making minor variable name changes

Signed-off-by: Neil Widmaier <nwidmaie@amazon.com>
monroegm-disable-blank-issue-2
Neil Widmaier 4 years ago
parent 4aa5ba4eca
commit 57ab6d5e7c

@ -126,15 +126,15 @@ def AtomEditorComponents_Light_AddedToEntity():
Report.result(Tests.creation_redo, light_entity.exists()) Report.result(Tests.creation_redo, light_entity.exists())
# 5. Cycle through all light types. # 5. Cycle through all light types.
for ltype, value in LIGHT_TYPES.items(): for light_type in LIGHT_TYPES.keys():
light_component.set_component_property_value( light_component.set_component_property_value(
AtomComponentProperties.light('Light type'), LIGHT_TYPES[ltype]) AtomComponentProperties.light('Light type'), LIGHT_TYPES[light_type])
current_light_type = light_component.get_component_property_value( current_light_type = light_component.get_component_property_value(
AtomComponentProperties.light('Light type')) AtomComponentProperties.light('Light type'))
test_shape = ( test_light_type = (
f"Light component has {ltype} type set", f"Light component has {light_type} type set",
f"Light component failed to set {ltype} type") f"Light component failed to set {light_type} type")
Report.result(test_shape, current_light_type == LIGHT_TYPES[ltype]) Report.result(test_light_type, current_light_type == LIGHT_TYPES[light_type])
# 6. Enter/Exit game mode. # 6. Enter/Exit game mode.
TestHelper.enter_game_mode(Tests.enter_game_mode) TestHelper.enter_game_mode(Tests.enter_game_mode)

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