Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
Signed-off-by: Gene Walters <genewalt@amazon.com>
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"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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# This suite consists of all test cases that are under development and have not been verified yet.
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# Once they are verified, please move them to TestSuite_Active.py
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import pytest
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import os
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import sys
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from .utils.FileManagement import FileManagement as fm
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sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
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from base import TestAutomationBase
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@pytest.mark.parametrize("project", ["AutomatedTesting"])
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@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
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class TestAutomation(TestAutomationBase):
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def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
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self._run_test(request, workspace, editor, test_module,
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extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
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batch_mode=batch_mode,
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autotest_mode=autotest_mode)
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def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
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from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
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self._run_prefab_test(request, workspace, editor, test_module)
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