Refactored to store entities by entity ids
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
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@@ -42,10 +42,10 @@ namespace MultiplayerDiagnostics
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private:
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AZStd::map<AZStd::string, EntityReporter> m_sendingEntityReports{};
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AZStd::map<AZ::EntityId, EntityReporter> m_sendingEntityReports{};
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EntityReporter m_currentSendingEntityReport;
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AZStd::map<AZStd::string, EntityReporter> m_receivingEntityReports{};
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AZStd::map<AZ::EntityId, EntityReporter> m_receivingEntityReports{};
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EntityReporter m_currentReceivingEntityReport;
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float m_replicatedStateKbpsWarn = 10.f;
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