Procedural Prefabs: Python documentation cleanup (#6136)
* Auto LOD script setup Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Working auto LODs Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Correctly selected LODs and added default prefab Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Cleanup code Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Cleanup code Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add missing legal header, move name cleanup to scene_helpers, add documentation Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add PhysX mesh group support. Updated example script to show usage Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add a physics collider component Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Update DefaultOrValue call Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Document remaining methods in scene_data.py Add enums where appropriate Add type hints and default values Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Remove unused import Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Convert docstring to numpy style Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Fix return types Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Remove empty returns Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com> * Add docs on enums Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
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@@ -14,30 +14,44 @@ from scene_api.scene_data import SceneGraphName
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def log_exception_traceback():
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"""
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Outputs an exception stacktrace.
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"""
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"""Outputs an exception stacktrace."""
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data = traceback.format_exc()
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logger = logging.getLogger('python')
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logger.error(data)
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def sanitize_name_for_disk(name: str):
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"""
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Removes illegal filename characters from a string.
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def sanitize_name_for_disk(name: str) -> str:
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"""Removes illegal filename characters from a string.
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Parameters
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----------
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name :
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String to clean.
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Returns
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-------
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str
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Name with illegal characters removed.
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:param name: String to clean.
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:return: Name with illegal characters removed.
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"""
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return "".join(char for char in name if char not in "|<>:\"/?*\\")
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def get_mesh_node_names(scene_graph: sceneData.SceneGraph) -> Tuple[List[SceneGraphName], List[str]]:
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"""
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Returns a tuple of all the mesh nodes as well as all the node paths
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"""Returns a tuple of all the mesh nodes as well as all the node paths
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Parameters
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----------
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scene_graph :
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Scene graph to search
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Returns
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-------
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Tuple[List[SceneGraphName], List[str]]
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Tuple of [Mesh Nodes, All Node Paths]
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:param scene_graph: Scene graph to search
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:return: Tuple of [Mesh Nodes, All Node Paths]
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"""
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import azlmbr.scene as sceneApi
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import azlmbr.scene.graph
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@@ -8,7 +8,7 @@
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import azlmbr.bus
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import azlmbr.math
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from scene_api.scene_data import PrimitiveShape, DecompositionMode
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from scene_api.scene_data import PrimitiveShape, DecompositionMode, ColorChannel, TangentSpaceSource, TangentSpaceMethod
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from scene_helpers import *
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@@ -71,6 +71,7 @@ def add_physx_meshes(scene_manifest: sceneData.SceneManifest, source_file_name:
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triangle = scene_manifest.add_physx_triangle_mesh_group(source_file_name + "_triangle", False, True, True, True, True, True)
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scene_manifest.physx_mesh_group_add_selected_unselected_nodes(triangle, [first_mesh], all_except_first_mesh)
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def update_manifest(scene):
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import uuid, os
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import azlmbr.scene.graph
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@@ -114,10 +115,11 @@ def update_manifest(scene):
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if node != mesh_path:
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scene_manifest.mesh_group_unselect_node(mesh_group, node)
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scene_manifest.mesh_group_add_cloth_rule(mesh_group, mesh_path, "Col0", 1, "Col0", 2, "Col0", 2, 3)
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scene_manifest.mesh_group_add_cloth_rule(mesh_group, mesh_path, "Col0", ColorChannel.GREEN, "Col0",
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ColorChannel.BLUE, "Col0", ColorChannel.BLUE, ColorChannel.ALPHA)
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scene_manifest.mesh_group_add_advanced_mesh_rule(mesh_group, True, False, True, "Col0")
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scene_manifest.mesh_group_add_skin_rule(mesh_group, 3, 0.002)
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scene_manifest.mesh_group_add_tangent_rule(mesh_group, 1, 0)
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scene_manifest.mesh_group_add_tangent_rule(mesh_group, TangentSpaceSource.MIKKT_GENERATION, TangentSpaceMethod.TSPACE_BASIC)
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# Create an editor entity
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entity_id = azlmbr.entity.EntityUtilityBus(azlmbr.bus.Broadcast, "CreateEditorReadyEntity", mesh_group_name)
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