Removing unused variable and fix typo (#6265)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
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@@ -150,7 +150,7 @@ namespace AzToolsFramework
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return result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success;
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}
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// some assets may come in from the JSON serialzier with no AssetID, but have an asset hint
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// some assets may come in from the JSON serializer with no AssetID, but have an asset hint
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// this attempts to fix up the assets using the assetHint field
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void FixUpInvalidAssets(AZ::Data::Asset<AZ::Data::AssetData>& asset)
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{
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@@ -176,7 +176,6 @@ namespace UnitTest
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TEST_F(PrefabFixupTest, Test_LoadInstanceFromPrefabDom_Overload3)
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{
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Instance instance;
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
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Instance::EntityList entityList;
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(PrefabDomUtils::LoadInstanceFromPrefabDom(instance, entityList, m_prefabDom));
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