LYN-7279 + LYN-7192 | Focus Mode - Container unit tests + Clear container entity open state on new level load (#4558)
* Change SetContainerOpenState to SetContainerOpen. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Introduce Clear function to avoid retaining all lingering open states when switching contexts/loading a new level. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor FocusMode fixture refactors to support ContainerEntity tests Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Introduce tests for the ContainerEntity API Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Add include to fix issue with EntityContextId not being defined. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor comment fixes. Moved environment clear functions to TearDown function of test fixture. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Use default editor context id in ContainerEntitySystemComponent Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Revert previous change as the EditorEntityContextId would not be initialized correctly on ContainerEntitySystemComponent Activate. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/FocusMode/EditorFocusModeFixture.h>
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namespace AzToolsFramework
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{
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_Register)
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{
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// Registering an entity is successful.
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auto outcome = m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
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EXPECT_TRUE(outcome.IsSuccess());
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_RegisterTwice)
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{
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// Registering an entity twice fails.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
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auto outcome = m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
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EXPECT_FALSE(outcome.IsSuccess());
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_Unregister)
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{
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// Unregistering a container entity is successful.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CarEntityName]);
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auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
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EXPECT_TRUE(outcome.IsSuccess());
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_UnregisterRegularEntity)
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{
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// Unregistering an entity that was not previously registered fails.
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auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
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EXPECT_FALSE(outcome.IsSuccess());
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_UnregisterTwice)
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{
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// Unregistering a container entity twice fails.
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auto outcome = m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CarEntityName]);
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EXPECT_FALSE(outcome.IsSuccess());
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnRegularEntity)
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{
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// If a regular entity is passed, IsContainer returns false.
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// Note that we use a different entity than the tests above to validate a completely new EntityId.
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bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]);
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EXPECT_FALSE(isContainer);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnRegisteredContainer)
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{
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// If a container entity is passed, IsContainer returns true.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]);
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EXPECT_TRUE(isContainer);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOnUnRegisteredContainer)
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{
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// If an entity that was previously a container but was then unregistered is passed, IsContainer returns false.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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bool isContainer = m_containerEntityInterface->IsContainer(m_entityMap[SportsCarEntityName]);
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EXPECT_FALSE(isContainer);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpenOnRegularEntity)
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{
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// Setting a regular entity to open should return a failure.
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auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
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EXPECT_FALSE(outcome.IsSuccess());
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpen)
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{
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// Set a container entity to open, and verify the operation was successful.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
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auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
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EXPECT_TRUE(outcome.IsSuccess());
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerOpenTwice)
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{
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// Set a container entity to open twice, and verify that does not cause a failure (as intended).
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
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auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
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EXPECT_TRUE(outcome.IsSuccess());
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_SetContainerClosed)
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{
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// Set a container entity to closed, and verify the operation was successful.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
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auto outcome = m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
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EXPECT_TRUE(outcome.IsSuccess());
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnRegularEntity)
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{
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// Query open state on a regular entity, and verify it returns true.
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// Open containers behave exactly as regular entities, so this is the expected return value.
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bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
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EXPECT_TRUE(isOpen);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnDefaultContainerEntity)
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{
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// Query open state on a newly registered container entity, and verify it returns false.
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// Containers are registered closed by default.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
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bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
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EXPECT_FALSE(isOpen);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnOpenContainerEntity)
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{
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// Query open state on a container entity that was opened, and verify it returns true.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
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bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
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EXPECT_TRUE(isOpen);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_IsContainerOpenOnClosedContainerEntity)
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{
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// Query open state on a container entity that was opened and then closed, and verify it returns false.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], false);
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bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
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EXPECT_FALSE(isOpen);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_ContainerOpenStateIsPreserved)
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{
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// Register an entity as container, open it, then unregister it.
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// When the entity is registered again, the open state should be preserved.
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// This behavior is necessary for the system to work alongside Prefab propagation refreshes.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
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bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[CityEntityName]);
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EXPECT_TRUE(isOpen);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearSucceeds)
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{
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// The Clear function works if no container is registered.
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auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId);
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EXPECT_TRUE(outcome.IsSuccess());
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearFailsIfContainersAreStillRegistered)
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{
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// The Clear function fails if a container is registered.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
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auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId);
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EXPECT_FALSE(outcome.IsSuccess());
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearSucceedsIfContainersAreUnregistered)
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{
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// The Clear function fails if a container is registered.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
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auto outcome = m_containerEntityInterface->Clear(m_editorEntityContextId);
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EXPECT_TRUE(outcome.IsSuccess());
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_ClearDeletesPreservedOpenStates)
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{
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// Register an entity as container, open it, unregister it, then call clear.
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// When the entity is registered again, the open state should not be preserved.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[Passenger1EntityName], true);
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
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m_containerEntityInterface->Clear(m_editorEntityContextId);
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
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bool isOpen = m_containerEntityInterface->IsContainerOpen(m_entityMap[Passenger1EntityName]);
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EXPECT_FALSE(isOpen);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[Passenger1EntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithNoContainers)
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{
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// When no containers are in the way, the function will just return the entityId that was passed to it.
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AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
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EXPECT_EQ(selectedEntityId, m_entityMap[Passenger2EntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithClosedContainer)
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{
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// If a closed container is an ancestor of the queried entity, the closed container is selected.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]); // Containers are closed by default
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AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
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EXPECT_EQ(selectedEntityId, m_entityMap[SportsCarEntityName]);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithOpenContainer)
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{
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// If an open container is an ancestor of the queried entity, it is ignored.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[SportsCarEntityName], true);
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AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
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EXPECT_EQ(selectedEntityId, m_entityMap[Passenger2EntityName]);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithMultipleClosedContainers)
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{
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// If multiple closed containers are ancestors of the queried entity, the highest closed container is selected.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
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EXPECT_EQ(selectedEntityId, m_entityMap[StreetEntityName]);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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}
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TEST_F(EditorFocusModeFixture, ContainerEntityTests_FindHighestSelectableEntityWithMultipleContainers)
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{
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// If multiple containers are ancestors of the queried entity, the highest closed container is selected.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
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AZ::EntityId selectedEntityId = m_containerEntityInterface->FindHighestSelectableEntity(m_entityMap[Passenger2EntityName]);
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EXPECT_EQ(selectedEntityId, m_entityMap[SportsCarEntityName]);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[SportsCarEntityName]);
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}
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}
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