LYN-7279 + LYN-7192 | Focus Mode - Container unit tests + Clear container entity open state on new level load (#4558)
* Change SetContainerOpenState to SetContainerOpen. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Introduce Clear function to avoid retaining all lingering open states when switching contexts/loading a new level. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor FocusMode fixture refactors to support ContainerEntity tests Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Introduce tests for the ContainerEntity API Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Add include to fix issue with EntityContextId not being defined. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Minor comment fixes. Moved environment clear functions to TearDown function of test fixture. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Use default editor context id in ContainerEntitySystemComponent Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com> * Revert previous change as the EditorEntityContextId would not be initialized correctly on ContainerEntitySystemComponent Activate. Signed-off-by: Danilo Aimini <82231674+AMZN-daimini@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Tests/FocusMode/EditorFocusModeSelectionFixture.h>
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namespace AzToolsFramework
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{
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TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithNoContainers)
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{
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// When no containers are in the way, the function will just return the entityId of the entity that was clicked.
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 1);
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EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
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}
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TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithClosedContainer)
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{
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// If a closed container is an ancestor of the queried entity, the closed container is selected.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]); // Containers are closed by default
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 1);
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EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[StreetEntityName]);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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}
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TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithOpenContainer)
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{
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// If a closed container is an ancestor of the queried entity, the closed container is selected.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[StreetEntityName], true);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 1);
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EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CarEntityName]);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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}
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TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithMultipleClosedContainers)
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{
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// If multiple closed containers are ancestors of the queried entity, the highest closed container is selected.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 1);
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EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[CityEntityName]);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
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}
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TEST_F(EditorFocusModeSelectionFixture, ContainerEntitySelectionTests_FindHighestSelectableEntityWithMultipleContainers)
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{
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// If multiple containers are ancestors of the queried entity, the highest closed container is selected.
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->RegisterEntityAsContainer(m_entityMap[CityEntityName]);
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m_containerEntityInterface->SetContainerOpen(m_entityMap[CityEntityName], true);
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// Click on Car Entity
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ClickAtWorldPositionOnViewport(WorldCarEntityPosition);
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// Verify the correct entity is selected
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auto selectedEntitiesAfter = GetSelectedEntities();
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EXPECT_EQ(selectedEntitiesAfter.size(), 1);
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EXPECT_EQ(selectedEntitiesAfter.front(), m_entityMap[StreetEntityName]);
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// Restore default state for other tests.
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[StreetEntityName]);
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m_containerEntityInterface->UnregisterEntityAsContainer(m_entityMap[CityEntityName]);
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}
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}
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