Adding vertexNormal to the Surface structure and using it for shadows (#4617)
* Adding vertex shadow and using it for all shadows * Fixing small issue with it not being initialized * Adis recommendations for hair Signed-off-by: mrieggeramzn <mriegger@amazon.com>monroegm-disable-blank-issue-2
parent
190cf92f9d
commit
c38c9739da
Loading…
Reference in New Issue