diff --git a/AutomatedTesting/Gem/PythonTests/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/CMakeLists.txt index 466a4b1679..8bccfb07b6 100644 --- a/AutomatedTesting/Gem/PythonTests/CMakeLists.txt +++ b/AutomatedTesting/Gem/PythonTests/CMakeLists.txt @@ -58,3 +58,6 @@ add_subdirectory(smoke) ## AWS ## add_subdirectory(AWS) + +## Multiplayer ## +add_subdirectory(Multiplayer) diff --git a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py index 1b094b1cfa..097b6084a0 100644 --- a/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py +++ b/AutomatedTesting/Gem/PythonTests/EditorPythonTestTools/editor_python_test_tools/utils.py @@ -14,6 +14,7 @@ from typing import Callable, Tuple import azlmbr import azlmbr.legacy.general as general +import azlmbr.multiplayer as multiplayer import azlmbr.debug @@ -66,6 +67,25 @@ class TestHelper: TestHelper.wait_for_condition(lambda : general.is_in_game_mode(), 1.0) Report.critical_result(msgtuple_success_fail, general.is_in_game_mode()) + @staticmethod + def multiplayer_enter_game_mode(msgtuple_success_fail : Tuple[str, str], sv_default_player_spawn_asset : str): + # type: (tuple) -> None + """ + :param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode. + :param sv_default_player_spawn_asset: The path to the network player prefab that will be automatically spawned upon entering gamemode. The engine default is "prefabs/player.network.spawnable" + + :return: None + """ + Report.info("Entering game mode") + + if sv_default_player_spawn_asset : + general.set_cvar("sv_defaultPlayerSpawnAsset", sv_default_player_spawn_asset) + + multiplayer.PythonEditorFuncs_enter_game_mode() + + TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 30.0) + Report.critical_result(msgtuple_success_fail, multiplayer.PythonEditorFuncs_is_in_game_mode()) + @staticmethod def exit_game_mode(msgtuple_success_fail : Tuple[str, str]): # type: (tuple) -> None diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/CMakeLists.txt b/AutomatedTesting/Gem/PythonTests/Multiplayer/CMakeLists.txt new file mode 100644 index 0000000000..950eb861d6 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/CMakeLists.txt @@ -0,0 +1,23 @@ +# +# Copyright (c) Contributors to the Open 3D Engine Project. +# For complete copyright and license terms please see the LICENSE at the root of this distribution. +# +# SPDX-License-Identifier: Apache-2.0 OR MIT +# +# + +if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS) + ly_add_pytest( + NAME AutomatedTesting::MultiplayerTests_Main + TEST_SUITE main + TEST_SERIAL + PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py + RUNTIME_DEPENDENCIES + Legacy::Editor + AZ::AssetProcessor + AutomatedTesting.Assets + AutomatedTesting.ServerLauncher + COMPONENT + Mutliplayer + ) +endif() diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Main.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Main.py new file mode 100644 index 0000000000..cf32f76462 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/TestSuite_Main.py @@ -0,0 +1,35 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT + +""" + +# This suite consists of all test cases that are under development and have not been verified yet. +# Once they are verified, please move them to TestSuite_Active.py + +import pytest +import os +import sys + +from .utils.FileManagement import FileManagement as fm + +sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared') + +from base import TestAutomationBase + + +@pytest.mark.parametrize("project", ["AutomatedTesting"]) +@pytest.mark.parametrize("launcher_platform", ['windows_editor']) +class TestAutomation(TestAutomationBase): + def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True): + self._run_test(request, workspace, editor, test_module, + extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"], + batch_mode=batch_mode, + autotest_mode=autotest_mode) + + def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform): + from .tests import Multiplayer_AutoComponent_NetworkInput as test_module + self._run_prefab_test(request, workspace, editor, test_module) + diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/__init__.