Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
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+8
-9
@@ -15,13 +15,13 @@
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#include <Source/NetworkEntity/EntityReplication/PropertyPublisher.h>
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/AutoGen/Multiplayer.AutoPackets.h>
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#include <Multiplayer/NetworkEntityUpdateMessage.h>
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#include <Multiplayer/NetworkEntityRpcMessage.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/IEntityDomain.h>
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#include <Multiplayer/IMultiplayer.h>
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#include <Multiplayer/INetworkEntityManager.h>
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#include <Multiplayer/IReplicationWindow.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/EntityDomains/IEntityDomain.h>
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#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h>
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#include <Multiplayer/ReplicationWindows/IReplicationWindow.h>
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#include <AzNetworking/ConnectionLayer/IConnection.h>
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#include <AzNetworking/ConnectionLayer/IConnectionListener.h>
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#include <AzNetworking/PacketLayer/IPacketHeader.h>
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@@ -828,12 +828,11 @@ namespace Multiplayer
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{
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if (entityReplicator == nullptr)
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{
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IMultiplayer* multiplayer = GetMultiplayer();
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AZLOG_INFO
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(
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"EntityReplicationManager: Dropping remote RPC message for component %s of rpc index %s, entityId %u has already been deleted",
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multiplayer->GetComponentName(message.GetComponentId()),
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multiplayer->GetComponentRpcName(message.GetComponentId(), message.GetRpcIndex()),
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GetMultiplayerComponentRegistry()->GetComponentName(message.GetComponentId()),
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GetMultiplayerComponentRegistry()->GetComponentRpcName(message.GetComponentId(), message.GetRpcIndex()),
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message.GetEntityId()
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);
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return false;
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+5
-5
@@ -13,11 +13,11 @@
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#pragma once
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#include <Source/NetworkEntity/EntityReplication/EntityReplicator.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/INetworkEntityManager.h>
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#include <Multiplayer/IReplicationWindow.h>
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#include <Multiplayer/IEntityDomain.h>
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#include <Multiplayer/NetworkEntityHandle.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/EntityDomains/IEntityDomain.h>
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#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityHandle.h>
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#include <Multiplayer/ReplicationWindows/IReplicationWindow.h>
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#include <AzNetworking/DataStructures/TimeoutQueue.h>
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#include <AzNetworking/PacketLayer/IPacketHeader.h>
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#include <AzCore/std/containers/map.h>
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@@ -16,11 +16,11 @@
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/NetworkEntity/NetworkEntityAuthorityTracker.h>
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#include <Source/NetworkEntity/NetworkEntityTracker.h>
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#include <Source/Components/NetworkTransformComponent.h>
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#include <Source/AutoGen/Multiplayer.AutoPackets.h>
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#include <Multiplayer/IMultiplayer.h>
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#include <Multiplayer/NetworkEntityRpcMessage.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/Components/NetworkTransformComponent.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityRpcMessage.h>
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#include <AzNetworking/PacketLayer/IPacket.h>
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#include <AzNetworking/Serialization/ISerializer.h>
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@@ -18,8 +18,8 @@
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#include <AzCore/Component/EntityBus.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/containers/ring_buffer.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/NetworkEntityUpdateMessage.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/NetworkEntity/NetworkEntityUpdateMessage.h>
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namespace AzNetworking
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{
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@@ -12,7 +12,7 @@
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#pragma once
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <AzCore/std/containers/ring_buffer.h>
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namespace AzNetworking
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@@ -12,7 +12,7 @@
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#include <Source/NetworkEntity/EntityReplication/PropertySubscriber.h>
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#include <Source/NetworkEntity/EntityReplication/EntityReplicationManager.h>
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#include <Multiplayer/NetBindComponent.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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namespace Multiplayer
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{
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@@ -10,7 +10,7 @@
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*
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*/
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#include <Multiplayer/ReplicationRecord.h>
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#include <Multiplayer/NetworkEntity/EntityReplication/ReplicationRecord.h>
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namespace Multiplayer
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{
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