Adding EditorPython methods to Multiplayer gem for launching the editor gamemode with a server. Adding a test for networkinput with scriptcanvas to ensure the autonomous client can create input and that the server can receive and process the input via script canvas.
Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
@@ -58,3 +58,6 @@ add_subdirectory(smoke)
|
||||
|
||||
## AWS ##
|
||||
add_subdirectory(AWS)
|
||||
|
||||
## Multiplayer ##
|
||||
add_subdirectory(Multiplayer)
|
||||
|
||||
+20
@@ -14,6 +14,7 @@ from typing import Callable, Tuple
|
||||
|
||||
import azlmbr
|
||||
import azlmbr.legacy.general as general
|
||||
import azlmbr.multiplayer as multiplayer
|
||||
import azlmbr.debug
|
||||
|
||||
|
||||
@@ -66,6 +67,25 @@ class TestHelper:
|
||||
TestHelper.wait_for_condition(lambda : general.is_in_game_mode(), 1.0)
|
||||
Report.critical_result(msgtuple_success_fail, general.is_in_game_mode())
|
||||
|
||||
@staticmethod
|
||||
def multiplayer_enter_game_mode(msgtuple_success_fail : Tuple[str, str], sv_default_player_spawn_asset : str):
|
||||
# type: (tuple) -> None
|
||||
"""
|
||||
:param msgtuple_success_fail: The tuple with the expected/unexpected messages for entering game mode.
|
||||
:param sv_default_player_spawn_asset: The path to the network player prefab that will be automatically spawned upon entering gamemode. The engine default is "prefabs/player.network.spawnable"
|
||||
|
||||
:return: None
|
||||
"""
|
||||
Report.info("Entering game mode")
|
||||
|
||||
if sv_default_player_spawn_asset :
|
||||
general.set_cvar("sv_defaultPlayerSpawnAsset", sv_default_player_spawn_asset)
|
||||
|
||||
multiplayer.PythonEditorFuncs_enter_game_mode()
|
||||
|
||||
TestHelper.wait_for_condition(lambda : multiplayer.PythonEditorFuncs_is_in_game_mode(), 30.0)
|
||||
Report.critical_result(msgtuple_success_fail, multiplayer.PythonEditorFuncs_is_in_game_mode())
|
||||
|
||||
@staticmethod
|
||||
def exit_game_mode(msgtuple_success_fail : Tuple[str, str]):
|
||||
# type: (tuple) -> None
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#
|
||||
# Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
# For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
#
|
||||
# SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
#
|
||||
#
|
||||
|
||||
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
|
||||
ly_add_pytest(
|
||||
NAME AutomatedTesting::MultiplayerTests_Main
|
||||
TEST_SUITE main
|
||||
TEST_SERIAL
|
||||
PATH ${CMAKE_CURRENT_LIST_DIR}/TestSuite_Main.py
|
||||
RUNTIME_DEPENDENCIES
|
||||
Legacy::Editor
|
||||
AZ::AssetProcessor
|
||||
AutomatedTesting.Assets
|
||||
AutomatedTesting.ServerLauncher
|
||||
COMPONENT
|
||||
Mutliplayer
|
||||
)
|
||||
endif()
|
||||
@@ -0,0 +1,35 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
|
||||
"""
|
||||
|
||||
# This suite consists of all test cases that are under development and have not been verified yet.
|
||||
# Once they are verified, please move them to TestSuite_Active.py
|
||||
|
||||
import pytest
|
||||
import os
|
||||
import sys
|
||||
|
||||
from .utils.FileManagement import FileManagement as fm
|
||||
|
||||
sys.path.append(os.path.dirname(os.path.abspath(__file__)) + '/../automatedtesting_shared')
|
||||
|
||||
from base import TestAutomationBase
|
||||
|
||||
|
||||
@pytest.mark.parametrize("project", ["AutomatedTesting"])
|
||||
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
|
||||
class TestAutomation(TestAutomationBase):
|
||||
def _run_prefab_test(self, request, workspace, editor, test_module, batch_mode=True, autotest_mode=True):
|
||||
self._run_test(request, workspace, editor, test_module,
|
||||
extra_cmdline_args=["--regset=/Amazon/Preferences/EnablePrefabSystem=true"],
|
||||
batch_mode=batch_mode,
|
||||
autotest_mode=autotest_mode)
|
||||
|
||||
def test_Multiplayer_AutoComponent_NetworkInput(self, request, workspace, editor, launcher_platform):
|
||||
from .tests import Multiplayer_AutoComponent_NetworkInput as test_module
|
||||
self._run_prefab_test(request, workspace, editor, test_module)
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
+115
@@ -0,0 +1,115 @@
|
||||
"""
|
||||
Copyright (c) Contributors to the Open 3D Engine Project.