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/__init__.py new file mode 100644 index 0000000000..f5193b300e --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/__init__.py @@ -0,0 +1,6 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" diff --git a/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_NetworkInput.py b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_NetworkInput.py new file mode 100644 index 0000000000..7090b9f2a9 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/Multiplayer/tests/Multiplayer_AutoComponent_NetworkInput.py @@ -0,0 +1,115 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + + +# Test Case Title : Check that network input can be created, received by the authority, and processed + + +# fmt: off +class Tests(): + enter_game_mode = ("Entered game mode", "Failed to enter game mode") + exit_game_mode = ("Exited game mode", "Couldn't exit game mode") + find_network_player = ("Found network player", "Couldn't find network player") + found_lines = ("Expected log lines were found", "Expected log lines were not found") + found_unexpected_lines = ("Unexpected log lines were not found", "Unexpected log lines were found") +# fmt: on + + +def Multiplayer_AutoComponent_NetworkInput(): + r""" + Summary: + Runs a test to make sure that network input can be sent from the autonomous player, received by the authority, and processed + + Level Description: + - Dynamic + 1. Although the level is empty, when the server and editor connect the server will spawn and replicate the player network prefab. + a. The player network prefab has a NetworkTestPlayerComponent.AutoComponent and a script canvas attached which will listen for the CreateInput and ProcessInput events. + Print logs occur upon triggering the CreateInput and ProcessInput events along with their values; we are testing to make sure the expected events are values are recieved. + - Static + 1. This is an empty level. All the logic occurs on the Player.network.spawnable (see the above Dynamic description) + + + Expected Outcome: + We should see editor logs saying "AutoComponent_NetworkInput ProcessInput called!" and "AutoComponent_NetworkInput CreateInput called!" + However, if the script receives unexpected values for the Process event we will see "AutoComponent_NetworkInput received bad fwdback" or "AutoComponent_NetworkInput received bad leftright" + + :return: + """ + import azlmbr.legacy.general as general + from editor_python_test_tools.utils import Report + from editor_python_test_tools.utils import Tracer + + from editor_python_test_tools.utils import TestHelper as helper + from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole + + + def find_expected_line(expected_line): + found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints] + return expected_line in found_lines + + def find_unexpected_line(expected_line): + return not find_expected_line(expected_line) + + unexpected_lines = [ + 'AutoComponent_NetworkInput received bad fwdback!', + 'AutoComponent_NetworkInput received bad leftright!', + + ] + expected_lines = [ + 'AutoComponent_NetworkInput ProcessInput called!', + 'AutoComponent_NetworkInput CreateInput called!', + ] + + expected_lines_server = [ + '(Script) - AutoComponent_NetworkInput ProcessInput called!', + ] + + level_name = "AutoComponent_NetworkInput" + player_prefab_name = "Player" + player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable" + + helper.init_idle() + + + # 1) Open Level + helper.open_level("Multiplayer", level_name) + + with Tracer() as section_tracer: + # 2) Enter game mode + helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path) + + # 3) Make sure the network player was spawned + player_id = general.find_game_entity(player_prefab_name) + Report.critical_result(Tests.find_network_player, player_id.IsValid()) + + # 4) Check the editor logs for expected and unexpected log output + EXPECTEDLINE_WAIT_TIME_SECONDS = 1.0 + for expected_line in expected_lines : + helper.wait_for_condition(lambda: find_expected_line(expected_line), EXPECTEDLINE_WAIT_TIME_SECONDS) + Report.result(Tests.found_lines, find_expected_line(expected_line)) + + general.idle_wait_frames(1) + for unexpected_line in unexpected_lines : + Report.result(Tests.found_unexpected_lines, find_unexpected_line(unexpected_line)) + + # 5) Check the ServerLauncher logs for expected log output + # Since the editor has started a server launcher, the RemoteConsole with the default port=4600 will automatically be able to read the server logs + server_console = RemoteConsole() + server_console.start() + for line in expected_lines_server: + assert server_console.expect_log_line(line, EXPECTEDLINE_WAIT_TIME_SECONDS), f"Expected line not found: {line}" + server_console.stop() + + + # Exit game mode + helper.exit_game_mode(Tests.exit_game_mode) + + + +if __name__ == "__main__": + from editor_python_test_tools.utils import Report + Report.start_test(Multiplayer_AutoComponent_NetworkInput) diff --git a/AutomatedTesting/Levels/Multiplayer/AutoComponent_NetworkInput/AutoComponent_NetworkInput.prefab b/AutomatedTesting/Levels/Multiplayer/AutoComponent_NetworkInput/AutoComponent_NetworkInput.prefab new file mode 100644 index 0000000000..78c88144fd --- /dev/null +++ b/AutomatedTesting/Levels/Multiplayer/AutoComponent_NetworkInput/AutoComponent_NetworkInput.prefab @@ -0,0 +1,525 @@ +{ + "ContainerEntity": { + "Id": "Entity_[1146574390643]", + "Name": "Level", + "Components": { + "Component_[10641544592923449938]": { + "$type": "EditorInspectorComponent", + "Id": 10641544592923449938 + }, + "Component_[12039882709170782873]": { + "$type": "EditorOnlyEntityComponent", + "Id": 12039882709170782873 + }, + "Component_[12265484671603697631]": { + "$type": "EditorPendingCompositionComponent", + "Id": 12265484671603697631 + }, + 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+ }, + "Component_[14883697413991420474]": { + "$type": "EditorOnlyEntityComponent", + "Id": 14883697413991420474 + }, + "Component_[1497622121956209837]": { + "$type": "EditorVisibilityComponent", + "Id": 1497622121956209837 + }, + "Component_[16429314387772079347]": { + "$type": "EditorEntityIconComponent", + "Id": 16429314387772079347 + }, + "Component_[16665294301093657382]": { + "$type": "EditorDisabledCompositionComponent", + "Id": 16665294301093657382 + }, + "Component_[1706666252612720326]": { + "$type": "EditorInspectorComponent", + "Id": 1706666252612720326 + }, + "Component_[4216896820422195198]": { + "$type": "EditorPendingCompositionComponent", + "Id": 4216896820422195198 + }, + "Component_[4540089401187370610]": { + "$type": "EditorPrefabComponent", + "Id": 4540089401187370610 + }, + "Component_[6378576046601184103]": { + "$type": "EditorEntitySortComponent", + "Id": 6378576046601184103 + }, + "Component_[7745420981568587180]": { + "$type": "SelectionComponent", + "Id": 7745420981568587180 + } + } + }, + "Entities": { + "Entity_[1028733630164]": { + "Id": "Entity_[1028733630164]", + "Name": "Player", + "Components": { + "Component_[12294726333564087591]": { + "$type": "SelectionComponent", + "Id": 12294726333564087591 + }, + "Component_[13587084088242540786]": { + "$type": "EditorInspectorComponent", + "Id": 13587084088242540786, + "ComponentOrderEntryArray": [ + { + "ComponentId": 6819443882832501114 + }, + { + "ComponentId": 5577505593558922067, + "SortIndex": 1 + }, + { + "ComponentId": 2069554278758260821, + "SortIndex": 2 + }, + { + "ComponentId": 16508969730014660362, + "SortIndex": 3 + }, + { + "ComponentId": 8125406152674415588, + "SortIndex": 4 + }, + { + "ComponentId": 4337571454344109612, + "SortIndex": 5 + }, + { + "ComponentId": 16457408099527309065, + "SortIndex": 6 + } + ] + }, + "Component_[14335168881008289852]": { + "$type": "EditorEntitySortComponent", + "Id": 14335168881008289852 + }, + "Component_[16308902899170829847]": { + "$type": "EditorVisibilityComponent", + "Id": 16308902899170829847 + }, + "Component_[16457408099527309065]": { + "$type": "GenericComponentWrapper", + "Id": 16457408099527309065, + "m_template": { + "$type": "Multiplayer::NetworkTransformComponent" + } + }, + "Component_[16508969730014660362]": { + "$type": "GenericComponentWrapper", + "Id": 