index = -1
try:
build_dir_arg_index = TestEditorTest.args.index("--build-directory")
except ValueError as ex:
raise ValueError("Must pass --build-directory argument in order to run this test")
TestEditorTest.args[build_dir_arg_index+1] = os.path.abspath(TestEditorTest.args[build_dir_arg_index+1])
TestEditorTest.args.append("-s")
@@ -1,8 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
pytest_plugins = ["pytester"]
@@ -9,6 +9,7 @@ import os
import pytest
import ly_test_tools.environment.file_system as file_system
import ly_test_tools._internal.pytest_plugin as internal_plugin
from ly_test_tools.o3de.editor_test import EditorSingleTest, EditorSharedTest, EditorParallelTest, EditorTestSuite
@@ -79,6 +80,8 @@ class TestAutomation(EditorTestSuite):
class test_LandscapeCanvas_GradientNodes_EntityRemovedOnNodeDelete(EditorSharedTest):
from .EditorScripts import GradientNodes_EntityRemovedOnNodeDelete as test_module
@pytest.mark.skipif("debug" == os.path.basename(internal_plugin.build_directory),
reason="https://github.com/o3de/o3de/issues/4872")
class test_LandscapeCanvas_GraphUpdates_UpdateComponents(EditorSharedTest):
from .EditorScripts import GraphUpdates_UpdateComponents as test_module
@@ -1,226 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
from __future__ import annotations
from collections import Counter
from collections import deque
from os import path
from PySide2 import QtWidgets
from azlmbr.entity import EntityId
from azlmbr.math import Vector3
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report
import azlmbr.bus as bus
import azlmbr.prefab as prefab
import editor_python_test_tools.pyside_utils as pyside_utils
import prefab.Prefab_Test_Utils as prefab_test_utils
# This is a helper class which contains some of the useful information about a prefab instance.
class PrefabInstance:
def __init__(self, prefab_file_name: str=None, container_entity: EditorEntity=EntityId()):
self.prefab_file_name: str = prefab_file_name
self.container_entity: EditorEntity = container_entity
def __eq__(self, other):
return other and self.container_entity.id == other.container_entity.id
def __ne__(self, other):
return not self.__eq__(other)
def __hash__(self):
return hash(self.container_entity.id)
"""
See if this instance is valid to be used with other prefab operations.
:return: Whether the target instance is valid or not.
"""
def is_valid() -> bool:
return self.container_entity.id.IsValid() and self.prefab_file_name in Prefab.existing_prefabs
"""
Reparent this instance to target parent entity.
The function will also check pop up dialog ui in editor to see if there's prefab cyclical dependency error while reparenting prefabs.
:param parent_entity_id: The id of the entity this instance should be a child of in the transform hierarchy next.
"""
async def ui_reparent_prefab_instance(self, parent_entity_id: EntityId):
container_entity_id_before_reparent = self.container_entity.id
original_parent = EditorEntity(self.container_entity.get_parent_id())
original_parent_before_reparent_children_ids = set(original_parent.get_children_ids())
new_parent = EditorEntity(parent_entity_id)
new_parent_before_reparent_children_ids = set(new_parent.get_children_ids())
pyside_utils.run_soon(lambda: self.container_entity.set_parent_entity(parent_entity_id))
pyside_utils.run_soon(lambda: prefab_test_utils.wait_for_propagation())
try:
active_modal_widget = await pyside_utils.wait_for_modal_widget()
error_message_box = active_modal_widget.findChild(QtWidgets.QMessageBox)
ok_button = error_message_box.button(QtWidgets.QMessageBox.Ok)
ok_button.click()
assert False, "Cyclical dependency detected while reparenting prefab"
except pyside_utils.EventLoopTimeoutException:
pass
original_parent_after_reparent_children_ids = set(original_parent.get_children_ids())
assert len(original_parent_after_reparent_children_ids) == len(original_parent_before_reparent_children_ids) - 1, \
"The children count of the Prefab Instance's original parent should be decreased by 1."
assert not container_entity_id_before_reparent in original_parent_after_reparent_children_ids, \
"This Prefab Instance is still a child entity of its original parent entity."
new_parent_after_reparent_children_ids = set(new_parent.get_children_ids())
assert len(new_parent_after_reparent_children_ids) == len(new_parent_before_reparent_children_ids) + 1, \
"The children count of the Prefab Instance's new parent should be increased by 1."
container_entity_id_after_reparent = set(new_parent_after_reparent_children_ids).difference(new_parent_before_reparent_children_ids).pop()
reparented_container_entity = EditorEntity(container_entity_id_after_reparent)
reparented_container_entity_parent_id = reparented_container_entity.get_parent_id()
has_correct_parent = reparented_container_entity_parent_id.ToString() == parent_entity_id.ToString()
assert has_correct_parent, "Prefab Instance reparented is *not* under the expected parent entity"
self.container_entity = reparented_container_entity
# This is a helper class which contains some of the useful information about a prefab template.
class Prefab:
existing_prefabs = {}
def __init__(self, file_name: str):
self.file_name:str = file_name
self.file_path: str = prefab_test_utils.get_prefab_file_path(file_name)
self.instances: set[PrefabInstance] = set()
"""
Check if a prefab is ready to be used to generate its instances.
:param file_name: A unique file name of the target prefab.
:return: Whether the target prefab is loaded or not.
"""
@classmethod
def is_prefab_loaded(cls, file_name: str) -> bool:
return file_name in Prefab.existing_prefabs
"""
Check if a prefab exists in the directory for files of prefab tests.
:param file_name: A unique file name of the target prefab.
:return: Whether the target prefab exists or not.
"""
@classmethod
def prefab_exists(cls, file_name: str) -> bool:
file_path = prefab_test_utils.get_prefab_file_path(file_name)
return path.exists(file_path)
"""
Return a prefab which can be used immediately.
:param file_name: A unique file name of the target prefab.
:return: The prefab with given file name.
"""
@classmethod
def get_prefab(cls, file_name: str) -> Prefab:
if Prefab.is_prefab_loaded(file_name):
return Prefab.existing_prefabs[file_name]
else:
assert Prefab.prefab_exists(file_name), f"Attempted to get a prefab {file_name} that doesn't exist"
new_prefab = Prefab(file_name)
Prefab.existing_prefabs[file_name] = Prefab(file_name)
return new_prefab
"""
Create a prefab in memory and return it. The very first instance of this prefab will also be created.
:param entities: The entities that should form the new prefab (along with their descendants).
:param file_name: A unique file name of new prefab.
:param prefab_instance_name: A name for the very first instance generated while prefab creation. The default instance name is the same as file_name.
:return: Created Prefab object and the very first PrefabInstance object owned by the prefab.
"""
@classmethod
def create_prefab(cls, entities: list[EditorEntity], file_name: str, prefab_instance_name: str=None) -> (Prefab, PrefabInstance):
assert not Prefab.is_prefab_loaded(file_name), f"Can't create Prefab '{file_name}' since the prefab already exists"
new_prefab = Prefab(file_name)
entity_ids = [entity.id for entity in entities]
create_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'CreatePrefabInMemory', entity_ids, new_prefab.file_path)
assert create_prefab_result.IsSuccess(), f"Prefab operation 'CreatePrefab' failed. Error: {create_prefab_result.GetError()}"
container_entity_id = create_prefab_result.GetValue()
container_entity = EditorEntity(container_entity_id)
if prefab_instance_name:
container_entity.set_name(prefab_instance_name)
prefab_test_utils.wait_for_propagation()
new_prefab_instance = PrefabInstance(file_name, EditorEntity(container_entity_id))
new_prefab.instances.add(new_prefab_instance)
Prefab.existing_prefabs[file_name] = new_prefab
return new_prefab, new_prefab_instance
"""
Remove target prefab instances.
:param prefab_instances: Instances to be removed.
"""
@classmethod
def remove_prefabs(cls, prefab_instances: list[PrefabInstance]):
entity_ids_to_remove = []
entity_id_queue = [prefab_instance.container_entity for prefab_instance in prefab_instances]
while entity_id_queue:
entity = entity_id_queue.pop(0)
children_entity_ids = entity.get_children_ids()
for child_entity_id in children_entity_ids:
entity_id_queue.append(EditorEntity(child_entity_id))
entity_ids_to_remove.append(entity.id)
container_entity_ids = [prefab_instance.container_entity.id for prefab_instance in prefab_instances]
delete_prefab_result = prefab.PrefabPublicRequestBus(bus.Broadcast, 'DeleteEntitiesAndAllDescendantsInInstance', container_entity_ids)
assert delete_prefab_result.IsSuccess(), f"Prefab operation 'DeleteEntitiesAndAllDescendantsInInstance' failed. Error: {delete_prefab_result.GetError()}"
prefab_test_utils.wait_for_propagation()
entity_ids_after_delete = set(prefab_test_utils.get_all_entities())
for entity_id_removed in entity_ids_to_remove:
if entity_id_removed in entity_ids_after_delete:
assert prefab_entities_deleted, "Not all entities and descendants in target prefabs are deleted."
for instance in prefab_instances:
instance_deleted_prefab = Prefab.get_prefab(instance.prefab_file_name)
instance_deleted_prefab.instances.remove(instance)
instance = PrefabInstance()
"""
Instantiate an instance of this prefab.
:param parent_entity: The entity the prefab should be a child of in the transform hierarchy.
:param name: A name for newly instantiated prefab instance. The default instance name is the same as this prefab's file name.
:param prefab_position: The position in world space the prefab should be instantiated in.
:return: Instantiated PrefabInstance object owned by this prefab.
"""
def instantiate(self, parent_entity: EditorEntity=None, name: str=None, prefab_position: Vector3=Vector3()) -> PrefabInstance:
parent_entity_id = parent_entity.id if parent_entity is not None else EntityId()
instantiate_prefab_result = prefab.PrefabPublicRequestBus(
bus.Broadcast, 'InstantiatePrefab', self.file_path, parent_entity_id, prefab_position)
assert instantiate_prefab_result.IsSuccess(), f"Prefab operation 'InstantiatePrefab' failed. Error: {instantiate_prefab_result.GetError()}"
container_entity_id = instantiate_prefab_result.GetValue()
container_entity = EditorEntity(container_entity_id)
if name:
container_entity.set_name(name)
prefab_test_utils.wait_for_propagation()
new_prefab_instance = PrefabInstance(self.file_name, EditorEntity(container_entity_id))
assert not new_prefab_instance in self.instances, "This prefab instance is already existed before this instantiation."
self.instances.add(new_prefab_instance)
prefab_test_utils.check_entity_at_position(container_entity_id, prefab_position)
return new_prefab_instance
@@ -1,82 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
"""
import os
from azlmbr.entity import EntityId
from azlmbr.math import Vector3
from editor_python_test_tools.editor_entity_utils import EditorEntity
from editor_python_test_tools.utils import Report
from editor_python_test_tools.utils import TestHelper as helper
import azlmbr.bus as bus
import azlmbr.components as components
import azlmbr.entity as entity
import azlmbr.legacy.general as general
def get_prefab_file_name(prefab_name):
return prefab_name + ".prefab"
def get_prefab_file_path(prefab_name):
return os.path.join(os.path.dirname(os.path.abspath(__file__)), get_prefab_file_name(prefab_name))
def find_entities_by_name(entity_name):
searchFilter = entity.SearchFilter()
searchFilter.names = [entity_name]
return entity.SearchBus(bus.Broadcast, 'SearchEntities', searchFilter)
def get_all_entities():
return entity.SearchBus(bus.Broadcast, 'SearchEntities', entity.SearchFilter())
def check_entity_at_position(entity_id, expected_entity_position):
entity_at_expected_position_result = (
"entity is at expected position",
"entity is *not* at expected position")
actual_entity_position = components.TransformBus(bus.Event, "GetWorldTranslation", entity_id)
is_at_position = actual_entity_position.IsClose(expected_entity_position)
Report.result(entity_at_expected_position_result, is_at_position)
if not is_at_position:
Report.info(f"Entity '{entity_id.ToString()}'\'s expected position: {expected_entity_position.ToString()}, actual position: {actual_entity_position.ToString()}")
return is_at_position
def check_entity_children_count(entity_id, expected_children_count):
entity_children_count_matched_result = (
"Entity with a unique name found",
"Entity with a unique name *not* found")
entity = EditorEntity(entity_id)
children_entity_ids = entity.get_children_ids()
entity_children_count_matched = len(children_entity_ids) == expected_children_count
Report.result(entity_children_count_matched_result, entity_children_count_matched)
if not entity_children_count_matched:
Report.info(f"Entity '{entity_id.ToString()}' actual children count: {len(children_entity_ids)}. Expected children count: {expected_children_count}")
return entity_children_count_matched
def get_children_ids_by_name(entity_id, entity_name):
entity = EditorEntity(entity_id)
children_entity_ids = entity.get_children_ids()
result = []
for child_entity_id in children_entity_ids:
child_entity = EditorEntity(child_entity_id)
child_entity_name = child_entity.get_name()
if child_entity_name == entity_name:
result.append(child_entity_id)
return result
def wait_for_propagation():
general.idle_wait_frames(1)
def open_base_tests_level():
helper.init_idle()
helper.open_level("Prefab", "Base")
@@ -1,44 +0,0 @@
"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
UI Apps: AutomatedTesting.GameLauncher
Launch AutomatedTesting.GameLauncher with Simple level
Test should run in both gpu and non gpu
"""
import pytest
import psutil
import ly_test_tools.environment.waiter as waiter
import editor_python_test_tools.hydra_test_utils as editor_test_utils
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
from ly_remote_console.remote_console_commands import (
send_command_and_expect_response as send_command_and_expect_response,
)
@pytest.mark.parametrize("launcher_platform", ["windows"])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.parametrize("level", ["Simple"])
@pytest.mark.SUITE_smoke
class TestRemoteConsoleLoadLevelWorks(object):
@pytest.fixture
def remote_console_instance(self, request):
console = RemoteConsole()
def teardown():
if console.connected:
console.stop()
request.addfinalizer(teardown)
return console
def test_RemoteConsole_LoadLevel_Works(self, launcher, level, remote_console_instance, launcher_platform):
expected_lines = ['Level system is loading "Simple"']
editor_test_utils.launch_and_validate_results_launcher(launcher, level, remote_console_instance, expected_lines, null_renderer=True)
+2 -2
View File
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e4937547ca4c486ef59656314401933217e0e0401fec103e1fb91c25ec60a177
size 2806
oid sha256:a5f9e27e0f22c31ca61d866fb594c6fde5b8ceb891e17dda075fa1e0033ec2b9
size 1666
@@ -0,0 +1,13 @@
{
"description": "",
"materialType": "Materials/Types/Skin.materialtype",
"parentMaterial": "",
"propertyLayoutVersion": 3,
"properties": {
"wrinkleLayers": {
"count": 3,
"enable": true,
"showBlendValues": true
}
}
}
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:53e17ec8155911c8b42e85436130f600bd6dddd8931a8ccb1b2f8a9f8674cc85
size 45104
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:0da56a05daa0ec1c476cfe25ca6d3b65267c98886cf33408f6e852fb325a8e2c
size 198084
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e3537fbe9205731a242251c525a67bbb5f3b8f5307537f1dc0c318b5b885ce52
size 198112
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:bd794d5dd4b749c3275bfab79b9b5ae3f8e007d3e6741c0566c9c2d3931123bf
size 198112
@@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:45ded862987a64061deffd8e4c9aa1dff4eec3bcff5f7b505679f1959e8ae137
size 51440
@@ -17,13 +17,6 @@
"Gems/PhysicsEntities"
]
},
"PhysXSamples":
{
"SourcePaths":
[
"Gems/PhysXSamples"
]
},
"PrimitiveAssets":
{
"SourcePaths":
+1 -1
View File
@@ -102,7 +102,7 @@ ly_add_target(
3rdParty::Qt::Gui
3rdParty::Qt::Widgets
3rdParty::Qt::Concurrent
3rdParty::tiff
3rdParty::TIFF
3rdParty::squish-ccr
3rdParty::AWSNativeSDK::STS
Legacy::CryCommon
-923
View File
@@ -1,923 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "ColorGradientCtrl.h"
// Qt
#include <QPainter>
#include <QToolTip>
// AzQtComponents
#include <AzQtComponents/Components/Widgets/ColorPicker.h>
#define MIN_TIME_EPSILON 0.01f
//////////////////////////////////////////////////////////////////////////
CColorGradientCtrl::CColorGradientCtrl(QWidget* parent)
: QWidget(parent)
{
m_nActiveKey = -1;
m_nHitKeyIndex = -1;
m_nKeyDrawRadius = 3;
m_bTracking = false;
m_pSpline = nullptr;
m_fMinTime = -1;
m_fMaxTime = 1;
m_fMinValue = -1;
m_fMaxValue = 1;
m_fTooltipScaleX = 1;
m_fTooltipScaleY = 1;
m_bNoTimeMarker = true;
m_bLockFirstLastKey = false;
m_bNoZoom = true;
ClearSelection();
m_bSelectedKeys.reserve(0);
m_fTimeMarker = -10;
m_grid.zoom.x = 100;
setMouseTracking(true);
}
CColorGradientCtrl::~CColorGradientCtrl()
{
}
/////////////////////////////////////////////////////////////////////////////
// QColorGradientCtrl message handlers
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::resizeEvent(QResizeEvent* event)
{
QWidget::resizeEvent(event);
QRect rc(QPoint(0, 0), event->size());
m_rcGradient = rc;
m_rcGradient.setHeight(m_rcGradient.height() - 11);
//m_rcGradient.DeflateRect(4,4);
m_grid.rect = m_rcGradient;
if (m_bNoZoom)
{
m_grid.zoom.x = static_cast<f32>(m_grid.rect.width());
}
m_rcKeys = rc;
m_rcKeys.setTop(m_rcKeys.bottom() - 10);
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::SetZoom(float fZoom)
{
m_grid.zoom.x = fZoom;
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::SetOrigin(float fOffset)
{
m_grid.origin.x = fOffset;
}
//////////////////////////////////////////////////////////////////////////
QPoint CColorGradientCtrl::KeyToPoint(int nKey)
{
if (nKey >= 0)
{
return TimeToPoint(m_pSpline->GetKeyTime(nKey));
}
return QPoint(0, 0);
}
//////////////////////////////////////////////////////////////////////////
QPoint CColorGradientCtrl::TimeToPoint(float time)
{
return QPoint(m_grid.WorldToClient(Vec2(time, 0)).x(), m_rcGradient.height() / 2);
}
//////////////////////////////////////////////////////////////////////////
AZ::Color CColorGradientCtrl::TimeToColor(float time)
{
ISplineInterpolator::ValueType val;
m_pSpline->Interpolate(time, val);
const AZ::Color col = ValueToColor(val);
return col;
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::PointToTimeValue(QPoint point, float& time, ISplineInterpolator::ValueType& val)
{
time = XOfsToTime(point.x());
ColorToValue(TimeToColor(time), val);
}
//////////////////////////////////////////////////////////////////////////
float CColorGradientCtrl::XOfsToTime(int x)
{
return m_grid.ClientToWorld(QPoint(x, 0)).x;
}
//////////////////////////////////////////////////////////////////////////
QPoint CColorGradientCtrl::XOfsToPoint(int x)
{
return TimeToPoint(XOfsToTime(x));
}
//////////////////////////////////////////////////////////////////////////
AZ::Color CColorGradientCtrl::XOfsToColor(int x)
{
return TimeToColor(XOfsToTime(x));
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::paintEvent(QPaintEvent* e)
{
QPainter painter(this);
QRect rcClient = rect();
if (m_pSpline)
{
m_bSelectedKeys.resize(m_pSpline->GetKeyCount());
}
{
if (!isEnabled())
{
painter.setBrush(palette().button());
painter.drawRect(rcClient);
return;
}
//////////////////////////////////////////////////////////////////////////
// Fill keys backgound.
//////////////////////////////////////////////////////////////////////////
QRect rcKeys = m_rcKeys.intersected(e->rect());
painter.setBrush(palette().button());
painter.drawRect(rcKeys);
//////////////////////////////////////////////////////////////////////////
//Draw Keys and Curve
if (m_pSpline)
{
DrawGradient(e, &painter);
DrawKeys(e, &painter);
}
}
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::DrawGradient(QPaintEvent* e, QPainter* painter)
{
//Draw Curve
// create and select a thick, white pen
painter->setPen(QPen(QColor(128, 255, 128), 1, Qt::SolidLine));
const QRect rcClip = e->rect().intersected(m_rcGradient);
const int right = rcClip.left() + rcClip.width();
for (int x = rcClip.left(); x < right; x++)
{
const AZ::Color col = XOfsToColor(x);
QPen pen(QColor(col.GetR8(), col.GetG8(), col.GetR8(), col.GetA8()), 1, Qt::SolidLine);
painter->setPen(pen);
painter->drawLine(x, m_rcGradient.top(), x, m_rcGradient.top() + m_rcGradient.height());
}
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::DrawKeys(QPaintEvent* e, QPainter* painter)
{
if (!m_pSpline)
{
return;
}
// create and select a white pen
painter->setPen(QPen(QColor(0, 0, 0), 1, Qt::SolidLine));
QRect rcClip = e->rect();
m_bSelectedKeys.resize(m_pSpline->GetKeyCount());
for (int i = 0; i < m_pSpline->GetKeyCount(); i++)
{
float time = m_pSpline->GetKeyTime(i);
QPoint pt = TimeToPoint(time);
if (pt.x() < rcClip.left() - 8 || pt.x() > rcClip.left() + rcClip.width() + 8)
{
continue;
}
const AZ::Color clr = TimeToColor(time);
QBrush brush(QColor(clr.GetR8(), clr.GetG8(), clr.GetB8(), clr.GetA8()));
painter->setBrush(brush);
// Find the midpoints of the top, right, left, and bottom
// of the client area. They will be the vertices of our polygon.
