Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-10-18 21:47:40 -07:00
parent d097a4e951
commit 580153b16e
16 changed files with 2887 additions and 12 deletions
@@ -0,0 +1,33 @@
#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
namespace Multiplayer
{
/**
* This bus can be used to send commands to the editor.
*/
class MultiplayerEditorLayerPythonRequests
: public AZ::ComponentBus
{
public:
/*
* Enters the editor game mode and launches/connects to the server launcher.
*/
virtual void EnterGameMode() = 0;
/*
* Queries if it's in the game mode and the server has finished connecting and the default network player has spawned.
*/
virtual bool IsInGameMode() = 0;
};
using MultiplayerEditorLayerPythonRequestBus = AZ::EBus<MultiplayerEditorLayerPythonRequests>;
}