floatm_height{0.0f};//!< Holds the height of this point in the heightfield relative to the heightfield entity location.
QuadMeshTypem_quadMeshType{QuadMeshType::SubdivideUpperLeftToBottomRight};//!< By default, create two triangles like this |\|, where this point is in the upper left corner.
uint8_tm_materialIndex{0};//!< The surface material index for the upper left corner of this quad.
uint16_tm_padding{0};//!< available for future use.