QPoint pts[3];
pts[0].rx() = pt.x();
pts[0].ry() = m_rcKeys.top() + 1;
pts[1].rx() = pt.x() - 5;
pts[1].ry() = m_rcKeys.top() + 8;
pts[2].rx() = pt.x() + 5;
pts[2].ry() = m_rcKeys.top() + 8;
painter->drawPolygon(pts, 3);
if (m_bSelectedKeys[i])
{
QPen pen(QColor(200, 0, 0), 1, Qt::SolidLine);
QPen oldPen = painter->pen();
painter->setPen(pen);
painter->drawPolygon(pts, 3);
painter->setPen(oldPen);
}
}
if (!m_bNoTimeMarker)
{
QPen timePen(QColor(255, 0, 255), 1, Qt::SolidLine);
painter->setPen(timePen);
QPoint pt = TimeToPoint(m_fTimeMarker);
painter->drawLine(pt.x(), m_rcGradient.top() + 1, pt.x(), m_rcGradient.bottom() - 1);
}
}
void CColorGradientCtrl::UpdateTooltip(QPoint pos)
{
if (m_nHitKeyIndex >= 0)
{
float time = m_pSpline->GetKeyTime(m_nHitKeyIndex);
ISplineInterpolator::ValueType val;
m_pSpline->GetKeyValue(m_nHitKeyIndex, val);
AZ::Color col = TimeToColor(time);
int cont_s = (m_pSpline->GetKeyFlags(m_nHitKeyIndex) >> SPLINE_KEY_TANGENT_IN_SHIFT) & SPLINE_KEY_TANGENT_LINEAR ? 1 : 2;
int cont_d = (m_pSpline->GetKeyFlags(m_nHitKeyIndex) >> SPLINE_KEY_TANGENT_OUT_SHIFT) & SPLINE_KEY_TANGENT_LINEAR ? 1 : 2;
QString tipText(tr("%1 : %2,%3,%4 [%5,%6]").arg(time * m_fTooltipScaleX, 0, 'f', 2).arg(col.GetR8()).arg(col.GetG8()).arg(col.GetB8()).arg(cont_s).arg(cont_d));
const QPoint globalPos = mapToGlobal(pos);
QToolTip::showText(mapToGlobal(pos), tipText, this, QRect(globalPos, QSize(1, 1)));
}
}
/////////////////////////////////////////////////////////////////////////////
//Mouse Message Handlers
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::mousePressEvent(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton)
{
OnLButtonDown(event);
}
else if (event->button() == Qt::RightButton)
{
OnRButtonDown(event);
}
}
void CColorGradientCtrl::OnLButtonDown([[maybe_unused]] QMouseEvent* event)
{
if (m_bTracking)
{
return;
}
if (!m_pSpline)
{
return;
}
setFocus();
switch (m_hitCode)
{
case HIT_KEY:
StartTracking();
SetActiveKey(m_nHitKeyIndex);
break;
/*
case HIT_SPLINE:
{
// Cycle the spline slope of the nearest key.
int flags = m_pSpline->GetKeyFlags(m_nHitKeyIndex);
if (m_nHitKeyDist < 0)
// Toggle left side.
flags ^= SPLINE_KEY_TANGENT_LINEAR << SPLINE_KEY_TANGENT_IN_SHIFT;
if (m_nHitKeyDist > 0)
// Toggle right side.
flags ^= SPLINE_KEY_TANGENT_LINEAR << SPLINE_KEY_TANGENT_OUT_SHIFT;
m_pSpline->SetKeyFlags(m_nHitKeyIndex, flags);
m_pSpline->Update();
SetActiveKey(-1);
SendNotifyEvent( CLRGRDN_CHANGE );
if (m_updateCallback)
m_updateCallback(this);
break;
}
*/
case HIT_NOTHING:
SetActiveKey(-1);
break;
}
update();
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::OnRButtonDown([[maybe_unused]] QMouseEvent* event)
{
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::mouseDoubleClickEvent(QMouseEvent* event)
{
if (!m_pSpline)
{
return;
}
if (event->button() != Qt::LeftButton)
{
return;
}
switch (m_hitCode)
{
case HIT_SPLINE:
{
int iIndex = InsertKey(event->pos());
SetActiveKey(iIndex);
EditKey(iIndex);
update();
}
break;
case HIT_KEY:
{
EditKey(m_nHitKeyIndex);
}
break;
}
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::mouseMoveEvent(QMouseEvent* event)
{
if (!m_pSpline)
{
return;
}
if (!m_bTracking)
{
switch (HitTest(event->pos()))
{
case HIT_SPLINE:
{
setCursor(CMFCUtils::LoadCursor(IDC_ARRWHITE));
} break;
case HIT_KEY:
{
setCursor(CMFCUtils::LoadCursor(IDC_ARRBLCK));
} break;
default:
break;
}
}
if (m_bTracking)
{
TrackKey(event->pos());
}
if (m_bTracking || m_nHitKeyIndex >= 0)
{
UpdateTooltip(event->pos());
}
else
{
QToolTip::hideText();
}
}
void CColorGradientCtrl::mouseReleaseEvent(QMouseEvent* event)
{
if (event->button() == Qt::LeftButton)
{
OnLButtonUp(event);
}
else if (event->button() == Qt::RightButton)
{
OnRButtonUp(event);
}
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::OnLButtonUp(QMouseEvent* event)
{
if (!m_pSpline)
{
return;
}
if (m_bTracking)
{
StopTracking(event->pos());
}
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::OnRButtonUp([[maybe_unused]] QMouseEvent* event)
{
if (!m_pSpline)
{
return;
}
}
/////////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::SetActiveKey(int nIndex)
{
ClearSelection();
//Activate New Key
if (nIndex >= 0)
{
m_bSelectedKeys[nIndex] = true;
}
m_nActiveKey = nIndex;
update();
SendNotifyEvent(CLRGRDN_ACTIVE_KEY_CHANGE);
}
/////////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::SetSpline(ISplineInterpolator* pSpline, bool bRedraw)
{
if (pSpline != m_pSpline)
{
//if (pSpline && pSpline->GetNumDimensions() != 3)
//return;
m_pSpline = pSpline;
m_nActiveKey = -1;
}
ClearSelection();
if (bRedraw)
{
update();
}
}
//////////////////////////////////////////////////////////////////////////
ISplineInterpolator* CColorGradientCtrl::GetSpline()
{
return m_pSpline;
}
/////////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::keyPressEvent(QKeyEvent* event)
{
bool bProcessed = false;
if (m_nActiveKey != -1 && m_pSpline)
{
switch (event->key())
{
case Qt::Key_Delete:
{
RemoveKey(m_nActiveKey);
bProcessed = true;
} break;
case Qt::Key_Up:
{
CUndo undo("Move Spline Key");
QPoint point = KeyToPoint(m_nActiveKey);
point.rx() -= 1;
SendNotifyEvent(CLRGRDN_BEFORE_CHANGE);
TrackKey(point);
bProcessed = true;
} break;
case Qt::Key_Down:
{
CUndo undo("Move Spline Key");
QPoint point = KeyToPoint(m_nActiveKey);
point.rx() += 1;
SendNotifyEvent(CLRGRDN_BEFORE_CHANGE);
TrackKey(point);
bProcessed = true;
} break;
case Qt::Key_Left:
{
CUndo undo("Move Spline Key");
QPoint point = KeyToPoint(m_nActiveKey);
point.rx() -= 1;
SendNotifyEvent(CLRGRDN_BEFORE_CHANGE);
TrackKey(point);
bProcessed = true;
} break;
case Qt::Key_Right:
{
CUndo undo("Move Spline Key");
QPoint point = KeyToPoint(m_nActiveKey);
point.rx() += 1;
SendNotifyEvent(CLRGRDN_BEFORE_CHANGE);
TrackKey(point);
bProcessed = true;
} break;
default:
break; //do nothing
}
update();
}
event->setAccepted(bProcessed);
}
//////////////////////////////////////////////////////////////////////////////
CColorGradientCtrl::EHitCode CColorGradientCtrl::HitTest(QPoint point)
{
if (!m_pSpline)
{
return HIT_NOTHING;
}
ISplineInterpolator::ValueType val;
float time;
PointToTimeValue(point, time, val);
QRect rc = rect();
m_nHitKeyIndex = -1;
if (rc.contains(point))
{
m_nHitKeyDist = 0xFFFF;
m_hitCode = HIT_SPLINE;
for (int i = 0; i < m_pSpline->GetKeyCount(); i++)
{
QPoint splinePt = TimeToPoint(m_pSpline->GetKeyTime(i));
if (abs(point.x() - splinePt.x()) < abs(m_nHitKeyDist))
{
m_nHitKeyIndex = i;
m_nHitKeyDist = point.x() - splinePt.x();
}
}
if (abs(m_nHitKeyDist) < 4)
{
m_hitCode = HIT_KEY;
}
}
else
{
m_hitCode = HIT_NOTHING;
}
return m_hitCode;
}
///////////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::StartTracking()
{
m_bTracking = true;
GetIEditor()->BeginUndo();
SendNotifyEvent(CLRGRDN_BEFORE_CHANGE);
setCursor(CMFCUtils::LoadCursor(IDC_ARRBLCKCROSS));
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::TrackKey(QPoint point)
{
if (point.x() < m_rcGradient.left() || point.y() > m_rcGradient.right())
{
return;
}
int nKey = m_nHitKeyIndex;
if (nKey >= 0)
{
ISplineInterpolator::ValueType val;
float time;
PointToTimeValue(point, time, val);
// Clamp to min/max time.
if (time < m_fMinTime || time > m_fMaxTime)
{
return;
}
int i;
for (i = 0; i < m_pSpline->GetKeyCount(); i++)
{
// Switch to next key.
if ((m_pSpline->GetKeyTime(i) < time && i > nKey) ||
(m_pSpline->GetKeyTime(i) > time && i < nKey))
{
m_pSpline->SetKeyTime(nKey, time);
m_pSpline->Update();
SetActiveKey(i);
m_nHitKeyIndex = i;
return;
}
}
if (!m_bLockFirstLastKey || (nKey != 0 && nKey != m_pSpline->GetKeyCount() - 1))
{
m_pSpline->SetKeyTime(nKey, time);
m_pSpline->Update();
}
SendNotifyEvent(CLRGRDN_CHANGE);
if (m_updateCallback)
{
m_updateCallback(this);
}
update();
}
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::StopTracking(QPoint point)
{
if (!m_bTracking)
{
return;
}
GetIEditor()->AcceptUndo("Spline Move");
if (m_nHitKeyIndex >= 0)
{
QRect rc = rect();
rc = rc.marginsAdded(QMargins(100, 100, 100, 100));
if (!rc.contains(point))
{
RemoveKey(m_nHitKeyIndex);
}
}
m_bTracking = false;
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::EditKey(int nKey)
{
if (!m_pSpline)
{
return;
}
if (nKey < 0 || nKey >= m_pSpline->GetKeyCount())
{
return;
}
SetActiveKey(nKey);
ISplineInterpolator::ValueType val;
m_pSpline->GetKeyValue(nKey, val);
SendNotifyEvent(CLRGRDN_BEFORE_CHANGE);
AzQtComponents::ColorPicker dlg(AzQtComponents::ColorPicker::Configuration::RGB);
dlg.setCurrentColor(ValueToColor(val));
dlg.setSelectedColor(ValueToColor(val));
connect(&dlg, &AzQtComponents::ColorPicker::currentColorChanged, this, &CColorGradientCtrl::OnKeyColorChanged);
if (dlg.exec() == QDialog::Accepted)
{
CUndo undo("Modify Gradient Color");
OnKeyColorChanged(dlg.selectedColor());
}
else
{
OnKeyColorChanged(ValueToColor(val));
}
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::OnKeyColorChanged(const AZ::Color& color)
{
int nKey = m_nActiveKey;
if (!m_pSpline)
{
return;
}
if (nKey < 0 || nKey >= m_pSpline->GetKeyCount())
{
return;
}
ISplineInterpolator::ValueType val;
ColorToValue(color, val);
m_pSpline->SetKeyValue(nKey, val);
update();
if (m_bLockFirstLastKey)
{
if (nKey == 0)
{
m_pSpline->SetKeyValue(m_pSpline->GetKeyCount() - 1, val);
}
else if (nKey == m_pSpline->GetKeyCount() - 1)
{
m_pSpline->SetKeyValue(0, val);
}
}
m_pSpline->Update();
SendNotifyEvent(CLRGRDN_CHANGE);
if (m_updateCallback)
{
m_updateCallback(this);
}
GetIEditor()->UpdateViews(eRedrawViewports);
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::RemoveKey(int nKey)
{
if (!m_pSpline)
{
return;
}
if (m_bLockFirstLastKey)
{
if (nKey == 0 || nKey == m_pSpline->GetKeyCount() - 1)
{
return;
}
}
CUndo undo("Remove Spline Key");
SendNotifyEvent(CLRGRDN_BEFORE_CHANGE);
m_nActiveKey = -1;
m_nHitKeyIndex = -1;
if (m_pSpline)
{
m_pSpline->RemoveKey(nKey);
m_pSpline->Update();
}
SendNotifyEvent(CLRGRDN_CHANGE);
if (m_updateCallback)
{
m_updateCallback(this);
}
update();
}
//////////////////////////////////////////////////////////////////////////
int CColorGradientCtrl::InsertKey(QPoint point)
{
CUndo undo("Spline Insert Key");
ISplineInterpolator::ValueType val;
float time;
PointToTimeValue(point, time, val);
if (time < m_fMinTime || time > m_fMaxTime)
{
return -1;
}
int i;
for (i = 0; i < m_pSpline->GetKeyCount(); i++)
{
// Skip if any key already have time that is very close.
if (fabs(m_pSpline->GetKeyTime(i) - time) < MIN_TIME_EPSILON)
{
return i;
}
}
SendNotifyEvent(CLRGRDN_BEFORE_CHANGE);
m_pSpline->InsertKey(time, val);
m_pSpline->Interpolate(time, val);
ClearSelection();
update();
SendNotifyEvent(CLRGRDN_CHANGE);
if (m_updateCallback)
{
m_updateCallback(this);
}
for (i = 0; i < m_pSpline->GetKeyCount(); i++)
{
// Find key with added time.
if (m_pSpline->GetKeyTime(i) == time)
{
return i;
}
}
return -1;
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::ClearSelection()
{
m_nActiveKey = -1;
if (m_pSpline)
{
m_bSelectedKeys.resize(m_pSpline->GetKeyCount());
}
for (int i = 0; i < (int)m_bSelectedKeys.size(); i++)
{
m_bSelectedKeys[i] = false;
}
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::SetTimeMarker(float fTime)
{
if (!m_pSpline)
{
return;
}
{
QPoint pt = TimeToPoint(m_fTimeMarker);
QRect rc = QRect(pt.x(), m_rcGradient.top(), 0, m_rcGradient.bottom() - m_rcGradient.top()).normalized();
rc += QMargins(1, 0, 1, 0);
update(rc);
}
{
QPoint pt = TimeToPoint(fTime);
QRect rc = QRect(pt.x(), m_rcGradient.top(), 0, m_rcGradient.bottom() - m_rcGradient.top()).normalized();
rc += QMargins(1, 0, 1, 0);
update(rc);
}
m_fTimeMarker = fTime;
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::SendNotifyEvent(int nEvent)
{
switch (nEvent)
{
case CLRGRDN_BEFORE_CHANGE:
emit beforeChange();
break;
case CLRGRDN_CHANGE:
emit change();
break;
case CLRGRDN_ACTIVE_KEY_CHANGE:
emit activeKeyChange();
break;
}
}
//////////////////////////////////////////////////////////////////////////
AZ::Color CColorGradientCtrl::ValueToColor(ISplineInterpolator::ValueType val)
{
const AZ::Color color(val[0], val[1], val[2], 1.0);
return color.LinearToGamma();
}
//////////////////////////////////////////////////////////////////////////
void CColorGradientCtrl::ColorToValue(const AZ::Color& col, ISplineInterpolator::ValueType& val)
{
const AZ::Color colLin = col.GammaToLinear();
val[0] = colLin.GetR();
val[1] = colLin.GetG();
val[2] = colLin.GetB();
val[3] = 0;
}
void CColorGradientCtrl::SetNoTimeMarker(bool noTimeMarker)
{
m_bNoTimeMarker = noTimeMarker;
update();
}
#include <Controls/moc_ColorGradientCtrl.cpp>
-167
View File
@@ -1,167 +0,0 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_CONTROLS_COLORGRADIENTCTRL_H
#define CRYINCLUDE_EDITOR_CONTROLS_COLORGRADIENTCTRL_H
#pragma once
#if !defined(Q_MOC_RUN)
#include <QWidget>
#include <ISplines.h>
#include "Controls/WndGridHelper.h"
#endif
namespace AZ
{
class Color;
}
// Notify event sent when spline is being modified.
#define CLRGRDN_CHANGE (0x0001)
// Notify event sent just before when spline is modified.
#define CLRGRDN_BEFORE_CHANGE (0x0002)
// Notify event sent when the active key changes
#define CLRGRDN_ACTIVE_KEY_CHANGE (0x0003)
//////////////////////////////////////////////////////////////////////////
// Spline control.
//////////////////////////////////////////////////////////////////////////
class CColorGradientCtrl
: public QWidget
{
Q_OBJECT
public:
CColorGradientCtrl(QWidget* parent = nullptr);
virtual ~CColorGradientCtrl();
//Key functions
int GetActiveKey() { return m_nActiveKey; };
void SetActiveKey(int nIndex);
int InsertKey(QPoint point);
// Turns on/off zooming and scroll support.
void SetNoZoom([[maybe_unused]] bool bNoZoom) { m_bNoZoom = false; };
void SetTimeRange(float tmin, float tmax) { m_fMinTime = tmin; m_fMaxTime = tmax; }
void SetValueRange(float tmin, float tmax) { m_fMinValue = tmin; m_fMaxValue = tmax; }
void SetTooltipValueScale(float x, float y) { m_fTooltipScaleX = x; m_fTooltipScaleY = y; };
// Lock value of first and last key to be the same.
void LockFirstAndLastKeys(bool bLock) { m_bLockFirstLastKey = bLock; }
void SetSpline(ISplineInterpolator* pSpline, bool bRedraw = false);
ISplineInterpolator* GetSpline();
void SetTimeMarker(float fTime);
// Zoom in pixels per time unit.
void SetZoom(float fZoom);
void SetOrigin(float fOffset);
typedef AZStd::function<void(CColorGradientCtrl*)> UpdateCallback;
void SetUpdateCallback(const UpdateCallback& cb) { m_updateCallback = cb; };
void SetNoTimeMarker(bool noTimeMarker);
signals:
void change();
void beforeChange();
void activeKeyChange();
protected:
enum EHitCode
{
HIT_NOTHING,
HIT_KEY,
HIT_SPLINE,
};
void paintEvent(QPaintEvent* e) override;
void resizeEvent(QResizeEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void OnLButtonDown(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event) override;
void OnLButtonUp(QMouseEvent* event);
void OnRButtonUp(QMouseEvent* event);
void mouseDoubleClickEvent(QMouseEvent* event) override;
void OnRButtonDown(QMouseEvent* event);
void keyPressEvent(QKeyEvent* event) override;
// Drawing functions
void DrawGradient(QPaintEvent* e, QPainter* painter);
void DrawKeys(QPaintEvent* e, QPainter* painter);
void UpdateTooltip(QPoint pos);
EHitCode HitTest(QPoint point);
//Tracking support helper functions
void StartTracking();
void TrackKey(QPoint point);
void StopTracking(QPoint point);
void RemoveKey(int nKey);
void EditKey(int nKey);
QPoint KeyToPoint(int nKey);
QPoint TimeToPoint(float time);
void PointToTimeValue(QPoint point, float& time, ISplineInterpolator::ValueType& val);
float XOfsToTime(int x);
QPoint XOfsToPoint(int x);
AZ::Color XOfsToColor(int x);
AZ::Color TimeToColor(float time);
void ClearSelection();
void SendNotifyEvent(int nEvent);
AZ::Color ValueToColor(ISplineInterpolator::ValueType val);
void ColorToValue(const AZ::Color& col, ISplineInterpolator::ValueType& val);
private:
void OnKeyColorChanged(const AZ::Color& color);
private:
ISplineInterpolator* m_pSpline;
bool m_bNoZoom;
QRect m_rcClipRect;
QRect m_rcGradient;
QRect m_rcKeys;
QPoint m_hitPoint;
EHitCode m_hitCode;
int m_nHitKeyIndex;
int m_nHitKeyDist;
QPoint m_curvePoint;
float m_fTimeMarker;
int m_nActiveKey;
int m_nKeyDrawRadius;
bool m_bTracking;
float m_fMinTime, m_fMaxTime;
float m_fMinValue, m_fMaxValue;
float m_fTooltipScaleX, m_fTooltipScaleY;
bool m_bLockFirstLastKey;
bool m_bNoTimeMarker;
std::vector<int> m_bSelectedKeys;
UpdateCallback m_updateCallback;
CWndGridHelper m_grid;
};
#endif // CRYINCLUDE_EDITOR_CONTROLS_COLORGRADIENTCTRL_H
@@ -27,7 +27,6 @@ void RegisterReflectedVarHandlers()
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew LocalStringPropertyHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew LightAnimationPropertyHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew UserPopupWidgetHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew ColorCurveHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew FloatCurveHandler());
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew MotionPropertyWidgetHandler());
}
@@ -170,30 +170,3 @@ bool FloatCurveHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, CSpline
GUI->SetSpline(reinterpret_cast<ISplineInterpolator*>(instance.m_spline));
return false;
}
QWidget* ColorCurveHandler::CreateGUI(QWidget *pParent)
{
CColorGradientCtrl* gradientCtrl = new CColorGradientCtrl(pParent);
//connect(gradientCtrl, &CColorGradientCtrl::change, [gradientCtrl]()
//{
// EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, gradientCtrl);
//});
gradientCtrl->SetTimeRange(0, 1);
gradientCtrl->setFixedHeight(36);
return gradientCtrl;
}
void ColorCurveHandler::ConsumeAttribute(CColorGradientCtrl*, AZ::u32, AzToolsFramework::PropertyAttributeReader*, const char*)
{}
void ColorCurveHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, [[maybe_unused]] CColorGradientCtrl* GUI, [[maybe_unused]] property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{}
bool ColorCurveHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, CColorGradientCtrl* GUI, const property_t& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
GUI->SetSpline(reinterpret_cast<ISplineInterpolator*>(instance.m_spline));
return false;
}
@@ -16,7 +16,6 @@
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include "ReflectedVar.h"
#include "Util/VariablePropertyType.h"
#include "Controls/ColorGradientCtrl.h"
#include "Controls/SplineCtrl.h"
#include <QWidget>
#endif
@@ -82,17 +81,4 @@ public:
void OnSplineChange(CSplineCtrl*);
};
class ColorCurveHandler : public QObject, public AzToolsFramework::PropertyHandler < CReflectedVarSpline, CColorGradientCtrl>
{
public:
AZ_CLASS_ALLOCATOR(ColorCurveHandler, AZ::SystemAllocator, 0);
bool IsDefaultHandler() const override { return false; }
QWidget* CreateGUI(QWidget *pParent) override;
AZ::u32 GetHandlerName(void) const override { return AZ_CRC("ePropertyColorCurve", 0xa30da4ec); }
void ConsumeAttribute(CColorGradientCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, CColorGradientCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, CColorGradientCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
};
#endif // CRYINCLUDE_EDITOR_UTILS_PROPERTYMISCCTRL_H
@@ -19,10 +19,16 @@ namespace Editor
if (GetIEditor()->IsInGameMode())
{
#ifdef PAL_TRAIT_LINUX_WINDOW_MANAGER_XCB
AzFramework::XcbEventHandlerBus::Broadcast(&AzFramework::XcbEventHandler::HandleXcbEvent, static_cast<xcb_generic_event_t*>(message));
// We need to handle RAW Input events in a separate loop. This is a workaround to enable XInput2 RAW Inputs using Editor mode.