16508969730014660362, + "m_template": { + "$type": "AutomatedTesting::NetworkTestPlayerComponent" + } + }, + "Component_[16541569566865026527]": { + "$type": "EditorOnlyEntityComponent", + "Id": 16541569566865026527 + }, + "Component_[2002761223483048905]": { + "$type": "EditorPendingCompositionComponent", + "Id": 2002761223483048905 + }, + "Component_[2069554278758260821]": { + "$type": "EditorScriptCanvasComponent", + "Id": 2069554278758260821, + "m_name": "AutoComponent_NetworkInput", + "m_assetHolder": { + "m_asset": { + "assetId": { + "guid": "{D079F53D-CCAA-5C98-8E0C-B485B7821747}" + }, + "assetHint": "levels/multiplayer/autocomponent_networkinput/autocomponent_networkinput.scriptcanvas" + } + }, + "runtimeDataIsValid": true, + "runtimeDataOverrides": { + "source": { + "assetId": { + "guid": "{D079F53D-CCAA-5C98-8E0C-B485B7821747}" + }, + "assetHint": "levels/multiplayer/autocomponent_networkinput/autocomponent_networkinput.scriptcanvas" + } + } + }, + "Component_[4337571454344109612]": { + "$type": "GenericComponentWrapper", + "Id": 4337571454344109612, + "m_template": { + "$type": "NetBindComponent" + } + }, + "Component_[477591477979440744]": { + "$type": "EditorLockComponent", + "Id": 477591477979440744 + }, + "Component_[5577505593558922067]": { + "$type": "AZ::Render::EditorMeshComponent", + "Id": 5577505593558922067, + "Controller": { + "Configuration": { + "ModelAsset": { + "assetId": { + "guid": "{6DE0E9A8-A1C7-5D0F-9407-4E627C1F223C}", + "subId": 284780167 + }, + "assetHint": "models/sphere.azmodel" + } + } + } + }, + "Component_[5828214869455694702]": { + "$type": "EditorDisabledCompositionComponent", + "Id": 5828214869455694702 + }, + "Component_[6819443882832501114]": { + "$type": "{27F1E1A1-8D9D-4C3B-BD3A-AFB9762449C0} TransformComponent", + "Id": 6819443882832501114, + "Parent Entity": "ContainerEntity" + }, + "Component_[8125406152674415588]": { + "$type": "GenericComponentWrapper", + "Id": 8125406152674415588, + "m_template": { + "$type": "Multiplayer::LocalPredictionPlayerInputComponent" + } + }, + "Component_[8838623765985560328]": { + "$type": "EditorEntityIconComponent", + "Id": 8838623765985560328 + } + } + } + } +} \ No newline at end of file diff --git a/AutomatedTesting/Levels/Multiplayer/AutoComponent_NetworkInput/tags.txt b/AutomatedTesting/Levels/Multiplayer/AutoComponent_NetworkInput/tags.txt new file mode 100644 index 0000000000..0d6c1880e7 --- /dev/null +++ b/AutomatedTesting/Levels/Multiplayer/AutoComponent_NetworkInput/tags.txt @@ -0,0 +1,12 @@ +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 +0,0,0,0,0,0 diff --git a/Gems/Multiplayer/Code/Include/Multiplayer/Editor/MultiplayerPythonEditorEventsBus.h b/Gems/Multiplayer/Code/Include/Multiplayer/Editor/MultiplayerPythonEditorEventsBus.h new file mode 100644 index 0000000000..39ce4de94a --- /dev/null +++ b/Gems/Multiplayer/Code/Include/Multiplayer/Editor/MultiplayerPythonEditorEventsBus.h @@ -0,0 +1,33 @@ +#pragma once +/* + * Copyright (c) Contributors to the Open 3D Engine Project. + * For complete copyright and license terms please see the LICENSE at the root of this distribution. + * + * SPDX-License-Identifier: Apache-2.0 OR MIT + * + */ +#pragma once + +#include + +namespace Multiplayer +{ + /** + * This bus can be used to send commands to the editor. + */ + class MultiplayerEditorLayerPythonRequests + : public AZ::ComponentBus + { + public: + /* + * Enters the editor game mode and launches/connects to the server launcher. + */ + virtual void EnterGameMode() = 0; + + /* + * Queries if it's in the game mode and the server has finished connecting and the default network player has spawned. + */ + virtual bool IsInGameMode() = 0; + }; + using MultiplayerEditorLayerPythonRequestBus = AZ::EBus; +} diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorGem.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorGem.cpp index 65d1f43a64..c922a8683f 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorGem.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorGem.cpp @@ -25,6 +25,7 @@ namespace Multiplayer m_descriptors.end(), { MultiplayerEditorSystemComponent::CreateDescriptor(), + PythonEditorFuncs::CreateDescriptor() }); } diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp index 55a05e33a7..34334996c5 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.cpp @@ -12,6 +12,7 @@ #include #include +#include #include #include @@ -37,6 +38,37 @@ namespace Multiplayer AZ_CVAR(AZ::CVarFixedString, editorsv_serveraddr, AZ::CVarFixedString(LocalHost), nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The address of the server to connect to"); AZ_CVAR(uint16_t, editorsv_port, DefaultServerEditorPort, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The port that the multiplayer editor gem will bind to for traffic"); + ////////////////////////////////////////////////////////////////////////// + void PyEnterGameMode() + { + editorsv_enabled = true; + editorsv_launch = true; + AzToolsFramework::EditorLayerPythonRequestBus::Broadcast(&AzToolsFramework::EditorLayerPythonRequestBus::Events::EnterGameMode); + } + + bool PyIsInGameMode() + { + // If the network entity manager is tracking at least 1 entity then the editor has connected and the autonomous player exists and is being replicated. + return AZ::Interface::Get()->GetEntityCount() > 0; + } + + void PythonEditorFuncs::Reflect(AZ::ReflectContext* context) + { + if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) + { + // This will create static python methods in the 'azlmbr.multiplayer' module + // Note: The methods will be prefixed with the class name, PythonEditorFuncs + // Example Hydra Python: azlmbr.multiplayer.PythonEditorFuncs_enter_game_mode() + behaviorContext->Class() + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) + ->Attribute(AZ::Script::Attributes::Module, "multiplayer") + ->Method("enter_game_mode", PyEnterGameMode, nullptr, "Enters the editor game mode and launches/connects to the server launcher.") + ->Method("is_in_game_mode", PyIsInGameMode, nullptr, "Queries if it's in the game mode and the server has finished connecting and the default network player has spawned.") + ; + + } + } + void MultiplayerEditorSystemComponent::Reflect(AZ::ReflectContext* context) { if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) @@ -44,6 +76,18 @@ namespace Multiplayer serializeContext->Class() ->Version(1); } + + // Reflect Python Editor Functions + if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) + { + // This will add the MultiplayerPythonEditorBus into the 'azlmbr.multiplayer' module + behaviorContext->EBus("MultiplayerPythonEditorBus") + ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation) + ->Attribute(AZ::Script::Attributes::Module, "multiplayer") + ->Event("EnterGameMode", &MultiplayerEditorLayerPythonRequestBus::Events::EnterGameMode) + ->Event("IsInGameMode", &MultiplayerEditorLayerPythonRequestBus::Events::IsInGameMode) + ; + } } void MultiplayerEditorSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required) @@ -253,4 +297,14 @@ namespace Multiplayer // but since we're in Editor, we're already in the level. AZ::Interface::Get()->SendReadyForEntityUpdates(true); } + + void MultiplayerEditorSystemComponent::EnterGameMode() + { + PyEnterGameMode(); + } + + bool MultiplayerEditorSystemComponent::IsInGameMode() + { + return PyIsInGameMode(); + } } diff --git a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.h b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.h index 4e4c6b677f..de815f3b3c 100644 --- a/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.h +++ b/Gems/Multiplayer/Code/Source/Editor/MultiplayerEditorSystemComponent.h @@ -9,7 +9,7 @@ #pragma once #include - +#include #include #include @@ -29,9 +29,24 @@ namespace AzNetworking namespace Multiplayer { + //! A component to reflect scriptable commands for the Editor + class PythonEditorFuncs : public AZ::Component + { + public: + AZ_COMPONENT(PythonEditorFuncs, "{22AEEA59-94E6-4033-B67D-7C8FBB84DF0D}") + + SANDBOX_API static void Reflect(AZ::ReflectContext* context); + + // AZ::Component ... + void Activate() override {} + void Deactivate() override {} + }; + + //! Multiplayer system component wraps the bridging logic between the game and transport layer. class MultiplayerEditorSystemComponent final : public AZ::Component + , public MultiplayerEditorLayerPythonRequestBus::Handler , private AzFramework::GameEntityContextEventBus::Handler , private AzToolsFramework::EditorEvents::Bus::Handler , private IEditorNotifyListener @@ -61,6 +76,12 @@ namespace Multiplayer void NotifyRegisterViews() override; //! @} + //! MultiplayerEditorLayerPythonRequestBus::Handler overrides. + //! @{ + void EnterGameMode() override; + bool IsInGameMode() override; + //! @} + private: //! EditorEvents::Handler overrides //! @{ diff --git a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp index 4fad5697c7..14d6a40887 100644 --- a/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp +++ b/Gems/Multiplayer/Code/Source/MultiplayerSystemComponent.cpp @@ -647,11 +647,6 @@ namespace Multiplayer void MultiplayerSystemComponent::OnConnect(AzNetworking::IConnection* connection) { - MultiplayerAgentDatum datum; - datum.m_id = connection->GetConnectionId(); - datum.m_isInvited = false; - datum.m_agentType = MultiplayerAgentType::Client; - AZStd::string providerTicket; if (connection->GetConnectionRole() == ConnectionRole::Connector) { @@ -665,7 +660,12 @@ namespace Multiplayer } else { - AZLOG_INFO("New incoming connection from remote address: %s", connection->GetRemoteAddress().GetString().c_str()); + AZLOG_INFO("New incoming connection from remote address: %s", connection->GetRemoteAddress().GetString().c_str()) + + MultiplayerAgentDatum datum; + datum.m_id = connection->GetConnectionId(); + datum.m_isInvited = false; + datum.m_agentType = MultiplayerAgentType::Client; m_connectionAcquiredEvent.Signal(datum); } @@ -709,15 +709,14 @@ namespace Multiplayer AZLOG_INFO("%s due to %s from remote address: %s", endpointString, reasonString.c_str(), connection->GetRemoteAddress().GetString().c_str()); // The client is disconnecting - if (GetAgentType() == MultiplayerAgentType::Client) + if (m_agentType == MultiplayerAgentType::Client) { AZ_Assert(connection->GetConnectionRole() == ConnectionRole::Connector, "Client connection role should only ever be Connector"); m_clientDisconnectedEvent.Signal(); } - - // Signal to session management that a user has left the server - if (m_agentType == MultiplayerAgentType::DedicatedServer || m_agentType == MultiplayerAgentType::ClientServer) + else if (m_agentType == MultiplayerAgentType::DedicatedServer || m_agentType == MultiplayerAgentType::ClientServer) { + // Signal to session management that a user has left the server if (AZ::Interface::Get() != nullptr && connection->GetConnectionRole() == ConnectionRole::Acceptor) { @@ -1043,7 +1042,11 @@ namespace Multiplayer NetworkEntityHandle MultiplayerSystemComponent::SpawnDefaultPlayerPrefab() { - PrefabEntityId playerPrefabEntityId(AZ::Name(static_cast(sv_defaultPlayerSpawnAsset).c_str())); + // make sure the player prefab path is lowercase (how it's stored in the cache folder) + auto sv_defaultPlayerSpawnAssetLowerCase = static_cast(sv_defaultPlayerSpawnAsset); + AZStd::to_lower(sv_defaultPlayerSpawnAssetLowerCase.begin(), sv_defaultPlayerSpawnAssetLowerCase.end()); + + PrefabEntityId playerPrefabEntityId(AZ::Name(sv_defaultPlayerSpawnAssetLowerCase.c_str())); INetworkEntityManager::EntityList entityList = m_networkEntityManager.CreateEntitiesImmediate(playerPrefabEntityId, NetEntityRole::Authority, AZ::Transform::CreateIdentity(), Multiplayer::AutoActivate::DoNotActivate); NetworkEntityHandle controlledEntity; diff --git a/Gems/Multiplayer/Code/multiplayer_editor_shared_files.cmake b/Gems/Multiplayer/Code/multiplayer_editor_shared_files.cmake index 693485143f..cadd908caa 100644 --- a/Gems/Multiplayer/Code/multiplayer_editor_shared_files.cmake +++ b/Gems/Multiplayer/Code/multiplayer_editor_shared_files.cmake @@ -13,4 +13,5 @@ set(FILES Source/Editor/MultiplayerEditorGem.h Source/Editor/MultiplayerEditorSystemComponent.cpp Source/Editor/MultiplayerEditorSystemComponent.h + Include/Multiplayer/Editor/MultiplayerPythonEditorEventsBus.h )