|
||||
For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
|
||||
SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
"""
|
||||
|
||||
|
||||
# Test Case Title : Check that network input can be created, received by the authority, and processed
|
||||
|
||||
|
||||
# fmt: off
|
||||
class Tests():
|
||||
enter_game_mode = ("Entered game mode", "Failed to enter game mode")
|
||||
exit_game_mode = ("Exited game mode", "Couldn't exit game mode")
|
||||
find_network_player = ("Found network player", "Couldn't find network player")
|
||||
found_lines = ("Expected log lines were found", "Expected log lines were not found")
|
||||
found_unexpected_lines = ("Unexpected log lines were not found", "Unexpected log lines were found")
|
||||
# fmt: on
|
||||
|
||||
|
||||
def Multiplayer_AutoComponent_NetworkInput():
|
||||
r"""
|
||||
Summary:
|
||||
Runs a test to make sure that network input can be sent from the autonomous player, received by the authority, and processed
|
||||
|
||||
Level Description:
|
||||
- Dynamic
|
||||
1. Although the level is empty, when the server and editor connect the server will spawn and replicate the player network prefab.
|
||||
a. The player network prefab has a NetworkTestPlayerComponent.AutoComponent and a script canvas attached which will listen for the CreateInput and ProcessInput events.
|
||||
Print logs occur upon triggering the CreateInput and ProcessInput events along with their values; we are testing to make sure the expected events are values are recieved.
|
||||
- Static
|
||||
1. This is an empty level. All the logic occurs on the Player.network.spawnable (see the above Dynamic description)
|
||||
|
||||
|
||||
Expected Outcome:
|
||||
We should see editor logs saying "AutoComponent_NetworkInput ProcessInput called!" and "AutoComponent_NetworkInput CreateInput called!"
|
||||
However, if the script receives unexpected values for the Process event we will see "AutoComponent_NetworkInput received bad fwdback" or "AutoComponent_NetworkInput received bad leftright"
|
||||
|
||||
:return:
|
||||
"""
|
||||
import azlmbr.legacy.general as general
|
||||
from editor_python_test_tools.utils import Report
|
||||
from editor_python_test_tools.utils import Tracer
|
||||
|
||||
from editor_python_test_tools.utils import TestHelper as helper
|
||||
from ly_remote_console.remote_console_commands import RemoteConsole as RemoteConsole
|
||||
|
||||
|
||||
def find_expected_line(expected_line):
|
||||
found_lines = [printInfo.message.strip() for printInfo in section_tracer.prints]
|
||||
return expected_line in found_lines
|
||||
|
||||
def find_unexpected_line(expected_line):
|
||||
return not find_expected_line(expected_line)
|
||||
|
||||
unexpected_lines = [
|
||||
'AutoComponent_NetworkInput received bad fwdback!',
|
||||
'AutoComponent_NetworkInput received bad leftright!',
|
||||
|
||||
]
|
||||
expected_lines = [
|
||||
'AutoComponent_NetworkInput ProcessInput called!',
|
||||
'AutoComponent_NetworkInput CreateInput called!',
|
||||
]
|
||||
|
||||
expected_lines_server = [
|
||||
'(Script) - AutoComponent_NetworkInput ProcessInput called!',
|
||||
]
|
||||
|
||||
level_name = "AutoComponent_NetworkInput"
|
||||
player_prefab_name = "Player"
|
||||
player_prefab_path = f"levels/multiplayer/{level_name}/{player_prefab_name}.network.spawnable"
|
||||
|
||||
helper.init_idle()
|
||||
|
||||
|
||||
# 1) Open Level
|
||||
helper.open_level("Multiplayer", level_name)
|
||||
|
||||
with Tracer() as section_tracer:
|
||||
# 2) Enter game mode
|
||||
helper.multiplayer_enter_game_mode(Tests.enter_game_mode, player_prefab_path)
|
||||
|
||||
# 3) Make sure the network player was spawned
|
||||
player_id = general.find_game_entity(player_prefab_name)
|
||||
Report.critical_result(Tests.find_network_player, player_id.IsValid())
|
||||
|
||||
# 4) Check the editor logs for expected and unexpected log output
|
||||
EXPECTEDLINE_WAIT_TIME_SECONDS = 1.0
|
||||
for expected_line in expected_lines :
|
||||
helper.wait_for_condition(lambda: find_expected_line(expected_line), EXPECTEDLINE_WAIT_TIME_SECONDS)
|
||||
Report.result(Tests.found_lines, find_expected_line(expected_line))
|
||||
|
||||
general.idle_wait_frames(1)
|
||||
for unexpected_line in unexpected_lines :
|
||||
Report.result(Tests.found_unexpected_lines, find_unexpected_line(unexpected_line))
|
||||
|
||||
# 5) Check the ServerLauncher logs for expected log output
|
||||
# Since the editor has started a server launcher, the RemoteConsole with the default port=4600 will automatically be able to read the server logs
|
||||
server_console = RemoteConsole()
|
||||
server_console.start()
|
||||
for line in expected_lines_server:
|
||||
assert server_console.expect_log_line(line, EXPECTEDLINE_WAIT_TIME_SECONDS), f"Expected line not found: {line}"
|
||||
server_console.stop()
|
||||
|
||||
|
||||
# Exit game mode
|
||||
helper.exit_game_mode(Tests.exit_game_mode)
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from editor_python_test_tools.utils import Report
|
||||
Report.start_test(Multiplayer_AutoComponent_NetworkInput)
|
||||
Reference in New Issue
Block a user