// TODO To have this call here might be not be perfect.
AzFramework::XcbEventHandlerBus::Broadcast(&AzFramework::XcbEventHandler::PollSpecialEvents);
// Now handle the rest of the events.
AzFramework::XcbEventHandlerBus::Broadcast(
&AzFramework::XcbEventHandler::HandleXcbEvent, static_cast<xcb_generic_event_t*>(message));
#endif
return true;
}
return false;
}
}
} // namespace Editor
+28 -16
View File
@@ -57,6 +57,7 @@ AZ_POP_DISABLE_WARNING
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzFramework/Terrain/TerrainDataRequestBus.h>
#include <AzFramework/ProjectManager/ProjectManager.h>
#include <AzFramework/Spawnable/RootSpawnableInterface.h>
// AzToolsFramework
#include <AzToolsFramework/Component/EditorComponentAPIBus.h>
@@ -286,21 +287,22 @@ bool CCryDocManager::DoPromptFileName(QString& fileName, [[maybe_unused]] UINT n
return false;
}
CCryEditDoc* CCryDocManager::OpenDocumentFile(const char* lpszFileName, bool bAddToMRU)
CCryEditDoc* CCryDocManager::OpenDocumentFile(const char* filename, bool addToMostRecentFileList, COpenSameLevelOptions openSameLevelOptions)
{
assert(lpszFileName != nullptr);
assert(filename != nullptr);
const bool reopenIfSame = openSameLevelOptions == COpenSameLevelOptions::ReopenLevelIfSame;
// find the highest confidence
auto pos = m_templateList.begin();
CCrySingleDocTemplate::Confidence bestMatch = CCrySingleDocTemplate::noAttempt;
CCrySingleDocTemplate* pBestTemplate = nullptr;
CCryEditDoc* pOpenDocument = nullptr;
if (lpszFileName[0] == '\"')
if (filename[0] == '\"')
{
++lpszFileName;
++filename;
}
QString szPath = QString::fromUtf8(lpszFileName);
QString szPath = QString::fromUtf8(filename);
if (szPath.endsWith('"'))
{
szPath.remove(szPath.length() - 1, 1);
@@ -324,7 +326,7 @@ CCryEditDoc* CCryDocManager::OpenDocumentFile(const char* lpszFileName, bool bAd
}
}
if (pOpenDocument != nullptr)
if (!reopenIfSame && pOpenDocument != nullptr)
{
return pOpenDocument;
}
@@ -335,7 +337,7 @@ CCryEditDoc* CCryDocManager::OpenDocumentFile(const char* lpszFileName, bool bAd
return nullptr;
}
return pBestTemplate->OpenDocumentFile(szPath.toUtf8().data(), bAddToMRU, false);
return pBestTemplate->OpenDocumentFile(szPath.toUtf8().data(), addToMostRecentFileList, false);
}
//////////////////////////////////////////////////////////////////////////////
@@ -512,7 +514,7 @@ public:
QString m_appRoot;
QString m_logFile;
QString m_pythonArgs;
QString m_pythontTestCase;
QString m_pythonTestCase;
QString m_execFile;
QString m_execLineCmd;
@@ -561,7 +563,7 @@ public:
const std::vector<std::pair<CommandLineStringOption, QString&> > stringOptions = {
{{"logfile", "File name of the log file to write out to.", "logfile"}, m_logFile},
{{"runpythonargs", "Command-line argument string to pass to the python script if --runpython or --runpythontest was used.", "runpythonargs"}, m_pythonArgs},
{{"pythontestcase", "Test case name of python test script if --runpythontest was used.", "pythontestcase"}, m_pythontTestCase},
{{"pythontestcase", "Test case name of python test script if --runpythontest was used.", "pythontestcase"}, m_pythonTestCase},
{{"exec", "cfg file to run on startup, used for systems like automation", "exec"}, m_execFile},
{{"rhi", "Command-line argument to force which rhi to use", "dummyString"}, dummyString },
{{"rhi-device-validation", "Command-line argument to configure rhi validation", "dummyString"}, dummyString },
@@ -817,7 +819,7 @@ CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(const char* lpszPathName, b
return OpenDocumentFile(lpszPathName, true, bMakeVisible);
}
CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(const char* lpszPathName, bool bAddToMRU, [[maybe_unused]] bool bMakeVisible)
CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(const char* lpszPathName, bool addToMostRecentFileList, [[maybe_unused]] bool bMakeVisible)
{
CCryEditDoc* pCurDoc = GetIEditor()->GetDocument();
@@ -847,7 +849,7 @@ CCryEditDoc* CCrySingleDocTemplate::OpenDocumentFile(const char* lpszPathName, b
{
pCurDoc->OnOpenDocument(lpszPathName);
pCurDoc->SetPathName(lpszPathName);
if (bAddToMRU)
if (addToMostRecentFileList)
{
CCryEditApp::instance()->AddToRecentFileList(lpszPathName);
}
@@ -1534,11 +1536,12 @@ void CCryEditApp::RunInitPythonScript(CEditCommandLineInfo& cmdInfo)
{
// Multiple testcases can be specified them with ';', these should match the files to run
AZStd::vector<AZStd::string_view> testcaseList;
QByteArray pythonTestCase = cmdInfo.m_pythonTestCase.toUtf8();
testcaseList.resize(fileList.size());
{
int i = 0;
AzFramework::StringFunc::TokenizeVisitor(
fileStr.constData(),
pythonTestCase.constData(),
[&i, &testcaseList](AZStd::string_view elem)
{
testcaseList[i++] = (elem);
@@ -2629,7 +2632,7 @@ void CCryEditApp::OnShowHelpers()
void CCryEditApp::OnEditLevelData()
{
auto dir = QFileInfo(GetIEditor()->GetDocument()->GetLevelPathName()).dir();
CFileUtil::EditTextFile(dir.absoluteFilePath("LevelData.xml").toUtf8().data());
CFileUtil::EditTextFile(dir.absoluteFilePath("leveldata.xml").toUtf8().data());
}
//////////////////////////////////////////////////////////////////////////
@@ -3021,6 +3024,15 @@ CCryEditApp::ECreateLevelResult CCryEditApp::CreateLevel(const QString& levelNam
bool bIsDocModified = GetIEditor()->GetDocument()->IsModified();
OnSwitchPhysics();
GetIEditor()->GetDocument()->SetModifiedFlag(bIsDocModified);
if (usePrefabSystemForLevels)
{
auto* rootSpawnableInterface = AzFramework::RootSpawnableInterface::Get();
if (rootSpawnableInterface)
{
rootSpawnableInterface->ProcessSpawnableQueue();
}
}
}
const QScopedValueRollback<bool> rollback(m_creatingNewLevel);
@@ -3354,7 +3366,7 @@ void CCryEditApp::OnOpenSlice()
}
//////////////////////////////////////////////////////////////////////////
CCryEditDoc* CCryEditApp::OpenDocumentFile(const char* lpszFileName)
CCryEditDoc* CCryEditApp::OpenDocumentFile(const char* filename, bool addToMostRecentFileList, COpenSameLevelOptions openSameLevelOptions)
{
if (m_openingLevel)
{
@@ -3394,9 +3406,9 @@ CCryEditDoc* CCryEditApp::OpenDocumentFile(const char* lpszFileName)
openDocTraceHandler.SetShowWindow(false);
}
// in this case, we set bAddToMRU to always be true because adding files to the MRU list
// in this case, we set addToMostRecentFileList to always be true because adding files to the MRU list
// automatically culls duplicate and normalizes paths anyway
m_pDocManager->OpenDocumentFile(lpszFileName, true);
m_pDocManager->OpenDocumentFile(filename, addToMostRecentFileList, openSameLevelOptions);
if (openDocTraceHandler.HasAnyErrors())
{
+11 -3
View File
@@ -85,6 +85,12 @@ public:
using EditorIdleProcessingBus = AZ::EBus<EditorIdleProcessing>;
enum class COpenSameLevelOptions
{
ReopenLevelIfSame,
NotReopenIfSame
};
AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
class SANDBOX_API CCryEditApp
@@ -174,7 +180,9 @@ public:
virtual bool InitInstance();
virtual int ExitInstance(int exitCode = 0);
virtual bool OnIdle(LONG lCount);
virtual CCryEditDoc* OpenDocumentFile(const char* lpszFileName);
virtual CCryEditDoc* OpenDocumentFile(const char* filename,
bool addToMostRecentFileList=true,
COpenSameLevelOptions openSameLevelOptions = COpenSameLevelOptions::NotReopenIfSame);
CCryDocManager* GetDocManager() { return m_pDocManager; }
@@ -448,7 +456,7 @@ public:
~CCrySingleDocTemplate() {};
// avoid creating another CMainFrame
// close other type docs before opening any things
virtual CCryEditDoc* OpenDocumentFile(const char* lpszPathName, bool bAddToMRU, bool bMakeVisible);
virtual CCryEditDoc* OpenDocumentFile(const char* lpszPathName, bool addToMostRecentFileList, bool bMakeVisible);
virtual CCryEditDoc* OpenDocumentFile(const char* lpszPathName, bool bMakeVisible = TRUE);
virtual Confidence MatchDocType(const char* lpszPathName, CCryEditDoc*& rpDocMatch);
@@ -468,7 +476,7 @@ public:
virtual void OnFileNew();
virtual bool DoPromptFileName(QString& fileName, UINT nIDSTitle,
DWORD lFlags, bool bOpenFileDialog, CDocTemplate* pTemplate);
virtual CCryEditDoc* OpenDocumentFile(const char* lpszFileName, bool bAddToMRU);
virtual CCryEditDoc* OpenDocumentFile(const char* filename, bool addToMostRecentFileList, COpenSameLevelOptions openSameLevelOptions = COpenSameLevelOptions::NotReopenIfSame);
QVector<CCrySingleDocTemplate*> m_templateList;
};
+11 -13
View File
@@ -143,20 +143,11 @@ namespace
return false;
}
}
const bool addToMostRecentFileList = false;
auto newDocument = CCryEditApp::instance()->OpenDocumentFile(levelPath.toUtf8().data(),
addToMostRecentFileList, COpenSameLevelOptions::ReopenLevelIfSame);
auto previousDocument = GetIEditor()->GetDocument();
QString previousPathName = (previousDocument != nullptr) ? previousDocument->GetLevelPathName() : "";
auto newDocument = CCryEditApp::instance()->OpenDocumentFile(levelPath.toUtf8().data());
// the underlying document pointer doesn't change, so we can't check that; use the path name's instead
bool result = true;
if (newDocument == nullptr || newDocument->IsLevelLoadFailed() || (newDocument->GetLevelPathName() == previousPathName))
{
result = false;
}
return result;
return newDocument != nullptr && !newDocument->IsLevelLoadFailed();
}
bool PyOpenLevelNoPrompt(const char* pLevelName)
@@ -407,6 +398,11 @@ inline namespace Commands
{
return AZ::Debug::Trace::WaitForDebugger(timeoutSeconds);
}
AZStd::string PyGetFileAlias(AZStd::string alias)
{
return AZ::IO::FileIOBase::GetInstance()->GetAlias(alias.c_str());
}
}
namespace AzToolsFramework
@@ -457,6 +453,8 @@ namespace AzToolsFramework
addLegacyGeneral(behaviorContext->Method("attach_debugger", PyAttachDebugger, nullptr, "Prompts for attaching the debugger"));
addLegacyGeneral(behaviorContext->Method("wait_for_debugger", PyWaitForDebugger, behaviorContext->MakeDefaultValues(-1.f), "Pauses this thread execution until the debugger has been attached"));
addLegacyGeneral(behaviorContext->Method("get_file_alias", PyGetFileAlias, nullptr, "Retrieves path for IO alias"));
// this will put these methods into the 'azlmbr.legacy.checkout_dialog' module
auto addCheckoutDialog = [](AZ::BehaviorContext::GlobalMethodBuilder methodBuilder)
{
+3
View File
@@ -264,6 +264,9 @@ void EditorPreferencesDialog::SetFilter(const QString& filter)
else if (m_currentPageItem)
{
m_currentPageItem->UpdateEditorFilter(ui->propertyEditor, m_filter);
// Refresh the Stylesheet - when using search functionality.
AzQtComponents::StyleManager::repolishStyleSheet(this);
}
}
+12 -10
View File
@@ -14,6 +14,7 @@
// Editor
#include "Settings.h"
#include "EditorViewportSettings.h"
@@ -43,17 +44,16 @@ void CEditorPreferencesPage_Files::Reflect(AZ::SerializeContext& serialize)
->Field("MaxCount", &AutoBackup::m_maxCount)
->Field("RemindTime", &AutoBackup::m_remindTime);
serialize.Class<AssetBrowserSearch>()
serialize.Class<AssetBrowserSettings>()
->Version(1)
->Field("Max number of items displayed", &AssetBrowserSearch::m_maxNumberOfItemsShownInSearch);
->Field("MaxEntriesShownCount", &AssetBrowserSettings::m_maxNumberOfItemsShownInSearch);
serialize.Class<CEditorPreferencesPage_Files>()
->Version(1)
->Field("Files", &CEditorPreferencesPage_Files::m_files)
->Field("Editors", &CEditorPreferencesPage_Files::m_editors)
->Field("AutoBackup", &CEditorPreferencesPage_Files::m_autoBackup)
->Field("AssetBrowserSearch", &CEditorPreferencesPage_Files::m_assetBrowserSearch);
->Field("AssetBrowserSettings", &CEditorPreferencesPage_Files::m_assetBrowserSettings);
AZ::EditContext* editContext = serialize.GetEditContext();
if (editContext)
@@ -85,9 +85,10 @@ void CEditorPreferencesPage_Files::Reflect(AZ::SerializeContext& serialize)
->Attribute(AZ::Edit::Attributes::Max, 100)
->DataElement(AZ::Edit::UIHandlers::SpinBox, &AutoBackup::m_remindTime, "Remind Time", "Auto Remind Every (Minutes)");
editContext->Class<AssetBrowserSearch>("Asset Browser Search View", "Asset Browser Search View")
->DataElement(AZ::Edit::UIHandlers::SpinBox, &AssetBrowserSearch::m_maxNumberOfItemsShownInSearch, "Maximum number of displayed items",
"Maximum number of displayed items displayed in the Search View")
editContext->Class<AssetBrowserSettings>("Asset Browser Settings", "Asset Browser Settings")
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &AssetBrowserSettings::m_maxNumberOfItemsShownInSearch, "Maximum number of displayed items",
"Maximum number of items to display in the Search View.")
