Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
Signed-off-by: Gene Walters <genewalt@amazon.com>
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#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
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ly_add_pytest(
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NAME AutomatedTesting::MultiplayerTests_Main
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TEST_SUITE main
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TEST_SERIAL
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PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
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RUNTIME_DEPENDENCIES
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Legacy::Editor
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AZ::AssetProcessor
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AutomatedTesting.Assets
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AutomatedTesting.ServerLauncher
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COMPONENT
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Mutliplayer
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)
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endif()
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