->Attribute(AZ::Edit::Attributes::Min, 50)
->Attribute(AZ::Edit::Attributes::Max, 5000);
@@ -97,7 +98,7 @@ void CEditorPreferencesPage_Files::Reflect(AZ::SerializeContext& serialize)
->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_files, "Files", "File Preferences")
->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_editors, "External Editors", "External Editors")
->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_autoBackup, "Auto Backup", "Auto Backup")
->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_assetBrowserSearch, "Asset Browser Search", "Asset Browser Search");
->DataElement(AZ::Edit::UIHandlers::Default, &CEditorPreferencesPage_Files::m_assetBrowserSettings, "Asset Browser Settings","Asset Browser Settings");
}
}
@@ -117,6 +118,7 @@ QIcon& CEditorPreferencesPage_Files::GetIcon()
void CEditorPreferencesPage_Files::OnApply()
{
using namespace AzToolsFramework::SliceUtilities;
auto sliceSettings = AZ::UserSettings::CreateFind<SliceUserSettings>(AZ_CRC("SliceUserSettings", 0x055b32eb), AZ::UserSettings::CT_LOCAL);
sliceSettings->m_autoNumber = m_files.m_autoNumberSlices;
sliceSettings->m_saveLocation = m_files.m_saveLocation;
@@ -137,7 +139,7 @@ void CEditorPreferencesPage_Files::OnApply()
gSettings.autoBackupMaxCount = m_autoBackup.m_maxCount;
gSettings.autoRemindTime = m_autoBackup.m_remindTime;
gSettings.maxNumberOfItemsShownInSearch = m_assetBrowserSearch.m_maxNumberOfItemsShownInSearch;
SandboxEditor::SetMaxItemsShownInAssetBrowserSearch(m_assetBrowserSettings.m_maxNumberOfItemsShownInSearch);
}
void CEditorPreferencesPage_Files::InitializeSettings()
@@ -163,5 +165,5 @@ void CEditorPreferencesPage_Files::InitializeSettings()
m_autoBackup.m_maxCount = gSettings.autoBackupMaxCount;
m_autoBackup.m_remindTime = gSettings.autoRemindTime;
m_assetBrowserSearch.m_maxNumberOfItemsShownInSearch = gSettings.maxNumberOfItemsShownInSearch;
m_assetBrowserSettings.m_maxNumberOfItemsShownInSearch = SandboxEditor::MaxItemsShownInAssetBrowserSearch();
}
+4 -7
View File
@@ -69,18 +69,15 @@ private:
int m_remindTime;
};
struct AssetBrowserSearch
struct AssetBrowserSettings
{
AZ_TYPE_INFO(AssetBrowserSearch, "{9FBFCD24-9452-49DF-99F4-2711443CEAAE}")
int m_maxNumberOfItemsShownInSearch;
AZ_TYPE_INFO(AssetBrowserSettings, "{5F407EC4-BBD1-4A87-92DB-D938D7127BB0}")
AZ::u64 m_maxNumberOfItemsShownInSearch;
};
Files m_files;
ExternalEditors m_editors;
AutoBackup m_autoBackup;
AssetBrowserSearch m_assetBrowserSearch;
AssetBrowserSettings m_assetBrowserSettings;
QIcon m_icon;
};
@@ -75,7 +75,10 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
->Field("CaptureCursorLook", &CameraMovementSettings::m_captureCursorLook)
->Field("OrbitYawRotationInverted", &CameraMovementSettings::m_orbitYawRotationInverted)
->Field("PanInvertedX", &CameraMovementSettings::m_panInvertedX)
->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY);
->Field("PanInvertedY", &CameraMovementSettings::m_panInvertedY)
->Field("DefaultPositionX", &CameraMovementSettings::m_defaultCameraPositionX)
->Field("DefaultPositionY", &CameraMovementSettings::m_defaultCameraPositionY)
->Field("DefaultPositionZ", &CameraMovementSettings::m_defaultCameraPositionZ);
serialize.Class<CameraInputSettings>()
->Version(2)
@@ -154,7 +157,16 @@ void CEditorPreferencesPage_ViewportCamera::Reflect(AZ::SerializeContext& serial
"Invert direction of pan in local Y axis")
->DataElement(
AZ::Edit::UIHandlers::CheckBox, &CameraMovementSettings::m_captureCursorLook, "Camera Capture Look Cursor",
"Should the cursor be captured (hidden) while performing free look");
"Should the cursor be captured (hidden) while performing free look")
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionX, "Default X Camera Position",
"Default X Camera Position when a level is opened")
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionY, "Default Y Camera Position",
"Default Y Camera Position when a level is opened")
->DataElement(
AZ::Edit::UIHandlers::SpinBox, &CameraMovementSettings::m_defaultCameraPositionZ, "Default Z Camera Position",
"Default Z Camera Position when a level is opened");
editContext->Class<CameraInputSettings>("Camera Input Settings", "")
->DataElement(
@@ -271,6 +283,12 @@ void CEditorPreferencesPage_ViewportCamera::OnApply()
SandboxEditor::SetCameraOrbitYawRotationInverted(m_cameraMovementSettings.m_orbitYawRotationInverted);
SandboxEditor::SetCameraPanInvertedX(m_cameraMovementSettings.m_panInvertedX);
SandboxEditor::SetCameraPanInvertedY(m_cameraMovementSettings.m_panInvertedY);
SandboxEditor::SetDefaultCameraEditorPosition(
AZ::Vector3(
m_cameraMovementSettings.m_defaultCameraPositionX,
m_cameraMovementSettings.m_defaultCameraPositionY,
m_cameraMovementSettings.m_defaultCameraPositionZ
));
SandboxEditor::SetCameraTranslateForwardChannelId(m_cameraInputSettings.m_translateForwardChannelId);
SandboxEditor::SetCameraTranslateBackwardChannelId(m_cameraInputSettings.m_translateBackwardChannelId);
@@ -308,6 +326,11 @@ void CEditorPreferencesPage_ViewportCamera::InitializeSettings()
m_cameraMovementSettings.m_panInvertedX = SandboxEditor::CameraPanInvertedX();
m_cameraMovementSettings.m_panInvertedY = SandboxEditor::CameraPanInvertedY();
AZ::Vector3 defaultCameraPosition = SandboxEditor::DefaultEditorCameraPosition();
m_cameraMovementSettings.m_defaultCameraPositionX = defaultCameraPosition.GetX();
m_cameraMovementSettings.m_defaultCameraPositionY = defaultCameraPosition.GetY();
m_cameraMovementSettings.m_defaultCameraPositionZ = defaultCameraPosition.GetZ();
m_cameraInputSettings.m_translateForwardChannelId = SandboxEditor::CameraTranslateForwardChannelId().GetName();
m_cameraInputSettings.m_translateBackwardChannelId = SandboxEditor::CameraTranslateBackwardChannelId().GetName();
m_cameraInputSettings.m_translateLeftChannelId = SandboxEditor::CameraTranslateLeftChannelId().GetName();
@@ -57,6 +57,9 @@ private:
bool m_orbitYawRotationInverted;
bool m_panInvertedX;
bool m_panInvertedY;
float m_defaultCameraPositionX;
float m_defaultCameraPositionY;
float m_defaultCameraPositionZ;
AZ::Crc32 RotateSmoothingVisibility() const
{
+29
View File
@@ -15,6 +15,7 @@
namespace SandboxEditor
{
constexpr AZStd::string_view AssetBrowserMaxItemsShownInSearchSetting = "/Amazon/Preferences/Editor/AssetBrowser/MaxItemsShowInSearch";
constexpr AZStd::string_view GridSnappingSetting = "/Amazon/Preferences/Editor/GridSnapping";
constexpr AZStd::string_view GridSizeSetting = "/Amazon/Preferences/Editor/GridSize";
constexpr AZStd::string_view AngleSnappingSetting = "/Amazon/Preferences/Editor/AngleSnapping";
@@ -51,6 +52,9 @@ namespace SandboxEditor
constexpr AZStd::string_view CameraOrbitDollyIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitDollyId";
constexpr AZStd::string_view CameraOrbitPanIdSetting = "/Amazon/Preferences/Editor/Camera/OrbitPanId";
constexpr AZStd::string_view CameraFocusIdSetting = "/Amazon/Preferences/Editor/Camera/FocusId";
constexpr AZStd::string_view CameraDefaultStartingPositionX = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/x";
constexpr AZStd::string_view CameraDefaultStartingPositionY = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/y";
constexpr AZStd::string_view CameraDefaultStartingPositionZ = "/Amazon/Preferences/Editor/Camera/DefaultStartingPosition/z";
template<typename T>
void SetRegistry(const AZStd::string_view setting, T&& value)
@@ -110,6 +114,31 @@ namespace SandboxEditor
return AZStd::make_unique<EditorViewportSettingsCallbacksImpl>();
}
AZ::Vector3 DefaultEditorCameraPosition()
{
float xPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionX, 0.0));
float yPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionY, -10.0));
float zPosition = aznumeric_cast<float>(GetRegistry(CameraDefaultStartingPositionZ, 4.0));
return AZ::Vector3(xPosition, yPosition, zPosition);
}
void SetDefaultCameraEditorPosition(const AZ::Vector3 defaultCameraPosition)
{
SetRegistry(CameraDefaultStartingPositionX, defaultCameraPosition.GetX());
SetRegistry(CameraDefaultStartingPositionY, defaultCameraPosition.GetY());
SetRegistry(CameraDefaultStartingPositionZ, defaultCameraPosition.GetZ());
}
AZ::u64 MaxItemsShownInAssetBrowserSearch()
{
return GetRegistry(AssetBrowserMaxItemsShownInSearchSetting, aznumeric_cast<AZ::u64>(50));
}
void SetMaxItemsShownInAssetBrowserSearch(const AZ::u64 numberOfItemsShown)
{
SetRegistry(AssetBrowserMaxItemsShownInSearchSetting, numberOfItemsShown);
}
bool GridSnappingEnabled()
{
return GetRegistry(GridSnappingSetting, false);
+7
View File
@@ -12,6 +12,7 @@
#include <AzCore/Settings/SettingsRegistry.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Math/Vector3.h>
#include <AzFramework/Input/Channels/InputChannelId.h>
namespace SandboxEditor
@@ -32,6 +33,12 @@ namespace SandboxEditor
//! event will fire when a value in the settings registry (editorpreferences.setreg) is modified.
SANDBOX_API AZStd::unique_ptr<EditorViewportSettingsCallbacks> CreateEditorViewportSettingsCallbacks();
SANDBOX_API AZ::Vector3 DefaultEditorCameraPosition();
SANDBOX_API void SetDefaultCameraEditorPosition(AZ::Vector3 defaultCameraPosition);
SANDBOX_API AZ::u64 MaxItemsShownInAssetBrowserSearch();
SANDBOX_API void SetMaxItemsShownInAssetBrowserSearch(AZ::u64 numberOfItemsShown);
SANDBOX_API bool GridSnappingEnabled();
SANDBOX_API void SetGridSnapping(bool enabled);
+16 -22
View File
@@ -112,7 +112,6 @@ void StartFixedCursorMode(QObject *viewport);
#define RENDER_MESH_TEST_DISTANCE (0.2f)
#define CURSOR_FONT_HEIGHT 8.0f
namespace AZ::ViewportHelpers
{
static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded.";
@@ -623,16 +622,10 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
PopDisableRendering();
{
AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
float sx = terrainAabb.GetXExtent();
float sy = terrainAabb.GetYExtent();
Matrix34 viewTM;
viewTM.SetIdentity();
// Initial camera will be at middle of the map at the height of 2
// meters above the terrain (default terrain height is 32)
viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
viewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
SetViewTM(viewTM);
UpdateScene();
@@ -647,16 +640,10 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event)
PopDisableRendering();
{
AZ::Aabb terrainAabb = AZ::Aabb::CreateFromPoint(AZ::Vector3::CreateZero());
AzFramework::Terrain::TerrainDataRequestBus::BroadcastResult(terrainAabb, &AzFramework::Terrain::TerrainDataRequests::GetTerrainAabb);
float sx = terrainAabb.GetXExtent();
float sy = terrainAabb.GetYExtent();
Matrix34 viewTM;
viewTM.SetIdentity();
// Initial camera will be at middle of the map at the height of 2
// meters above the terrain (default terrain height is 32)
viewTM.SetTranslation(Vec3(sx * 0.5f, sy * 0.5f, 34.0f));
viewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
SetViewTM(viewTM);
}
break;
@@ -1345,10 +1332,6 @@ void EditorViewportWidget::keyPressEvent(QKeyEvent* event)
void EditorViewportWidget::SetViewTM(const Matrix34& tm)
{
if (m_viewSourceType == ViewSourceType::None)
{
m_defaultViewTM = tm;
}
SetViewTM(tm, false);
}
@@ -1445,6 +1428,10 @@ void EditorViewportWidget::SetViewTM(const Matrix34& camMatrix, bool bMoveOnly)
"Please report this as a bug."
);
}
else if (shouldUpdateObject == ShouldUpdateObject::No)
{
GetCurrentAtomView()->SetCameraTransform(LYTransformToAZMatrix3x4(camMatrix));
}
if (m_pressedKeyState == KeyPressedState::PressedThisFrame)
{
@@ -2028,6 +2015,9 @@ void EditorViewportWidget::SetDefaultCamera()
m_viewSourceType = ViewSourceType::None;
GetViewManager()->SetCameraObjectId(GUID_NULL);
SetName(m_defaultViewName);
// Set the default Editor Camera position.
m_defaultViewTM.SetTranslation(Vec3(m_editorViewportSettings.DefaultEditorCameraPosition()));
SetViewTM(m_defaultViewTM);
// Synchronize the configured editor viewport FOV to the default camera
@@ -2530,6 +2520,11 @@ bool EditorViewportSettings::StickySelectEnabled() const
return SandboxEditor::StickySelectEnabled();
}
AZ::Vector3 EditorViewportSettings::DefaultEditorCameraPosition() const
{
return SandboxEditor::DefaultEditorCameraPosition();
}
AZ_CVAR_EXTERNED(bool, ed_previewGameInFullscreen_once);
bool EditorViewportWidget::ShouldPreviewFullscreen() const
@@ -2641,5 +2636,4 @@ void EditorViewportWidget::StopFullscreenPreview()
// Show the main window
MainWindow::instance()->show();
}
#include <moc_EditorViewportWidget.cpp>
+1
View File
@@ -78,6 +78,7 @@ struct EditorViewportSettings : public AzToolsFramework::ViewportInteraction::Vi
float ManipulatorLineBoundWidth() const override;
float ManipulatorCircleBoundWidth() const override;
bool StickySelectEnabled() const override;
AZ::Vector3 DefaultEditorCameraPosition() const override;
};
// EditorViewportWidget window
+14 -14
View File
@@ -31,11 +31,11 @@
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
//////////////////////////////////////////////////////////////////////////
#define MUSIC_LEVEL_LIBRARY_FILE "Music.xml"
#define MATERIAL_LEVEL_LIBRARY_FILE "Materials.xml"
#define RESOURCE_LIST_FILE "ResourceList.txt"
#define USED_RESOURCE_LIST_FILE "UsedResourceList.txt"
#define SHADER_LIST_FILE "ShadersList.txt"
#define MUSIC_LEVEL_LIBRARY_FILE "music.xml"
#define MATERIAL_LEVEL_LIBRARY_FILE "materials.xml"
#define RESOURCE_LIST_FILE "resourcelist.txt"
#define USED_RESOURCE_LIST_FILE "usedresourcelist.txt"
#define SHADER_LIST_FILE "shaderslist.txt"
#define GetAValue(rgb) ((BYTE)((rgb) >> 24))
@@ -185,9 +185,9 @@ bool CGameExporter::Export(unsigned int flags, [[maybe_unused]] EEndian eExportE
ExportOcclusionMesh(sLevelPath.toUtf8().data());
//! Export Level data.
CLogFile::WriteLine("Exporting LevelData.xml");
CLogFile::WriteLine("Exporting leveldata.xml");
ExportLevelData(sLevelPath);
CLogFile::WriteLine("Exporting LevelData.xml done.");
CLogFile::WriteLine("Exporting leveldata.xml done.");
ExportLevelInfo(sLevelPath);
@@ -266,26 +266,26 @@ void CGameExporter::ExportOcclusionMesh(const char* pszGamePath)
void CGameExporter::ExportLevelData(const QString& path, bool /*bExportMission*/)
{
IEditor* pEditor = GetIEditor();
pEditor->SetStatusText(QObject::tr("Exporting LevelData.xml..."));
pEditor->SetStatusText(QObject::tr("Exporting leveldata.xml..."));
char versionString[256];
pEditor->GetFileVersion().ToString(versionString);
XmlNodeRef root = XmlHelpers::CreateXmlNode("LevelData");
XmlNodeRef root = XmlHelpers::CreateXmlNode("leveldata");
root->setAttr("SandboxVersion", versionString);
XmlNodeRef rootAction = XmlHelpers::CreateXmlNode("LevelDataAction");
XmlNodeRef rootAction = XmlHelpers::CreateXmlNode("leveldataaction");
rootAction->setAttr("SandboxVersion", versionString);
//////////////////////////////////////////////////////////////////////////
// Save Level Data XML
//////////////////////////////////////////////////////////////////////////
QString levelDataFile = path + "LevelData.xml";
QString levelDataFile = path + "leveldata.xml";
XmlString xmlData = root->getXML();
CCryMemFile file;
file.Write(xmlData.c_str(), static_cast<unsigned int>(xmlData.length()));
m_levelPak.m_pakFile.UpdateFile(levelDataFile.toUtf8().data(), file);
QString levelDataActionFile = path + "LevelDataAction.xml";
QString levelDataActionFile = path + "leveldataaction.xml";
XmlString xmlDataAction = rootAction->getXML();
CCryMemFile fileAction;
fileAction.Write(xmlDataAction.c_str(), static_cast<unsigned int>(xmlDataAction.length()));
@@ -298,7 +298,7 @@ void CGameExporter::ExportLevelData(const QString& path, bool /*bExportMission*/
if (savedEntities)
{
QString entitiesFile;
entitiesFile = QStringLiteral("%1%2.entities_xml").arg(path, "Mission0");
entitiesFile = QStringLiteral("%1%2.entities_xml").arg(path, "mission0");
m_levelPak.m_pakFile.UpdateFile(entitiesFile.toUtf8().data(), entitySaveBuffer.begin(), static_cast<int>(entitySaveBuffer.size()));
}
}
@@ -326,7 +326,7 @@ void CGameExporter::ExportLevelInfo(const QString& path)
//////////////////////////////////////////////////////////////////////////
// Save LevelInfo file.
//////////////////////////////////////////////////////////////////////////
QString filename = path + "LevelInfo.xml";
QString filename = path + "levelinfo.xml";
XmlString xmlData = root->getXML();
CCryMemFile file;
@@ -38,6 +38,8 @@ namespace UnitTest
void BeginCursorCapture() override;
void EndCursorCapture() override;
bool IsMouseOver() const override;
void SetOverrideCursor(AzToolsFramework::ViewportInteraction::CursorStyleOverride cursorStyleOverride) override;
void ClearOverrideCursor() override;
private:
AzToolsFramework::QtEventToAzInputMapper* m_inputChannelMapper = nullptr;
@@ -58,6 +60,17 @@ namespace UnitTest
return true;
}
void ViewportMouseCursorRequestImpl::SetOverrideCursor(
[[maybe_unused]] AzToolsFramework::ViewportInteraction::CursorStyleOverride cursorStyleOverride)
{
// noop
}
void ViewportMouseCursorRequestImpl::ClearOverrideCursor()
{
// noop
}
class ModularViewportCameraControllerFixture : public AllocatorsTestFixture
{
public:
-35
View File
@@ -108,15 +108,11 @@ CObjectManager::CObjectManager()
m_objectsByName.reserve(1024);
LoadRegistry();
AzToolsFramework::ViewportEditorModeNotificationsBus::Handler::BusConnect(AzToolsFramework::GetEntityContextId());
}
//////////////////////////////////////////////////////////////////////////
CObjectManager::~CObjectManager()
{
AzToolsFramework::ViewportEditorModeNotificationsBus::Handler::BusDisconnect();
m_bExiting = true;
SaveRegistry();
DeleteAllObjects();
@@ -2307,37 +2303,6 @@ void CObjectManager::SelectObjectInRect(CBaseObject* pObj, CViewport* view, HitC
}
}
void CObjectManager::OnEditorModeActivated(
[[maybe_unused]] const AzToolsFramework::ViewportEditorModesInterface& editorModeState, AzToolsFramework::ViewportEditorMode mode)
{
if (mode == AzToolsFramework::ViewportEditorMode::Component)
{
// hide current gizmo for entity (translate/rotate/scale)
IGizmoManager* gizmoManager = GetGizmoManager();
const size_t gizmoCount = static_cast<size_t>(gizmoManager->GetGizmoCount());
for (size_t i = 0; i < gizmoCount; ++i)
{
gizmoManager->RemoveGizmo(gizmoManager->GetGizmoByIndex(static_cast<int>(i)));
}
}
}
void CObjectManager::OnEditorModeDeactivated(
[[maybe_unused]] const AzToolsFramework::ViewportEditorModesInterface& editorModeState, AzToolsFramework::ViewportEditorMode mode)
{
if (mode == AzToolsFramework::ViewportEditorMode::Component)
{
// show translate/rotate/scale gizmo again
if (IGizmoManager* gizmoManager = GetGizmoManager())
{
if (CBaseObject* selectedObject = GetIEditor()->GetSelectedObject())
{
gizmoManager->AddGizmo(new CAxisGizmo(selectedObject));
}
}
}
}
//////////////////////////////////////////////////////////////////////////
namespace
{
-8
View File
@@ -20,7 +20,6 @@
#include "ObjectManagerEventBus.h"
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzToolsFramework/API/ViewportEditorModeTrackerNotificationBus.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/Component/Component.h>
#include <Include/SandboxAPI.h>
@@ -59,7 +58,6 @@ public:
*/
class CObjectManager
: public IObjectManager
, private AzToolsFramework::ViewportEditorModeNotificationsBus::Handler
{
public:
//! Selection functor callback.
@@ -330,12 +328,6 @@ private:
void FindDisplayableObjects(DisplayContext& dc, bool bDisplay);
// ViewportEditorModeNotificationsBus overrides ...
void OnEditorModeActivated(
const AzToolsFramework::ViewportEditorModesInterface& editorModeState, AzToolsFramework::ViewportEditorMode mode) override;
void OnEditorModeDeactivated(
const AzToolsFramework::ViewportEditorModesInterface& editorModeState, AzToolsFramework::ViewportEditorMode mode) override;
private:
typedef std::map<GUID, CBaseObjectPtr, guid_less_predicate> Objects;
Objects m_objects;
@@ -76,6 +76,7 @@ namespace AZ
else if (info.m_status == AzToolsFramework::SourceControlStatus::SCS_ProviderIsDown)
{
message = "Failed to put entries/dependencies into source control as the provider is not available.\n";
reportAsWarning = true;
}
else if (info.m_status == AzToolsFramework::SourceControlStatus::SCS_CertificateInvalid)
{
+3 -4
View File
@@ -10,6 +10,7 @@
#include "EditorDefs.h"
#include "Settings.h"
#include "EditorViewportSettings.h"
// Qt
#include <QGuiApplication>
@@ -487,7 +488,6 @@ void SEditorSettings::Save()
SaveValue("Settings", "AutoBackupTime", autoBackupTime);
SaveValue("Settings", "AutoBackupMaxCount", autoBackupMaxCount);
SaveValue("Settings", "AutoRemindTime", autoRemindTime);
SaveValue("Settings", "MaxDisplayedItemsNumInSearch", maxNumberOfItemsShownInSearch);
SaveValue("Settings", "CameraMoveSpeed", cameraMoveSpeed);
SaveValue("Settings", "CameraRotateSpeed", cameraRotateSpeed);
SaveValue("Settings", "StylusMode", stylusMode);
@@ -682,7 +682,6 @@ void SEditorSettings::Load()
LoadValue("Settings", "AutoBackupTime", autoBackupTime);
LoadValue("Settings", "AutoBackupMaxCount", autoBackupMaxCount);
LoadValue("Settings", "AutoRemindTime", autoRemindTime);
LoadValue("Settings", "MaxDisplayedItemsNumInSearch", maxNumberOfItemsShownInSearch);
LoadValue("Settings", "CameraMoveSpeed", cameraMoveSpeed);
LoadValue("Settings", "CameraRotateSpeed", cameraRotateSpeed);
LoadValue("Settings", "StylusMode", stylusMode);
@@ -1174,7 +1173,7 @@ AzToolsFramework::ConsoleColorTheme SEditorSettings::GetConsoleColorTheme() cons
return consoleBackgroundColorTheme;
}
int SEditorSettings::GetMaxNumberOfItemsShownInSearchView() const
AZ::u64 SEditorSettings::GetMaxNumberOfItemsShownInSearchView() const
{
return SEditorSettings::maxNumberOfItemsShownInSearch;
return SandboxEditor::MaxItemsShownInAssetBrowserSearch();
}
+1 -9
View File
@@ -279,7 +279,7 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
SettingOutcome GetValue(const AZStd::string_view path) override;
SettingOutcome SetValue(const AZStd::string_view path, const AZStd::any& value) override;
AzToolsFramework::ConsoleColorTheme GetConsoleColorTheme() const override;
int GetMaxNumberOfItemsShownInSearchView() const override;
AZ::u64 GetMaxNumberOfItemsShownInSearchView() const override;
void ConvertPath(const AZStd::string_view sourcePath, AZStd::string& category, AZStd::string& attribute);
@@ -353,14 +353,6 @@ AZ_POP_DISABLE_DLL_EXPORT_BASECLASS_WARNING
int autoRemindTime;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// Asset Browser Search View.
//////////////////////////////////////////////////////////////////////////
//! Current maximum number of items that can be displayed in the AssetBrowser Search View.
int maxNumberOfItemsShownInSearch;
//////////////////////////////////////////////////////////////////////////
//! If true preview windows is displayed when browsing geometries.
bool bPreviewGeometryWindow;
+2 -2
View File
@@ -1195,7 +1195,7 @@ bool CFileUtil::IsFileExclusivelyAccessable(const QString& strFilePath)
//////////////////////////////////////////////////////////////////////////
bool CFileUtil::CreatePath(const QString& strPath)
{
#if defined(AZ_PLATFORM_MAC)
#if !AZ_TRAIT_OS_USE_WINDOWS_FILE_PATHS
bool pathCreated = true;
QString cleanPath = QDir::cleanPath(strPath);
@@ -1252,7 +1252,7 @@ bool CFileUtil::CreatePath(const QString& strPath)
}
return true;
#endif
#endif // !AZ_TRAIT_OS_USE_WINDOWS_FILE_PATHS
}
//////////////////////////////////////////////////////////////////////////
-2
View File
@@ -330,8 +330,6 @@ set(FILES
Commands/CommandManager.h
Controls/BitmapToolTip.cpp
Controls/BitmapToolTip.h
Controls/ColorGradientCtrl.cpp
Controls/ColorGradientCtrl.h
Controls/ConsoleSCB.cpp
Controls/ConsoleSCB.h
Controls/ConsoleSCB.ui
@@ -192,11 +192,86 @@ namespace AZ
};
//! SettingsRegistry notifier handler which is responsible for loading
//! the project.json file at the new project path
//! if an update to '<BootstrapSettingsRootKey>/project_path' key occurs.
struct ProjectPathChangedEventHandler
{
ProjectPathChangedEventHandler(AZ::SettingsRegistryInterface& registry)
: m_registry{ registry }
{
}
void operator()(AZStd::string_view path, AZ::SettingsRegistryInterface::Type)
{
// Update the project settings when the project path is set
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
const auto projectPathKey = FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
AZ::IO::FixedMaxPath newProjectPath;
if (SettingsRegistryMergeUtils::IsPathAncestorDescendantOrEqual(projectPathKey, path)
&& m_registry.Get(newProjectPath.Native(), projectPathKey) && newProjectPath != m_oldProjectPath)
{
// Update old Project path before attempting to merge in new Settings Registry values in order to prevent recursive calls
m_oldProjectPath = newProjectPath;
// Merge the project.json file into settings registry under ProjectSettingsRootKey path.
AZ::IO::FixedMaxPath projectMetadataFile{ AZ::SettingsRegistryMergeUtils::FindEngineRoot(m_registry) / newProjectPath };
projectMetadataFile /= "project.json";
m_registry.MergeSettingsFile(projectMetadataFile.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch, AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey);
// Update all the runtime file paths based on the new "project_path" value.
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(m_registry);
}
}
private:
AZ::IO::FixedMaxPath m_oldProjectPath;
AZ::SettingsRegistryInterface& m_registry;
};
//! SettingsRegistry notifier handler which adds the project name as a specialization tag
//! to the registry
//! if an update to '<ProjectSettingsRootKey>/project_name' key occurs.
struct ProjectNameChangedEventHandler
{
ProjectNameChangedEventHandler(AZ::SettingsRegistryInterface& registry)
: m_registry{ registry }
{
}
void operator()(AZStd::string_view path, AZ::SettingsRegistryInterface::Type)
{
// Update the project specialization when the project name is set
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
const auto projectNameKey = FixedValueString(AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey) + "/project_name";
FixedValueString newProjectName;
if (SettingsRegistryMergeUtils::IsPathAncestorDescendantOrEqual(projectNameKey, path)
&& m_registry.Get(newProjectName, projectNameKey) && newProjectName != m_oldProjectName)
{
// Add the project_name as a specialization for loading the build system dependency .setreg files
auto newProjectNameSpecialization = FixedValueString::format("%s/%.*s", AZ::SettingsRegistryMergeUtils::SpecializationsRootKey,
aznumeric_cast<int>(newProjectName.size()), newProjectName.data());
auto oldProjectNameSpecialization = FixedValueString::format("%s/%s", AZ::SettingsRegistryMergeUtils::SpecializationsRootKey,
m_oldProjectName.c_str());
m_registry.Remove(oldProjectNameSpecialization);
m_oldProjectName = newProjectName;
m_registry.Set(newProjectNameSpecialization, true);
}
}
private:
AZ::SettingsRegistryInterface::FixedValueString m_oldProjectName;
AZ::SettingsRegistryInterface& m_registry;
};
//! SettingsRegistry notifier handler which updates relevant registry settings based
//! on an update to '/Amazon/AzCore/Bootstrap/project_path' key.
struct UpdateProjectSettingsEventHandler
struct UpdateCommandLineEventHandler
{
UpdateProjectSettingsEventHandler(AZ::SettingsRegistryInterface& registry, AZ::CommandLine& commandLine)
UpdateCommandLineEventHandler(AZ::SettingsRegistryInterface& registry, AZ::CommandLine& commandLine)
: m_registry{ registry }
, m_commandLine{ commandLine }
{
@@ -204,70 +279,14 @@ namespace AZ
void operator()(AZStd::string_view path, AZ::SettingsRegistryInterface::Type)
{
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
// #1 Update the project settings when the project path is set
const auto projectPathKey = FixedValueString(AZ::SettingsRegistryMergeUtils::BootstrapSettingsRootKey) + "/project_path";
AZ::IO::FixedMaxPath newProjectPath;
if (SettingsRegistryMergeUtils::IsPathAncestorDescendantOrEqual(projectPathKey, path)
&& m_registry.Get(newProjectPath.Native(), projectPathKey) && newProjectPath != m_oldProjectPath)
{
UpdateProjectSettingsFromProjectPath(AZ::IO::PathView(newProjectPath));
}
// #2 Update the project specialization when the project name is set
const auto projectNameKey = FixedValueString(AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey) + "/project_name";
FixedValueString newProjectName;
if (SettingsRegistryMergeUtils::IsPathAncestorDescendantOrEqual(projectNameKey, path)
&& m_registry.Get(newProjectName, projectNameKey) && newProjectName != m_oldProjectName)
{
UpdateProjectSpecializationFromProjectName(newProjectName);
}
// #3 Update the ComponentApplication CommandLine instance when the command line settings are merged into the Settings Registry
// Update the ComponentApplication CommandLine instance when the command line settings are merged into the Settings Registry
if (path == AZ::SettingsRegistryMergeUtils::CommandLineValueChangedKey)
{
UpdateCommandLine();
AZ::SettingsRegistryMergeUtils::GetCommandLineFromRegistry(m_registry, m_commandLine);
}
}
//! Add the project name as a specialization underneath the /Amazon/AzCore/Settings/Specializations path
//! and remove the current project name specialization if one exists.
void UpdateProjectSpecializationFromProjectName(AZStd::string_view newProjectName)
{
using FixedValueString = AZ::SettingsRegistryInterface::FixedValueString;
// Add the project_name as a specialization for loading the build system dependency .setreg files
auto newProjectNameSpecialization = FixedValueString::format("%s/%.*s", AZ::SettingsRegistryMergeUtils::SpecializationsRootKey,
aznumeric_cast<int>(newProjectName.size()), newProjectName.data());
auto oldProjectNameSpecialization = FixedValueString::format("%s/%s", AZ::SettingsRegistryMergeUtils::SpecializationsRootKey,
m_oldProjectName.c_str());
m_registry.Remove(oldProjectNameSpecialization);
m_oldProjectName = newProjectName;
m_registry.Set(newProjectNameSpecialization, true);
}
void UpdateProjectSettingsFromProjectPath(AZ::IO::PathView newProjectPath)
{
// Update old Project path before attempting to merge in new Settings Registry values in order to prevent recursive calls
m_oldProjectPath = newProjectPath;
// Merge the project.json file into settings registry under ProjectSettingsRootKey path.
AZ::IO::FixedMaxPath projectMetadataFile{ AZ::SettingsRegistryMergeUtils::FindEngineRoot(m_registry) / newProjectPath };
projectMetadataFile /= "project.json";
m_registry.MergeSettingsFile(projectMetadataFile.Native(),
AZ::SettingsRegistryInterface::Format::JsonMergePatch, AZ::SettingsRegistryMergeUtils::ProjectSettingsRootKey);
// Update all the runtime file paths based on the new "project_path" value.
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddRuntimeFilePaths(m_registry);
}
void UpdateCommandLine()
{
AZ::SettingsRegistryMergeUtils::GetCommandLineFromRegistry(m_registry, m_commandLine);
}
private:
AZ::IO::FixedMaxPath m_oldProjectPath;
AZ::SettingsRegistryInterface::FixedValueString m_oldProjectName;
AZ::SettingsRegistryInterface& m_registry;
AZ::CommandLine& m_commandLine;
};
@@ -462,7 +481,12 @@ namespace AZ
// 1. The 'project_path' key changes
// 2. The project specialization when the 'project-name' key changes
// 3. The ComponentApplication command line when the command line is stored to the registry
m_projectChangedHandler = m_settingsRegistry->RegisterNotifier(UpdateProjectSettingsEventHandler{ *m_settingsRegistry, m_commandLine });
m_projectPathChangedHandler = m_settingsRegistry->RegisterNotifier(ProjectPathChangedEventHandler{
*m_settingsRegistry });
m_projectNameChangedHandler = m_settingsRegistry->RegisterNotifier(ProjectNameChangedEventHandler{
*m_settingsRegistry });
m_commandLineUpdatedHandler = m_settingsRegistry->RegisterNotifier(UpdateCommandLineEventHandler{
*m_settingsRegistry, m_commandLine });
// Merge Command Line arguments
constexpr bool executeRegDumpCommands = false;
@@ -515,11 +539,12 @@ namespace AZ
Destroy();
}
// The m_projectChangedHandler stores an AZStd::function internally
// which allocates using the AZ SystemAllocator
// m_projectChangedHandler is being default value initialized
// to clear out the AZStd::function
m_projectChangedHandler = {};
// The SettingsRegistry Notify handlers stores an AZStd::function internally
// which may allocates using the AZ SystemAllocator(if the functor > 16 bytes)
// The handlers are being default value initialized to clear out the AZStd::function
m_commandLineUpdatedHandler = {};
m_projectNameChangedHandler = {};
m_projectPathChangedHandler = {};
// Delete the AZ::IConsole if it was created by this application instance
if (m_ownsConsole)
@@ -390,7 +390,9 @@ namespace AZ
AZ::IO::FixedMaxPath m_engineRoot;
AZ::IO::FixedMaxPath m_appRoot;
AZ::SettingsRegistryInterface::NotifyEventHandler m_projectChangedHandler;
AZ::SettingsRegistryInterface::NotifyEventHandler m_projectPathChangedHandler;
AZ::SettingsRegistryInterface::NotifyEventHandler m_projectNameChangedHandler;
AZ::SettingsRegistryInterface::NotifyEventHandler m_commandLineUpdatedHandler;
// ConsoleFunctorHandle is responsible for unregistering the Settings Registry Console
// from the m_console member when it goes out of scope
@@ -225,8 +225,16 @@ namespace AZ
ConsoleCommandContainer commandSubset;
for (ConsoleFunctorBase* curr = m_head; curr != nullptr; curr = curr->m_next)
for (const auto& functor : m_commands)
{
if (functor.second.empty())
{
continue;
}
// Filter functors registered with the same name
const ConsoleFunctorBase* curr = functor.second.front();
if ((curr->GetFlags() & ConsoleFunctorFlags::IsInvisible) == ConsoleFunctorFlags::IsInvisible)
{
// Filter functors marked as invisible
@@ -236,7 +244,12 @@ namespace AZ
if (StringFunc::StartsWith(curr->m_name, command, false))
{
AZLOG_INFO("- %s : %s\n", curr->m_name, curr->m_desc);
commandSubset.push_back(curr->m_name);
if (commandSubset.size() < MaxConsoleCommandPlusArgsLength)
{
commandSubset.push_back(curr->m_name);
}
if (matches)
{
matches->push_back(curr->m_name);
@@ -271,7 +284,10 @@ namespace AZ
{
for (auto& curr : m_commands)
{
visitor(curr.second.front());
if (!curr.second.empty())
{
visitor(curr.second.front());
}
}
}
@@ -336,6 +352,11 @@ namespace AZ
{
iter->second.erase(iter2);
}
if (iter->second.empty())
{
m_commands.erase(iter);
}
}
functor->Unlink(m_head);
functor->m_console = nullptr;
@@ -618,9 +639,10 @@ namespace AZ
{
// Make sure the there is a JSON object at the ConsoleRuntimeCommandKey or ConsoleAutoexecKey
// So that JSON Patch is able to add values underneath that object (JSON Patch doesn't create intermediate objects)
settingsRegistry.MergeSettings(R"({ "Amazon": { "AzCore": { "Runtime": { "ConsoleCommands": {} } } })"
R"(,"O3DE": { "Autoexec": { "ConsoleCommands": {} } } })",
SettingsRegistryInterface::Format::JsonMergePatch);
settingsRegistry.MergeSettings(R"({})", SettingsRegistryInterface::Format::JsonMergePatch,
IConsole::ConsoleRuntimeCommandKey);
settingsRegistry.MergeSettings(R"({})", SettingsRegistryInterface::Format::JsonMergePatch,
IConsole::ConsoleAutoexecCommandKey);
m_consoleCommandKeyHandler = settingsRegistry.RegisterNotifier(ConsoleCommandKeyNotificationHandler{ settingsRegistry, *this });
JsonApplyPatchSettings applyPatchSettings;
@@ -40,6 +40,12 @@ namespace AZ
static unsigned int Record(StackFrame* frames, unsigned int maxNumOfFrames, unsigned int suppressCount = 0, void* nativeThread = 0);
};
class StackConverter
{
public:
static unsigned int FromNative(StackFrame* frames, unsigned int maxNumOfFrames, void* nativeContext);
};
class SymbolStorage
{
public:
+13 -7
View File
@@ -31,6 +31,8 @@ namespace AZ
{
namespace Debug
{
struct StackFrame;
namespace Platform
{
#if defined(AZ_ENABLE_DEBUG_TOOLS)
@@ -551,17 +553,19 @@ namespace AZ
{
StackFrame frames[25];
// Without StackFrame explicit alignment frames array is aligned to 4 bytes
// which causes the stack tracing to fail.
//size_t bla = AZStd::alignment_of<StackFrame>::value;
//printf("Alignment value %d address 0x%08x : 0x%08x\n",bla,frames);
SymbolStorage::StackLine lines[AZ_ARRAY_SIZE(frames)];
unsigned int numFrames = 0;
if (!nativeContext)
{
suppressCount += 1; /// If we don't provide a context we will capture in the RecordFunction, so skip us (Trace::PrinCallstack).
suppressCount += 1; /// If we don't provide a context we will capture in the RecordFunction, so skip us (Trace::PrintCallstack).
numFrames = StackRecorder::Record(frames, AZ_ARRAY_SIZE(frames), suppressCount);
}
unsigned int numFrames = StackRecorder::Record(frames, AZ_ARRAY_SIZE(frames), suppressCount, nativeContext);
else
{
numFrames = StackConverter::FromNative(frames, AZ_ARRAY_SIZE(frames), nativeContext);
}
if (numFrames)
{
SymbolStorage::DecodeFrames(frames, numFrames, lines);
@@ -573,7 +577,9 @@ namespace AZ
}
azstrcat(lines[i], AZ_ARRAY_SIZE(lines[i]), "\n");
AZ_Printf(window, "%s", lines[i]); // feed back into the trace system so that listeners can get it.
// Use Output instead of AZ_Printf to be consistent with the exception output code and avoid
// this accidentally being suppressed as a normal message
Output(window, lines[i]);
}
}
}
@@ -15,7 +15,7 @@ using namespace Intersect;
// IntersectSegmentTriangleCCW
// [10/21/2009]
//=========================================================================
int Intersect::IntersectSegmentTriangleCCW(
bool Intersect::IntersectSegmentTriangleCCW(
const Vector3& p, const Vector3& q, const Vector3& a, const Vector3& b, const Vector3& c,
/*float &u, float &v, float &w,*/ Vector3& normal, float& t)
{
@@ -34,7 +34,7 @@ int Intersect::IntersectSegmentTriangleCCW(
float d = qp.Dot(normal);
if (d <= 0.0f)
{
return 0;
return false;
}
// Compute intersection t value of pq with plane of triangle. A ray
@@ -46,7 +46,7 @@ int Intersect::IntersectSegmentTriangleCCW(
// range segment check t[0,1] (it this case [0,d])
if (t < 0.0f || t > d)
{
return 0;
return false;
}
// Compute barycentric coordinate components and test if within bounds
@@ -54,12 +54,12 @@ int Intersect::IntersectSegmentTriangleCCW(
v = ac.Dot(e);
if (v < 0.0f || v > d)
{
return 0;
return false;
}
w = -ab.Dot(e);
if (w < 0.0f || v + w > d)
{
return 0;
return false;
}
// Segment/ray intersects triangle. Perform delayed division and
@@ -72,14 +72,14 @@ int Intersect::IntersectSegmentTriangleCCW(
normal.Normalize();
return 1;
return true;
}
//=========================================================================
// IntersectSegmentTriangle
// [10/21/2009]
//=========================================================================
int
bool
Intersect::IntersectSegmentTriangle(
const Vector3& p, const Vector3& q, const Vector3& a, const Vector3& b, const Vector3& c,
/*float &u, float &v, float &w,*/ Vector3& normal, float& t)
@@ -111,7 +111,7 @@ Intersect::IntersectSegmentTriangle(
// so either have a parallel ray or our normal is flipped
if (d >= -Constants::FloatEpsilon)
{
return 0; // parallel
return false; // parallel
}
d = -d;
e = ap.Cross(qp);
@@ -125,19 +125,19 @@ Intersect::IntersectSegmentTriangle(
// range segment check t[0,1] (it this case [0,d])
if (t < 0.0f || t > d)
{
return 0;
return false;
}
// Compute barycentric coordinate components and test if within bounds
v = ac.Dot(e);
if (v < 0.0f || v > d)
{
return 0;
return false;
}
w = -ab.Dot(e);
if (w < 0.0f || v + w > d)
{
return 0;
return false;
}
// Segment/ray intersects the triangle. Perform delayed division and
@@ -150,14 +150,14 @@ Intersect::IntersectSegmentTriangle(
normal.Normalize();
return 1;
return true;
}
//=========================================================================
// TestSegmentAABBOrigin
// [10/21/2009]
//=========================================================================
int
bool
AZ::Intersect::TestSegmentAABBOrigin(const Vector3& midPoint, const Vector3& halfVector, const Vector3& aabbExtends)
{
const Vector3 EPSILON(0.001f); // \todo this is slow load move to a const
@@ -168,7 +168,7 @@ AZ::Intersect::TestSegmentAABBOrigin(const Vector3& midPoint, const Vector3& hal
// Try world coordinate axes as separating axes
if (!absMidpoint.IsLessEqualThan(absHalfMidpoint))
{
return 0;
return false;
}
// Add in an epsilon term to counteract arithmetic errors when segment is
@@ -188,11 +188,11 @@ AZ::Intersect::TestSegmentAABBOrigin(const Vector3& midPoint, const Vector3& hal
Vector3 ead(ey * adz + ez * ady, ex * adz + ez * adx, ex * ady + ey * adx);
if (!absMDCross.IsLessEqualThan(ead))
{
return 0;
return false;
}
// No separating axis found; segment must be overlapping AABB
return 1;
return true;
}
@@ -200,7 +200,7 @@ AZ::Intersect::TestSegmentAABBOrigin(const Vector3& midPoint, const Vector3& hal
// IntersectRayAABB
// [10/21/2009]
//=========================================================================
int
RayAABBIsectTypes
AZ::Intersect::IntersectRayAABB(
const Vector3& rayStart, const Vector3& dir, const Vector3& dirRCP, const Aabb& aabb,
float& tStart, float& tEnd, Vector3& startNormal /*, Vector3& inter*/)
@@ -356,7 +356,7 @@ AZ::Intersect::IntersectRayAABB(
// IntersectRayAABB2
// [2/18/2011]
//=========================================================================
int
RayAABBIsectTypes
AZ::Intersect::IntersectRayAABB2(const Vector3& rayStart, const Vector3& dirRCP, const Aabb& aabb, float& start, float& end)
{
float tmin, tmax, tymin, tymax, tzmin, tzmax;
@@ -408,7 +408,7 @@ AZ::Intersect::IntersectRayAABB2(const Vector3& rayStart, const Vector3& dirRCP,
return ISECT_RAY_AABB_ISECT;
}
int AZ::Intersect::IntersectRayDisk(
bool AZ::Intersect::IntersectRayDisk(
const Vector3& rayOrigin, const Vector3& rayDir, const Vector3& diskCenter, const float diskRadius, const Vector3& diskNormal, float& t)
{
// First intersect with the plane of the disk
@@ -421,10 +421,10 @@ int AZ::Intersect::IntersectRayDisk(
if (pointOnPlane.GetDistance(diskCenter) < diskRadius)
{
t = planeIntersectionDistance;
return 1;
return true;
}
}
return 0;
return false;
}
// Reference: Real-Time Collision Detection - 5.3.7 Intersecting Ray or Segment Against Cylinder, and the book's errata.
@@ -1012,7 +1012,7 @@ int AZ::Intersect::IntersectRayQuad(
}
// reference: Real-Time Collision Detection, 5.3.3 Intersecting Ray or Segment Against Box
int AZ::Intersect::IntersectRayBox(
bool AZ::Intersect::IntersectRayBox(
const Vector3& rayOrigin, const Vector3& rayDir, const Vector3& boxCenter, const Vector3& boxAxis1,
const Vector3& boxAxis2, const Vector3& boxAxis3, float boxHalfExtent1, float boxHalfExtent2, float boxHalfExtent3, float& t)
{
@@ -1044,7 +1044,7 @@ int AZ::Intersect::IntersectRayBox(
// If the ray is parallel to the slab and the ray origin is outside, return no intersection.
if (tp < 0.0f || tn < 0.0f)
{
return 0;
return false;
}
}
else
@@ -1065,7 +1065,7 @@ int AZ::Intersect::IntersectRayBox(
tmax = AZ::GetMin(tmax, t2);
if (tmin > tmax)
{
return 0;
return false;
}
}
@@ -1085,7 +1085,7 @@ int AZ::Intersect::IntersectRayBox(
// If the ray is parallel to the slab and the ray origin is outside, return no intersection.
if (tp < 0.0f || tn < 0.0f)
{
return 0;
return false;
}
}
else
@@ -1106,7 +1106,7 @@ int AZ::Intersect::IntersectRayBox(
tmax = AZ::GetMin(tmax, t2);
if (tmin > tmax)
{
return 0;
return false;
}
}
@@ -1126,7 +1126,7 @@ int AZ::Intersect::IntersectRayBox(
// If the ray is parallel to the slab and the ray origin is outside, return no intersection.
if (tp < 0.0f || tn < 0.0f)
{
return 0;
return false;
}
}
else
@@ -1147,15 +1147,15 @@ int AZ::Intersect::IntersectRayBox(
tmax = AZ::GetMin(tmax, t2);
if (tmin > tmax)
{
return 0;
return false;
}
}
t = (isRayOriginInsideBox ? tmax : tmin);
return 1;
return true;
}
int AZ::Intersect::IntersectRayObb(const Vector3& rayOrigin, const Vector3& rayDir, const Obb& obb, float& t)
bool AZ::Intersect::IntersectRayObb(const Vector3& rayOrigin, const Vector3& rayDir, const Obb& obb, float& t)
{
return AZ::Intersect::IntersectRayBox(rayOrigin, rayDir, obb.GetPosition(),
obb.GetAxisX(), obb.GetAxisY(), obb.GetAxisZ(),
@@ -1166,7 +1166,7 @@ int AZ::Intersect::IntersectRayObb(const Vector3& rayOrigin, const Vector3& rayD
// IntersectSegmentCylinder
// [10/21/2009]
//=========================================================================
int
CylinderIsectTypes
AZ::Intersect::IntersectSegmentCylinder(
const Vector3& sa, const Vector3& dir, const Vector3& p, const Vector3& q, const float r, float& t)
{
@@ -1225,7 +1225,7 @@ AZ::Intersect::IntersectSegmentCylinder(
return RR_ISECT_RAY_CYL_NONE; // No real roots; no intersection
}
t = (-b - Sqrt(discr)) / a;
int result = RR_ISECT_RAY_CYL_PQ; // default along the PQ segment
CylinderIsectTypes result = RR_ISECT_RAY_CYL_PQ; // default along the PQ segment
if (md + t * nd < 0.0f)
{
@@ -1294,7 +1294,7 @@ AZ::Intersect::IntersectSegmentCylinder(
// IntersectSegmentCapsule
// [10/21/2009]
//=========================================================================
int
CapsuleIsectTypes
AZ::Intersect::IntersectSegmentCapsule(const Vector3& sa, const Vector3& dir, const Vector3& p, const Vector3& q, const float r, float& t)
{
int result = IntersectSegmentCylinder(sa, dir, p, q, r, t);
@@ -1361,13 +1361,13 @@ AZ::Intersect::IntersectSegmentCapsule(const Vector3& sa, const Vector3& dir, co
// IntersectSegmentPolyhedron
// [10/21/2009]
//=========================================================================
int
bool
AZ::Intersect::IntersectSegmentPolyhedron(
const Vector3& sa, const Vector3& sBA, const Plane p[], int numPlanes,
const Vector3& sa, const Vector3& dir, const Plane p[], int numPlanes,
float& tfirst, float& tlast, int& iFirstPlane, int& iLastPlane)
{
// Compute direction vector for the segment
Vector3 d = /*b - a*/ sBA;
Vector3 d = /*b - a*/ dir;
// Set initial interval to being the whole segment. For a ray, tlast should be
// set to +RR_FLT_MAX. For a line, additionally tfirst should be set to -RR_FLT_MAX
tfirst = 0.0f;
@@ -1388,7 +1388,7 @@ AZ::Intersect::IntersectSegmentPolyhedron(
// If so, return "no intersection" if segment lies outside plane
if (dist < 0.0f)
{
return 0;
return false;
}
}
else
@@ -1417,7 +1417,7 @@ AZ::Intersect::IntersectSegmentPolyhedron(
// Exit with "no intersection" if intersection becomes empty
if (tfirst > tlast)
{
return 0;
return false;
}
}
}
@@ -1425,11 +1425,11 @@ AZ::Intersect::IntersectSegmentPolyhedron(
//DBG_Assert(iFirstPlane!=-1&&iLastPlane!=-1,("We have some bad border case to have only one plane, fix this function!"));
if (iFirstPlane == -1 && iLastPlane == -1)
{
return 0;
return false;
}
// A nonzero logical intersection, so the segment intersects the polyhedron
return 1;
return true;
}
//=========================================================================
@@ -1442,7 +1442,7 @@ AZ::Intersect::ClosestSegmentSegment(
const Vector3& segment2Start, const Vector3& segment2End,
float& segment1Proportion, float& segment2Proportion,
Vector3& closestPointSegment1, Vector3& closestPointSegment2,
float epsilon /*= 1e-4f*/ )
float epsilon)
{
const Vector3 segment1 = segment1End - segment1Start;
const Vector3 segment2 = segment2End - segment2Start;
@@ -5,363 +5,398 @@
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef AZCORE_MATH_SEGMENT_INTERSECTION_H
#define AZCORE_MATH_SEGMENT_INTERSECTION_H
#pragma once
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Aabb.h>
#include <AzCore/Math/Obb.h>
#include <AzCore/Math/Plane.h>
/// \file isect_segment.h
#include <AzCore/Math/Vector3.h>
namespace AZ
{
namespace Intersect
{
//! LineToPointDistanceTime computes the time of the shortest distance from point 'p' to segment (s1,s2).
//! To calculate the point of intersection:
//! P = s1 + u (s2 - s1)
//! @param s1 segment start point
//! @param s2 segment end point
//! @param p point to find the closest time to.
//! @return time (on the segment) for the shortest distance from 'p' to (s1,s2) [0.0f (s1),1.0f (s2)]
inline float LineToPointDistanceTime(const Vector3& s1, const Vector3& s21, const Vector3& p)
{
// so u = (p.x - s1.x)*(s2.x - s1.x) + (p.y - s1.y)*(s2.y - s1.y) + (p.z-s1.z)*(s2.z-s1.z) / |s2-s1|^2
return s21.Dot(p - s1) / s21.Dot(s21);
}
//! To calculate the point of intersection: P = s1 + u (s2 - s1)
//! @param s1 Segment start point.
//! @param s2 Segment end point.
//! @param p Point to find the closest time to.
//! @return Time (on the segment) for the shortest distance from 'p' to (s1,s2) [0.0f (s1),1.0f (s2)]
float LineToPointDistanceTime(const Vector3& s1, const Vector3& s21, const Vector3& p);
//! LineToPointDistance computes the closest point to 'p' from a segment (s1,s2).
//! @param s1 segment start point
//! @param s2 segment end point
//! @param p point to find the closest time to.
//! @param u time (on the segment) for the shortest distance from 'p' to (s1,s2) [0.0f (s1),1.0f (s2)]
//! @return the closest point
inline Vector3 LineToPointDistance(const Vector3& s1, const Vector3& s2, const Vector3& p, float& u)
{
const Vector3 s21 = s2 - s1;
// we assume seg1 and seg2 are NOT coincident
AZ_MATH_ASSERT(!s21.IsClose(Vector3(0.0f), 1e-4f), "OK we agreed that we will pass valid segments! (s1 != s2)");
u = LineToPointDistanceTime(s1, s21, p);
return s1 + u * s21;
}
//! @param s1 Segment start point
//! @param s2 Segment end point
//! @param p Point to find the closest time to.
//! @param u Time (on the segment) for the shortest distance from 'p' to (s1,s2) [0.0f (s1),1.0f (s2)]
//! @return The closest point
Vector3 LineToPointDistance(const Vector3& s1, const Vector3& s2, const Vector3& p, float& u);
//! Given segment pq and triangle abc (CCW), returns whether segment intersects
//! triangle and if so, also returns the barycentric coordinates (u,v,w)
//! of the intersection point.
//! @param p segment start point
//! @param q segment end point
//! @param a triangle point 1
//! @param b triangle point 2
//! @param c triangle point 3
//! @param normal at the intersection point.
//! @param t time of intersection along the segment [0.0 (p), 1.0 (q)]
//! @return 1 if the segment intersects the triangle otherwise 0
int IntersectSegmentTriangleCCW(
const Vector3& p, const Vector3& q, const Vector3& a, const Vector3& b, const Vector3& c,
/*float &u, float &v, float &w,*/ Vector3& normal, float& t);
//! @param p Segment start point.
//! @param q Segment end point.
//! @param a Triangle point 1.
//! @param b Triangle point 2.
//! @param c Triangle point 3.
//! @param normal At the intersection point.
//! @param t Time of intersection along the segment [0.0 (p), 1.0 (q)].
//! @return true if the segments intersects the triangle otherwise false.
bool IntersectSegmentTriangleCCW(
const Vector3& p, const Vector3& q, const Vector3& a, const Vector3& b, const Vector3& c, Vector3& normal, float& t);
//! Same as \ref IntersectSegmentTriangleCCW without respecting the triangle (a,b,c) vertex order (double sided).
int IntersectSegmentTriangle(
const Vector3& p, const Vector3& q, const Vector3& a, const Vector3& b, const Vector3& c,
/*float &u, float &v, float &w,*/ Vector3& normal, float& t);
//! @param p Segment start point.
//! @param q Segment end point.
//! @param a Triangle point 1.
//! @param b Triangle point 2.
//! @param c Triangle point 3.
//! @param normal At the intersection point.
//! @param t Time of intersection along the segment [0.0 (p), 1.0 (q)].
//! @return True if the segments intersects the triangle otherwise false.
bool IntersectSegmentTriangle(
const Vector3& p, const Vector3& q, const Vector3& a, const Vector3& b, const Vector3& c, Vector3& normal, float& t);
//! Ray aabb intersection result types.
enum RayAABBIsectTypes
enum RayAABBIsectTypes : AZ::s32
{
ISECT_RAY_AABB_NONE = 0, ///< no intersection
ISECT_RAY_AABB_SA_INSIDE, ///< the ray starts inside the aabb
ISECT_RAY_AABB_ISECT, ///< intersects along the PQ segment
ISECT_RAY_AABB_NONE = 0, ///< no intersection
ISECT_RAY_AABB_SA_INSIDE, ///< the ray starts inside the aabb
ISECT_RAY_AABB_ISECT, ///< intersects along the PQ segment
};
//! Intersect ray R(t) = rayStart + t*d against AABB a. When intersecting,
//! return intersection distance tmin and point q of intersection.
//! @param rayStart ray starting point
//! @param dir ray direction and length (dir = rayEnd - rayStart)
//! @param dirRCP 1/dir (reciprocal direction - we cache this result very often so we don't need to compute it multiple times, otherwise just use dir.GetReciprocal())
//! @param rayStart Ray starting point
//! @param dir Ray direction and length (dir = rayEnd - rayStart)
//! @param dirRCP 1/dir (reciprocal direction - we cache this result very often so we don't need to compute it multiple times,
//! otherwise just use dir.GetReciprocal())
//! @param aabb Axis aligned bounding box to intersect against
//! @param tStart time on ray of the first intersection [0,1] or 0 if the ray starts inside the aabb - check the return value
//! @param tEnd time of the of the second intersection [0,1] (it can be > 1 if intersects after the rayEnd)
//! @param startNormal normal at the start point.
//! @param tStart Time on ray of the first intersection [0,1] or 0 if the ray starts inside the aabb - check the return value
//! @param tEnd Time of the of the second intersection [0,1] (it can be > 1 if intersects after the rayEnd)
//! @param startNormal Normal at the start point.
//! @return \ref RayAABBIsectTypes
int IntersectRayAABB(
const Vector3& rayStart, const Vector3& dir, const Vector3& dirRCP, const Aabb& aabb,
float& tStart, float& tEnd, Vector3& startNormal /*, Vector3& inter*/);
RayAABBIsectTypes IntersectRayAABB(
const Vector3& rayStart,
const Vector3& dir,
const Vector3& dirRCP,
const Aabb& aabb,
float& tStart,
float& tEnd,
Vector3& startNormal);
//! Intersect ray against AABB.
//! @param rayStart ray starting point.
//! @param dir ray reciprocal direction.
//! @param rayStart Ray starting point.
//! @param dir Ray reciprocal direction.
//! @param aabb Axis aligned bounding box to intersect against.
//! @param start length on ray of the first intersection.
//! @param end length of the of the second intersection.
//! @return \ref RayAABBIsectTypes In this faster version than IntersectRayAABB we return only ISECT_RAY_AABB_NONE and ISECT_RAY_AABB_ISECT.
//! You can check yourself for that case.
int IntersectRayAABB2(
const Vector3& rayStart, const Vector3& dirRCP, const Aabb& aabb,
float& start, float& end);
//! @param start Length on ray of the first intersection.
//! @param end Length of the of the second intersection.
//! @return \ref RayAABBIsectTypes In this faster version than IntersectRayAABB we return only ISECT_RAY_AABB_NONE and
//! ISECT_RAY_AABB_ISECT. You can check yourself for that case.
RayAABBIsectTypes IntersectRayAABB2(const Vector3& rayStart, const Vector3& dirRCP, const Aabb& aabb, float& start, float& end);
//! Clip a ray to an aabb. return true if ray was clipped. The ray
//! can be inside so don't use the result if the ray intersect the box.
inline int ClipRayWithAabb(
const Aabb& aabb, Vector3& rayStart, Vector3& rayEnd, float& tClipStart, float& tClipEnd)
{
Vector3 startNormal;
float tStart, tEnd;
Vector3 dirLen = rayEnd - rayStart;
if (IntersectRayAABB(rayStart, dirLen, dirLen.GetReciprocal(), aabb, tStart, tEnd, startNormal) != ISECT_RAY_AABB_NONE)
{
// clip the ray with the box
if (tStart > 0.0f)
{
rayStart = rayStart + tStart * dirLen;
tClipStart = tStart;
}
if (tEnd < 1.0f)
{
rayEnd = rayStart + tEnd * dirLen;
tClipEnd = tEnd;
}
return 1;
}
return 0;
}
//! @param aabb Bounds to test against.
//! @param rayStart The start of the ray.
//! @param rayEnd The end of the ray.
//! @param[out] tClipStart The proportion where the ray enters the \ref Aabb.
//! @param[out] tClipEnd The proportion where the ray exits the \ref Aabb.
//! @return True if the ray was clipped, otherwise false.
bool ClipRayWithAabb(const Aabb& aabb, Vector3& rayStart, Vector3& rayEnd, float& tClipStart, float& tClipEnd);
//! Test segment and aabb where the segment is defined by midpoint
//! midPoint = (p1-p0) * 0.5f and half vector halfVector = p1 - midPoint.
//! the aabb is at the origin and defined by half extents only.
//! @return 1 if the intersect, otherwise 0.
int TestSegmentAABBOrigin(const Vector3& midPoint, const Vector3& halfVector, const Vector3& aabbExtends);
//! @param midPoint Midpoint of a line segment.
//! @param halfVector Half vector of an aabb.
//! @param aabbExtends The extends of a bounded box.
//! @return True if the segment and AABB intersect, otherwise false
bool TestSegmentAABBOrigin(const Vector3& midPoint, const Vector3& halfVector, const Vector3& aabbExtends);
//! Test if segment specified by points p0 and p1 intersects AABB. \ref TestSegmentAABBOrigin
//! @return 1 if the segment and AABB intersect, otherwise 0.
inline int TestSegmentAABB(const Vector3& p0, const Vector3& p1, const Aabb& aabb)
{
Vector3 e = aabb.GetExtents();
Vector3 d = p1 - p0;
Vector3 m = p0 + p1 - aabb.GetMin() - aabb.GetMax();
return TestSegmentAABBOrigin(m, d, e);
}
//! Test if segment specified by points p0 and p1 intersects AABB. \ref TestSegmentAABBOrigin.
//! @param p0 Segment start point.
//! @param p1 Segment end point.
//! @param aabb Bounded box to test against.
//! @return True if the segment and AABB intersect, otherwise false.
bool TestSegmentAABB(const Vector3& p0, const Vector3& p1, const Aabb& aabb);
//! Ray sphere intersection result types.
enum SphereIsectTypes
enum SphereIsectTypes : AZ::s32
{
ISECT_RAY_SPHERE_SA_INSIDE = -1, // the ray starts inside the cylinder
ISECT_RAY_SPHERE_NONE, // no intersection
ISECT_RAY_SPHERE_ISECT, // along the PQ segment
ISECT_RAY_SPHERE_SA_INSIDE = -1, //!< The ray starts inside the cylinder
ISECT_RAY_SPHERE_NONE, //!< No intersection
ISECT_RAY_SPHERE_ISECT, //!< Along the PQ segment
};
//! IntersectRaySphereOrigin
//! return time t>=0 but not limited, so if you check a segment make sure
//! t <= segmentLen
//! @param rayStart ray start point
//! t <= segmentLen.
//! @param rayStart ray start point.
//! @param rayDirNormalized ray direction normalized.
//! @param shereRadius sphere radius
//! @param shereRadius Radius of sphere at origin.
//! @param time of closest intersection [0,+INF] in relation to the normalized direction.
//! @return \ref SphereIsectTypes
AZ_INLINE int IntersectRaySphereOrigin(
const Vector3& rayStart, const Vector3& rayDirNormalized,
const float sphereRadius, float& t)
{
Vector3 m = rayStart;
float b = m.Dot(rayDirNormalized);
float c = m.Dot(m) - sphereRadius * sphereRadius;
// Exit if r's origin outside s (c > 0)and r pointing away from s (b > 0)
if (c > 0.0f && b > 0.0f)
{
return ISECT_RAY_SPHERE_NONE;
}
float discr = b * b - c;
// A negative discriminant corresponds to ray missing sphere
if (discr < 0.0f)
{
return ISECT_RAY_SPHERE_NONE;
}
// Ray now found to intersect sphere, compute smallest t value of intersection
t = -b - Sqrt(discr);
// If t is negative, ray started inside sphere so clamp t to zero
if (t < 0.0f)
{
// t = 0.0f;
return ISECT_RAY_SPHERE_SA_INSIDE; // no hit if inside
}
//q = p + t * d;
return ISECT_RAY_SPHERE_ISECT;
}
//! @return \ref SphereIsectTypes.
SphereIsectTypes IntersectRaySphereOrigin(
const Vector3& rayStart, const Vector3& rayDirNormalized, const float sphereRadius, float& t);
//! Intersect ray (rayStart,rayDirNormalized) and sphere (sphereCenter,sphereRadius) \ref IntersectRaySphereOrigin
inline int IntersectRaySphere(
const Vector3& rayStart, const Vector3& rayDirNormalized, const Vector3& sphereCenter, const float sphereRadius, float& t)
{
return IntersectRaySphereOrigin(rayStart - sphereCenter, rayDirNormalized, sphereRadius, t);
}
//! @param rayStart The start of the ray.
//! @param rayDirNormalized The direction of the ray normalized.
//! @param sphereCenter The center of the sphere.
//! @param sphereRadius Radius of the sphere.
//! @param[out] t Coefficient in the ray's explicit equation from which an
//! intersecting point is calculated as "rayOrigin + t1 * rayDir".
//! @return SphereIsectTypes
SphereIsectTypes IntersectRaySphere(
const Vector3& rayStart, const Vector3& rayDirNormalized, const Vector3& sphereCenter, const float sphereRadius, float& t);
//! @param rayOrigin The origin of the ray to test.
//! @param rayDir The direction of the ray to test. It has to be unit length.
//! @param diskCenter Center point of the disk
//! @param diskRadius Radius of the disk
//! @param diskNormal A normal perpendicular to the disk
//! @param[out] t If returning 1 (indicating a hit), this contains distance from rayOrigin along the normalized rayDir that the hit occured at.
//! @return The number of intersecting points.
int IntersectRayDisk(
const Vector3& rayOrigin, const Vector3& rayDir, const Vector3& diskCenter, const float diskRadius, const AZ::Vector3& diskNormal, float& t);
//! Intersect ray (rayStarty, rayDirNormalized) and disk (center, radius, normal)
//! @param rayOrigin The origin of the ray to test.
//! @param rayDir The direction of the ray to test. It has to be unit length.
//! @param diskCenter Center point of the disk.
//! @param diskRadius Radius of the disk.
//! @param diskNormal A normal perpendicular to the disk.
//! @param[out] t If returning 1 (indicating a hit), this contains distance from rayOrigin along the normalized rayDir
//! that the hit occured at.
//! @return False if not interesecting and true if intersecting
bool IntersectRayDisk(
const Vector3& rayOrigin,
const Vector3& rayDir,
const Vector3& diskCenter,
const float diskRadius,
const AZ::Vector3& diskNormal,
float& t);
//! If there is only one intersecting point, the coefficient is stored in \ref t1.
//! @param rayOrigin The origin of the ray to test.
//! @param rayDir The direction of the ray to test. It has to be unit length.
//! @param cylinderEnd1 The center of the circle on one end of the cylinder.
//! @param cylinderDir The direction pointing from \ref cylinderEnd1 to the other end of the cylinder. It has to be unit length.
//! @param cylinderHeight The distance between two centers of the circles on two ends of the cylinder respectively.
//! @param[out] t1 A possible coefficient in the ray's explicit equation from which an intersecting point is calculated as "rayOrigin + t1 * rayDir".
//! @param[out] t2 A possible coefficient in the ray's explicit equation from which an intersecting point is calculated as "rayOrigin + t2 * rayDir".
//! @return The number of intersecting points.
//! @param rayOrigin The origin of the ray to test.
//! @param rayDir The direction of the ray to test. It has to be unit length.
//! @param cylinderEnd1 The center of the circle on one end of the cylinder.
//! @param cylinderDir The direction pointing from \ref cylinderEnd1 to the other end of the cylinder. It has to be unit length.
//! @param cylinderHeight The distance between two centers of the circles on two ends of the cylinder respectively.
//! @param[out] t1 A possible coefficient in the ray's explicit equation from which an intersecting point is calculated as "rayOrigin + t1 * rayDir".
//! @param[out] t2 A possible coefficient in the ray's explicit equation from which an intersecting point is calculated as "rayOrigin + t2 * rayDir".
//! @return The number of intersecting points.
int IntersectRayCappedCylinder(
const Vector3& rayOrigin, const Vector3& rayDir,
const Vector3& cylinderEnd1, const Vector3& cylinderDir, float cylinderHeight, float cylinderRadius,
float& t1, float& t2);
const Vector3& rayOrigin,
const Vector3& rayDir,
const Vector3& cylinderEnd1,
const Vector3& cylinderDir,
float cylinderHeight,
float cylinderRadius,
float& t1,
float& t2);
//! If there is only one intersecting point, the coefficient is stored in \ref t1.
//! @param rayOrigin The origin of the ray to test.
//! @param rayDir The direction of the ray to test. It has to be unit length.
//! @param coneApex The apex of the cone.
//! @param coneDir The unit-length direction from the apex to the base.
//! @param coneHeight The height of the cone, from the apex to the base.
//! @param coneBaseRadius The radius of the cone base circle.
//! @param[out] t1 A possible coefficient in the ray's explicit equation from which an intersecting point is calculated as "rayOrigin + t1 * rayDir".
//! @param[out] t2 A possible coefficient in the ray's explicit equation from which an intersecting point is calculated as "rayOrigin + t2 * rayDir".
//! @return The number of intersecting points.
//! @param rayOrigin The origin of the ray to test.
//! @param rayDir The direction of the ray to test. It has to be unit length.
//! @param coneApex The apex of the cone.
//! @param coneDir The unit-length direction from the apex to the base.
//! @param coneHeight The height of the cone, from the apex to the base.
//! @param coneBaseRadius The radius of the cone base circle.
//! @param[out] t1 A possible coefficient in the ray's explicit equation from which an intersecting point is calculated as "rayOrigin + t1 * rayDir".
//! @param[out] t2 A possible coefficient in the ray's explicit equation from which an intersecting point is calculated as "rayOrigin + t2 * rayDir".
//! @return The number of intersecting points.
int IntersectRayCone(
const Vector3& rayOrigin, const Vector3& rayDir,
const Vector3& coneApex, const Vector3& coneDir, float coneHeight, float coneBaseRadius,
float& t1, float& t2);
const Vector3& rayOrigin,
const Vector3& rayDir,
const Vector3& coneApex,
const Vector3& coneDir,
float coneHeight,
float coneBaseRadius,
float& t1,
float& t2);
//! Test intersection between a ray and a plane in 3D.
//! @param rayOrigin The origin of the ray to test intersection with.
//! @param rayDir The direction of the ray to test intersection with.
//! @param planePos A point on the plane to test intersection with.
//! @param planeNormal The normal of the plane to test intersection with.
//! @param t[out] The coefficient in the ray's explicit equation from which the intersecting point is calculated as "rayOrigin + t * rayDirection".
//! @return The number of intersection point.
//! @param rayOrigin The origin of the ray to test intersection with.
//! @param rayDir The direction of the ray to test intersection with.
//! @param planePos A point on the plane to test intersection with.
//! @param planeNormal The normal of the plane to test intersection with.
//! @param[out] t The coefficient in the ray's explicit equation from which the intersecting point is calculated as "rayOrigin + t * rayDirection".
//! @return The number of intersection point.
int IntersectRayPlane(
const Vector3& rayOrigin, const Vector3& rayDir, const Vector3& planePos,
const Vector3& planeNormal, float& t);
const Vector3& rayOrigin, const Vector3& rayDir, const Vector3& planePos, const Vector3& planeNormal, float& t);
//! Test intersection between a ray and a two-sided quadrilateral defined by four points in 3D.
//! The four points that define the quadrilateral could be passed in with either counter clock-wise
//! The four points that define the quadrilateral could be passed in with either counter clock-wise
//! winding or clock-wise winding.
//! @param rayOrigin The origin of the ray to test intersection with.
//! @param rayDir The direction of the ray to test intersection with.
//! @param vertexA One of the four points that define the quadrilateral.
//! @param vertexB One of the four points that define the quadrilateral.
//! @param vertexC One of the four points that define the quadrilateral.
//! @param vertexD One of the four points that define the quadrilateral.
//! @param t[out] The coefficient in the ray's explicit equation from which the intersecting point is calculated as "rayOrigin + t * rayDirection".
//! @return The number of intersection point.
//! @param rayOrigin The origin of the ray to test intersection with.
//! @param rayDir The direction of the ray to test intersection with.
//! @param vertexA One of the four points that define the quadrilateral.
//! @param vertexB One of the four points that define the quadrilateral.
//! @param vertexC One of the four points that define the quadrilateral.
//! @param vertexD One of the four points that define the quadrilateral.
//! @param[out] t The coefficient in the ray's explicit equation from which the
//! intersecting point is calculated as "rayOrigin + t * rayDirection".
//! @return The number of intersection point.
int IntersectRayQuad(
const Vector3& rayOrigin, const Vector3& rayDir, const Vector3& vertexA,
const Vector3& vertexB, const Vector3& vertexC, const Vector3& vertexD, float& t);
const Vector3& rayOrigin,
const Vector3& rayDir,
const Vector3& vertexA,
const Vector3& vertexB,
const Vector3& vertexC,
const Vector3& vertexD,
float& t);
//! Test intersection between a ray and an oriented box in 3D.
//! @param rayOrigin The origin of the ray to test intersection with.
//! @param rayDir The direction of the ray to test intersection with.
//! @param boxCenter The position of the center of the box.
//! @param boxAxis1 An axis along one dimension of the oriented box.
//! @param boxAxis2 An axis along one dimension of the oriented box.
//! @param boxAxis3 An axis along one dimension of the oriented box.
//! @param boxHalfExtent1 The half extent of the box on the dimension of \ref boxAxis1.
//! @param boxHalfExtent2 The half extent of the box on the dimension of \ref boxAxis2.
//! @param boxHalfExtent3 The half extent of the box on the dimension of \ref boxAxis3.
//! @param t[out] The coefficient in the ray's explicit equation from which the intersecting point is calculated as "rayOrigin + t * rayDirection".
//! @return 1 if there is an intersection, 0 otherwise.
int IntersectRayBox(
const Vector3& rayOrigin, const Vector3& rayDir, const Vector3& boxCenter, const Vector3& boxAxis1,
const Vector3& boxAxis2, const Vector3& boxAxis3, float boxHalfExtent1, float boxHalfExtent2, float boxHalfExtent3,
//! Test intersection between a ray and an oriented box in 3D.
//! @param rayOrigin The origin of the ray to test intersection with.
//! @param rayDir The direction of the ray to test intersection with.
//! @param boxCenter The position of the center of the box.
//! @param boxAxis1 An axis along one dimension of the oriented box.
//! @param boxAxis2 An axis along one dimension of the oriented box.
//! @param boxAxis3 An axis along one dimension of the oriented box.
//! @param boxHalfExtent1 The half extent of the box on the dimension of \ref boxAxis1.
//! @param boxHalfExtent2 The half extent of the box on the dimension of \ref boxAxis2.
//! @param boxHalfExtent3 The half extent of the box on the dimension of \ref boxAxis3.
//! @param[out] t The coefficient in the ray's explicit equation from which the intersecting point is calculated as "rayOrigin + t * rayDirection".
//! @return true if there is an intersection, false otherwise.
bool IntersectRayBox(
const Vector3& rayOrigin,
const Vector3& rayDir,
const Vector3& boxCenter,
const Vector3& boxAxis1,
const Vector3& boxAxis2,
const Vector3& boxAxis3,
float boxHalfExtent1,
float boxHalfExtent2,
float boxHalfExtent3,
float& t);
//! Test intersection between a ray and an OBB.
//! @param rayOrigin The origin of the ray to test intersection with.
//! @param rayDir The direction of the ray to test intersection with.
//! @param obb The OBB to test for intersection with the ray.
//! @param t[out] The coefficient in the ray's explicit equation from which the intersecting point is calculated as "rayOrigin + t * rayDirection".
//! @return 1 if there is an intersection, 0 otherwise.
int IntersectRayObb(const Vector3& rayOrigin, const Vector3& rayDir, const Obb& obb, float& t);
//! @param[out] t The coefficient in the ray's explicit equation from which the intersecting point is calculated as "rayOrigin + t * rayDirection".
//! @return True if there is an intersection, false otherwise.
bool IntersectRayObb(const Vector3& rayOrigin, const Vector3& rayDir, const Obb& obb, float& t);
//! Ray cylinder intersection types.
enum CylinderIsectTypes
enum CylinderIsectTypes : AZ::s32
{
RR_ISECT_RAY_CYL_SA_INSIDE = -1, // the ray starts inside the cylinder
RR_ISECT_RAY_CYL_NONE, // no intersection
RR_ISECT_RAY_CYL_PQ, // along the PQ segment
RR_ISECT_RAY_CYL_P_SIDE, // on the P side
RR_ISECT_RAY_CYL_Q_SIDE, // on the Q side
RR_ISECT_RAY_CYL_SA_INSIDE = -1, //!< the ray starts inside the cylinder
RR_ISECT_RAY_CYL_NONE, //!< no intersection
RR_ISECT_RAY_CYL_PQ, //!< along the PQ segment
RR_ISECT_RAY_CYL_P_SIDE, //!< on the P side
RR_ISECT_RAY_CYL_Q_SIDE, //!< on the Q side
};
//! Reference: Real-Time Collision Detection - 5.3.7 Intersecting Ray or Segment Against Cylinder
//! Intersect segment S(t)=sa+t(dir), 0<=t<=1 against cylinder specified by p, q and r.
int IntersectSegmentCylinder(
const Vector3& sa, const Vector3& dir, const Vector3& p, const Vector3& q,
const float r, float& t);
//! @param sa The initial point.
//! @param dir Magnitude and direction for sa.
//! @param p Center point of side 1 cylinder.
//! @param q Center point of side 2 cylinder.
//! @param r Radius of cylinder.
//! @param[out] t Proporition along line segment.
//! @return CylinderIsectTypes
CylinderIsectTypes IntersectSegmentCylinder(
const Vector3& sa, const Vector3& dir, const Vector3& p, const Vector3& q, const float r, float& t);
//! Capsule ray intersect types.
enum CapsuleIsectTypes
{
ISECT_RAY_CAPSULE_SA_INSIDE = -1, // the ray starts inside the cylinder
ISECT_RAY_CAPSULE_NONE, // no intersection
ISECT_RAY_CAPSULE_PQ, // along the PQ segment
ISECT_RAY_CAPSULE_P_SIDE, // on the P side
ISECT_RAY_CAPSULE_Q_SIDE, // on the Q side
ISECT_RAY_CAPSULE_SA_INSIDE = -1, //!< The ray starts inside the cylinder
ISECT_RAY_CAPSULE_NONE, //!< No intersection
ISECT_RAY_CAPSULE_PQ, //!< Along the PQ segment
ISECT_RAY_CAPSULE_P_SIDE, //!< On the P side
ISECT_RAY_CAPSULE_Q_SIDE, //!< On the Q side
};
//! This is a quick implementation of segment capsule based on segment cylinder \ref IntersectSegmentCylinder
//! segment sphere intersection. We can optimize it a lot once we fix the ray
//! cylinder intersection.
int IntersectSegmentCapsule(
const Vector3& sa, const Vector3& dir, const Vector3& p,
const Vector3& q, const float r, float& t);
//! @param sa The beginning of the line segment.
//! @param dir The direction and length of the segment.
//! @param p Center point of side 1 capsule.
//! @param q Center point of side 1 capsule.
//! @param r The radius of the capsule.
//! @param[out] t Proporition along line segment.
//! @return CapsuleIsectTypes
CapsuleIsectTypes IntersectSegmentCapsule(
const Vector3& sa, const Vector3& dir, const Vector3& p, const Vector3& q, const float r, float& t);
//! Intersect segment S(t)=A+t(B-A), 0<=t<=1 against convex polyhedron specified
//! by the n halfspaces defined by the planes p[]. On exit tfirst and tlast
//! define the intersection, if any.
int IntersectSegmentPolyhedron(
const Vector3& sa, const Vector3& sBA, const Plane p[], int numPlanes,
float& tfirst, float& tlast, int& iFirstPlane, int& iLastPlane);
//! @param sa The beggining of the line segment.
//! @param dir The direction and length of the segment.
//! @param p Planes that compose a convex ponvex polyhedron.
//! @param numPlanes number of planes.
//! @param[out] tfirst Proportion along the line segment where the line enters.
//! @param[out] tlast Proportion along the line segment where the line exits.
//! @param[out] iFirstPlane The plane where the line enters.
//! @param[out] iLastPlane The plane where the line exits.
//! @return True if intersects else false.
bool IntersectSegmentPolyhedron(
const Vector3& sa,
const Vector3& dir,
const Plane p[],
int numPlanes,
float& tfirst,
float& tlast,
int& iFirstPlane,
int& iLastPlane);
//! Calculate the line segment closestPointSegment1<->closestPointSegment2 that is the shortest route between
//! two segments segment1Start<->segment1End and segment2Start<->segment2End. Also calculate the values of segment1Proportion and segment2Proportion where
//! closestPointSegment1 = segment1Start + (segment1Proportion * (segment1End - segment1Start))
//! two segments segment1Start<->segment1End and segment2Start<->segment2End. Also calculate the values of segment1Proportion and
//! segment2Proportion where closestPointSegment1 = segment1Start + (segment1Proportion * (segment1End - segment1Start))
//! closestPointSegment2 = segment2Start + (segment2Proportion * (segment2End - segment2Start))
//! If segments are parallel returns a solution.
//! @param segment1Start Start of segment 1.
//! @param segment1End End of segment 1.
//! @param segment2Start Start of segment 2.
//! @param segment2End End of segment 2.
//! @param[out] segment1Proportion The proporition along segment 1 [0..1]
//! @param[out] segment2Proportion The proporition along segment 2 [0..1]
//! @param[out] closestPointSegment1 Closest point on segment 1.
//! @param[out] closestPointSegment2 Closest point on segment 2.
//! @param epsilon The minimum square distance where a line segment can be treated as a single point.
void ClosestSegmentSegment(
const Vector3& segment1Start, const Vector3& segment1End,
const Vector3& segment2Start, const Vector3& segment2End,
float& segment1Proportion, float& segment2Proportion,
Vector3& closestPointSegment1, Vector3& closestPointSegment2,
const Vector3& segment1Start,
const Vector3& segment1End,
const Vector3& segment2Start,
const Vector3& segment2End,
float& segment1Proportion,
float& segment2Proportion,
Vector3& closestPointSegment1,
Vector3& closestPointSegment2,
float epsilon = 1e-4f);
//! Calculate the line segment closestPointSegment1<->closestPointSegment2 that is the shortest route between
//! two segments segment1Start<->segment1End and segment2Start<->segment2End.
//! If segments are parallel returns a solution.
//! @param segment1Start Start of segment 1.
//! @param segment1End End of segment 1.
//! @param segment2Start Start of segment 2.
//! @param segment2End End of segment 2.
//! @param[out] closestPointSegment1 Closest point on segment 1.
//! @param[out] closestPointSegment2 Closest point on segment 2.
//! @param epsilon The minimum square distance where a line segment can be treated as a single point.
void ClosestSegmentSegment(
const Vector3& segment1Start, const Vector3& segment1End,
const Vector3& segment2Start, const Vector3& segment2End,
Vector3& closestPointSegment1, Vector3& closestPointSegment2,
const Vector3& segment1Start,
const Vector3& segment1End,
const Vector3& segment2Start,
const Vector3& segment2End,
Vector3& closestPointSegment1,
Vector3& closestPointSegment2,
float epsilon = 1e-4f);
//! Calculate the point (closestPointOnSegment) that is the closest point on
//! segment segmentStart/segmentEnd to point. Also calculate the value of proportion where
//! closestPointOnSegment = segmentStart + (proportion * (segmentEnd - segmentStart))
//! @param point The point to test
//! @param segmentStart The start of the segment
//! @param segmentEnd The end of the segment
//! @param[out] proportion The proportion of the segment L(t) = (end - start) * t
//! @param[out] closestPointOnSegment The point along the line segment
void ClosestPointSegment(
const Vector3& point, const Vector3& segmentStart, const Vector3& segmentEnd,
float& proportion, Vector3& closestPointOnSegment);
}
}
const Vector3& point,
const Vector3& segmentStart,
const Vector3& segmentEnd,
float& proportion,
Vector3& closestPointOnSegment);
} // namespace Intersect
} // namespace AZ
#endif // AZCORE_MATH_SEGMENT_INTERSECTION_H
#pragma once
#include <AzCore/Math/IntersectSegment.inl>
@@ -0,0 +1,101 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
namespace AZ
{
namespace Intersect
{
AZ_MATH_INLINE bool ClipRayWithAabb(const Aabb& aabb, Vector3& rayStart, Vector3& rayEnd, float& tClipStart, float& tClipEnd)
{
Vector3 startNormal;
float tStart, tEnd;
Vector3 dirLen = rayEnd - rayStart;
if (IntersectRayAABB(rayStart, dirLen, dirLen.GetReciprocal(), aabb, tStart, tEnd, startNormal) != ISECT_RAY_AABB_NONE)
{
// clip the ray with the box
if (tStart > 0.0f)
{
rayStart = rayStart + tStart * dirLen;
tClipStart = tStart;
}
if (tEnd < 1.0f)
{
rayEnd = rayStart + tEnd * dirLen;
tClipEnd = tEnd;
}
return true;
}
return false;
}
AZ_MATH_INLINE SphereIsectTypes
IntersectRaySphereOrigin(const Vector3& rayStart, const Vector3& rayDirNormalized, const float sphereRadius, float& t)
{
Vector3 m = rayStart;
float b = m.Dot(rayDirNormalized);
float c = m.Dot(m) - sphereRadius * sphereRadius;
// Exit if r's origin outside s (c > 0)and r pointing away from s (b > 0)
if (c > 0.0f && b > 0.0f)
{
return ISECT_RAY_SPHERE_NONE;
}
float discr = b * b - c;
// A negative discriminant corresponds to ray missing sphere
if (discr < 0.0f)
{
return ISECT_RAY_SPHERE_NONE;
}
// Ray now found to intersect sphere, compute smallest t value of intersection
t = -b - Sqrt(discr);
// If t is negative, ray started inside sphere so clamp t to zero
if (t < 0.0f)
{
// t = 0.0f;
return ISECT_RAY_SPHERE_SA_INSIDE; // no hit if inside
}
// q = p + t * d;
return ISECT_RAY_SPHERE_ISECT;
}
AZ_MATH_INLINE SphereIsectTypes IntersectRaySphere(const Vector3& rayStart, const Vector3& rayDirNormalized, const Vector3& sphereCenter, const float sphereRadius, float& t)
{
return IntersectRaySphereOrigin(rayStart - sphereCenter, rayDirNormalized, sphereRadius, t);
}
AZ_MATH_INLINE Vector3 LineToPointDistance(const Vector3& s1, const Vector3& s2, const Vector3& p, float& u)
{
const Vector3 s21 = s2 - s1;
// we assume seg1 and seg2 are NOT coincident
AZ_MATH_ASSERT(!s21.IsClose(Vector3(0.0f), 1e-4f), "OK we agreed that we will pass valid segments! (s1 != s2)");
u = LineToPointDistanceTime(s1, s21, p);
return s1 + u * s21;
}
AZ_MATH_INLINE float LineToPointDistanceTime(const Vector3& s1, const Vector3& s21, const Vector3& p)
{
// so u = (p.x - s1.x)*(s2.x - s1.x) + (p.y - s1.y)*(s2.y - s1.y) + (p.z-s1.z)*(s2.z-s1.z) / |s2-s1|^2
return s21.Dot(p - s1) / s21.Dot(s21);
}
AZ_MATH_INLINE bool TestSegmentAABB(const Vector3& p0, const Vector3& p1, const Aabb& aabb)
{
Vector3 e = aabb.GetExtents();
Vector3 d = p1 - p0;
Vector3 m = p0 + p1 - aabb.GetMin() - aabb.GetMax();
return TestSegmentAABBOrigin(m, d, e);
}
} // namespace Intersect
} // namespace AZ
@@ -0,0 +1,254 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/Json/JsonImporter.h>
#include <AzCore/Serialization/Json/JsonUtils.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
namespace AZ
{
JsonSerializationResult::ResultCode JsonImportResolver::ResolveNestedImports(rapidjson::Value& jsonDoc,
rapidjson::Document::AllocatorType& allocator, ImportPathStack& importPathStack,
JsonImportSettings& settings, const AZ::IO::FixedMaxPath& importPath, StackedString& element)
{
using namespace JsonSerializationResult;
for (auto& path : importPathStack)
{
if (importPath == path)
{
return settings.m_reporting(
AZStd::string::format("'%s' was already imported in this chain. This indicates a cyclic dependency.", importPath.c_str()),
ResultCode(Tasks::Import, Outcomes::Catastrophic), element);
}
}
importPathStack.push_back(importPath);
AZ::StackedString importElement(AZ::StackedString::Format::JsonPointer);
JsonImportSettings nestedImportSettings;
nestedImportSettings.m_importer = settings.m_importer;
nestedImportSettings.m_reporting = settings.m_reporting;
nestedImportSettings.m_resolveFlags = ImportTracking::Dependencies;
ResultCode result = ResolveImports(jsonDoc, allocator, importPathStack, nestedImportSettings, importElement);
importPathStack.pop_back();
if (result.GetOutcome() == Outcomes::Catastrophic)
{
return result;
}
return ResultCode(Tasks::Import, Outcomes::Success);
}
JsonSerializationResult::ResultCode JsonImportResolver::ResolveImports(rapidjson::Value& jsonDoc,
rapidjson::Document::AllocatorType& allocator, ImportPathStack& importPathStack,
JsonImportSettings& settings, StackedString& element)
{
using namespace JsonSerializationResult;
if (jsonDoc.IsObject())
{
for (auto& field : jsonDoc.GetObject())
{
if(strncmp(field.name.GetString(), JsonSerialization::ImportDirectiveIdentifier, field.name.GetStringLength()) == 0)
{
const rapidjson::Value& importDirective = field.value;
AZ::IO::FixedMaxPath importAbsPath = importPathStack.back();
importAbsPath.RemoveFilename();
AZStd::string importName;
if (importDirective.IsObject())
{
auto filenameField = importDirective.FindMember("filename");
if (filenameField != importDirective.MemberEnd())
{
importName = AZStd::string(filenameField->value.GetString(), filenameField->value.GetStringLength());
}
}
else
{
importName = AZStd::string(importDirective.GetString(), importDirective.GetStringLength());
}
importAbsPath.Append(importName);
rapidjson::Value patch;
ResultCode resolveResult = settings.m_importer->ResolveImport(&jsonDoc, patch, importDirective, importAbsPath, allocator);
if (resolveResult.GetOutcome() == Outcomes::Catastrophic)
{
return resolveResult;
}
if ((settings.m_resolveFlags & ImportTracking::Imports) == ImportTracking::Imports)
{
rapidjson::Pointer path(element.Get().data(), element.Get().size());
settings.m_importer->AddImportDirective(path, importName);
}
if ((settings.m_resolveFlags & ImportTracking::Dependencies) == ImportTracking::Dependencies)
{
settings.m_importer->AddImportedFile(importAbsPath.String());
}
ResultCode result = ResolveNestedImports(jsonDoc, allocator, importPathStack, settings, importAbsPath, element);
if (result.GetOutcome() == Outcomes::Catastrophic)
{
return result;
}
settings.m_importer->ApplyPatch(jsonDoc, patch, allocator);
}
else if (field.value.IsObject() || field.value.IsArray())
{
ScopedStackedString entryName(element, AZStd::string_view(field.name.GetString(), field.name.GetStringLength()));
ResultCode result = ResolveImports(field.value, allocator, importPathStack, settings, element);
if (result.GetOutcome() == Outcomes::Catastrophic)
{
return result;
}
}
}
}
else if(jsonDoc.IsArray())
{
int index = 0;
for (rapidjson::Value::ValueIterator elem = jsonDoc.Begin(); elem != jsonDoc.End(); ++elem, ++index)
{
if (!elem->IsObject() && !elem->IsArray())
{
continue;
}
ScopedStackedString entryName(element, index);
ResultCode result = ResolveImports(*elem, allocator, importPathStack, settings, element);
if (result.GetOutcome() == Outcomes::Catastrophic)
{
return result;
}
}
}
return ResultCode(Tasks::Import, Outcomes::Success);
}
JsonSerializationResult::ResultCode JsonImportResolver::RestoreImports(rapidjson::Value& jsonDoc,
rapidjson::Document::AllocatorType& allocator, JsonImportSettings& settings)
{
using namespace JsonSerializationResult;
if (jsonDoc.IsObject() || jsonDoc.IsArray())
{
const BaseJsonImporter::ImportDirectivesList& importDirectives = settings.m_importer->GetImportDirectives();
for (auto& import : importDirectives)
{
rapidjson::Pointer importPtr = import.first;
rapidjson::Value* currentValue = importPtr.Get(jsonDoc);
rapidjson::Value importedValue(rapidjson::kObjectType);
importedValue.AddMember(rapidjson::StringRef(JsonSerialization::ImportDirectiveIdentifier), rapidjson::StringRef(import.second.c_str()), allocator);
ResultCode resolveResult = JsonSerialization::ResolveImports(importedValue, allocator, settings);
if (resolveResult.GetOutcome() == Outcomes::Catastrophic)
{
return resolveResult;
}
rapidjson::Value patch;
settings.m_importer->CreatePatch(patch, importedValue, *currentValue, allocator);
settings.m_importer->RestoreImport(currentValue, patch, allocator, import.second);
}
}
return ResultCode(Tasks::Import, Outcomes::Success);
}
JsonSerializationResult::ResultCode BaseJsonImporter::ResolveImport(rapidjson::Value* importPtr,
rapidjson::Value& patch, const rapidjson::Value& importDirective,
const AZ::IO::FixedMaxPath& importedFilePath, rapidjson::Document::AllocatorType& allocator)
{
using namespace JsonSerializationResult;
auto importedObject = JsonSerializationUtils::ReadJsonFile(importedFilePath.Native());
if (importedObject.IsSuccess())
{
rapidjson::Value& importedDoc = importedObject.GetValue();
if (importDirective.IsObject())
{
auto patchField = importDirective.FindMember("patch");
if (patchField != importDirective.MemberEnd())
{
patch.CopyFrom(patchField->value, allocator);
}
}
importPtr->CopyFrom(importedDoc, allocator);
}
else
{
return ResultCode(Tasks::Import, Outcomes::Catastrophic);
}
return ResultCode(Tasks::Import, Outcomes::Success);
}
JsonSerializationResult::ResultCode BaseJsonImporter::RestoreImport(rapidjson::Value* importPtr,
rapidjson::Value& patch, rapidjson::Document::AllocatorType& allocator, const AZStd::string& importFilename)
{
using namespace JsonSerializationResult;
importPtr->SetObject();
if ((patch.IsObject() && patch.MemberCount() > 0) || (patch.IsArray() && !patch.Empty()))
{
rapidjson::Value importDirective(rapidjson::kObjectType);
importDirective.AddMember(rapidjson::StringRef("filename"), rapidjson::StringRef(importFilename.c_str()), allocator);
importDirective.AddMember(rapidjson::StringRef("patch"), patch, allocator);
importPtr->AddMember(rapidjson::StringRef(JsonSerialization::ImportDirectiveIdentifier), importDirective, allocator);
}
else
{
importPtr->AddMember(rapidjson::StringRef(JsonSerialization::ImportDirectiveIdentifier), rapidjson::StringRef(importFilename.c_str()), allocator);
}
return ResultCode(Tasks::Import, Outcomes::Success);
}
JsonSerializationResult::ResultCode BaseJsonImporter::ApplyPatch(rapidjson::Value& target,
const rapidjson::Value& patch, rapidjson::Document::AllocatorType& allocator)
{
using namespace JsonSerializationResult;
if ((patch.IsObject() && patch.MemberCount() > 0) || (patch.IsArray() && !patch.Empty()))
{
return AZ::JsonSerialization::ApplyPatch(target, allocator, patch, JsonMergeApproach::JsonMergePatch);
}
return ResultCode(Tasks::Import, Outcomes::Success);
}
JsonSerializationResult::ResultCode BaseJsonImporter::CreatePatch(rapidjson::Value& patch,
const rapidjson::Value& source, const rapidjson::Value& target,
rapidjson::Document::AllocatorType& allocator)
{
return JsonSerialization::CreatePatch(patch, allocator, source, target, JsonMergeApproach::JsonMergePatch);
}
void BaseJsonImporter::AddImportDirective(const rapidjson::Pointer& jsonPtr, AZStd::string importFile)
{
m_importDirectives.emplace_back(jsonPtr, AZStd::move(importFile));
}
void BaseJsonImporter::AddImportedFile(AZStd::string importedFile)
{
m_importedFiles.insert(AZStd::move(importedFile));
}
const BaseJsonImporter::ImportDirectivesList& BaseJsonImporter::GetImportDirectives()
{
return m_importDirectives;
}
const BaseJsonImporter::ImportedFilesList& BaseJsonImporter::GetImportedFiles()
{
return m_importedFiles;
}
} // namespace AZ
@@ -0,0 +1,108 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include<AzCore/IO/Path/Path.h>
#include <AzCore/JSON/document.h>
#include <AzCore/JSON/pointer.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/Serialization/Json/JsonSerializationResult.h>
#include <AzCore/Serialization/Json/StackedString.h>
namespace AZ
{
struct JsonImportSettings;
class BaseJsonImporter
{
public:
AZ_RTTI(BaseJsonImporter, "{7B225807-7B43-430F-8B11-C794DCF5ACA5}");
using ImportDirectivesList = AZStd::vector<AZStd::pair<rapidjson::Pointer, AZStd::string>>;
using ImportedFilesList = AZStd::unordered_set<AZStd::string>;
virtual JsonSerializationResult::ResultCode ResolveImport(rapidjson::Value* importPtr,
rapidjson::Value& patch, const rapidjson::Value& importDirective,
const AZ::IO::FixedMaxPath& importedFilePath, rapidjson::Document::AllocatorType& allocator);
virtual JsonSerializationResult::ResultCode RestoreImport(rapidjson::Value* importPtr,
rapidjson::Value& patch, rapidjson::Document::AllocatorType& allocator,
const AZStd::string& importFilename);
virtual JsonSerializationResult::ResultCode ApplyPatch(rapidjson::Value& target,
const rapidjson::Value& patch, rapidjson::Document::AllocatorType& allocator);
virtual JsonSerializationResult::ResultCode CreatePatch(rapidjson::Value& patch,
const rapidjson::Value& source, const rapidjson::Value& target,
rapidjson::Document::AllocatorType& allocator);
void AddImportDirective(const rapidjson::Pointer& jsonPtr, AZStd::string importFile);
const ImportDirectivesList& GetImportDirectives();
void AddImportedFile(AZStd::string importedFile);
const ImportedFilesList& GetImportedFiles();
virtual ~BaseJsonImporter() = default;
protected:
ImportDirectivesList m_importDirectives;
ImportedFilesList m_importedFiles;
};
enum class ImportTracking : AZ::u8
{
None = 0,
Dependencies = (1<<0),
Imports = (1<<1),
All = (Dependencies | Imports)
};
AZ_DEFINE_ENUM_BITWISE_OPERATORS(ImportTracking);
class JsonImportResolver final
{
public:
using ImportPathStack = AZStd::vector<AZ::IO::FixedMaxPath>;
JsonImportResolver() = delete;
JsonImportResolver& operator=(const JsonImportResolver& rhs) = delete;
JsonImportResolver& operator=(JsonImportResolver&& rhs) = delete;
JsonImportResolver(const JsonImportResolver& rhs) = delete;
JsonImportResolver(JsonImportResolver&& rhs) = delete;
~JsonImportResolver() = delete;
static JsonSerializationResult::ResultCode ResolveImports(rapidjson::Value& jsonDoc,
rapidjson::Document::AllocatorType& allocator, ImportPathStack& importPathStack,
JsonImportSettings& settings, StackedString& element);
static JsonSerializationResult::ResultCode RestoreImports(rapidjson::Value& jsonDoc,
rapidjson::Document::AllocatorType& allocator, JsonImportSettings& settings);
private:
static JsonSerializationResult::ResultCode ResolveNestedImports(rapidjson::Value& jsonDoc,
rapidjson::Document::AllocatorType& allocator, ImportPathStack& importPathStack,
JsonImportSettings& settings, const AZ::IO::FixedMaxPath& importPath, StackedString& element);
};
struct JsonImportSettings final
{
JsonSerializationResult::JsonIssueCallback m_reporting;
BaseJsonImporter* m_importer = nullptr;
ImportTracking m_resolveFlags = ImportTracking::All;
AZ::IO::FixedMaxPath m_loadedJsonPath;
};
} // namespace AZ
@@ -706,7 +706,7 @@ namespace AZ
rapidjson::Value(rapidjson::kNullType), field.value, element, settings);
}
if (result.GetOutcome() == Outcomes::Success)
if (result.GetOutcome() == Outcomes::Success || result.GetOutcome() == Outcomes::PartialDefaults)
{
rapidjson::Value name;
name.CopyFrom(field.name, allocator, true);
@@ -717,6 +717,10 @@ namespace AZ
{
return result;
}
else
{
resultCode.Combine(result);
}
}
// Do an extra pass to find all the fields that are removed.
@@ -751,7 +755,7 @@ namespace AZ
rapidjson::Value value;
ResultCode result = CreateMergePatchInternal(value, allocator,
rapidjson::Value(rapidjson::kNullType), field.value, element, settings);
if (result.GetOutcome() == Outcomes::Success)
if (result.GetOutcome() == Outcomes::Success || result.GetOutcome() == Outcomes::PartialDefaults)
{
rapidjson::Value name;
name.CopyFrom(field.name, allocator, true);
@@ -762,11 +766,20 @@ namespace AZ
{
return result;
}
else
{
resultCode.Combine(result);
}
}
if (target.MemberCount() == 0)
{
resultCode.Combine(settings.m_reporting("Added empty object to JSON Merge Patch.",
ResultCode(Tasks::CreatePatch, Outcomes::Success), element));
}
}
patch = AZStd::move(resultValue);
resultCode.Combine(ResultCode(Tasks::CreatePatch, Outcomes::Success));
return resultCode;
}
else
@@ -10,6 +10,7 @@
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
#include <AzCore/Serialization/Json/JsonDeserializer.h>
#include <AzCore/Serialization/Json/JsonImporter.h>
#include <AzCore/Serialization/Json/JsonMerger.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzCore/Serialization/Json/JsonSerializer.h>
@@ -19,11 +20,6 @@
namespace AZ
{
const char* JsonSerialization::TypeIdFieldIdentifier = "$type";
const char* JsonSerialization::DefaultStringIdentifier = "{}";
const char* JsonSerialization::KeyFieldIdentifier = "Key";
const char* JsonSerialization::ValueFieldIdentifier = "Value";
namespace JsonSerializationInternal
{
template<typename T>
@@ -394,6 +390,60 @@ namespace AZ
}
}
JsonSerializationResult::ResultCode JsonSerialization::ResolveImports(
rapidjson::Value& jsonDoc, rapidjson::Document::AllocatorType& allocator, JsonImportSettings& settings)
{
using namespace JsonSerializationResult;
if (settings.m_importer == nullptr)
{
AZ_Assert(false, "Importer object needs to be provided");
return ResultCode(Tasks::Import, Outcomes::Catastrophic);
}
AZStd::string scratchBuffer;
auto issueReportingCallback = [&scratchBuffer](AZStd::string_view message, ResultCode result, AZStd::string_view target) -> ResultCode
{
return JsonSerialization::DefaultIssueReporter(scratchBuffer, message, result, target);
};
if (!settings.m_reporting)
{
settings.m_reporting = issueReportingCallback;
}
JsonImportResolver::ImportPathStack importPathStack;
importPathStack.push_back(settings.m_loadedJsonPath);
StackedString element(StackedString::Format::JsonPointer);
return JsonImportResolver::ResolveImports(jsonDoc, allocator, importPathStack, settings, element);
}
JsonSerializationResult::ResultCode JsonSerialization::RestoreImports(
rapidjson::Value& jsonDoc, rapidjson::Document::AllocatorType& allocator, JsonImportSettings& settings)
{
using namespace JsonSerializationResult;
if (settings.m_importer == nullptr)
{
AZ_Assert(false, "Importer object needs to be provided");
return ResultCode(Tasks::Import, Outcomes::Catastrophic);
}
AZStd::string scratchBuffer;
auto issueReportingCallback = [&scratchBuffer](AZStd::string_view message, ResultCode result, AZStd::string_view target) -> ResultCode
{
return JsonSerialization::DefaultIssueReporter(scratchBuffer, message, result, target);
};
if (!settings.m_reporting)
{
settings.m_reporting = issueReportingCallback;
}
settings.m_resolveFlags = ImportTracking::None;
return JsonImportResolver::RestoreImports(jsonDoc, allocator, settings);
}
JsonSerializationResult::ResultCode JsonSerialization::DefaultIssueReporter(AZStd::string& scratchBuffer,
AZStd::string_view message, JsonSerializationResult::ResultCode result, AZStd::string_view path)
{
@@ -18,6 +18,8 @@
namespace AZ
{
class BaseJsonSerializer;
struct JsonImportSettings;
enum class JsonMergeApproach
{
@@ -51,10 +53,11 @@ namespace AZ
class JsonSerialization final
{
public:
static const char* TypeIdFieldIdentifier;
static const char* DefaultStringIdentifier;
static const char* KeyFieldIdentifier;
static const char* ValueFieldIdentifier;
static constexpr const char* TypeIdFieldIdentifier = "$type";
static constexpr const char* DefaultStringIdentifier = "{}";
static constexpr const char* KeyFieldIdentifier = "Key";
static constexpr const char* ValueFieldIdentifier = "Value";
static constexpr const char* ImportDirectiveIdentifier = "$import";
//! Merges two json values together by applying "patch" to "target" using the selected merge algorithm.
//! This version of ApplyPatch is destructive to "target". If the patch can't be correctly applied it will
@@ -284,6 +287,22 @@ namespace AZ
//! @return An enum containing less, equal or greater. In case of an error, the value for the enum will "error".
static JsonSerializerCompareResult Compare(const rapidjson::Value& lhs, const rapidjson::Value& rhs);
//! Resolves all import directives, including nested imports, in the given document. An importer object needs to be passed
//! in through the settings.
//! @param jsonDoc The json document in which to resolve imports.
//! @param allocator The allocator associated with the json document.
//! @param settings Additional settings that control the way the imports are resolved.
static JsonSerializationResult::ResultCode ResolveImports(
rapidjson::Value& jsonDoc, rapidjson::Document::AllocatorType& allocator, JsonImportSettings& settings);
//! Restores all import directives that were present in the json document. The same importer object that was
//! passed into ResolveImports through the settings needs to be passed here through settings as well.
//! @param jsonDoc The json document in which to restore imports.
//! @param allocator The allocator associated with the json document.
//! @param settings Additional settings that control the way the imports are restored.
static JsonSerializationResult::ResultCode RestoreImports(
rapidjson::Value& jsonDoc, rapidjson::Document::AllocatorType& allocator, JsonImportSettings& settings);
private:
JsonSerialization() = delete;
~JsonSerialization() = delete;
@@ -69,6 +69,9 @@ namespace AZ
case Tasks::CreatePatch:
target.append("a create patch operation ");
break;
case Tasks::Import:
target.append("an import operation");
break;
default:
target.append("an unknown operation ");
break;
@@ -32,7 +32,8 @@ namespace AZ
ReadField, //!< Task to read a field from JSON to a value.
WriteValue, //!< Task to write a value to a JSON field.
Merge, //!< Task to merge two JSON values/documents together.
CreatePatch //!< Task to create a patch to transform one value/document to another.
CreatePatch, //!< Task to create a patch to transform one value/document to another.
Import //!< Task to import a JSON document.
};
//! Describes how the task was processed.

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